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b311480e | 1 | // Created on: 1993-05-12 |
2 | // Created by: Didier PIFFAULT | |
3 | // Copyright (c) 1993-1999 Matra Datavision | |
973c2be1 | 4 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
b311480e | 5 | // |
973c2be1 | 6 | // This file is part of Open CASCADE Technology software library. |
b311480e | 7 | // |
d5f74e42 | 8 | // This library is free software; you can redistribute it and/or modify it under |
9 | // the terms of the GNU Lesser General Public License version 2.1 as published | |
973c2be1 | 10 | // by the Free Software Foundation, with special exception defined in the file |
11 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT | |
12 | // distribution for complete text of the license and disclaimer of any warranty. | |
b311480e | 13 | // |
973c2be1 | 14 | // Alternatively, this file may be used under the terms of Open CASCADE |
15 | // commercial license or contractual agreement. | |
0d88155b | 16 | |
304c45c8 | 17 | #include <BRepMesh_Delaun.hxx> |
18 | ||
19 | #include <gp.hxx> | |
0d88155b O |
20 | #include <gp_XY.hxx> |
21 | #include <gp_Pnt2d.hxx> | |
22 | #include <gp_Vec2d.hxx> | |
304c45c8 | 23 | |
0d88155b O |
24 | #include <Precision.hxx> |
25 | #include <Bnd_Box2d.hxx> | |
304c45c8 | 26 | #include <Bnd_B2d.hxx> |
27 | ||
0d88155b | 28 | #include <BRepMesh_SelectorOfDataStructureOfDelaun.hxx> |
304c45c8 | 29 | |
30 | #include <BRepMesh_Edge.hxx> | |
31 | #include <BRepMesh_Vertex.hxx> | |
32 | #include <BRepMesh_Triangle.hxx> | |
33 | ||
34 | #include <NCollection_Vector.hxx> | |
0d88155b | 35 | |
fc9b36d6 | 36 | #include <algorithm> |
0d88155b | 37 | |
304c45c8 | 38 | const Standard_Real AngDeviation1Deg = M_PI/180.; |
39 | const Standard_Real AngDeviation90Deg = 90 * AngDeviation1Deg; | |
40 | const Standard_Real Angle2PI = 2 * M_PI; | |
0d88155b | 41 | |
fc9b36d6 | 42 | const Standard_Real Precision = Precision::PConfusion(); |
43 | const Standard_Real Precision2 = Precision * Precision; | |
44 | ||
45 | namespace { | |
46 | //! Sort two points in projection on vector (1,1) | |
47 | struct ComparatorOfVertexOfDelaun | |
48 | { | |
49 | bool operator() (const BRepMesh_Vertex& theLeft, const BRepMesh_Vertex& theRight) | |
50 | { | |
51 | return theLeft.Coord().X() + theLeft.Coord().Y() < theRight.Coord().X() + theRight.Coord().Y(); | |
52 | } | |
53 | }; | |
54 | ||
55 | //! Sort two points in projection on vector (1,1) | |
56 | struct ComparatorOfIndexedVertexOfDelaun | |
57 | { | |
58 | public: | |
59 | ComparatorOfIndexedVertexOfDelaun (const Handle(BRepMesh_DataStructureOfDelaun)& theDS) | |
60 | : myStructure(theDS) {} | |
61 | ||
62 | bool operator() (Standard_Integer theLeft, Standard_Integer theRight) | |
63 | { | |
64 | const BRepMesh_Vertex& aLeft = myStructure->GetNode(theLeft); | |
65 | const BRepMesh_Vertex& aRight = myStructure->GetNode(theRight); | |
66 | return ComparatorOfVertexOfDelaun() (aLeft, aRight); | |
67 | } | |
68 | ||
69 | private: | |
70 | Handle(BRepMesh_DataStructureOfDelaun) myStructure; | |
71 | }; | |
72 | } // anonymous namespace | |
0d88155b O |
73 | |
74 | //======================================================================= | |
75 | //function : BRepMesh_Delaun | |
90dc2e5b | 76 | //purpose : Creates the triangulation with an empty Mesh data structure |
0d88155b | 77 | //======================================================================= |
ceb418e1 | 78 | BRepMesh_Delaun::BRepMesh_Delaun( |
79 | BRepMeshCol::Array1OfVertexOfDelaun& theVertices) | |
80 | : myCircles( theVertices.Length(), new NCollection_IncAllocator() ) | |
0d88155b | 81 | { |
90dc2e5b | 82 | if ( theVertices.Length() > 2 ) |
83 | { | |
84 | myMeshData = new BRepMesh_DataStructureOfDelaun( new NCollection_IncAllocator(), | |
85 | theVertices.Length() ); | |
86 | Init( theVertices ); | |
0d88155b O |
87 | } |
88 | } | |
89 | ||
90 | //======================================================================= | |
91 | //function : BRepMesh_Delaun | |
90dc2e5b | 92 | //purpose : Creates the triangulation with and existent Mesh data structure |
0d88155b | 93 | //======================================================================= |
ceb418e1 | 94 | BRepMesh_Delaun::BRepMesh_Delaun( |
95 | const Handle( BRepMesh_DataStructureOfDelaun )& theOldMesh, | |
96 | BRepMeshCol::Array1OfVertexOfDelaun& theVertices) | |
97 | : myCircles( theVertices.Length(), theOldMesh->Allocator() ) | |
0d88155b | 98 | { |
90dc2e5b | 99 | myMeshData = theOldMesh; |
100 | if ( theVertices.Length() > 2 ) | |
101 | Init( theVertices ); | |
0d88155b O |
102 | } |
103 | ||
90dc2e5b | 104 | //======================================================================= |
105 | //function : BRepMesh_Delaun | |
106 | //purpose : Creates the triangulation with and existent Mesh data structure | |
107 | //======================================================================= | |
ceb418e1 | 108 | BRepMesh_Delaun::BRepMesh_Delaun( |
109 | const Handle( BRepMesh_DataStructureOfDelaun )& theOldMesh, | |
110 | BRepMeshCol::Array1OfInteger& theVertexIndices) | |
