0023947: Eliminate trivial compiler warnings in MSVC++ with warning level 4
[occt.git] / src / BRepMesh / BRepMesh_Delaun.cxx
CommitLineData
b311480e 1// Created on: 1993-05-12
2// Created by: Didier PIFFAULT
3// Copyright (c) 1993-1999 Matra Datavision
4// Copyright (c) 1999-2012 OPEN CASCADE SAS
5//
6// The content of this file is subject to the Open CASCADE Technology Public
7// License Version 6.5 (the "License"). You may not use the content of this file
8// except in compliance with the License. Please obtain a copy of the License
9// at http://www.opencascade.org and read it completely before using this file.
10//
11// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
12// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13//
14// The Original Code and all software distributed under the License is
15// distributed on an "AS IS" basis, without warranty of any kind, and the
16// Initial Developer hereby disclaims all such warranties, including without
17// limitation, any warranties of merchantability, fitness for a particular
18// purpose or non-infringement. Please see the License for the specific terms
19// and conditions governing the rights and limitations under the License.
20
0d88155b
O
21
22#include <BRepMesh_Delaun.ixx>
23#include <gp_XY.hxx>
24#include <gp_Pnt2d.hxx>
25#include <gp_Vec2d.hxx>
26#include <TColStd_ListIteratorOfListOfInteger.hxx>
27#include <TColStd_ListOfInteger.hxx>
28#include <Precision.hxx>
29#include <Bnd_Box2d.hxx>
30#include <gp.hxx>
31#include <TColStd_MapOfInteger.hxx>
90dc2e5b 32#include <TColStd_MapIteratorOfMapOfInteger.hxx>
2b59653e 33#include <TColStd_Array1OfBoolean.hxx>
0d88155b
O
34#include <BRepMesh_MapOfIntegerInteger.hxx>
35#include <BRepMesh_HeapSortIndexedVertexOfDelaun.hxx>
36#include <BRepMesh_ComparatorOfIndexedVertexOfDelaun.hxx>
37#include <BRepMesh_HeapSortIndexedVertexOfDelaun.hxx>
38#include <BRepMesh_SelectorOfDataStructureOfDelaun.hxx>
39#include <BRepMesh_HeapSortVertexOfDelaun.hxx>
40#include <BRepMesh_ComparatorOfVertexOfDelaun.hxx>
2b59653e
E
41#include <TColgp_Array1OfXY.hxx>
42#include <TColStd_Array1OfReal.hxx>
0d88155b
O
43
44typedef TColStd_ListIteratorOfListOfInteger IteratorOnListOfInteger;
45typedef TColStd_ListOfInteger ListOfInteger;
46
90dc2e5b 47const Standard_Real EPSEPS = Precision::PConfusion() * Precision::PConfusion();
0d88155b
O
48const gp_XY SortingDirection(M_SQRT1_2, M_SQRT1_2);
49
90dc2e5b 50//=======================================================================
51//function : fillBndBox
52//purpose : Add boundig box for edge defined by start & end point to
53// the given vector of bounding boxes for triangulation edges
54//=======================================================================
55static void fillBndBox( NCollection_Vector <Bnd_Box2d>& theVB,
56 const BRepMesh_Vertex& theV1,
57 const BRepMesh_Vertex& theV2 )
58{
59 Bnd_Box2d aBox;
60 aBox.Add( gp_Pnt2d( theV1.Coord() ) );
61 aBox.Add( gp_Pnt2d( theV2.Coord() ) );
62 theVB.Append( aBox );
63}
0d88155b
O
64
65//=======================================================================
66//function : BRepMesh_Delaun
90dc2e5b 67//purpose : Creates the triangulation with an empty Mesh data structure
0d88155b 68//=======================================================================
90dc2e5b 69BRepMesh_Delaun::BRepMesh_Delaun( BRepMesh_Array1OfVertexOfDelaun& theVertices,
70 const Standard_Boolean isPositive )
71: myPositiveOrientation( isPositive ),
72 myCircles( theVertices.Length(), new NCollection_IncAllocator() )
0d88155b 73{
90dc2e5b 74 if ( theVertices.Length() > 2 )
75 {
76 myMeshData = new BRepMesh_DataStructureOfDelaun( new NCollection_IncAllocator(),
77 theVertices.Length() );
78 Init( theVertices );
0d88155b
O
79 }
80}
81
82//=======================================================================
83//function : BRepMesh_Delaun
90dc2e5b 84//purpose : Creates the triangulation with and existent Mesh data structure
0d88155b 85//=======================================================================
90dc2e5b 86BRepMesh_Delaun::BRepMesh_Delaun ( const Handle( BRepMesh_DataStructureOfDelaun )& theOldMesh,
87 BRepMesh_Array1OfVertexOfDelaun& theVertices,
88 const Standard_Boolean isPositive )
89 : myPositiveOrientation( isPositive ),
90 myCircles( theVertices.Length(), theOldMesh->Allocator() )
0d88155b 91{
90dc2e5b 92 myMeshData = theOldMesh;
93 if ( theVertices.Length() > 2 )
94 Init( theVertices );
0d88155b
O
95}
96
90dc2e5b 97//=======================================================================
98//function : BRepMesh_Delaun
99//purpose : Creates the triangulation with and existent Mesh data structure
100//=======================================================================
101BRepMesh_Delaun::BRepMesh_Delaun( const Handle( BRepMesh_DataStructureOfDelaun )& theOldMesh,
102 TColStd_Array1OfInteger& theVertexIndexes,
103 const Standard_Boolean isPositive )
104 : myPositiveOrientation( isPositive ),
105 myCircles( theVertexIndexes.Length(), theOldMesh->Allocator() )
106{
107 myMeshData = theOldMesh;
108 if ( theVertexIndexes.Length() > 2 )
109 {
110 Bnd_Box2d aBox;
111 Standard_Integer anIndex = theVertexIndexes.Lower();
112 Standard_Integer anUpper = theVertexIndexes.Upper();
113 for ( ; anIndex <= anUpper; ++anIndex )
114 aBox.Add( gp_Pnt2d( GetVertex( theVertexIndexes( anIndex) ).Coord() ) );
115
116 Perform( aBox, theVertexIndexes );
117 }
118}
0d88155b
O
119
120//=======================================================================
121//function : Init
90dc2e5b 122//purpose : Initializes the triangulation with an Array of Vertex
0d88155b 123//=======================================================================
90dc2e5b 124void BRepMesh_Delaun::Init( BRepMesh_Array1OfVertexOfDelaun& theVertices )
0d88155b 125{
90dc2e5b 126 Bnd_Box2d aBox;
127 Standard_Integer aLowerIdx = theVertices.Lower();
128 Standard_Integer anUpperIdx = theVertices.Upper();
129 TColStd_Array1OfInteger aVertexIndexes( aLowerIdx, anUpperIdx );
130
131 Standard_Integer anIndex = aLowerIdx;
132 for ( ; anIndex <= anUpperIdx; ++anIndex )
133 {
134 aBox.Add( gp_Pnt2d( theVertices( anIndex ).Coord() ) );
135 aVertexIndexes( anIndex ) = myMeshData->AddNode( theVertices( anIndex ) );
0d88155b
O
136 }
137
90dc2e5b 138 Perform( aBox, aVertexIndexes );
0d88155b
O
139}
140
90dc2e5b 141//=======================================================================
142//function : Perform
143//purpose : Create super mesh and run triangulation procedure
144//=======================================================================
145void BRepMesh_Delaun::Perform( Bnd_Box2d& theBndBox,
146 TColStd_Array1OfInteger& theVertexIndexes )
147{
148 theBndBox.Enlarge( Precision::PConfusion() );
149 SuperMesh( theBndBox );
150
151 BRepMesh_HeapSortIndexedVertexOfDelaun::Sort( theVertexIndexes,
152 BRepMesh_ComparatorOfIndexedVertexOfDelaun( SortingDirection,
153 Precision::PConfusion(), myMeshData ) );
154
155 Compute( theVertexIndexes );
156}
0d88155b
O
157
158//=======================================================================
90dc2e5b 159//function : SuperMesh
160//purpose : Build the super mesh
0d88155b 161//=======================================================================
90dc2e5b 162void BRepMesh_Delaun::SuperMesh( const Bnd_Box2d& theBox )
0d88155b 163{
90dc2e5b 164 Standard_Real aMinX, aMinY, aMaxX, aMaxY;
165 theBox.Get( aMinX, aMinY, aMaxX, aMaxY );
166 Standard_Real aDeltaX = aMaxX - aMinX;
167 Standard_Real aDeltaY = aMaxY - aMinY;
168
169 Standard_Real aDeltaMin = Min( aDeltaX, aDeltaY );
170 Standard_Real aDeltaMax = Max( aDeltaX, aDeltaY );
171 Standard_Real aDelta = aDeltaX + aDeltaY;
172
173 myCircles.SetMinMaxSize( gp_XY( aMinX, aMinY ), gp_XY( aMaxX, aMaxY ) );
174
175 Standard_Integer aScaler = 2;
176 if ( myMeshData->NbNodes() > 100 )
177 aScaler = 5;
178 else if( myMeshData->NbNodes() > 1000 )
179 aScaler = 7;
180
181 myCircles.SetCellSize( aDeltaX / aScaler,
182 aDeltaY / aScaler );
0d88155b 183
90dc2e5b 184 mySupVert1 = myMeshData->AddNode(
185 BRepMesh_Vertex( ( aMinX + aMaxX ) / 2, aMaxY + aDeltaMax, BRepMesh_Free ) );
186
187 mySupVert2 = myMeshData->AddNode(
188 BRepMesh_Vertex( aMinX - aDelta, aMinY - aDeltaMin, BRepMesh_Free ) );
189
190 mySupVert3 = myMeshData->AddNode(
191 BRepMesh_Vertex( aMaxX + aDelta, aMinY - aDeltaMin, BRepMesh_Free ) );
192
193 if ( !myPositiveOrientation )
194 {
195 Standard_Integer aTmp;
196 aTmp = mySupVert2;
197 mySupVert2 = mySupVert3;
198 mySupVert3 = aTmp;
2b59653e 199 }
90dc2e5b 200
201 Standard_Integer anEdge1, anEdge2, anEdge3;
202
203 anEdge1 = myMeshData->AddLink( BRepMesh_Edge( mySupVert1, mySupVert2, BRepMesh_Free ) );
204 anEdge2 = myMeshData->AddLink( BRepMesh_Edge( mySupVert2, mySupVert3, BRepMesh_Free ) );
205 anEdge3 = myMeshData->AddLink( BRepMesh_Edge( mySupVert3, mySupVert1, BRepMesh_Free ) );
206
207 mySupTrian = BRepMesh_Triangle( Abs( anEdge1 ), Abs( anEdge2 ), Abs( anEdge3 ),
208 ( anEdge1 > 0 ), ( anEdge2 > 0 ), ( anEdge1 > 0), BRepMesh_Free);
2b59653e
E
209}
210
211//=======================================================================
90dc2e5b 212//function : DeleteTriangle
213//purpose : The concerned triangles are deleted and the freed edges are added in
214// <theLoopEdges>. If an edge is added twice, it does not exist and
215// it is necessary to destroy it. This corresponds to the destruction of two
216// connected triangles.
