0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
[occt.git] / src / Graphic3d / Graphic3d_ArrayOfSegments.hxx
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42cf5bc1 1// Created on: 2001-01-04
2// Copyright (c) 2001-2014 OPEN CASCADE SAS
3//
4// This file is part of Open CASCADE Technology software library.
5//
6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
11//
12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
14
15#ifndef _Graphic3d_ArrayOfSegments_HeaderFile
16#define _Graphic3d_ArrayOfSegments_HeaderFile
17
18#include <Standard.hxx>
19#include <Standard_Type.hxx>
20
21#include <Graphic3d_ArrayOfPrimitives.hxx>
22#include <Standard_Integer.hxx>
23#include <Standard_Boolean.hxx>
24
25
26class Graphic3d_ArrayOfSegments;
27DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfSegments, Graphic3d_ArrayOfPrimitives)
28
29//! Contains segments array definition
30class Graphic3d_ArrayOfSegments : public Graphic3d_ArrayOfPrimitives
31{
32
33public:
34
35
36 //! Creates an array of segments,
37 //! a segment can be filled as:
38 //! 1) creating a set of segments defined with his vertexs.
39 //! i.e:
40 //! myArray = Graphic3d_ArrayOfSegments(4)
41 //! myArray->AddVertex(x1,y1,z1)
42 //! ....
43 //! myArray->AddVertex(x4,y4,z4)
44 //! 2) creating a set of indexed segments defined with his vertex
45 //! ans edges.
46 //! i.e:
47 //! myArray = Graphic3d_ArrayOfSegments(4,0,8)
48 //! myArray->AddVertex(x1,y1,z1)
49 //! ....
50 //! myArray->AddVertex(x4,y4,z4)
51 //! myArray->AddEdge(1)
52 //! myArray->AddEdge(2)
53 //! myArray->AddEdge(3)
54 //! myArray->AddEdge(4)
55 //! myArray->AddEdge(2)
56 //! myArray->AddEdge(4)
57 //! myArray->AddEdge(1)
58 //! myArray->AddEdge(3)
59 //!
60 //! <maxVertexs> defined the maximun allowed vertex number in the array.
61 //! <maxEdges> defined the maximun allowed edge number in the array.
62 //! Warning:
63 //! When <hasVColors> is TRUE , you must use only
64 //! AddVertex(Point,Color) method
65 Standard_EXPORT Graphic3d_ArrayOfSegments(const Standard_Integer maxVertexs, const Standard_Integer maxEdges = 0, const Standard_Boolean hasVColors = Standard_False);
66
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92efcf78 70 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfSegments,Graphic3d_ArrayOfPrimitives)
42cf5bc1 71
72protected:
73
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75
76
77private:
78
79
80
81
82};
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89
90#endif // _Graphic3d_ArrayOfSegments_HeaderFile