111 | : myCircles( theVertexIndices.Length(), theOldMesh->Allocator() ) | |
90dc2e5b | 112 | { |
113 | myMeshData = theOldMesh; | |
304c45c8 | 114 | if ( theVertexIndices.Length() > 2 ) |
90dc2e5b | 115 | { |
116 | Bnd_Box2d aBox; | |
304c45c8 | 117 | Standard_Integer anIndex = theVertexIndices.Lower(); |
118 | Standard_Integer anUpper = theVertexIndices.Upper(); | |
90dc2e5b | 119 | for ( ; anIndex <= anUpper; ++anIndex ) |
304c45c8 | 120 | aBox.Add( gp_Pnt2d( GetVertex( theVertexIndices( anIndex) ).Coord() ) ); |
90dc2e5b | 121 | |
304c45c8 | 122 | perform( aBox, theVertexIndices ); |
90dc2e5b | 123 | } |
124 | } | |
0d88155b O |
125 | |
126 | //======================================================================= | |
127 | //function : Init | |
90dc2e5b | 128 | //purpose : Initializes the triangulation with an Array of Vertex |
0d88155b | 129 | //======================================================================= |
fc9b36d6 | 130 | void BRepMesh_Delaun::Init( BRepMeshCol::Array1OfVertexOfDelaun& theVertices ) |
0d88155b | 131 | { |
90dc2e5b | 132 | Bnd_Box2d aBox; |
133 | Standard_Integer aLowerIdx = theVertices.Lower(); | |
134 | Standard_Integer anUpperIdx = theVertices.Upper(); | |
fc9b36d6 | 135 | BRepMeshCol::Array1OfInteger aVertexIndexes( aLowerIdx, anUpperIdx ); |
90dc2e5b | 136 | |
137 | Standard_Integer anIndex = aLowerIdx; | |
138 | for ( ; anIndex <= anUpperIdx; ++anIndex ) | |
139 | { | |
140 | aBox.Add( gp_Pnt2d( theVertices( anIndex ).Coord() ) ); | |
141 | aVertexIndexes( anIndex ) = myMeshData->AddNode( theVertices( anIndex ) ); | |
0d88155b O |
142 | } |
143 | ||
304c45c8 | 144 | perform( aBox, aVertexIndexes ); |
0d88155b O |
145 | } |
146 | ||
90dc2e5b | 147 | //======================================================================= |
304c45c8 | 148 | //function : perform |
90dc2e5b | 149 | //purpose : Create super mesh and run triangulation procedure |
150 | //======================================================================= | |
fc9b36d6 | 151 | void BRepMesh_Delaun::perform( Bnd_Box2d& theBndBox, |
152 | BRepMeshCol::Array1OfInteger& theVertexIndexes ) | |
90dc2e5b | 153 | { |
304c45c8 | 154 | theBndBox.Enlarge( Precision ); |
155 | superMesh( theBndBox ); | |
90dc2e5b | 156 | |
fc9b36d6 | 157 | ComparatorOfIndexedVertexOfDelaun aCmp(myMeshData); |
158 | std::make_heap(theVertexIndexes.begin(), theVertexIndexes.end(), aCmp); | |
159 | std::sort_heap(theVertexIndexes.begin(), theVertexIndexes.end(), aCmp); | |
90dc2e5b | 160 | |
304c45c8 | 161 | compute( theVertexIndexes ); |
90dc2e5b | 162 | } |
0d88155b O |
163 | |
164 | //======================================================================= | |
304c45c8 | 165 | //function : superMesh |
90dc2e5b | 166 | //purpose : Build the super mesh |
0d88155b | 167 | //======================================================================= |
304c45c8 | 168 | void BRepMesh_Delaun::superMesh( const Bnd_Box2d& theBox ) |
0d88155b | 169 | { |
90dc2e5b | 170 | Standard_Real aMinX, aMinY, aMaxX, aMaxY; |
171 | theBox.Get( aMinX, aMinY, aMaxX, aMaxY ); | |
172 | Standard_Real aDeltaX = aMaxX - aMinX; | |
173 | Standard_Real aDeltaY = aMaxY - aMinY; | |
174 | ||
175 | Standard_Real aDeltaMin = Min( aDeltaX, aDeltaY ); | |
176 | Standard_Real aDeltaMax = Max( aDeltaX, aDeltaY ); | |
177 | Standard_Real aDelta = aDeltaX + aDeltaY; | |
178 | ||
179 | myCircles.SetMinMaxSize( gp_XY( aMinX, aMinY ), gp_XY( aMaxX, aMaxY ) ); | |
180 | ||
181 | Standard_Integer aScaler = 2; | |
182 | if ( myMeshData->NbNodes() > 100 ) | |
183 | aScaler = 5; | |
184 | else if( myMeshData->NbNodes() > 1000 ) | |
185 | aScaler = 7; | |
186 | ||
187 | myCircles.SetCellSize( aDeltaX / aScaler, | |
188 | aDeltaY / aScaler ); | |
0d88155b | 189 | |
304c45c8 | 190 | mySupVert[0] = myMeshData->AddNode( |
90dc2e5b | 191 | BRepMesh_Vertex( ( aMinX + aMaxX ) / 2, aMaxY + aDeltaMax, BRepMesh_Free ) ); |
192 | ||
304c45c8 | 193 | mySupVert[1] = myMeshData->AddNode( |
90dc2e5b | 194 | BRepMesh_Vertex( aMinX - aDelta, aMinY - aDeltaMin, BRepMesh_Free ) ); |
195 | ||
304c45c8 | 196 | mySupVert[2] = myMeshData->AddNode( |
90dc2e5b | 197 | BRepMesh_Vertex( aMaxX + aDelta, aMinY - aDeltaMin, BRepMesh_Free ) ); |
198 | ||
fc9b36d6 | 199 | Standard_Integer e[3]; |
200 | Standard_Boolean o[3]; | |
304c45c8 | 201 | for (Standard_Integer aNodeId = 0; aNodeId < 3; ++aNodeId) |
202 | { | |
203 | Standard_Integer aFirstNode = aNodeId; | |
204 | Standard_Integer aLastNode = (aNodeId + 1) % 3; | |
fc9b36d6 | 205 | Standard_Integer aLinkIndex = myMeshData->AddLink( BRepMesh_Edge( |
304c45c8 | 206 | mySupVert[aFirstNode], mySupVert[aLastNode], BRepMesh_Free ) ); |
fc9b36d6 | 207 | |
208 | e[aNodeId] = Abs(aLinkIndex); | |
209 | o[aNodeId] = (aLinkIndex > 0); | |
304c45c8 | 210 | } |
90dc2e5b | 211 | |
fc9b36d6 | 212 | mySupTrian = BRepMesh_Triangle(e, o, BRepMesh_Free); |
2b59653e E |
213 | } |
214 | ||
215 | //======================================================================= | |
304c45c8 | 216 | //function : deleteTriangle |
217 | //purpose : Deletes the triangle with the given index and adds the free | |