2b59653e 217//=======================================================================
90dc2e5b 218void BRepMesh_Delaun::DeleteTriangle( const Standard_Integer theIndex,
219 BRepMesh_MapOfIntegerInteger& theLoopEdges )
2b59653e 220{
90dc2e5b 221 myCircles.Delete( theIndex );
0d88155b 222
90dc2e5b 223 Standard_Integer e[3];
224 Standard_Boolean o[3];
225 GetTriangle( theIndex ).Edges( e[0], e[1], e[2],
226 o[0], o[1], o[2] );
227
228 myMeshData->RemoveElement( theIndex );
0d88155b 229
90dc2e5b 230 for ( Standard_Integer i = 0; i < 3; ++i )
231 {
232 if ( !theLoopEdges.Bind( e[i], o[i] ) )
233 {
234 theLoopEdges.UnBind( e[i] );
235 myMeshData->RemoveLink( e[i] );
236 }
237 }
0d88155b
O
238}
239
240//=======================================================================
241//function : Compute
90dc2e5b 242//purpose : Computes the triangulation and add the vertices edges and
243// triangles to the Mesh data structure
0d88155b 244//=======================================================================
90dc2e5b 245void BRepMesh_Delaun::Compute( TColStd_Array1OfInteger& theVertexIndexes )
0d88155b
O
246{
247 // Insertion of edges of super triangles in the list of free edges:
90dc2e5b 248 BRepMesh_MapOfIntegerInteger aLoopEdges( 10, myMeshData->Allocator() );
249 Standard_Integer e[3];
250 Standard_Boolean o[3];
251 mySupTrian.Edges( e[0], e[1], e[2],
252 o[0], o[1], o[2] );
253
254 aLoopEdges.Bind( e[0], Standard_True );
255 aLoopEdges.Bind( e[1], Standard_True );
256 aLoopEdges.Bind( e[2], Standard_True );
257
258 if ( theVertexIndexes.Length() > 0 )
259 {
260 // Creation of 3 trianglers with the first node and the edges of the super triangle:
261 Standard_Integer anVertexIdx = theVertexIndexes.Lower();
262 CreateTriangles( theVertexIndexes( anVertexIdx ), aLoopEdges );
0d88155b 263
90dc2e5b 264 // Add other nodes to the mesh
265 CreateTrianglesOnNewVertices( theVertexIndexes );
0d88155b
O
266 }
267
90dc2e5b 268 // Destruction of triangles containing a top of the super triangle
269 BRepMesh_SelectorOfDataStructureOfDelaun aSelector( myMeshData );
270 aSelector.NeighboursOfNode( mySupVert1 );
271 aSelector.NeighboursOfNode( mySupVert2 );
272 aSelector.NeighboursOfNode( mySupVert3 );
273
274 aLoopEdges.Clear();
275 BRepMesh_MapOfInteger::Iterator aFreeTriangles( aSelector.Elements() );
276 for ( ; aFreeTriangles.More(); aFreeTriangles.Next() )
277 DeleteTriangle( aFreeTriangles.Key(), aLoopEdges );
278
279 // All edges that remain free are removed from aLoopEdges;
280 // only the boundary edges of the triangulation remain there
281 BRepMesh_MapOfIntegerInteger::Iterator aFreeEdges( aLoopEdges );
282 for ( ; aFreeEdges.More(); aFreeEdges.Next() )
283 {
284 if ( myMeshData->ElemConnectedTo( aFreeEdges.Key() ).IsEmpty() )
285 myMeshData->RemoveLink( aFreeEdges.Key() );
0d88155b
O
286 }
287
90dc2e5b 288 // The tops of the super triangle are destroyed
289 myMeshData->RemoveNode( mySupVert1 );
290 myMeshData->RemoveNode( mySupVert2 );
291 myMeshData->RemoveNode( mySupVert3 );
0d88155b
O
292}
293
0d88155b 294//=======================================================================
90dc2e5b 295//function : CreateTriangles
296//purpose : Creates the triangles beetween the node and the polyline.
0d88155b 297//=======================================================================
90dc2e5b 298void BRepMesh_Delaun::CreateTriangles ( const Standard_Integer theVertexIndex,
299 BRepMesh_MapOfIntegerInteger& thePoly )
0d88155b 300{
90dc2e5b 301 ListOfInteger aLoopEdges, anExternalEdges;
302 const gp_XY& aVertexCoord = myMeshData->GetNode( theVertexIndex ).Coord();
303
304 BRepMesh_MapOfIntegerInteger::Iterator anEdges( thePoly );
305 for ( ; anEdges.More(); anEdges.Next() )
2b59653e 306 {
90dc2e5b 307 const BRepMesh_Edge& anEdge = GetEdge( anEdges.Key() );
308 Standard_Integer aFirstNode = anEdge.FirstNode();
309 Standard_Integer aLastNode = anEdge.LastNode();
310 Standard_Boolean isPositive = (Standard_Boolean)thePoly( anEdges.Key() );
311 if ( !isPositive )
312 {
313 Standard_Integer aTmp;
314 aTmp = aFirstNode;
315 aFirstNode = aLastNode;
316 aLastNode = aTmp;
0d88155b 317 }
0d88155b 318
90dc2e5b 319 const BRepMesh_Vertex& aFirstVertex = GetVertex( aFirstNode );
320 const BRepMesh_Vertex& aLastVertex = GetVertex( aLastNode );
0d88155b 321
90dc2e5b 322 gp_XY aVEdge1, aVEdge2, aVEdge3;
323 aVEdge1 = aFirstVertex.Coord();
324 aVEdge1.Subtract( aVertexCoord );
325
326 aVEdge2 = aLastVertex.Coord();
327 aVEdge2.Subtract( aFirstVertex.Coord() );
328
329 aVEdge3 = aVertexCoord;
330 aVEdge3.Subtract( aLastVertex.Coord() );
0d88155b 331
90dc2e5b 332 Standard_Real aDist12 = 0., aDist23 = 0.;
333 Standard_Real aV2Len = aVEdge2.Modulus();
334 if ( aV2Len > Precision::PConfusion() )
335 {
336 aVEdge2.SetCoord( aVEdge2.X() / aV2Len,
337 aVEdge2.Y() / aV2Len );
338
339 aDist12 = aVEdge1 ^ aVEdge2;
340 aDist23 = aVEdge2 ^ aVEdge3;
2b59653e 341 }
0d88155b 342
90dc2e5b 343 if ( Abs( aDist12 ) >= Precision::PConfusion() &&
344 Abs( aDist23 ) >= Precision::PConfusion() )
2b59653e 345 {
90dc2e5b 346 Standard_Boolean isSensOK;
347 if ( myPositiveOrientation )
348 isSensOK = ( aDist12 > 0. && aDist23 > 0.);
349 else
350 isSensOK = ( aDist12 < 0. && aDist23 < 0.);
351
90dc2e5b 352 if ( isSensOK )
353 {
f404c5c2 354 BRepMesh_Edge aNewEdge1 (theVertexIndex, aFirstNode, BRepMesh_Free);
355 BRepMesh_Edge aNewEdge3 (aLastNode, theVertexIndex, BRepMesh_Free);
356
357 Standard_Integer iNewEdge1 = myMeshData->AddLink (aNewEdge1);
358 Standard_Integer iNewEdge3 = myMeshData->AddLink (aNewEdge3);
90dc2e5b 359
f404c5c2 360 BRepMesh_Triangle aNewTri (Abs (iNewEdge1), anEdges.Key(), Abs (iNewEdge3),
361 (iNewEdge1 > 0), isPositive, (iNewEdge3 > 0),
362 BRepMesh_Free);
363 Standard_Integer iNewTri = myMeshData->AddElement(aNewTri);
90dc2e5b 364
365 Standard_Boolean isCircleCreated =
f404c5c2 366 myCircles.Add (aVertexCoord, aFirstVertex.Coord(), aLastVertex.Coord(), iNewTri);
90dc2e5b 367
368 if ( !isCircleCreated )
f404c5c2 369 myMeshData->RemoveElement (iNewTri);
90dc2e5b 370 }
371 else
372 {
373 if ( isPositive )
374 aLoopEdges.Append( anEdges.Key() );
375 else
376 aLoopEdges.Append( -anEdges.Key() );
377
378 if ( aVEdge1.SquareModulus() > aVEdge3.SquareModulus() )
379 {
f404c5c2 380 BRepMesh_Edge aNewEdge (theVertexIndex, aFirstNode, BRepMesh_Free);
381 Standard_Integer iNewEdge = myMeshData->AddLink(aNewEdge);
382 anExternalEdges.Append (Abs (iNewEdge));
90dc2e5b 383 }
384 else
385 {
f404c5c2 386 BRepMesh_Edge aNewEdge (aLastNode, theVertexIndex, BRepMesh_Free);
387 Standard_Integer iNewEdge = myMeshData->AddLink (aNewEdge);
388 anExternalEdges.Append (Abs (iNewEdge));
90dc2e5b 389 }
390 }
2b59653e 391 }
90dc2e5b 392 }
393
394 thePoly.Clear();
395 while ( !anExternalEdges.IsEmpty() )
396 {
397 const BRepMesh_PairOfIndex& aPair =
398 myMeshData->ElemConnectedTo( Abs( anExternalEdges.First() ) );
399
400
401 if ( !aPair.IsEmpty() )
402 DeleteTriangle( aPair.FirstIndex(), thePoly );
403
404 anExternalEdges.RemoveFirst();
405 }
406
407 for ( anEdges.Initialize( thePoly ); anEdges.More(); anEdges.Next() )
408 {
409 if ( myMeshData->ElemConnectedTo( anEdges.Key() ).IsEmpty() )
410 myMeshData->RemoveLink( anEdges.Key() );
411 }
412
413 while ( !aLoopEdges.IsEmpty() )
414 {
415 const BRepMesh_Edge& anEdge = GetEdge( Abs( aLoopEdges.First() ) );
416 if ( anEdge.Movability() != BRepMesh_Deleted )
