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1 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
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2 | // |
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3 | // This file is part of Open CASCADE Technology software library. |
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4 | // |
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5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
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10 | // |
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11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
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13 | |
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14 | #ifndef _Graphic3d_CTexture_HeaderFile |
15 | #define _Graphic3d_CTexture_HeaderFile |
16 | |
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17 | #include <Handle_Graphic3d_TextureMap.hxx> |
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18 | #include <Standard_Type.hxx> |
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19 | |
20 | class Graphic3d_CTexture |
21 | { |
22 | |
23 | public: |
24 | |
25 | Graphic3d_CTexture() |
26 | : doTextureMap (0) |
27 | { |
28 | // |
29 | } |
30 | |
31 | public: |
32 | |
33 | Handle(Graphic3d_TextureMap) TextureMap; //!< handle to texture |
34 | int doTextureMap; //!< flag indicates to use texture or not |
35 | |
36 | }; |
37 | |
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38 | const Handle(Standard_Type)& TYPE(Graphic3d_CTexture); |
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39 | |
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40 | #endif // Graphic3d_CTexture_HeaderFile |