218 | // edges into the map. | |
219 | // When an edge is suppressed more than one time it is destroyed. | |
2b59653e | 220 | //======================================================================= |
fc9b36d6 | 221 | void BRepMesh_Delaun::deleteTriangle( const Standard_Integer theIndex, |
222 | BRepMeshCol::MapOfIntegerInteger& theLoopEdges ) | |
2b59653e | 223 | { |
90dc2e5b | 224 | myCircles.Delete( theIndex ); |
0d88155b | 225 | |
90dc2e5b | 226 | Standard_Integer e[3]; |
227 | Standard_Boolean o[3]; | |
fc9b36d6 | 228 | GetTriangle( theIndex ).Edges( e, o ); |
304c45c8 | 229 | |
90dc2e5b | 230 | myMeshData->RemoveElement( theIndex ); |
0d88155b | 231 | |
90dc2e5b | 232 | for ( Standard_Integer i = 0; i < 3; ++i ) |
233 | { | |
234 | if ( !theLoopEdges.Bind( e[i], o[i] ) ) | |
235 | { | |
236 | theLoopEdges.UnBind( e[i] ); | |
237 | myMeshData->RemoveLink( e[i] ); | |
238 | } | |
239 | } | |
0d88155b O |
240 | } |
241 | ||
242 | //======================================================================= | |
304c45c8 | 243 | //function : compute |
90dc2e5b | 244 | //purpose : Computes the triangulation and add the vertices edges and |
245 | // triangles to the Mesh data structure | |
0d88155b | 246 | //======================================================================= |
fc9b36d6 | 247 | void BRepMesh_Delaun::compute( BRepMeshCol::Array1OfInteger& theVertexIndexes ) |
0d88155b O |
248 | { |
249 | // Insertion of edges of super triangles in the list of free edges: | |
fc9b36d6 | 250 | BRepMeshCol::MapOfIntegerInteger aLoopEdges( 10, myMeshData->Allocator() ); |
90dc2e5b | 251 | Standard_Integer e[3]; |
252 | Standard_Boolean o[3]; | |
fc9b36d6 | 253 | mySupTrian.Edges( e, o ); |
90dc2e5b | 254 | |
255 | aLoopEdges.Bind( e[0], Standard_True ); | |
256 | aLoopEdges.Bind( e[1], Standard_True ); | |
257 | aLoopEdges.Bind( e[2], Standard_True ); | |
258 | ||
259 | if ( theVertexIndexes.Length() > 0 ) | |
260 | { | |
261 | // Creation of 3 trianglers with the first node and the edges of the super triangle: | |
262 | Standard_Integer anVertexIdx = theVertexIndexes.Lower(); | |
304c45c8 | 263 | createTriangles( theVertexIndexes( anVertexIdx ), aLoopEdges ); |
0d88155b | 264 | |
90dc2e5b | 265 | // Add other nodes to the mesh |
304c45c8 | 266 | createTrianglesOnNewVertices( theVertexIndexes ); |
0d88155b O |
267 | } |
268 | ||
90dc2e5b | 269 | // Destruction of triangles containing a top of the super triangle |
270 | BRepMesh_SelectorOfDataStructureOfDelaun aSelector( myMeshData ); | |
304c45c8 | 271 | for (Standard_Integer aSupVertId = 0; aSupVertId < 3; ++aSupVertId) |
272 | aSelector.NeighboursOfNode( mySupVert[aSupVertId] ); | |
90dc2e5b | 273 | |
274 | aLoopEdges.Clear(); | |
fc9b36d6 | 275 | BRepMeshCol::MapOfInteger::Iterator aFreeTriangles( aSelector.Elements() ); |
90dc2e5b | 276 | for ( ; aFreeTriangles.More(); aFreeTriangles.Next() ) |
304c45c8 | 277 | deleteTriangle( aFreeTriangles.Key(), aLoopEdges ); |
90dc2e5b | 278 | |
279 | // All edges that remain free are removed from aLoopEdges; | |
280 | // only the boundary edges of the triangulation remain there | |
fc9b36d6 | 281 | BRepMeshCol::MapOfIntegerInteger::Iterator aFreeEdges( aLoopEdges ); |
90dc2e5b | 282 | for ( ; aFreeEdges.More(); aFreeEdges.Next() ) |
283 | { | |
fc9b36d6 | 284 | if ( myMeshData->ElementsConnectedTo( aFreeEdges.Key() ).IsEmpty() ) |
90dc2e5b | 285 | myMeshData->RemoveLink( aFreeEdges.Key() ); |
0d88155b O |
286 | } |
287 | ||
90dc2e5b | 288 | // The tops of the super triangle are destroyed |
304c45c8 | 289 | for (Standard_Integer aSupVertId = 0; aSupVertId < 3; ++aSupVertId) |
290 | myMeshData->RemoveNode( mySupVert[aSupVertId] ); | |
0d88155b O |
291 | } |
292 | ||
0d88155b | 293 | //======================================================================= |
304c45c8 | 294 | //function : createTriangles |
90dc2e5b | 295 | //purpose : Creates the triangles beetween the node and the polyline. |
0d88155b | 296 | //======================================================================= |
fc9b36d6 | 297 | void BRepMesh_Delaun::createTriangles ( const Standard_Integer theVertexIndex, |
298 | BRepMeshCol::MapOfIntegerInteger& thePoly ) | |
0d88155b | 299 | { |
fc9b36d6 | 300 | BRepMeshCol::ListOfInteger aLoopEdges, anExternalEdges; |
90dc2e5b | 301 | const gp_XY& aVertexCoord = myMeshData->GetNode( theVertexIndex ).Coord(); |
302 | ||
fc9b36d6 | 303 | BRepMeshCol::MapOfIntegerInteger::Iterator anEdges( thePoly ); |
90dc2e5b | 304 | for ( ; anEdges.More(); anEdges.Next() ) |
2b59653e | 305 | { |
304c45c8 | 306 | Standard_Integer anEdgeId = anEdges.Key(); |
307 | const BRepMesh_Edge& anEdge = GetEdge( anEdgeId ); | |
308 | ||
309 | Standard_Boolean isPositive = (Standard_Boolean)thePoly( anEdgeId ); | |
310 | ||
311 | Standard_Integer aNodes[3]; | |
312 | if ( isPositive ) | |
90dc2e5b | 313 | { |
304c45c8 | 314 | aNodes[0] = anEdge.FirstNode(); |
315 | aNodes[2] = anEdge.LastNode(); | |
0d88155b | 316 | } |
304c45c8 | 317 | else |
318 | { | |
319 | aNodes[0] = anEdge.LastNode(); | |