2b59653e 417 {
90dc2e5b 418 Standard_Integer anEdgeIdx = aLoopEdges.First();
419 MeshLeftPolygonOf( Abs( anEdgeIdx ), ( anEdgeIdx > 0 ) );
2b59653e 420 }
90dc2e5b 421
422 aLoopEdges.RemoveFirst();
423 }
424}
425
426//=======================================================================
427//function : CreateTrianglesOnNewVertices
428//purpose : Creation of triangles from the new nodes
429//=======================================================================
430void BRepMesh_Delaun::CreateTrianglesOnNewVertices( TColStd_Array1OfInteger& theVertexIndexes )
431{
432 BRepMesh_MapOfIntegerInteger aLoopEdges( 10, myMeshData->Allocator() );
433
434 // Insertion of nodes :
435 Standard_Boolean isModify = Standard_True;
436
437 Standard_Integer anIndex = theVertexIndexes.Lower();
438 Standard_Integer anUpper = theVertexIndexes.Upper();
439 for( ; anIndex <= anUpper; ++anIndex )
440 {
441 aLoopEdges.Clear();
2b59653e 442
90dc2e5b 443 Standard_Integer aVertexIdx = theVertexIndexes( anIndex );
444 const BRepMesh_Vertex& aVertex = GetVertex( aVertexIdx );
0d88155b 445
90dc2e5b 446 // Iterator in the list of indexes of circles containing the node
447 BRepMesh_ListOfInteger& aCirclesList = myCircles.Select( aVertex.Coord() );
448
449 Standard_Integer onEgdeId = 0, aTriangleId = 0;
450 BRepMesh_ListOfInteger::Iterator aCircleIt( aCirclesList );
451 for ( ; aCircleIt.More(); aCircleIt.Next() )
452 {
453 // To add a node in the mesh it is necessary to check conditions:
454 // - the node should be within the boundaries of the mesh and so in an existing triangle
455 // - all adjacent triangles should belong to a component connected with this triangle
456 if ( Contains( aCircleIt.Value(), aVertex, onEgdeId ) )
457 {
458 if ( onEgdeId == 0 )
459 {
460 aTriangleId = aCircleIt.Value();
461 aCirclesList.Remove( aCircleIt );
462 break;
463 }
464 else if ( GetEdge( onEgdeId ).Movability() == BRepMesh_Free )
465 {
466 aTriangleId = aCircleIt.Value();
467 aCirclesList.Remove( aCircleIt );
468 break;
0d88155b
O
469 }
470 }
90dc2e5b 471 }
0d88155b 472
90dc2e5b 473 if ( aTriangleId > 0 )
474 {
475 DeleteTriangle( aTriangleId, aLoopEdges );
0d88155b 476
90dc2e5b 477 isModify = Standard_True;
478 while ( isModify && !aCirclesList.IsEmpty() )
479 {
480 isModify = Standard_False;
481 BRepMesh_ListOfInteger::Iterator aCircleIt1( aCirclesList );
482 for ( ; aCircleIt1.More(); aCircleIt1.Next() )
483 {
484 Standard_Integer e[3];
485 Standard_Boolean o[3];
486 GetTriangle( aCircleIt1.Value() ).Edges( e[0], e[1], e[2],
487 o[0], o[1], o[2] );
488
489 if ( aLoopEdges.IsBound( e[0] ) ||
490 aLoopEdges.IsBound( e[1] ) ||
491 aLoopEdges.IsBound( e[2] ) )
492 {
493 isModify = Standard_True;
494 DeleteTriangle( aCircleIt1.Value(), aLoopEdges );
495 aCirclesList.Remove( aCircleIt1 );
496 break;
497 }
498 }
2b59653e 499 }
0d88155b 500
90dc2e5b 501 // Creation of triangles with the current node and free edges
502 // and removal of these edges from the list of free edges
503 CreateTriangles( aVertexIdx, aLoopEdges );
2b59653e 504 }
0d88155b 505 }
90dc2e5b 506 // Check that internal edges are not crossed by triangles
507 BRepMesh_MapOfInteger::Iterator anInernalEdgesIt( InternalEdges() );
0d88155b 508
90dc2e5b 509 // Destruction of triancles intersecting internal edges
510 // and their replacement by makeshift triangles
511 anInernalEdgesIt.Reset();
512 for ( ; anInernalEdgesIt.More(); anInernalEdgesIt.Next() )
513 {
514 Standard_Integer aNbC;
515 aNbC = myMeshData->ElemConnectedTo( anInernalEdgesIt.Key() ).Extent();
516 if ( aNbC == 0 )
517 {
518 MeshLeftPolygonOf( anInernalEdgesIt.Key(), Standard_True );
519 MeshLeftPolygonOf( anInernalEdgesIt.Key(), Standard_False );
0d88155b
O
520 }
521 }
522
90dc2e5b 523 // Adjustment of meshes to boundary edges
524 FrontierAdjust();
0d88155b
O
525}
526
0d88155b 527//=======================================================================
90dc2e5b 528//function : CleanupMesh
529//purpose : Cleanup mesh from the free triangles
0d88155b 530//=======================================================================
90dc2e5b 531void BRepMesh_Delaun::CleanupMesh()
0d88155b 532{
90dc2e5b 533 BRepMesh_MapOfIntegerInteger aLoopEdges( 10, myMeshData->Allocator() );
534 ListOfInteger aTrianglesList;
0d88155b 535
f404c5c2 536 for(;;)
90dc2e5b 537 {
538 aTrianglesList.Clear();
539 aLoopEdges.Clear();
0d88155b 540
90dc2e5b 541 BRepMesh_MapOfInteger::Iterator aFreeEdgesIt( FreeEdges() );
542 for ( ; aFreeEdgesIt.More(); aFreeEdgesIt.Next() )
543 {
544 const BRepMesh_Edge& anEdge = GetEdge( aFreeEdgesIt.Key() );
545 if ( anEdge.Movability() != BRepMesh_Frontier )
546 {
547 Standard_Integer aFrontierNb = 0;
548 if ( myMeshData->ElemConnectedTo( aFreeEdgesIt.Key() ).IsEmpty() )
549 aLoopEdges.Bind( aFreeEdgesIt.Key(), Standard_True );
550 else
551 {
552 BRepMesh_ListOfInteger::Iterator aConnectedLinksIt(
553 myMeshData->LinkNeighboursOf( anEdge.FirstNode() ) );
554
555 for ( ; aConnectedLinksIt.More(); aConnectedLinksIt.Next() )
556 {
557 if ( GetEdge( aConnectedLinksIt.Value() ).Movability() == BRepMesh_Frontier )
558 {
559 aFrontierNb++;
560 if ( aFrontierNb > 1 )
561 break;
562 }
563 }
564
565 if ( aFrontierNb == 2 )
566 {
567 const BRepMesh_PairOfIndex& aPair = myMeshData->ElemConnectedTo( aFreeEdgesIt.Key() );
568 for ( Standard_Integer j = 1, jn = aPair.Extent(); j <= jn; ++j )
569 {
570 const Standard_Integer anElemId = aPair.Index(j);
571 if ( anElemId < 0 )
572 continue;
573
574 Standard_Integer e[3];
575 Standard_Boolean o[3];
576 GetTriangle( anElemId ).Edges( e[0], e[1], e[2],
577 o[0], o[1], o[2] );
578
579 Standard_Boolean isTriangleToDelete = Standard_True;
580 for ( Standard_Integer k = 0; k < 3; ++k )
581 {
582 if ( GetEdge( e[k] ).Movability() != BRepMesh_Free )
583 {
584 isTriangleToDelete = Standard_False;
585 break;
0d88155b
O
586 }
587 }
588
90dc2e5b 589 if ( isTriangleToDelete )
590 aTrianglesList.Append( anElemId );
591 }
0d88155b
O
592 }
593 }
594 }
595 }
596
90dc2e5b 597 // Destruction of triangles :
598 Standard_Integer aDeletedTrianglesNb = 0;
599 for ( ; !aTrianglesList.IsEmpty(); aTrianglesList.RemoveFirst() )
600 {
601 DeleteTriangle( aTrianglesList.First(), aLoopEdges );
602 aDeletedTrianglesNb++;
603 }
0d88155b 604
90dc2e5b 605 // Destruction of remaining hanging edges
606 BRepMesh_MapOfIntegerInteger::Iterator aLoopEdgesIt( aLoopEdges );
607 for ( ; aLoopEdgesIt.More(); aLoopEdgesIt.Next() )
608 {
609 if ( myMeshData->ElemConnectedTo( aLoopEdgesIt.Key() ).IsEmpty() )
610 myMeshData->RemoveLink( aLoopEdgesIt.Key() );
611 }
0d88155b 612
90dc2e5b 613 if ( aDeletedTrianglesNb == 0 )
614 break;
615 }
616}
0d88155b 617
90dc2e5b 618//=======================================================================
619//function : FrontierAdjust
620//purpose : Adjust the mesh on the frontier
621//=======================================================================
622void BRepMesh_Delaun::FrontierAdjust()
623{
624 BRepMesh_MapOfIntegerInteger aLoopEdges( 10, myMeshData->Allocator() );
625 ListOfInteger aTrianglesList;
626
627 for ( Standard_Integer aPass = 1; aPass <= 2; ++aPass )
628 {
629 // 1 pass): find external triangles on boundary edges
630 // 2 pass): find external triangles on boundary edges
631 // because in comlex curved boundaries external triangles can appear
632 // after "mesh left aPolygonon"
633
634 BRepMesh_MapOfInteger::Iterator aFrontierIt( Frontier() );
