0030833: Visualization - Graphic3d_Camera constructor's exceptions
[occt.git] / src / Graphic3d / Graphic3d_ArrayOfTriangleStrips.hxx
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42cf5bc1 1// Created on: 2001-01-04
2// Copyright (c) 2001-2014 OPEN CASCADE SAS
3//
4// This file is part of Open CASCADE Technology software library.
5//
6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
11//
12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
14
15#ifndef _Graphic3d_ArrayOfTriangleStrips_HeaderFile
16#define _Graphic3d_ArrayOfTriangleStrips_HeaderFile
17
42cf5bc1 18#include <Graphic3d_ArrayOfPrimitives.hxx>
42cf5bc1 19
8e0a2b19 20//! Contains triangles strip array definition.
42cf5bc1 21class Graphic3d_ArrayOfTriangleStrips : public Graphic3d_ArrayOfPrimitives
22{
8e0a2b19 23 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfTriangleStrips, Graphic3d_ArrayOfPrimitives)
42cf5bc1 24public:
25
34253146 26 //! Creates an array of triangle strips (Graphic3d_TOPA_TRIANGLESTRIPS), a polygon can be filled as:
8e0a2b19 27 //! 1) Creating a single strip defined with his vertexes, i.e:
28 //! @code
29 //! myArray = Graphic3d_ArrayOfTriangleStrips (7);
30 //! myArray->AddVertex (x1, y1, z1);
31 //! ....
32 //! myArray->AddVertex (x7, y7, z7);
33 //! @endcode
34 //! 2) Creating separate strips defined with a predefined number of strips and the number of vertex per strip, i.e:
35 //! @code
36 //! myArray = Graphic3d_ArrayOfTriangleStrips (8, 2);
37 //! myArray->AddBound (4);
38 //! myArray->AddVertex (x1, y1, z1);
39 //! ....
40 //! myArray->AddVertex (x4, y4, z4);
41 //! myArray->AddBound (4);
42 //! myArray->AddVertex (x5, y5, z5);
43 //! ....
44 //! myArray->AddVertex (x8, y8, z8);
45 //! @endcode
46 //! @param theMaxVertexs defines the maximum allowed vertex number in the array
47 //! @param theMaxStrips defines the maximum allowed strip number in the array;
48 //! the number of triangle really drawn is: VertexNumber() - 2 * Min(1, BoundNumber())
34253146 49 //! @param theArrayFlags array flags
50 Graphic3d_ArrayOfTriangleStrips (Standard_Integer theMaxVertexs,
51 Standard_Integer theMaxStrips,
52 Graphic3d_ArrayFlags theArrayFlags)
53 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_TRIANGLESTRIPS, theMaxVertexs, theMaxStrips, 0, theArrayFlags) {}
54
55 //! Creates an array of triangle strips (Graphic3d_TOPA_TRIANGLESTRIPS).
56 //! @param theMaxVertexs defines the maximum allowed vertex number in the array
57 //! @param theMaxStrips defines the maximum allowed strip number in the array;
58 //! the number of triangle really drawn is: VertexNumber() - 2 * Min(1, BoundNumber())
8e0a2b19 59 //! @param theHasVNormals when TRUE, AddVertex(Point,Normal), AddVertex(Point,Normal,Color) or AddVertex(Point,Normal,Texel) should be used to specify vertex normal;
60 //! vertex normals should be specified coherent to triangle orientation (defined by order of vertexes within triangle) for proper rendering
61 //! @param theHasVColors when TRUE, AddVertex(Point,Color) or AddVertex(Point,Normal,Color) should be used to specify vertex color
62 //! @param theHasBColors when TRUE, AddBound(number,Color) should be used to specify sub-group color
63 //! @param theHasVTexels when TRUE, AddVertex(Point,Texel) or AddVertex(Point,Normal,Texel) should be used to specify vertex UV coordinates
34253146 64 Graphic3d_ArrayOfTriangleStrips (Standard_Integer theMaxVertexs,
65 Standard_Integer theMaxStrips = 0,
66 Standard_Boolean theHasVNormals = Standard_False,
67 Standard_Boolean theHasVColors = Standard_False,
68 Standard_Boolean theHasBColors = Standard_False,
69 Standard_Boolean theHasVTexels = Standard_False)
70 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_TRIANGLESTRIPS, theMaxVertexs, theMaxStrips, 0,
71 (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None)
72 | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None)
73 | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None)
74 | (theHasBColors ? Graphic3d_ArrayFlags_BoundColor : Graphic3d_ArrayFlags_None)) {}
42cf5bc1 75
76};
77
8e0a2b19 78DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfTriangleStrips, Graphic3d_ArrayOfPrimitives)
42cf5bc1 79
80#endif // _Graphic3d_ArrayOfTriangleStrips_HeaderFile