320 | aNodes[2] = anEdge.FirstNode(); | |
321 | } | |
322 | aNodes[1] = theVertexIndex; | |
0d88155b | 323 | |
304c45c8 | 324 | const BRepMesh_Vertex& aFirstVertex = GetVertex( aNodes[0] ); |
325 | const BRepMesh_Vertex& aLastVertex = GetVertex( aNodes[2] ); | |
0d88155b | 326 | |
304c45c8 | 327 | gp_XY anEdgeDir( aLastVertex.Coord() - aFirstVertex.Coord() ); |
328 | Standard_Real anEdgeLen = anEdgeDir.Modulus(); | |
329 | if ( anEdgeLen < Precision ) | |
330 | continue; | |
0d88155b | 331 | |
304c45c8 | 332 | anEdgeDir.SetCoord( anEdgeDir.X() / anEdgeLen, |
333 | anEdgeDir.Y() / anEdgeLen ); | |
334 | ||
335 | gp_XY aFirstLinkDir( aFirstVertex.Coord() - aVertexCoord ); | |
336 | gp_XY aLastLinkDir ( aVertexCoord - aLastVertex.Coord() ); | |
337 | ||
338 | Standard_Real aDist12 = aFirstLinkDir ^ anEdgeDir; | |
339 | Standard_Real aDist23 = anEdgeDir ^ aLastLinkDir; | |
340 | if ( Abs( aDist12 ) < Precision || | |
341 | Abs( aDist23 ) < Precision ) | |
90dc2e5b | 342 | { |
304c45c8 | 343 | continue; |
2b59653e | 344 | } |
0d88155b | 345 | |
304c45c8 | 346 | BRepMesh_Edge aFirstLink( aNodes[1], aNodes[0], BRepMesh_Free ); |
347 | BRepMesh_Edge aLastLink ( aNodes[2], aNodes[1], BRepMesh_Free ); | |
348 | ||
349 | Standard_Integer anEdgesInfo[3] = { | |
350 | myMeshData->AddLink( aFirstLink ), | |
351 | isPositive ? anEdgeId : -anEdgeId, | |
352 | myMeshData->AddLink( aLastLink ) }; | |
353 | ||
ceb418e1 | 354 | Standard_Boolean isSensOK = (aDist12 > 0. && aDist23 > 0.); |
355 | if (isSensOK) | |
2b59653e | 356 | { |
304c45c8 | 357 | Standard_Integer anEdges[3]; |
358 | Standard_Boolean anEdgesOri[3]; | |
359 | for ( Standard_Integer aTriLinkIt = 0; aTriLinkIt < 3; ++aTriLinkIt ) | |
90dc2e5b | 360 | { |
304c45c8 | 361 | const Standard_Integer& anEdgeInfo = anEdgesInfo[aTriLinkIt]; |
362 | anEdges[aTriLinkIt] = Abs( anEdgeInfo ); | |
363 | anEdgesOri[aTriLinkIt] = anEdgeInfo > 0; | |
90dc2e5b | 364 | } |
304c45c8 | 365 | |
366 | addTriangle( anEdges, anEdgesOri, aNodes ); | |
367 | } | |
368 | else | |
369 | { | |
370 | if ( isPositive ) | |
371 | aLoopEdges.Append( anEdges.Key() ); | |
90dc2e5b | 372 | else |
304c45c8 | 373 | aLoopEdges.Append( -anEdges.Key() ); |
374 | ||
375 | if ( aFirstLinkDir.SquareModulus() > aLastLinkDir.SquareModulus() ) | |
376 | anExternalEdges.Append( Abs( anEdgesInfo[0] ) ); | |
377 | else | |
378 | anExternalEdges.Append( Abs( anEdgesInfo[2] ) ); | |
2b59653e | 379 | } |
90dc2e5b | 380 | } |
381 | ||
382 | thePoly.Clear(); | |
383 | while ( !anExternalEdges.IsEmpty() ) | |
384 | { | |
385 | const BRepMesh_PairOfIndex& aPair = | |
fc9b36d6 | 386 | myMeshData->ElementsConnectedTo( Abs( anExternalEdges.First() ) ); |
90dc2e5b | 387 | |
388 | ||
389 | if ( !aPair.IsEmpty() ) | |
304c45c8 | 390 | deleteTriangle( aPair.FirstIndex(), thePoly ); |
90dc2e5b | 391 | |
392 | anExternalEdges.RemoveFirst(); | |
393 | } | |
394 | ||
395 | for ( anEdges.Initialize( thePoly ); anEdges.More(); anEdges.Next() ) | |
396 | { | |
fc9b36d6 | 397 | if ( myMeshData->ElementsConnectedTo( anEdges.Key() ).IsEmpty() ) |
90dc2e5b | 398 | myMeshData->RemoveLink( anEdges.Key() ); |
399 | } | |
400 | ||
401 | while ( !aLoopEdges.IsEmpty() ) | |
402 | { | |
403 | const BRepMesh_Edge& anEdge = GetEdge( Abs( aLoopEdges.First() ) ); | |
404 | if ( anEdge.Movability() != BRepMesh_Deleted ) | |
2b59653e | 405 | { |
90dc2e5b | 406 | Standard_Integer anEdgeIdx = aLoopEdges.First(); |
304c45c8 | 407 | meshLeftPolygonOf( Abs( anEdgeIdx ), ( anEdgeIdx > 0 ) ); |
2b59653e | 408 | } |
90dc2e5b | 409 | |
410 | aLoopEdges.RemoveFirst(); | |
411 | } | |
412 | } | |
413 | ||
414 | //======================================================================= | |
304c45c8 | 415 | //function : createTrianglesOnNewVertices |
90dc2e5b | 416 | //purpose : Creation of triangles from the new nodes |
417 | //======================================================================= | |
fc9b36d6 | 418 | void BRepMesh_Delaun::createTrianglesOnNewVertices( BRepMeshCol::Array1OfInteger& theVertexIndexes ) |
90dc2e5b | 419 | { |
fc9b36d6 | 420 | BRepMeshCol::MapOfIntegerInteger aLoopEdges( 10, myMeshData->Allocator() ); |
90dc2e5b | 421 | |
422 | // Insertion of nodes : | |
423 | Standard_Boolean isModify = Standard_True; | |
424 | ||
425 | Standard_Integer anIndex = theVertexIndexes.Lower(); | |
426 | Standard_Integer anUpper = theVertexIndexes.Upper(); | |
427 | for( ; anIndex <= anUpper; ++anIndex ) | |
428 | { | |
429 | aLoopEdges.Clear(); | |
2b59653e | 430 | |
90dc2e5b | 431 | Standard_Integer aVertexIdx = theVertexIndexes( anIndex ); |
432 | const BRepMesh_Vertex& aVertex = GetVertex( aVertexIdx ); | |
0d88155b | 433 | |
90dc2e5b | 434 | // Iterator in the list of indexes of circles containing the node |
fc9b36d6 | 435 | BRepMeshCol::ListOfInteger& aCirclesList = myCircles.Select( aVertex.Coord() ); |
90dc2e5b | 436 | |
437 | Standard_Integer onEgdeId = 0, aTriangleId = 0; | |
fc9b36d6 | 438 | BRepMeshCol::ListOfInteger::Iterator aCircleIt( aCirclesList ); |
90dc2e5b | 439 | for ( ; aCircleIt.More(); aCircleIt.Next() ) |
440 | { | |