635 for ( ; aFrontierIt.More(); aFrontierIt.Next() )
636 {
637 const BRepMesh_PairOfIndex& aPair = myMeshData->ElemConnectedTo( aFrontierIt.Key() );
638 for( Standard_Integer j = 1, jn = aPair.Extent(); j <= jn; ++j )
639 {
640 const Standard_Integer aPriorElemId = aPair.Index(j);
641 if( aPriorElemId < 0 )
642 continue;
643
644 Standard_Integer e[3];
645 Standard_Boolean o[3];
646 GetTriangle( aPriorElemId ).Edges( e[0], e[1], e[2],
647 o[0], o[1], o[2] );
648
649 for ( Standard_Integer n = 0; n < 3; ++n )
650 {
651 if ( aFrontierIt.Key() == e[n] && !o[n] )
652 {
653 aTrianglesList.Append( aPriorElemId );
654 break;
0d88155b
O
655 }
656 }
657 }
658 }
90dc2e5b 659
660 // destruction of external triangles on boundary edges
661 for ( ; !aTrianglesList.IsEmpty(); aTrianglesList.RemoveFirst() )
662 DeleteTriangle( aTrianglesList.First(), aLoopEdges );
663
664 // destrucrion of remaining hanging edges :
665 BRepMesh_MapOfIntegerInteger::Iterator aLoopEdgesIt( aLoopEdges );
666 for ( ; aLoopEdgesIt.More(); aLoopEdgesIt.Next() )
667 {
668 if (myMeshData->ElemConnectedTo( aLoopEdgesIt.Key() ).IsEmpty() )
669 myMeshData->RemoveLink( aLoopEdgesIt.Key() );
0d88155b 670 }
90dc2e5b 671
672
673 // destruction of triangles crossing the boundary edges and
674 // their replacement by makeshift triangles
675 if ( aPass == 1 )
676 aFrontierIt.Reset();
677 else
678 // in some cases there remain unused boundaries check
679 aFrontierIt.Initialize( Frontier() );
0d88155b 680
90dc2e5b 681 NCollection_Vector<Bnd_Box2d> aFrontBoxes;
682 for ( ; aFrontierIt.More(); aFrontierIt.Next() )
683 {
684 const BRepMesh_Edge& anEdge = GetEdge( aFrontierIt.Key() );
685 const BRepMesh_Vertex& aV1 = GetVertex( anEdge.FirstNode() );
686 const BRepMesh_Vertex& aV2 = GetVertex( anEdge.LastNode() );
687 fillBndBox( aFrontBoxes, aV1, aV2 );
0d88155b 688
90dc2e5b 689 if ( myMeshData->ElemConnectedTo( aFrontierIt.Key() ).IsEmpty() )
690 MeshLeftPolygonOf( aFrontierIt.Key(), Standard_True );
691 }
0d88155b 692
90dc2e5b 693 if ( aPass == 1 )
694 continue;
0d88155b 695
90dc2e5b 696 CleanupMesh();
697 }
0d88155b
O
698}
699
0d88155b 700//=======================================================================
90dc2e5b 701//function : KillInternalTriangles
702//purpose : Removes triangles within polygon
0d88155b 703//=======================================================================
90dc2e5b 704void BRepMesh_Delaun::KillInternalTriangles( Standard_Integer theEdgeId,
705 const TColStd_MapOfInteger& theIgnoredEdges,
706 BRepMesh_MapOfIntegerInteger& theLoopEdges )
0d88155b 707{
90dc2e5b 708 if ( theIgnoredEdges.Contains( theEdgeId ) )
709 return;
0d88155b 710
90dc2e5b 711 const BRepMesh_PairOfIndex& aPair = myMeshData->ElemConnectedTo( theEdgeId );
712 for ( Standard_Integer i = 1; i <= aPair.Extent(); ++i )
713 {
714 Standard_Integer anElemId = aPair.Index(i);
715 if( anElemId < 0 )
716 continue;
0d88155b 717
90dc2e5b 718 Standard_Integer e[3];
719 Standard_Boolean o[3];
720 GetTriangle( anElemId ).Edges( e[0], e[1], e[2],
721 o[0], o[1], o[2] );
0d88155b 722
90dc2e5b 723 for ( Standard_Integer anIndex = 0; anIndex < 3; ++anIndex )
724 {
725 if ( e[anIndex] == theEdgeId )
726 {
727 DeleteTriangle( anElemId, theLoopEdges );
728 for ( Standard_Integer n = 0; n < 2; ++n )
729 {
730 Standard_Integer aCurEdge = e[(anIndex + n + 1) % 3];
731 KillInternalTriangles( aCurEdge, theIgnoredEdges, theLoopEdges );
0d88155b
O
732 }
733 }
734 }
90dc2e5b 735 }
736}
0d88155b 737
90dc2e5b 738//=======================================================================
739//function : RemovePivotTriangles
740//purpose : Removes triangles around the given pivot node
741//=======================================================================
742void BRepMesh_Delaun::RemovePivotTriangles( const Standard_Integer theEdgeInfo,
743 const Standard_Integer thePivotNode,
744 TColStd_MapOfInteger& theInfectedEdges,
745 BRepMesh_MapOfIntegerInteger& theLoopEdges,
746 const Standard_Boolean isFirstPass )
747{
748 Standard_Integer e[3];
749 Standard_Boolean o[3];
750 Standard_Integer aGeneralEdgeId = -1;
751
752 Standard_Integer anMainEdgeId = Abs( theEdgeInfo );
753 Standard_Boolean anIsForward = theEdgeInfo > 0;
754 const BRepMesh_PairOfIndex& aPair = myMeshData->ElemConnectedTo( anMainEdgeId );
755 for ( Standard_Integer j = 1, jn = aPair.Extent(); j <= jn; ++j )
756 {
757 Standard_Integer anElemId = aPair.Index(j);
758 if( anElemId < 0 )
759 continue;
760
761 GetTriangle( anElemId ).Edges( e[0], e[1], e[2],
762 o[0], o[1], o[2] );
0d88155b 763
90dc2e5b 764 for ( Standard_Integer anIndex = 0; anIndex < 3; ++anIndex )
765 {
766 if ( e[anIndex] == anMainEdgeId && o[anIndex] == anIsForward )
767 {
768 // triangle detected
769 DeleteTriangle( anElemId, theLoopEdges );
770 aGeneralEdgeId = anIndex;
771 break;
0d88155b 772 }
90dc2e5b 773 }
774
775 if ( aGeneralEdgeId != -1 )
776 break;
777 }
0d88155b 778
90dc2e5b 779 if ( aGeneralEdgeId != -1 )
780 {
781 // delete triangles around of aPivotNode starting from the bounding one
782 // define edge connected to vertes
783 Standard_Integer anEdgeId = -1;
784 for ( Standard_Integer i = 0; i < 2; ++i )
785 {
786 Standard_Integer aTmpEdgeId = e[(aGeneralEdgeId + i + 1) % 3];
787 const BRepMesh_Edge& anEdge = GetEdge( aTmpEdgeId );
788 if ( anEdge.FirstNode() == thePivotNode ||
789 anEdge.LastNode() == thePivotNode )
790 {
791 anEdgeId = aTmpEdgeId;
0d88155b 792 }
90dc2e5b 793
794 if ( theInfectedEdges.Contains( aTmpEdgeId ) )
795 theInfectedEdges.Remove( aTmpEdgeId );
796 else
797 theInfectedEdges.Add( aTmpEdgeId );
0d88155b 798 }
90dc2e5b 799
800 if ( isFirstPass )
801 return;
802
803 while ( anEdgeId > 0 )
804 {
805 const BRepMesh_PairOfIndex& aFreePair = myMeshData->ElemConnectedTo( anEdgeId );
806 Standard_Integer anOldEdge = anEdgeId;
807 anEdgeId = -1;
808
809 for ( Standard_Integer aPairIndex = 1; aPairIndex <= aFreePair.Extent(); ++aPairIndex )
810 {
811 Standard_Integer anElemId = aFreePair.Index( aPairIndex );
812 if( anElemId < 0 )
813 continue;
814
815 Standard_Integer e1[3];
816 Standard_Boolean o1[3];
817 GetTriangle( anElemId ).Edges( e1[0], e1[1], e1[2],
818 o1[0], o1[1], o1[2] );
819
820 DeleteTriangle( anElemId, theLoopEdges );
821
822 for ( Standard_Integer i = 0; i < 3; ++i )
823 {
824 if ( e1[i] == anOldEdge )
825 {
2de84aa2 826 for ( Standard_Integer j = 0; j < 2; ++j )
827 {
828 Standard_Integer aTmpEdgeId = e1[(j + i + 1) % 3];
90dc2e5b 829 const BRepMesh_Edge& anEdge = GetEdge( aTmpEdgeId );
830 if ( anEdge.FirstNode() == thePivotNode ||
831 anEdge.LastNode() == thePivotNode )
832 {
833 anEdgeId = aTmpEdgeId;
834 }
835
836 if ( theInfectedEdges.Contains( aTmpEdgeId ) )
837 theInfectedEdges.Remove( aTmpEdgeId );
838 else
839 theInfectedEdges.Add( aTmpEdgeId );
840 }
841 break;
842 }
0d88155b
O
843 }
844 }
0d88155b
O
845 }
846 }
847}
848
849//=======================================================================
90dc2e5b 850//function : CleanupPolygon
851//purpose : Remove internal triangles from the given polygon
0d88155b 852//=======================================================================
90dc2e5b 853void BRepMesh_Delaun::CleanupPolygon( const TColStd_SequenceOfInteger& thePolygon,
854 TColStd_MapOfInteger& theInfectedEdges,
855 BRepMesh_MapOfIntegerInteger& theLoopEdges )
0d88155b 856{
90dc2e5b 857 Standard_Integer aPolyLen = thePolygon.Length();
