0024830: Remove redundant keyword 'mutable' in CDL declarations
[occt.git] / src / Graphic3d / Graphic3d_ArrayOfTriangles.cdl
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b311480e 1-- Created on: 2001-01-04
973c2be1 2-- Copyright (c) 2001-2014 OPEN CASCADE SAS
7fd59977 3--
973c2be1 4-- This file is part of Open CASCADE Technology software library.
b311480e 5--
d5f74e42 6-- This library is free software; you can redistribute it and/or modify it under
7-- the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 8-- by the Free Software Foundation, with special exception defined in the file
9-- OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10-- distribution for complete text of the license and disclaimer of any warranty.
b311480e 11--
973c2be1 12-- Alternatively, this file may be used under the terms of Open CASCADE
13-- commercial license or contractual agreement.
7fd59977 14
15class ArrayOfTriangles from Graphic3d inherits ArrayOfPrimitives from Graphic3d
16
17is
18
19 -- constructor
20 Create (
21 maxVertexs: Integer from Standard;
22 maxEdges: Integer from Standard = 0;
23 hasVNormals: Boolean from Standard = Standard_False;
24 hasVColors: Boolean from Standard = Standard_False;
871fa103 25 hasTexels: Boolean from Standard = Standard_False)
6e33d3ce 26 returns ArrayOfTriangles from Graphic3d;
7fd59977 27 ---Purpose: Creates an array of triangles,
28 -- a triangle can be filled as:
29 -- 1) creating a set of triangles defined with his vertexs.
30 -- i.e:
31 -- myArray = Graphic3d_ArrayOfTriangles(6)
32 -- myArray->AddVertex(x1,y1,z1)
33 -- ....
34 -- myArray->AddVertex(x6,y6,z6)
35 -- 3) creating a set of indexed triangles defined with his vertex
36 -- ans edges.
37 -- i.e:
38 -- myArray = Graphic3d_ArrayOfTriangles(4,6)
39 -- myArray->AddVertex(x1,y1,z1)
40 -- ....
41 -- myArray->AddVertex(x4,y4,z4)
42 -- myArray->AddEdge(1)
43 -- myArray->AddEdge(2)
44 -- myArray->AddEdge(3)
45 -- myArray->AddEdge(2)
46 -- myArray->AddEdge(3)
47 -- myArray->AddEdge(4)
48 --
49 -- <maxVertexs> defined the maximun allowed vertex number in the array.
50 -- <maxEdges> defined the maximun allowed edge number in the array.
51 -- Warning:
52 -- When <hasVNormals> is TRUE , you must use one of
53 -- AddVertex(Point,Normal)
54 -- or AddVertex(Point,Normal,Color)
55 -- or AddVertex(Point,Normal,Texel) methods.
56 -- When <hasVColors> is TRUE , you must use one of
57 -- AddVertex(Point,Color)
58 -- or AddVertex(Point,Normal,Color) methods.
59 -- When <hasTexels> is TRUE , you must use one of
60 -- AddVertex(Point,Texel)
61 -- or AddVertex(Point,Normal,Texel) methods.
7fd59977 62 -- Warning:
63 -- the user is responsible about the orientation of the triangle
64 -- depending of the order of the created vertex or edges and this
65 -- orientation must be coherent with the vertex normal optionnaly
66 -- given at each vertex (See the Orientate() methods).
67
68end;