441 | // To add a node in the mesh it is necessary to check conditions: | |
442 | // - the node should be within the boundaries of the mesh and so in an existing triangle | |
443 | // - all adjacent triangles should belong to a component connected with this triangle | |
444 | if ( Contains( aCircleIt.Value(), aVertex, onEgdeId ) ) | |
445 | { | |
446 | if ( onEgdeId == 0 ) | |
447 | { | |
448 | aTriangleId = aCircleIt.Value(); | |
449 | aCirclesList.Remove( aCircleIt ); | |
450 | break; | |
451 | } | |
452 | else if ( GetEdge( onEgdeId ).Movability() == BRepMesh_Free ) | |
453 | { | |
454 | aTriangleId = aCircleIt.Value(); | |
455 | aCirclesList.Remove( aCircleIt ); | |
456 | break; | |
0d88155b O |
457 | } |
458 | } | |
90dc2e5b | 459 | } |
0d88155b | 460 | |
90dc2e5b | 461 | if ( aTriangleId > 0 ) |
462 | { | |
304c45c8 | 463 | deleteTriangle( aTriangleId, aLoopEdges ); |
0d88155b | 464 | |
90dc2e5b | 465 | isModify = Standard_True; |
466 | while ( isModify && !aCirclesList.IsEmpty() ) | |
467 | { | |
468 | isModify = Standard_False; | |
fc9b36d6 | 469 | BRepMeshCol::ListOfInteger::Iterator aCircleIt1( aCirclesList ); |
90dc2e5b | 470 | for ( ; aCircleIt1.More(); aCircleIt1.Next() ) |
471 | { | |
472 | Standard_Integer e[3]; | |
473 | Standard_Boolean o[3]; | |
fc9b36d6 | 474 | GetTriangle( aCircleIt1.Value() ).Edges( e, o ); |
90dc2e5b | 475 | |
476 | if ( aLoopEdges.IsBound( e[0] ) || | |
477 | aLoopEdges.IsBound( e[1] ) || | |
478 | aLoopEdges.IsBound( e[2] ) ) | |
479 | { | |
480 | isModify = Standard_True; | |
304c45c8 | 481 | deleteTriangle( aCircleIt1.Value(), aLoopEdges ); |
90dc2e5b | 482 | aCirclesList.Remove( aCircleIt1 ); |
483 | break; | |
484 | } | |
485 | } | |
2b59653e | 486 | } |
0d88155b | 487 | |
90dc2e5b | 488 | // Creation of triangles with the current node and free edges |
489 | // and removal of these edges from the list of free edges | |
304c45c8 | 490 | createTriangles( aVertexIdx, aLoopEdges ); |
2b59653e | 491 | } |
0d88155b | 492 | } |
90dc2e5b | 493 | // Check that internal edges are not crossed by triangles |
fc9b36d6 | 494 | BRepMeshCol::HMapOfInteger anInternalEdges = InternalEdges(); |
0d88155b | 495 | |
90dc2e5b | 496 | // Destruction of triancles intersecting internal edges |
497 | // and their replacement by makeshift triangles | |
fc9b36d6 | 498 | BRepMeshCol::MapOfInteger::Iterator anInernalEdgesIt( *anInternalEdges ); |
90dc2e5b | 499 | for ( ; anInernalEdgesIt.More(); anInernalEdgesIt.Next() ) |
500 | { | |
501 | Standard_Integer aNbC; | |
fc9b36d6 | 502 | aNbC = myMeshData->ElementsConnectedTo( anInernalEdgesIt.Key() ).Extent(); |
90dc2e5b | 503 | if ( aNbC == 0 ) |
504 | { | |
304c45c8 | 505 | meshLeftPolygonOf( anInernalEdgesIt.Key(), Standard_True ); |
506 | meshLeftPolygonOf( anInernalEdgesIt.Key(), Standard_False ); | |
0d88155b O |
507 | } |
508 | } | |
509 | ||
90dc2e5b | 510 | // Adjustment of meshes to boundary edges |
304c45c8 | 511 | frontierAdjust(); |
0d88155b O |
512 | } |
513 | ||
0d88155b | 514 | //======================================================================= |
304c45c8 | 515 | //function : isBoundToFrontier |
516 | //purpose : Goes through the neighbour triangles around the given node | |
517 | // started from the given link, returns TRUE if some triangle | |
518 | // has a bounding frontier edge or FALSE elsewhere. | |
519 | // Stop link is used to prevent cycles. | |
520 | // Previous element Id is used to identify next neighbor element. | |
0d88155b | 521 | //======================================================================= |
304c45c8 | 522 | Standard_Boolean BRepMesh_Delaun::isBoundToFrontier( |
523 | const Standard_Integer theRefNodeId, | |
524 | const Standard_Integer theRefLinkId, | |
525 | const Standard_Integer theStopLinkId, | |
526 | const Standard_Integer thePrevElementId) | |
0d88155b | 527 | { |
304c45c8 | 528 | const BRepMesh_PairOfIndex& aPair = |
fc9b36d6 | 529 | myMeshData->ElementsConnectedTo( theRefLinkId ); |
304c45c8 | 530 | if ( aPair.IsEmpty() ) |
531 | return Standard_False; | |
0d88155b | 532 | |
304c45c8 | 533 | Standard_Integer aNbElements = aPair.Extent(); |
534 | for ( Standard_Integer anElemIt = 1; anElemIt <= aNbElements; ++anElemIt ) | |
90dc2e5b | 535 | { |
304c45c8 | 536 | const Standard_Integer aTriId = aPair.Index(anElemIt); |
537 | if ( aTriId < 0 || aTriId == thePrevElementId ) | |
538 | continue; | |
539 | ||
540 | Standard_Integer anEdges[3]; | |
541 | Standard_Boolean anEdgesOri[3]; | |
fc9b36d6 | 542 | GetTriangle( aTriId ).Edges( anEdges, anEdgesOri ); |
304c45c8 | 543 | |
544 | for ( Standard_Integer anEdgeIt = 0; anEdgeIt < 3; ++anEdgeIt ) | |
545 | { | |
546 | const Standard_Integer anEdgeId = anEdges[anEdgeIt]; | |
547 | if ( anEdgeId == theRefLinkId ) | |
548 | continue; | |
549 | ||
550 | if ( anEdgeId == theStopLinkId ) | |
551 | return Standard_False; | |
552 | ||
553 | const BRepMesh_Edge& anEdge = GetEdge( anEdgeId ); | |
554 | if ( anEdge.FirstNode() != theRefNodeId && | |
555 | anEdge.LastNode() != theRefNodeId ) | |
556 | { | |
557 | continue; | |
558 | } | |
559 | ||