0d88155b 858
90dc2e5b 859 TColStd_MapOfInteger anIgnoredEdges;
860 NCollection_Map<Standard_Integer> aPolyVertices;
861 for ( Standard_Integer i = 1; i <= aPolyLen; ++i )
862 {
863 Standard_Integer aPolyEdgeId = Abs( thePolygon(i) );
864 anIgnoredEdges.Add( aPolyEdgeId );
0d88155b 865
90dc2e5b 866 const BRepMesh_Edge& aPolyEdge = GetEdge( aPolyEdgeId );
867 aPolyVertices.Add( aPolyEdge.FirstNode() );
868 aPolyVertices.Add( aPolyEdge.LastNode() );
0d88155b 869
90dc2e5b 870 if ( theInfectedEdges.Contains( aPolyEdgeId ) )
871 theInfectedEdges.Remove( aPolyEdgeId );
872 }
0d88155b 873
90dc2e5b 874 Standard_Real aRefTotalAngle = 2 * M_PI;
875 TColStd_MapIteratorOfMapOfInteger anInfectedIt( theInfectedEdges );
876 for ( ; anInfectedIt.More(); anInfectedIt.Next() )
877 {
878 Standard_Integer anEdgeId = anInfectedIt.Key();
879 const BRepMesh_Edge& anInfectedEdge = GetEdge( anEdgeId );
880 Standard_Integer anEdgeVertices[2] = { anInfectedEdge.FirstNode(),
881 anInfectedEdge.LastNode() };
0d88155b 882
90dc2e5b 883 Standard_Boolean isToExclude = Standard_False;
884 for ( Standard_Integer i = 0; i < 2; ++i )
885 {
886 Standard_Integer aCurVertex = anEdgeVertices[i];
887 if ( aPolyVertices.Contains( aCurVertex ) )
888 continue;
0d88155b 889
90dc2e5b 890 gp_XY aCenterPointXY = GetVertex( aCurVertex ).Coord();
891 Standard_Real aTotalAng = 0.0;
892
893 for ( Standard_Integer i = 1; i <= aPolyLen; ++i )
894 {
895 Standard_Integer aPolyEdgeId = thePolygon(i);
896 const BRepMesh_Edge& aPolyEdge = GetEdge( Abs( aPolyEdgeId ) );
897 Standard_Integer aStartPoint, anEndPoint;
898 if ( aPolyEdgeId >= 0 )
899 {
900 aStartPoint = aPolyEdge.FirstNode();
901 anEndPoint = aPolyEdge.LastNode();
0d88155b 902 }
90dc2e5b 903 else
904 {
905 aStartPoint = aPolyEdge.LastNode();
906 anEndPoint = aPolyEdge.FirstNode();
907 }
908
909 gp_XY aStartV = GetVertex( aStartPoint ).Coord() - aCenterPointXY;
910 gp_XY anEndV = GetVertex( anEndPoint ).Coord() - aCenterPointXY;
911
912 Standard_Real anAngle = gp_Vec2d( anEndV ).Angle( gp_Vec2d( aStartV ) );
913 aTotalAng += anAngle;
914 }
915
916 if ( Abs( aRefTotalAngle - aTotalAng ) > Precision::Angular() )
917 isToExclude = Standard_True;
0d88155b 918 }
90dc2e5b 919
920 if ( isToExclude )
921 anIgnoredEdges.Add( anEdgeId );
0d88155b
O
922 }
923
90dc2e5b 924
925 anInfectedIt.Initialize( theInfectedEdges );
926 for ( ; anInfectedIt.More(); anInfectedIt.Next() )
927 {
928 Standard_Integer anEdgeId = anInfectedIt.Key();
929 KillInternalTriangles( anEdgeId, anIgnoredEdges, theLoopEdges);
0d88155b
O
930 }
931
90dc2e5b 932 BRepMesh_MapOfIntegerInteger::Iterator aLoopEdgesIt( theLoopEdges );
933 for ( ; aLoopEdgesIt.More(); aLoopEdgesIt.Next() )
934 {
935 if ( myMeshData->ElemConnectedTo( aLoopEdgesIt.Key() ).IsEmpty() )
936 myMeshData->RemoveLink( aLoopEdgesIt.Key() );
0d88155b
O
937 }
938}
939
940//=======================================================================
90dc2e5b 941//function : MeshLeftPolygonOf
942//purpose : Triangulation of the aPolygonon to the left of <theEdgeIndex>.(material side)
0d88155b 943//=======================================================================
90dc2e5b 944void BRepMesh_Delaun::MeshLeftPolygonOf( const Standard_Integer theEdgeIndex,
945 const Standard_Boolean isForward )
0d88155b 946{
90dc2e5b 947 const BRepMesh_Edge& anEdge = GetEdge( theEdgeIndex );
948 NCollection_Map<Standard_Integer> aDealLinks;
949 TColStd_SequenceOfInteger aPolygon;
950 BRepMesh_MapOfIntegerInteger aLoopEdges( 10, myMeshData->Allocator() );
951 TColStd_MapOfInteger anUsedEdges;
952 TColStd_MapOfInteger anInfectedEdges;
953
954 // Find the aPolygonon
955 anUsedEdges.Add( theEdgeIndex );
956 Standard_Integer aFirstNode, aStartNode, aPivotNode;
957
958 if ( isForward )
959 {
960 aPolygon.Append( theEdgeIndex );
961 aStartNode = anEdge.FirstNode();
962 aPivotNode = anEdge.LastNode();
963 }
964 else
965 {
966 aPolygon.Append( -theEdgeIndex );
967 aStartNode = anEdge.LastNode();
968 aPivotNode = anEdge.FirstNode();
969 }
970 aFirstNode = aStartNode;
0d88155b 971
90dc2e5b 972 const BRepMesh_Vertex& aStartVertex = GetVertex( aFirstNode );
973 const BRepMesh_Vertex& anEndVertex = GetVertex( aPivotNode );
0d88155b 974
90dc2e5b 975 Standard_Integer aRefOtherNode = 0, anOtherNode = 0;
976 // Check the presence of the previous edge <theEdgeIndex> :
977 BRepMesh_ListOfInteger::Iterator aLinkIt( myMeshData->LinkNeighboursOf( aStartNode ) );
978 for ( ; aLinkIt.More(); aLinkIt.Next() )
2b59653e 979 {
90dc2e5b 980 if ( aLinkIt.Value() != theEdgeIndex )
981 {
982 const BRepMesh_Edge& aNextEdge = GetEdge( aLinkIt.Value() );
983 anOtherNode = aNextEdge.LastNode();
984 if ( anOtherNode == aStartNode )
985 anOtherNode = aNextEdge.FirstNode();
986 break;
987 }
988 }
989 if ( anOtherNode == 0 )
990 return;
0d88155b 991
90dc2e5b 992
993 gp_XY aVEdge( anEndVertex.Coord() );
994 aVEdge.Subtract( aStartVertex.Coord() );
995 gp_XY aPrevVEdge( aVEdge );
996 gp_XY aRefCurrVEdge, aCurrVEdge;
997
998 Standard_Integer aCurrEdgeId = theEdgeIndex;
999 Standard_Integer aNextEdgeId;
1000
1001 // Find the nearest to <theEdgeIndex> closed aPolygonon :
1002 Standard_Boolean isInMesh, isNotInters;
1003 Standard_Real anAngle, aRefAngle;
1004
1005 NCollection_Vector <Bnd_Box2d> aBoxes;
1006 fillBndBox( aBoxes, aStartVertex, anEndVertex );
2b59653e 1007
90dc2e5b 1008 while ( aPivotNode != aFirstNode )
1009 {
1010 aNextEdgeId = 0;
1011 if ( myPositiveOrientation )
1012 aRefAngle = RealFirst();
1013 else
1014 aRefAngle = RealLast();
0d88155b 1015
90dc2e5b 1016 const BRepMesh_Vertex& aPivotVertex = GetVertex( aPivotNode );
1017
1018 // Find the next edge with the greatest angle with <theEdgeIndex>
1019 // and non intersecting <theEdgeIndex> :
1020
1021 aLinkIt.Init( myMeshData->LinkNeighboursOf( aPivotNode ) );
1022 for ( ; aLinkIt.More(); aLinkIt.Next() )
1023 {
1024 Standard_Integer aNextLink = aLinkIt.Value();
1025 Standard_Integer aNextLinkId = Abs( aNextLink );
1026 if ( aDealLinks.Contains( aNextLinkId ) )
1027 continue;
1028
1029 if ( aNextLinkId != aCurrEdgeId )
1030 {
1031 isNotInters = Standard_True;
1032 const BRepMesh_Edge& aNextEdge = GetEdge( aNextLinkId );
1033
1034 isInMesh = Standard_True;
1035
1036 //define if link exist in mesh
1037 if ( aNextEdge.Movability() == BRepMesh_Free )
1038 {
1039 if ( myMeshData->ElemConnectedTo( aLinkIt.Value() ).IsEmpty() )
1040 isInMesh = Standard_False;
2b59653e 1041 }
0d88155b 1042
90dc2e5b 1043 if ( isInMesh )
1044 {
1045 anOtherNode = aNextEdge.FirstNode();
1046 if ( anOtherNode == aPivotNode )
1047 anOtherNode = aNextEdge.LastNode();
1048
1049 aCurrVEdge = GetVertex( anOtherNode ).Coord();
1050 aCurrVEdge.Subtract( aPivotVertex.Coord() );
1051
1052 if ( aCurrVEdge.Modulus() >= gp::Resolution() &&
1053 aPrevVEdge.Modulus() >= gp::Resolution() )
1054 {
1055 anAngle = gp_Vec2d( aPrevVEdge ).Angle( gp_Vec2d( aCurrVEdge ) );
1056
1057 if ( ( myPositiveOrientation && anAngle > aRefAngle ) ||
1058 ( !myPositiveOrientation && anAngle < aRefAngle ) )
1059 {
1060 Bnd_Box2d aBox;
1061 aBox.Add( gp_Pnt2d( GetVertex( aNextEdge.FirstNode() ).Coord() ) );
1062 aBox.Add( gp_Pnt2d( GetVertex( aNextEdge.LastNode() ).Coord() ) );
1063
1064 for ( Standard_Integer k = 0, aLen = aPolygon.Length(); k < aLen; ++k )
1065 {
1066 if ( !aBox.IsOut( aBoxes.Value( k ) ) )
1067 {
1068 // intersection is possible...
