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1 | // Created on: 2016-02-19 |
2 | // Created by: Kirill Gavrilov |
3 | // Copyright (c) 2016 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #include <Graphic3d_ShaderAttribute.hxx> |
17 | |
18 | IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_ShaderAttribute,Standard_Transient) |
19 | |
20 | // ======================================================================= |
21 | // function : Graphic3d_ShaderAttribute |
22 | // purpose : |
23 | // ======================================================================= |
24 | Graphic3d_ShaderAttribute::Graphic3d_ShaderAttribute (const TCollection_AsciiString& theName, |
25 | const int theLocation) |
26 | : myName (theName), |
27 | myLocation (theLocation) |
28 | { |
29 | // |
30 | } |
31 | |
32 | // ======================================================================= |
33 | // function : ~Graphic3d_ShaderAttribute |
34 | // purpose : |
35 | // ======================================================================= |
36 | Graphic3d_ShaderAttribute::~Graphic3d_ShaderAttribute() |
37 | { |
38 | // |
39 | } |