560 | if ( anEdge.Movability() != BRepMesh_Free ) | |
561 | return Standard_True; | |
0d88155b | 562 | |
304c45c8 | 563 | return isBoundToFrontier( theRefNodeId, anEdgeId, theStopLinkId, aTriId ); |
564 | } | |
565 | } | |
566 | ||
567 | return Standard_False; | |
568 | } | |
569 | ||
570 | //======================================================================= | |
571 | //function : cleanupMesh | |
572 | //purpose : Cleanup mesh from the free triangles | |
573 | //======================================================================= | |
574 | void BRepMesh_Delaun::cleanupMesh() | |
575 | { | |
498ce76b | 576 | for(;;) |
304c45c8 | 577 | { |
fc9b36d6 | 578 | BRepMeshCol::MapOfIntegerInteger aLoopEdges( 10, myMeshData->Allocator() ); |
579 | BRepMeshCol::MapOfInteger aDelTriangles; | |
304c45c8 | 580 | |
fc9b36d6 | 581 | BRepMeshCol::HMapOfInteger aFreeEdges = FreeEdges(); |
582 | BRepMeshCol::MapOfInteger::Iterator aFreeEdgesIt( *aFreeEdges ); | |
90dc2e5b | 583 | for ( ; aFreeEdgesIt.More(); aFreeEdgesIt.Next() ) |
584 | { | |
304c45c8 | 585 | const Standard_Integer& aFreeEdgeId = aFreeEdgesIt.Key(); |
586 | const BRepMesh_Edge& anEdge = GetEdge( aFreeEdgeId ); | |
587 | if ( anEdge.Movability() == BRepMesh_Frontier ) | |
588 | continue; | |
589 | ||
590 | const BRepMesh_PairOfIndex& aPair = | |
fc9b36d6 | 591 | myMeshData->ElementsConnectedTo( aFreeEdgeId ); |
304c45c8 | 592 | if ( aPair.IsEmpty() ) |
90dc2e5b | 593 | { |
304c45c8 | 594 | aLoopEdges.Bind( aFreeEdgeId, Standard_True ); |
595 | continue; | |
596 | } | |
597 | ||
598 | Standard_Integer aTriId = aPair.FirstIndex(); | |
599 | ||
600 | // Check that the connected triangle is not surrounded by another triangles | |
601 | Standard_Integer anEdges[3]; | |
602 | Standard_Boolean anEdgesOri[3]; | |
fc9b36d6 | 603 | GetTriangle( aTriId ).Edges( anEdges, anEdgesOri ); |
304c45c8 | 604 | |
605 | Standard_Boolean isCanNotBeRemoved = Standard_True; | |
606 | for ( Standard_Integer aCurEdgeIdx = 0; aCurEdgeIdx < 3; ++aCurEdgeIdx ) | |
607 | { | |
608 | if ( anEdges[aCurEdgeIdx] != aFreeEdgeId ) | |
609 | continue; | |
610 | ||
611 | for ( Standard_Integer anOtherEdgeIt = 1; anOtherEdgeIt <= 2; ++anOtherEdgeIt ) | |
90dc2e5b | 612 | { |
304c45c8 | 613 | Standard_Integer anOtherEdgeId = ( aCurEdgeIdx + anOtherEdgeIt ) % 3; |
614 | const BRepMesh_PairOfIndex& anOtherEdgePair = | |
fc9b36d6 | 615 | myMeshData->ElementsConnectedTo( anEdges[anOtherEdgeId] ); |
304c45c8 | 616 | |
617 | if ( anOtherEdgePair.Extent() < 2 ) | |
90dc2e5b | 618 | { |
304c45c8 | 619 | isCanNotBeRemoved = Standard_False; |
620 | break; | |
0d88155b O |
621 | } |
622 | } | |
304c45c8 | 623 | |
624 | break; | |
625 | } | |
626 | ||
627 | if ( isCanNotBeRemoved ) | |
628 | continue; | |
629 | ||
630 | Standard_Boolean isConnected[2] = { Standard_False, Standard_False }; | |
631 | for ( Standard_Integer aLinkNodeIt = 0; aLinkNodeIt < 2; ++aLinkNodeIt ) | |
632 | { | |
633 | isConnected[aLinkNodeIt] = isBoundToFrontier( ( aLinkNodeIt == 0 ) ? | |
634 | anEdge.FirstNode() : anEdge.LastNode(), | |
635 | aFreeEdgeId, aFreeEdgeId, -1); | |
0d88155b | 636 | } |
304c45c8 | 637 | |
638 | if ( !isConnected[0] || !isConnected[1] ) | |
639 | aDelTriangles.Add( aTriId ); | |
0d88155b O |
640 | } |
641 | ||
90dc2e5b | 642 | // Destruction of triangles : |
643 | Standard_Integer aDeletedTrianglesNb = 0; | |
fc9b36d6 | 644 | BRepMeshCol::MapOfInteger::Iterator aDelTrianglesIt( aDelTriangles ); |
304c45c8 | 645 | for ( ; aDelTrianglesIt.More(); aDelTrianglesIt.Next() ) |
90dc2e5b | 646 | { |
304c45c8 | 647 | deleteTriangle( aDelTrianglesIt.Key(), aLoopEdges ); |
90dc2e5b | 648 | aDeletedTrianglesNb++; |
649 | } | |
0d88155b | 650 | |
90dc2e5b | 651 | // Destruction of remaining hanging edges |
fc9b36d6 | 652 | BRepMeshCol::MapOfIntegerInteger::Iterator aLoopEdgesIt( aLoopEdges ); |
90dc2e5b | 653 | for ( ; aLoopEdgesIt.More(); aLoopEdgesIt.Next() ) |
654 | { | |
fc9b36d6 | 655 | if ( myMeshData->ElementsConnectedTo( aLoopEdgesIt.Key() ).IsEmpty() ) |
90dc2e5b | 656 | myMeshData->RemoveLink( aLoopEdgesIt.Key() ); |
657 | } | |
0d88155b | 658 | |
90dc2e5b | 659 | if ( aDeletedTrianglesNb == 0 ) |
660 | break; | |
661 | } | |
662 | } | |
0d88155b | 663 | |
90dc2e5b | 664 | //======================================================================= |
304c45c8 | 665 | //function : frontierAdjust |
90dc2e5b | 666 | //purpose : Adjust the mesh on the frontier |
667 | //======================================================================= | |
304c45c8 | 668 | void BRepMesh_Delaun::frontierAdjust() |
90dc2e5b | 669 | { |
fc9b36d6 | 670 | BRepMeshCol::HMapOfInteger aFrontier = Frontier(); |
671 | BRepMeshCol::VectorOfInteger aFailedFrontiers; | |
672 | BRepMeshCol::MapOfIntegerInteger aLoopEdges( 10, myMeshData->Allocator() ); | |
673 | BRepMeshCol::HMapOfInteger aIntFrontierEdges = new BRepMeshCol::MapOfInteger; | |
90dc2e5b | 674 | for ( Standard_Integer aPass = 1; aPass <= 2; ++aPass ) |
675 | { | |
304c45c8 | 676 | // 1 pass): find external triangles on boundary edges; |
677 | // 2 pass): find external triangles on boundary edges appeared | |