1069 if ( IntSegSeg( aNextEdge, GetEdge( Abs( aPolygon( k + 1 ) ) ) ) )
1070 {
1071 isNotInters = Standard_False;
1072 break;
1073 }
1074 }
1075 }
1076
1077 if( isNotInters )
1078 {
1079 aRefAngle = anAngle;
1080 aRefCurrVEdge = aCurrVEdge;
1081
1082 if ( aNextEdge.FirstNode() == aPivotNode )
1083 aNextEdgeId = aLinkIt.Value();
1084 else
1085 aNextEdgeId = -aLinkIt.Value();
1086
1087 aRefOtherNode = anOtherNode;
1088 }
1089 }
2b59653e
E
1090 }
1091 }
0d88155b 1092 }
90dc2e5b 1093 }
1094 if ( aNextEdgeId != 0 )
1095 {
1096 if ( Abs( aNextEdgeId ) != theEdgeIndex && Abs( aNextEdgeId ) != aCurrEdgeId )
1097 {
1098 aCurrEdgeId = Abs( aNextEdgeId );
2b59653e 1099
90dc2e5b 1100 if ( !anUsedEdges.Add( aCurrEdgeId ) )
1101 {
1102 //if this edge has already been added to the aPolygon,
1103 //there is a risk of looping (attention to open contours)
1104 //remove last edge and continue
1105
1106 aDealLinks.Add( aCurrEdgeId );
1107
1108 //roll back
1109 continue;
1110 }
1111
1112 aPolygon.Append( aNextEdgeId );
1113
1114 const BRepMesh_Edge& aCurrEdge = GetEdge( aCurrEdgeId );
1115 Standard_Integer aVert1 = aCurrEdge.FirstNode();
1116 Standard_Integer aVert2 = aCurrEdge.LastNode();
1117 fillBndBox( aBoxes, GetVertex( aVert1 ), GetVertex( aVert2 ) );
1118
1119 RemovePivotTriangles( aNextEdgeId, aPivotNode,
1120 anInfectedEdges, aLoopEdges, (aPolygon.Length() == 2) );
1121 }
0d88155b 1122 }
90dc2e5b 1123 else
1124 {
1125 //hanging end
1126 if ( aPolygon.Length() == 1 )
1127 return;
0d88155b 1128
90dc2e5b 1129 Standard_Integer aDeadEdgeId = Abs( aPolygon.Last() );
90dc2e5b 1130
1131 aDealLinks.Add( aDeadEdgeId );
1132
1133 anUsedEdges.Remove( aDeadEdgeId );
1134 aPolygon.Remove( aPolygon.Length() );
1135
1136 // return to previous point
1137 Standard_Integer aLastValidEdge = aPolygon.Last();
1138 const BRepMesh_Edge& aLastEdge = GetEdge( Abs( aLastValidEdge ) );
1139
1140 if( aLastValidEdge > 0 )
1141 {
1142 aStartNode = aLastEdge.FirstNode();
1143 aPivotNode = aLastEdge.LastNode();
1144 }
1145 else
1146 {
1147 aStartNode = aLastEdge.LastNode();
1148 aPivotNode = aLastEdge.FirstNode();
1149 }
1150
1151 const BRepMesh_Vertex& dV = GetVertex( aStartNode );
1152 const BRepMesh_Vertex& fV = GetVertex( aPivotNode );
1153 aPrevVEdge = fV.Coord() - dV.Coord();
1154 continue;
0d88155b 1155 }
90dc2e5b 1156
1157 aStartNode = aPivotNode;
1158 aPivotNode = aRefOtherNode;
1159 aPrevVEdge = aRefCurrVEdge;
2b59653e 1160 }
0d88155b 1161
90dc2e5b 1162 CleanupPolygon( aPolygon, anInfectedEdges, aLoopEdges );
1163 MeshPolygon( aPolygon );
2b59653e 1164}
0d88155b 1165
2b59653e 1166//=======================================================================
90dc2e5b 1167//function : MeshPolygon
1168//purpose : Triangulatiion of a closed aPolygonon described by the list of indexes of
1169// its edges in the structure. (negative index == reversed)
2b59653e 1170//=======================================================================
90dc2e5b 1171void BRepMesh_Delaun::MeshPolygon( TColStd_SequenceOfInteger& thePoly )
2b59653e 1172{
90dc2e5b 1173 Standard_Integer aPivotNode, aVertex3 = 0;
1174 Standard_Integer aFirstNode, aLastNode;
1175 Standard_Integer aTriId;
0d88155b 1176
90dc2e5b 1177 if ( thePoly.Length() == 3 )
1178 {
1179 aTriId = myMeshData->AddElement( BRepMesh_Triangle(
1180 Abs( thePoly(1) ), Abs( thePoly(2) ), Abs( thePoly(3) ),
1181 thePoly(1) > 0, thePoly(2) > 0, thePoly(3) > 0,
1182 BRepMesh_Free ) );
1183
1184 myCircles.MocAdd( aTriId );
1185 const BRepMesh_Edge& anEdge1 = GetEdge( Abs( thePoly(1) ) );
1186 const BRepMesh_Edge& anEdge2 = GetEdge( Abs( thePoly(2) ) );
1187
1188 if ( thePoly(1) > 0)
1189 {
1190 aFirstNode = anEdge1.FirstNode();
1191 aLastNode = anEdge1.LastNode();
1192 }
1193 else
1194 {
1195 aFirstNode = anEdge1.LastNode();
1196 aLastNode = anEdge1.FirstNode();
1197 }
1198
1199 if ( thePoly(2) > 0 )
1200 aVertex3 = anEdge2.LastNode();
1201 else
1202 aVertex3 = anEdge2.FirstNode();
0d88155b 1203
90dc2e5b 1204 Standard_Boolean isAdded = myCircles.Add( GetVertex( aFirstNode ).Coord(),
1205 GetVertex( aLastNode ).Coord(), GetVertex( aVertex3 ).Coord(), aTriId );
1206
1207 if ( !isAdded )
1208 myMeshData->RemoveElement( aTriId );
1209 }
1210 else if ( thePoly.Length() > 3 )
2b59653e 1211 {
90dc2e5b 1212 NCollection_Vector <Bnd_Box2d> aBoxes;
1213 Standard_Integer aPolyIdx, aUsedIdx = 0;
1214 Standard_Integer aPolyLen = thePoly.Length();
1215
1216 for ( aPolyIdx = 1; aPolyIdx <= aPolyLen; ++aPolyIdx )
1217 {
1218 const BRepMesh_Edge& anEdge = GetEdge( Abs( thePoly( aPolyIdx ) ) );
1219 aFirstNode = anEdge.FirstNode();
1220 aLastNode = anEdge.LastNode();
1221 fillBndBox( aBoxes, GetVertex( aFirstNode ), GetVertex( aLastNode ) );
1222 }
1223
1224 const BRepMesh_Edge& anEdge = GetEdge( Abs( thePoly(1) ) );
1225 Standard_Real aMinDist = RealLast();
1226
1227 if ( thePoly(1) > 0 )
1228 {
1229 aFirstNode = anEdge.FirstNode();
1230 aLastNode = anEdge.LastNode();
1231 }
1232 else
2b59653e 1233 {
90dc2e5b 1234 aFirstNode = anEdge.LastNode();
1235 aLastNode = anEdge.FirstNode();
1236 }
1237
1238 gp_XY aVEdge( GetVertex( aLastNode ).Coord() -
1239 GetVertex( aFirstNode ).Coord() );
1240
1241 Standard_Real aVEdgeLen = aVEdge.Modulus();
1242 if ( aVEdgeLen > 0.)
1243 {
1244 aVEdge.SetCoord( aVEdge.X() / aVEdgeLen,
1245 aVEdge.Y() / aVEdgeLen );
1246
1247 for ( aPolyIdx = 3; aPolyIdx <= aPolyLen; ++aPolyIdx )
1248 {
1249 const BRepMesh_Edge& aNextEdge = GetEdge( Abs( thePoly( aPolyIdx ) ) );
1250 if ( thePoly( aPolyIdx ) > 0)
1251 aPivotNode = aNextEdge.FirstNode();
1252 else
1253 aPivotNode = aNextEdge.LastNode();
1254
1255 gp_XY aVEdgePivot( GetVertex( aPivotNode ).Coord() -
1256 GetVertex( aLastNode ).Coord() );
1257
1258 Standard_Real aDist = aVEdge ^ aVEdgePivot;
1259 if ( Abs( aDist ) > Precision::PConfusion() )
1260 {
1261 if ( ( aDist > 0. && myPositiveOrientation ) ||
1262 ( aDist < 0. && !myPositiveOrientation ) )
1263 {
1264 if ( Abs( aDist ) < aMinDist )
1265 {
1266 Bnd_Box2d aBoxFirst, aBoxLast;
1267 aBoxFirst.Add( gp_Pnt2d( GetVertex( aPivotNode ).Coord() ) );
1268 aBoxFirst.Add( gp_Pnt2d( GetVertex( aLastNode ).Coord() ) );
1269
1270 aBoxLast.Add( gp_Pnt2d( GetVertex( aPivotNode ).Coord() ) );
1271 aBoxLast.Add( gp_Pnt2d( GetVertex( aFirstNode ).Coord() ) );
1272
1273 BRepMesh_Edge aCheckE1( aLastNode, aPivotNode, BRepMesh_Free );
1274 BRepMesh_Edge aCheckE2( aFirstNode, aPivotNode, BRepMesh_Free );
1275
1276 Standard_Boolean isIntersect = Standard_False;
1277 for ( Standard_Integer aPolyIdx1 = 2; aPolyIdx1 <= aPolyLen; ++aPolyIdx1 )
1278 {
1279 if( aPolyIdx1 == aPolyIdx )
1280 continue;
1281
1282 const BRepMesh_Edge& aNextEdge1 = GetEdge( Abs( thePoly( aPolyIdx1 ) ) );
1283 if ( !aBoxFirst.IsOut( aBoxes.Value( aPolyIdx1 - 1 ) ) )
1284 {
1285 // intersection is possible...
1286 if( IntSegSeg( aCheckE1, aNextEdge1 ) )
1287 {
1288 isIntersect = Standard_True;
1289 break;
1290 }
1291 }
1292
1293 if ( !aBoxLast.IsOut( aBoxes.Value( aPolyIdx1 - 1 ) ) &&
1294 !aCheckE2.IsEqual( aNextEdge1 ) )
1295 {
1296 // intersection is possible...
