0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
[occt.git] / src / Graphic3d / Graphic3d_ArrayOfPolygons.hxx
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42cf5bc1 1// Created on: 2001-01-04
2// Copyright (c) 2001-2014 OPEN CASCADE SAS
3//
4// This file is part of Open CASCADE Technology software library.
5//
6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
11//
12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
14
15#ifndef _Graphic3d_ArrayOfPolygons_HeaderFile
16#define _Graphic3d_ArrayOfPolygons_HeaderFile
17
18#include <Standard.hxx>
19#include <Standard_Type.hxx>
20
21#include <Graphic3d_ArrayOfPrimitives.hxx>
22#include <Standard_Integer.hxx>
23#include <Standard_Boolean.hxx>
24
25
26class Graphic3d_ArrayOfPolygons;
27DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfPolygons, Graphic3d_ArrayOfPrimitives)
28
29//! Contains polygons array definition
30class Graphic3d_ArrayOfPolygons : public Graphic3d_ArrayOfPrimitives
31{
32
33public:
34
35
36 //! Creates an array of polygons,
37 //! a polygon can be filled as:
38 //! 1) creating a single polygon defined with his vertexs.
39 //! i.e:
40 //! myArray = Graphic3d_ArrayOfPolygons(7)
41 //! myArray->AddVertex(x1,y1,z1)
42 //! ....
43 //! myArray->AddVertex(x7,y7,z7)
44 //! 2) creating separate polygons defined with a predefined
45 //! number of bounds and the number of vertex per bound.
46 //! i.e:
47 //! myArray = Graphic3d_ArrayOfPolygons(7,2)
48 //! myArray->AddBound(4)
49 //! myArray->AddVertex(x1,y1,z1)
50 //! ....
51 //! myArray->AddVertex(x4,y4,z4)
52 //! myArray->AddBound(3)
53 //! myArray->AddVertex(x5,y5,z5)
54 //! ....
55 //! myArray->AddVertex(x7,y7,z7)
56 //! 3) creating a single indexed polygon defined with his vertex
57 //! ans edges.
58 //! i.e:
59 //! myArray = Graphic3d_ArrayOfPolygons(4,0,6)
60 //! myArray->AddVertex(x1,y1,z1)
61 //! ....
62 //! myArray->AddVertex(x4,y4,z4)
63 //! myArray->AddEdge(1)
64 //! myArray->AddEdge(2)
65 //! myArray->AddEdge(3)
66 //! myArray->AddEdge(1)
67 //! myArray->AddEdge(2)
68 //! myArray->AddEdge(4)
69 //! 4) creating separate polygons defined with a predefined
70 //! number of bounds and the number of edges per bound.
71 //! i.e:
72 //! myArray = Graphic3d_ArrayOfPolygons(6,4,14)
73 //! myArray->AddBound(3)
74 //! myArray->AddVertex(x1,y1,z1)
75 //! myArray->AddVertex(x2,y2,z2)
76 //! myArray->AddVertex(x3,y3,z3)
77 //! myArray->AddEdge(1)
78 //! myArray->AddEdge(2)
79 //! myArray->AddEdge(3)
80 //! myArray->AddBound(3)
81 //! myArray->AddVertex(x4,y4,z4)
82 //! myArray->AddVertex(x5,y5,z5)
83 //! myArray->AddVertex(x6,y6,z6)
84 //! myArray->AddEdge(4)
85 //! myArray->AddEdge(5)
86 //! myArray->AddEdge(6)
87 //! myArray->AddBound(4)
88 //! myArray->AddEdge(2)
89 //! myArray->AddEdge(3)
90 //! myArray->AddEdge(5)
91 //! myArray->AddEdge(6)
92 //! myArray->AddBound(4)
93 //! myArray->AddEdge(1)
94 //! myArray->AddEdge(3)
95 //! myArray->AddEdge(5)
96 //! myArray->AddEdge(4)
97 //! <maxVertexs> defined the maximun allowed vertex number in the array.
98 //! <maxBounds> defined the maximun allowed bound number in the array.
99 //! <maxEdges> defined the maximun allowed edge number in the array.
100 //! Warning:
101 //! When <hasVNormals> is TRUE , you must use one of
102 //! AddVertex(Point,Normal)
103 //! or AddVertex(Point,Normal,Color)
104 //! or AddVertex(Point,Normal,Texel) methods.
105 //! When <hasVColors> is TRUE , you must use one of
106 //! AddVertex(Point,Color)
107 //! or AddVertex(Point,Normal,Color) methods.
108 //! When <hasTexels> is TRUE , you must use one of
109 //! AddVertex(Point,Texel)
110 //! or AddVertex(Point,Normal,Texel) methods.
111 //! When <hasBColors> is TRUE , <maxBounds> must be > 0 and
112 //! you must use the
113 //! AddBound(number,Color) method.
114 //! Warning:
115 //! the user is responsible about the orientation of the polygon
116 //! depending of the order of the created vertex or edges and this
117 //! orientation must be coherent with the vertex normal optionnaly
118 //! given at each vertex (See the Orientate() methods).
119 Standard_EXPORT Graphic3d_ArrayOfPolygons(const Standard_Integer maxVertexs, const Standard_Integer maxBounds = 0, const Standard_Integer maxEdges = 0, const Standard_Boolean hasVNormals = Standard_False, const Standard_Boolean hasVColors = Standard_False, const Standard_Boolean hasBColors = Standard_False, const Standard_Boolean hasTexels = Standard_False);
120
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123
92efcf78 124 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfPolygons,Graphic3d_ArrayOfPrimitives)
42cf5bc1 125
126protected:
127
128
129
130
131private:
132
133
134
135
136};
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143
144#endif // _Graphic3d_ArrayOfPolygons_HeaderFile