678 | // during triangles replacement. | |
90dc2e5b | 679 | |
fc9b36d6 | 680 | BRepMeshCol::MapOfInteger::Iterator aFrontierIt( *aFrontier ); |
90dc2e5b | 681 | for ( ; aFrontierIt.More(); aFrontierIt.Next() ) |
682 | { | |
304c45c8 | 683 | Standard_Integer aFrontierId = aFrontierIt.Key(); |
fc9b36d6 | 684 | const BRepMesh_PairOfIndex& aPair = myMeshData->ElementsConnectedTo( aFrontierId ); |
304c45c8 | 685 | Standard_Integer aNbElem = aPair.Extent(); |
686 | for( Standard_Integer aElemIt = 1; aElemIt <= aNbElem; ++aElemIt ) | |
90dc2e5b | 687 | { |
304c45c8 | 688 | const Standard_Integer aPriorElemId = aPair.Index( aElemIt ); |
90dc2e5b | 689 | if( aPriorElemId < 0 ) |
304c45c8 | 690 | continue; |
90dc2e5b | 691 | |
692 | Standard_Integer e[3]; | |
693 | Standard_Boolean o[3]; | |
fc9b36d6 | 694 | GetTriangle( aPriorElemId ).Edges( e, o ); |
90dc2e5b | 695 | |
304c45c8 | 696 | Standard_Boolean isTriangleFound = Standard_False; |
90dc2e5b | 697 | for ( Standard_Integer n = 0; n < 3; ++n ) |
698 | { | |
304c45c8 | 699 | if ( aFrontierId == e[n] && !o[n] ) |
90dc2e5b | 700 | { |
304c45c8 | 701 | // Destruction of external triangles on boundary edges |
702 | isTriangleFound = Standard_True; | |
703 | deleteTriangle( aPriorElemId, aLoopEdges ); | |
90dc2e5b | 704 | break; |
0d88155b O |
705 | } |
706 | } | |
304c45c8 | 707 | |
708 | if ( isTriangleFound ) | |
709 | break; | |
0d88155b O |
710 | } |
711 | } | |
90dc2e5b | 712 | |
90dc2e5b | 713 | // destrucrion of remaining hanging edges : |
fc9b36d6 | 714 | BRepMeshCol::MapOfIntegerInteger::Iterator aLoopEdgesIt( aLoopEdges ); |
90dc2e5b | 715 | for ( ; aLoopEdgesIt.More(); aLoopEdgesIt.Next() ) |
716 | { | |
304c45c8 | 717 | Standard_Integer aLoopEdgeId = aLoopEdgesIt.Key(); |
fc9b36d6 | 718 | if (myMeshData->ElementsConnectedTo( aLoopEdgeId ).IsEmpty() ) |
304c45c8 | 719 | myMeshData->RemoveLink( aLoopEdgeId ); |
0d88155b | 720 | } |
90dc2e5b | 721 | |
722 | // destruction of triangles crossing the boundary edges and | |
723 | // their replacement by makeshift triangles | |
304c45c8 | 724 | for ( aFrontierIt.Reset(); aFrontierIt.More(); aFrontierIt.Next() ) |
90dc2e5b | 725 | { |
304c45c8 | 726 | Standard_Integer aFrontierId = aFrontierIt.Key(); |
fc9b36d6 | 727 | if ( !myMeshData->ElementsConnectedTo( aFrontierId ).IsEmpty() ) |
304c45c8 | 728 | continue; |
0d88155b | 729 | |
304c45c8 | 730 | Standard_Boolean isSuccess = |
731 | meshLeftPolygonOf( aFrontierId, Standard_True, aIntFrontierEdges ); | |
732 | ||
733 | if ( aPass == 2 && !isSuccess ) | |
734 | aFailedFrontiers.Append( aFrontierId ); | |
90dc2e5b | 735 | } |
304c45c8 | 736 | } |
0d88155b | 737 | |
304c45c8 | 738 | cleanupMesh(); |
739 | ||
740 | // When the mesh has been cleaned up, try to process frontier edges | |
741 | // once again to fill the possible gaps that might be occured in case of "saw" - | |
742 | // situation when frontier edge has a triangle at a right side, but its free | |
743 | // links cross another frontieres and meshLeftPolygonOf itself can't collect | |
744 | // a closed polygon. | |
fc9b36d6 | 745 | BRepMeshCol::VectorOfInteger::Iterator aFailedFrontiersIt( aFailedFrontiers ); |
304c45c8 | 746 | for ( ; aFailedFrontiersIt.More(); aFailedFrontiersIt.Next() ) |
747 | { | |
748 | Standard_Integer aFrontierId = aFailedFrontiersIt.Value(); | |
fc9b36d6 | 749 | if ( !myMeshData->ElementsConnectedTo( aFrontierId ).IsEmpty() ) |
90dc2e5b | 750 | continue; |
0d88155b | 751 | |
304c45c8 | 752 | meshLeftPolygonOf( aFrontierId, Standard_True, aIntFrontierEdges ); |
90dc2e5b | 753 | } |
0d88155b O |
754 | } |
755 | ||
0d88155b | 756 | //======================================================================= |
304c45c8 | 757 | //function : fillBndBox |
758 | //purpose : Add boundig box for edge defined by start & end point to | |
759 | // the given vector of bounding boxes for triangulation edges | |
760 | //======================================================================= | |
fc9b36d6 | 761 | void BRepMesh_Delaun::fillBndBox( BRepMeshCol::SequenceOfBndB2d& theBoxes, |
304c45c8 | 762 | const BRepMesh_Vertex& theV1, |
763 | const BRepMesh_Vertex& theV2 ) | |
764 | { | |
765 | Bnd_B2d aBox; | |
766 | aBox.Add( theV1.Coord() ); | |
767 | aBox.Add( theV2.Coord() ); | |
768 | theBoxes.Append( aBox ); | |
769 | } | |
770 | ||
771 | //======================================================================= | |
772 | //function : meshLeftPolygonOf | |
773 | //purpose : Collect the polygon at the left of the given edge (material side) | |
0d88155b | 774 | //======================================================================= |
304c45c8 | 775 | Standard_Boolean BRepMesh_Delaun::meshLeftPolygonOf( |
776 | const Standard_Integer theStartEdgeId, | |
777 | const Standard_Boolean isForward, | |
fc9b36d6 | 778 | BRepMeshCol::HMapOfInteger theSkipped ) |
0d88155b | 779 | { |
304c45c8 | 780 | if ( !theSkipped.IsNull() && theSkipped->Contains( theStartEdgeId ) ) |
781 | return Standard_True; | |
782 | ||
783 | const BRepMesh_Edge& aRefEdge = GetEdge( theStartEdgeId ); | |