1297 if( IntSegSeg( aCheckE2, aNextEdge1 ) )
1298 {
1299 isIntersect = Standard_True;
1300 break;
1301 }
1302 }
1303 }
1304
1305 if( !isIntersect )
1306 {
1307 aMinDist = aDist;
1308 aVertex3 = aPivotNode;
1309 aUsedIdx = aPolyIdx;
1310 }
1311 }
1312 }
1313 }
1314 }
1315 }
1316
1317 Standard_Integer aNewEdge2, aNewEdge3;
1318 if ( aMinDist < RealLast() )
1319 {
1320 aNewEdge2 = myMeshData->AddLink( BRepMesh_Edge( aLastNode, aVertex3, BRepMesh_Free ) );
1321 aNewEdge3 = myMeshData->AddLink( BRepMesh_Edge( aVertex3, aFirstNode, BRepMesh_Free ) );
1322 aTriId = myMeshData->AddElement( BRepMesh_Triangle(
1323 Abs( thePoly(1) ), Abs( aNewEdge2 ), Abs( aNewEdge3 ),
1324 thePoly(1) > 0, aNewEdge2 > 0, aNewEdge3 > 0,
1325 BRepMesh_Free ) );
1326
1327 Standard_Boolean isAdded = myCircles.Add( GetVertex( aFirstNode ).Coord(),
1328 GetVertex( aLastNode ).Coord(), GetVertex( aVertex3 ).Coord(), aTriId );
1329
1330 if ( !isAdded )
1331 myMeshData->RemoveElement( aTriId );
1332
1333 if ( aUsedIdx < aPolyLen )
1334 {
1335 TColStd_SequenceOfInteger aSuitePoly;
1336 thePoly.Split( aUsedIdx, aSuitePoly );
1337 aSuitePoly.Prepend( -aNewEdge3 );
1338 MeshPolygon( aSuitePoly );
1339 }
1340 else
1341 thePoly.Remove( aPolyLen );
1342
1343 if ( aUsedIdx > 3 )
1344 {
1345 thePoly.SetValue( 1, -aNewEdge2 );
1346 MeshPolygon( thePoly );
1347 }
2b59653e 1348 }
0d88155b 1349 }
0d88155b
O
1350}
1351
1352//=======================================================================
1353//function : RemoveVertex
90dc2e5b 1354//purpose : Removes a vertex from the triangulation
0d88155b 1355//=======================================================================
90dc2e5b 1356void BRepMesh_Delaun::RemoveVertex( const BRepMesh_Vertex& theVertex )
0d88155b 1357{
90dc2e5b 1358 BRepMesh_SelectorOfDataStructureOfDelaun aSelector( myMeshData );
1359 aSelector.NeighboursOf( theVertex );
0d88155b 1360
90dc2e5b 1361 BRepMesh_MapOfIntegerInteger aLoopEdges( 10, myMeshData->Allocator() );
0d88155b
O
1362
1363 // Loop on triangles to be destroyed :
90dc2e5b 1364 BRepMesh_MapOfInteger::Iterator aTriangleIt( aSelector.Elements() );
1365 for ( ; aTriangleIt.More(); aTriangleIt.Next() )
1366 DeleteTriangle( aTriangleIt.Key(), aLoopEdges );
0d88155b 1367
90dc2e5b 1368 TColStd_SequenceOfInteger aPolygon;
1369 Standard_Integer aLoopEdgesCount = aLoopEdges.Extent();
1370 BRepMesh_MapOfIntegerInteger::Iterator aLoopEdgesIt( aLoopEdges );
1371
1372 if ( aLoopEdgesIt.More() )
1373 {
1374 const BRepMesh_Edge& anEdge = GetEdge( aLoopEdgesIt.Key() );
1375 Standard_Integer aFirstNode = anEdge.FirstNode();
1376 Standard_Integer aLastNode;
1377 Standard_Integer aPivotNode = anEdge.LastNode();
1378 Standard_Integer anEdgeId = aLoopEdgesIt.Key();
1379
1380 Standard_Boolean isPositive = (Standard_Boolean)aLoopEdges( anEdgeId );
1381 if ( !isPositive )
1382 {
1383 Standard_Integer aTmp;
1384 aTmp = aFirstNode;
1385 aFirstNode = aPivotNode;
1386 aPivotNode = aTmp;
1387
1388 aPolygon.Append( -anEdgeId );
0d88155b 1389 }
90dc2e5b 1390 else
1391 aPolygon.Append( anEdgeId );
1392
1393 aLoopEdges.UnBind( anEdgeId );
1394
1395 aLastNode = aFirstNode;
1396 while ( aPivotNode != aLastNode )
1397 {
1398 BRepMesh_ListOfInteger::Iterator aLinkIt( myMeshData->LinkNeighboursOf( aPivotNode ) );
1399 for ( ; aLinkIt.More(); aLinkIt.Next() )
1400 {
1401 if ( aLinkIt.Value() != anEdgeId &&
1402 aLoopEdges.IsBound( aLinkIt.Value() ) )
1403 {
1404 Standard_Integer aCurrentNode;
1405 anEdgeId = aLinkIt.Value();
1406 const BRepMesh_Edge& anEdge1 = GetEdge( anEdgeId );
1407
1408 aCurrentNode = anEdge1.LastNode();
1409 if ( aCurrentNode != aPivotNode )
1410 {
1411 aCurrentNode = anEdge1.FirstNode();
1412 aPolygon.Append( -anEdgeId );
0d88155b
O
1413 }
1414 else
90dc2e5b 1415 aPolygon.Append( anEdgeId );
1416
1417 aPivotNode = aCurrentNode;
1418 aLoopEdges.UnBind( anEdgeId );
0d88155b
O
1419 break;
1420 }
1421 }
90dc2e5b 1422
1423 if ( aLoopEdgesCount <= 0 )
1424 break;
1425 --aLoopEdgesCount;
0d88155b 1426 }
90dc2e5b 1427
1428 MeshPolygon( aPolygon );
0d88155b
O
1429 }
1430}
1431
1432
1433//=======================================================================
1434//function : AddVertices
90dc2e5b 1435//purpose : Adds some vertices in the triangulation.
0d88155b 1436//=======================================================================
90dc2e5b 1437void BRepMesh_Delaun::AddVertices( BRepMesh_Array1OfVertexOfDelaun& theVertices )
0d88155b 1438{
90dc2e5b 1439 BRepMesh_HeapSortVertexOfDelaun::Sort( theVertices,
1440 BRepMesh_ComparatorOfVertexOfDelaun( SortingDirection, Precision::PConfusion() ) );
0d88155b 1441
90dc2e5b 1442 Standard_Integer aLower = theVertices.Lower();
1443 Standard_Integer anUpper = theVertices.Upper();
2b59653e 1444
90dc2e5b 1445 TColStd_Array1OfInteger aVertexIndexes( aLower, anUpper );
1446 for ( Standard_Integer i = aLower; i <= anUpper; ++i )
1447 aVertexIndexes(i) = myMeshData->AddNode( theVertices(i) );
0d88155b 1448
90dc2e5b 1449 CreateTrianglesOnNewVertices( aVertexIndexes );
0d88155b
O
1450}
1451
1452//=======================================================================
1453//function : UseEdge
90dc2e5b 1454//purpose : Modify mesh to use the edge. Return True if done
0d88155b 1455//=======================================================================
90dc2e5b 1456Standard_Boolean BRepMesh_Delaun::UseEdge( const Standard_Integer theIndex )
0d88155b 1457{
90dc2e5b 1458 /*
1459 const BRepMesh_PairOfIndex& aPair = myMeshData->ElemConnectedTo( theIndex );
1460 if ( aPair.Extent() == 0 )
1461 {
1462 const BRepMesh_Edge& anEdge = GetEdge( theIndex );
1463
1464 Standard_Integer aStartNode, aPivotNode, anOtherNode;
1465 aStartNode = anEdge.FirstNode();
1466 aPivotNode = anEdge.LastNode();
1467
1468 const BRepMesh_ListOfInteger& aStartNodeNeighbors = myMeshData->LinkNeighboursOf( aStartNode );
1469 const BRepMesh_ListOfInteger& aPivotNodeNeighbors = myMeshData->LinkNeighboursOf( aPivotNode );
1470
1471 if ( aStartNodeNeighbors.Extent() > 0 &&
1472 aPivotNodeNeighbors.Extent() > 0 )
1473 {
1474 const BRepMesh_Vertex& aStartVertex = GetVertex( aStartNode );
1475 const BRepMesh_Vertex& aPivotVertex = GetVertex( aPivotNode );
1476
1477 gp_XY aVEdge ( aPivotVertex.Coord() );
1478 aVEdge.Subtract( aStartVertex.Coord() );
1479
1480 Standard_Real anAngle = 0.;
1481 Standard_Real anAngleMin = RealLast();
1482 Standard_Real anAngleMax = RealFirst();
1483 Standard_Integer aLeftEdge = 0, aRightEdge = 0;
1484
1485 BRepMesh_ListOfInteger::Iterator aNeighborIt( aPivotNodeNeighbors );
1486 for ( ; aNeighborIt.More(); aNeighborIt.Next() )
1487 {
1488 Standard_Integer anEdgeId = aNeighborIt.Value();
1489 if ( anEdgeId != theIndex )
1490 {
1491 const BRepMesh_Edge& aNextEdge = GetEdge( anEdgeId );
1492
1493 Standard_Boolean isInMesh = Standard_True;
1494 if ( aNextEdge.Movability() == BRepMesh_Free )
1495 {
1496 if ( myMeshData->ElemConnectedTo( anEdgeId ).IsEmpty() )
1497 isInMesh = Standard_False;
0d88155b
O
1498 }
1499
90dc2e5b 1500 if ( isInMesh )
1501 {
1502 anOtherNode = aNextEdge.FirstNode();
1503 if ( anOtherNode == aPivotNode )
1504 anOtherNode = aNextEdge.LastNode();
0d88155b 1505
90dc2e5b 1506 gp_XY aVEdgeCur = GetVertex( anOtherNode ).Coord();
1507 aVEdgeCur.Subtract( aPivotVertex.Coord() );
0d88155b 1508
90dc2e5b 1509 anAngle = gp_Vec2d( aVEdge ).Angle( gp_Vec2d( aVEdgeCur ) );
0d88155b 1510 }
90dc2e5b 1511
1512 if ( anAngle > anAngleMax )
1513 {
1514 anAngleMax = anAngle;
1515 aLeftEdge = anEdgeId;
0d88155b 1516 }
90dc2e5b 1517 if ( anAngle < anAngleMin )
1518 {
1519 anAngleMin = anAngle;
1520 aRightEdge = anEdgeId;
0d88155b
O
1521 }
1522 }
1523 }
90dc2e5b 1524
1525 if ( aLeftEdge > 0 )
1526 {
1527 if (aLeftEdge==aRightEdge)
1528 {
0d88155b 1529 }
90dc2e5b 1530 else
1531 {
0d88155b
O
1532 }
1533 }
1534 }
1535 }
90dc2e5b 1536 */
0d88155b
O
1537 return Standard_False;
1538}
1539
0d88155b
O
1540//=======================================================================
1541//function : Result
90dc2e5b 1542//purpose : Gives the Mesh data structure
0d88155b 1543//=======================================================================
90dc2e5b 1544const Handle( BRepMesh_DataStructureOfDelaun )& BRepMesh_Delaun::Result() const
0d88155b 1545{
90dc2e5b 1546 return myMeshData;
0d88155b
O
1547}
1548
1549//=======================================================================
1550//function : Frontier
90dc2e5b 1551//purpose : Gives the list of frontier edges
0d88155b 1552//=======================================================================
90dc2e5b 1553const BRepMesh_MapOfInteger& BRepMesh_Delaun::Frontier()
0d88155b 1554{
90dc2e5b 1555 BRepMesh_MapOfInteger::Iterator anEdgeIt( myMeshData->LinkOfDomain() );
0d88155b 1556
90dc2e5b 1557 myMapEdges.Clear();
1558 for ( ; anEdgeIt.More(); anEdgeIt.Next() )
1559 {
1560 Standard_Integer anEdge = anEdgeIt.Key();
1561 if ( GetEdge( anEdge ).Movability() == BRepMesh_Frontier )
1562 myMapEdges.Add( anEdge );
0d88155b 1563 }
90dc2e5b 1564
1565 return myMapEdges;
0d88155b
O
1566}
1567
1568//=======================================================================
1569//function : InternalEdges
90dc2e5b 1570//purpose : Gives the list of internal edges
0d88155b 1571//=======================================================================
90dc2e5b 1572const BRepMesh_MapOfInteger& BRepMesh_Delaun::InternalEdges()
0d88155b 1573{
90dc2e5b 1574 BRepMesh_MapOfInteger::Iterator anEdgeIt( myMeshData->LinkOfDomain() );
0d88155b 1575
90dc2e5b 1576 myMapEdges.Clear();
1577 for ( ; anEdgeIt.More(); anEdgeIt.Next() )
1578 {
1579 Standard_Integer anEdge = anEdgeIt.Key();
1580 if ( GetEdge( anEdge ).Movability() == BRepMesh_Fixed )
1581 myMapEdges.Add( anEdge );
0d88155b 1582 }
90dc2e5b 1583
1584 return myMapEdges;
0d88155b
O
1585}
1586
1587//=======================================================================
1588//function : FreeEdges
90dc2e5b 1589//purpose : Gives the list of free edges used only one time
0d88155b 1590//=======================================================================
90dc2e5b 1591const BRepMesh_MapOfInteger& BRepMesh_Delaun::FreeEdges()
0d88155b 1592{
90dc2e5b 1593 BRepMesh_MapOfInteger::Iterator anEdgeIt( myMeshData->LinkOfDomain() );
0d88155b 1594
90dc2e5b 1595 myMapEdges.Clear();
1596 for ( ; anEdgeIt.More(); anEdgeIt.Next() )
1597 {
1598 Standard_Integer anEdge = anEdgeIt.Key();
1599 if ( myMeshData->ElemConnectedTo( anEdge ).Extent() <= 1 )
1600 myMapEdges.Add( anEdge );
0d88155b 1601 }
90dc2e5b 1602
1603 return myMapEdges;
0d88155b
O
1604}
1605
0d88155b 1606//=======================================================================
90dc2e5b 1607//function : calculateDist
1608//purpose : Calculates distances between the given point and edges of
1609// triangle
0d88155b 1610//=======================================================================
90dc2e5b 1611static Standard_Real calculateDist( const gp_XY theVEdges[3],
1612 const gp_XY thePoints[3],
1613 const Standard_Integer theEdgesId[3],
1614 const BRepMesh_Vertex& theVertex,
1615 Standard_Real theDistance[3],
1616 Standard_Real theSqModulus[3],
1617 Standard_Integer& theEdgeOn )
2b59653e 1618{
90dc2e5b 1619 Standard_Real aMinDist = -1;
1620 if ( !theVEdges || !thePoints || !theEdgesId ||
1621 !theDistance || !theSqModulus )
1622 return aMinDist;
1623
1624 for( Standard_Integer i = 0; i < 3; ++i )
2b59653e 1625 {
90dc2e5b 1626 theSqModulus[i] = theVEdges[i].SquareModulus();
1627 if ( theSqModulus[i] <= EPSEPS )
1628 return -1;
1629
1630 theDistance[i] = theVEdges[i] ^ ( theVertex.Coord() - thePoints[i] );
1631
1632 Standard_Real aDist = theDistance[i] * theDistance[i];
1633 aDist /= theSqModulus[i];
2b59653e 1634
90dc2e5b 1635 if ( aMinDist < 0 || aDist < aMinDist )
2b59653e 1636 {
90dc2e5b 1637 theEdgeOn = theEdgesId[i];
1638 aMinDist = aDist;
2b59653e
E
1639 }
1640 }
90dc2e5b 1641
1642 return aMinDist;
2b59653e
E
1643}
1644
90dc2e5b 1645//=======================================================================
1646//function : Contains
1647//purpose : Test if triangle of index <TrianIndex> contains geometricaly
1648// <theVertex>. If <theEdgeOn> is != 0 then theVertex is on Edge
1649// of index <theEdgeOn>
1650//=======================================================================
1651Standard_Boolean BRepMesh_Delaun::Contains( const Standard_Integer theTriangleId,
1652 const BRepMesh_Vertex& theVertex,
1653 Standard_Integer& theEdgeOn ) const
0d88155b 1654{
90dc2e5b 1655 theEdgeOn = 0;
1656
1657 Standard_Integer e[3];
1658 Standard_Boolean o[3];
1659 Standard_Integer p[3];
1660
1661 GetTriangle( theTriangleId ).Edges( e[0], e[1], e[2],
1662 o[0], o[1], o[2] );
1663
1664 const BRepMesh_Edge* anEdges[3] = { &GetEdge( e[0] ),
1665 &GetEdge( e[1] ),
1666 &GetEdge( e[2] ) };
1667 if ( o[0] )
1668 {
1669 p[0] = anEdges[0]->FirstNode();
1670 p[1] = anEdges[0]->LastNode();
0d88155b 1671 }
90dc2e5b 1672 else
1673 {
1674 p[1] = anEdges[0]->FirstNode();
1675 p[0] = anEdges[0]->LastNode();
0d88155b 1676 }
2b59653e 1677
90dc2e5b 1678 if ( o[2] )
1679 p[2] = anEdges[2]->FirstNode();
1680 else
1681 p[2] = anEdges[2]->LastNode();
1682
1683 gp_XY aPoints[3];
1684 aPoints[0] = GetVertex( p[0] ).Coord();
1685 aPoints[1] = GetVertex( p[1] ).Coord();
1686 aPoints[2] = GetVertex( p[2] ).Coord();
1687
1688 gp_XY aVEdges[3];
1689 aVEdges[0] = aPoints[1];
1690 aVEdges[0].Subtract( aPoints[0] );
1691
1692 aVEdges[1] = aPoints[2];
1693 aVEdges[1].Subtract( aPoints[1] );
2b59653e 1694
90dc2e5b 1695 aVEdges[2] = aPoints[0];
1696 aVEdges[2].Subtract( aPoints[2] );
1697
1698 Standard_Real aDistance[3];
1699 Standard_Real aSqModulus[3];
1700
1701 Standard_Real aMinDist;
1702 aMinDist = calculateDist( aVEdges, aPoints, e, theVertex, aDistance, aSqModulus, theEdgeOn );
1703 if ( aMinDist < 0 )
2b59653e
E
1704 return Standard_False;
1705
90dc2e5b 1706 if ( aMinDist > EPSEPS )
1707 {
1708 Standard_Integer anEdgeId = theEdgeOn;
1709 theEdgeOn = 0;
1710
1711 if ( anEdgeId != 0 )
2b59653e 1712 {
90dc2e5b 1713 Standard_Integer i = 0;
1714 for ( ; i < 3; ++i )
2b59653e 1715 {
90dc2e5b 1716 if( e[i] == anEdgeId )
2b59653e
E
1717 break;
1718 }
1719
90dc2e5b 1720 if( anEdges[i]->Movability() != BRepMesh_Free )
1721 if ( aDistance[i] < ( aSqModulus[i] / 5. ) )
1722 theEdgeOn = e[i];
0d88155b
O
1723 }
1724 }
1725
90dc2e5b 1726 return ( aDistance[0] + aDistance[1] + aDistance[2] != 0. &&
1727 ( ( aDistance[0] >= 0. && aDistance[1] >= 0. && aDistance[2] >= 0. ) ||
1728 ( aDistance[0] <= 0. && aDistance[1] <= 0. && aDistance[2] <= 0. ) ) );
0d88155b
O
1729}
1730
90dc2e5b 1731
1732//=============================================================================
1733// Function: classifyPoint
1734// This function is used for point classifying in case of coincidence of two
1735// vectors.
1736// Returns zero value if point is out of segment and non zero value if point is
1737// between the first and the second point of segment.
1738//
1739// thePoint1 - the start point of a segment (base point)
1740// thePoint2 - the end point of a segment
1741// thePointToCheck - the point to classify
1742//=============================================================================
1743static Standard_Integer classifyPoint( const gp_XY& thePoint1,
1744 const gp_XY& thePoint2,
1745 const gp_XY& thePointToCheck )
1746{
1747 gp_XY aP1 = thePoint2 - thePoint1;
1748 gp_XY aP2 = thePointToCheck - thePoint1;
1749
1750 Standard_Real aDist = Abs( aP1 ^ aP2 );
1751 if ( aDist >= Precision::PConfusion() )
1752 {
1753 aDist = ( aDist * aDist ) / aP1.SquareModulus();
1754 if ( aDist >= EPSEPS )
1755 return 0; //out
1756 }
1757
1758 gp_XY aMult = aP1.Multiplied( aP2 );
1759 if ( aMult.X() < 0.0 || aMult.Y() < 0.0 )
1760 return 0; //out
1761
1762 if ( aP1.SquareModulus() < aP2.SquareModulus() )
1763 return 0; //out
1764
1765 if ( thePointToCheck.IsEqual( thePoint1, Precision::PConfusion() ) ||
1766 thePointToCheck.IsEqual( thePoint2, Precision::PConfusion() ) )
1767 return -1; //end point
1768
1769 return 1;
1770}
1771
1772//=============================================================================
1773// Function: IntSegSeg
1774//=============================================================================
1775Standard_Boolean BRepMesh_Delaun::IntSegSeg( const BRepMesh_Edge& theEdg1,
1776 const BRepMesh_Edge& theEdg2 )
1777{
1778 gp_XY p1, p2, p3, p4;
1779 p1 = GetVertex( theEdg1.FirstNode() ).Coord();
1780 p2 = GetVertex( theEdg1.LastNode() ).Coord();
1781 p3 = GetVertex( theEdg2.FirstNode() ).Coord();
1782 p4 = GetVertex( theEdg2.LastNode() ).Coord();
1783
1784 Standard_Integer aPoint1 = classifyPoint( p1, p2, p3 );
1785 Standard_Integer aPoint2 = classifyPoint( p1, p2, p4 );
1786 Standard_Integer aPoint3 = classifyPoint( p3, p4, p1 );
1787 Standard_Integer aPoint4 = classifyPoint( p3, p4, p2 );
1788
1789 if ( aPoint1 > 0 || aPoint2 > 0 ||
1790 aPoint3 > 0 || aPoint4 > 0 )
1791 return Standard_True;
1792
1793 gp_XY aPl1 = p2 - p1;
1794 gp_XY aPl2 = p4 - p3;
1795 gp_XY aPl3 = p1 - p3;
1796
1797 Standard_Real aCrossD1D2 = aPl1 ^ aPl2;
1798 Standard_Real aCrossD1D3 = aPl1 ^ aPl3;
1799 if ( Abs( aCrossD1D2 ) < Precision::PConfusion() )
1800 {
1801 if( Abs( aCrossD1D3 ) < Precision::PConfusion() )
1802 {
1803 Standard_Integer aPosHash = aPoint1 + aPoint2;
1804 if ( ( !aPosHash && aPoint3 ) ) //|| aPosHash < -1 )
1805 return Standard_True;
1806
1807 return Standard_False;
1808 }
1809 else
1810 //parallel case
1811 return Standard_False;
1812 }
1813
1814 Standard_Real aPar = aCrossD1D3 / aCrossD1D2;
1815 // inrersects out of first segment range
1816 if( aPar < Precision::Angular() || aPar > 1 - Precision::Angular() )
1817 return Standard_False;
1818
1819 Standard_Real aCrossD2D3 = aPl2 ^ aPl3;
1820 aPar = aCrossD2D3 / aCrossD1D2;
1821 // inrersects out of second segment range
1822 if( aPar < Precision::Angular() || aPar > 1 - Precision::Angular() )
1823 return Standard_False;
1824
1825 return Standard_True;
1826}