0d88155b | 784 | |
fc9b36d6 | 785 | BRepMeshCol::SequenceOfInteger aPolygon; |
304c45c8 | 786 | Standard_Integer aStartNode, aPivotNode; |
787 | if ( isForward ) | |
90dc2e5b | 788 | { |
304c45c8 | 789 | aPolygon.Append( theStartEdgeId ); |
790 | aStartNode = aRefEdge.FirstNode(); | |
791 | aPivotNode = aRefEdge.LastNode(); | |
792 | } | |
793 | else | |
794 | { | |
795 | aPolygon.Append( -theStartEdgeId ); | |
796 | aStartNode = aRefEdge.LastNode(); | |
797 | aPivotNode = aRefEdge.FirstNode(); | |
798 | } | |
799 | ||
800 | ||
801 | const BRepMesh_Vertex& aStartEdgeVertexS = GetVertex( aStartNode ); | |
802 | BRepMesh_Vertex aPivotVertex = GetVertex( aPivotNode ); | |
803 | ||
804 | gp_Vec2d aRefLinkDir( aPivotVertex.Coord() - | |
805 | aStartEdgeVertexS.Coord() ); | |
806 | ||
807 | if ( aRefLinkDir.SquareMagnitude() < Precision2 ) | |
808 | return Standard_True; | |
809 | ||
810 | // Auxilary structures. | |
811 | // Bounding boxes of polygon links to be used for preliminary | |
812 | // analysis of intersections | |
fc9b36d6 | 813 | BRepMeshCol::SequenceOfBndB2d aBoxes; |
304c45c8 | 814 | fillBndBox( aBoxes, aStartEdgeVertexS, aPivotVertex ); |
815 | ||
816 | // Hanging ends | |
fc9b36d6 | 817 | BRepMeshCol::MapOfInteger aDeadLinks; |
304c45c8 | 818 | |
819 | // Links are temporarily excluded from consideration | |
fc9b36d6 | 820 | BRepMeshCol::MapOfInteger aLeprousLinks; |
304c45c8 | 821 | aLeprousLinks.Add( theStartEdgeId ); |
822 | ||
823 | Standard_Boolean isSkipLeprous = Standard_True; | |
824 | Standard_Integer aFirstNode = aStartNode; | |
825 | while ( aPivotNode != aFirstNode ) | |
826 | { | |
827 | Bnd_B2d aNextLinkBndBox; | |
828 | gp_Vec2d aNextLinkDir; | |
829 | Standard_Integer aNextPivotNode = 0; | |
830 | ||
831 | Standard_Integer aNextLinkId = findNextPolygonLink( | |
832 | aFirstNode, | |
833 | aPivotNode, aPivotVertex, aRefLinkDir, | |
834 | aBoxes, aPolygon, theSkipped, | |
835 | isSkipLeprous, aLeprousLinks, aDeadLinks, | |
836 | aNextPivotNode, aNextLinkDir, aNextLinkBndBox ); | |
837 | ||
838 | if ( aNextLinkId != 0 ) | |
839 | { | |
840 | aStartNode = aPivotNode; | |
841 | aRefLinkDir = aNextLinkDir; | |
842 | ||
843 | aPivotNode = aNextPivotNode; | |
844 | aPivotVertex = GetVertex( aNextPivotNode ); | |
0d88155b | 845 | |
304c45c8 | 846 | aBoxes.Append ( aNextLinkBndBox ); |
847 | aPolygon.Append( aNextLinkId ); | |
0d88155b | 848 | |
304c45c8 | 849 | isSkipLeprous = Standard_True; |
850 | } | |
851 | else | |
90dc2e5b | 852 | { |
304c45c8 | 853 | // Nothing to do |
854 | if ( aPolygon.Length() == 1 ) | |
855 | return Standard_False; | |
856 | ||
857 | // Return to the previous point | |
858 | Standard_Integer aDeadLinkId = Abs( aPolygon.Last() ); | |
859 | aDeadLinks.Add ( aDeadLinkId ); | |
860 | ||
861 | aLeprousLinks.Remove( aDeadLinkId ); | |
862 | aPolygon.Remove ( aPolygon.Length() ); | |
863 | aBoxes.Remove ( aBoxes.Length() ); | |
864 | ||
865 | Standard_Integer aPrevLinkInfo = aPolygon.Last(); | |
866 | const BRepMesh_Edge& aPrevLink = GetEdge( Abs( aPrevLinkInfo ) ); | |
867 | ||
868 | if( aPrevLinkInfo > 0 ) | |
90dc2e5b | 869 | { |
304c45c8 | 870 | aStartNode = aPrevLink.FirstNode(); |
871 | aPivotNode = aPrevLink.LastNode(); | |
872 | } | |
873 | else | |
874 | { | |
875 | aStartNode = aPrevLink.LastNode(); | |
876 | aPivotNode = aPrevLink.FirstNode(); | |
0d88155b | 877 | } |
304c45c8 | 878 | |
879 | aPivotVertex = GetVertex( aPivotNode ); | |
880 | aRefLinkDir = | |
881 | aPivotVertex.Coord() - GetVertex( aStartNode ).Coord(); | |
882 | ||
883 | isSkipLeprous = Standard_False; | |
0d88155b | 884 | } |
90dc2e5b | 885 | } |
304c45c8 | 886 | |
887 | if ( aPolygon.Length() < 3 ) | |
888 | return Standard_False; | |
889 | ||
890 | cleanupPolygon( aPolygon, aBoxes ); | |
891 | meshPolygon ( aPolygon, aBoxes, theSkipped ); | |
892 | ||
893 | return Standard_True; | |
90dc2e5b | 894 | } |
0d88155b | 895 | |
90dc2e5b | 896 | //======================================================================= |
304c45c8 | 897 | //function : findNextPolygonLink |
898 | //purpose : Find next link starting from the given node and has maximum | |
899 | // angle respect the given reference link. | |
900 | // Each time the next link is found other neighbor links at the | |
901 | // pivot node are marked as leprous and will be excluded from | |
902 | // consideration next time until a hanging end is occured. | |
90dc2e5b | 903 | //======================================================================= |
304c45c8 | 904 | Standard_Integer BRepMesh_Delaun::findNextPolygonLink( |
905 | const Standard_Integer& theFirstNode, | |
906 | const Standard_Integer& thePivotNode, | |
907 | const BRepMesh_Vertex& thePivotVertex, | |
908 | const gp_Vec2d& theRefLinkDir, | |
fc9b36d6 | 909 | const BRepMeshCol::SequenceOfBndB2d& theBoxes, |
910 | const BRepMeshCol::SequenceOfInteger& thePolygon, | |
911 | const BRepMeshCol::HMapOfInteger theSkipped, | |
304c45c8 | 912 | const Standard_Boolean& isSkipLeprous, |
fc9b36d6 | 913 | BRepMeshCol::MapOfInteger& theLeprousLinks, |
914 | BRepMeshCol::MapOfInteger& theDeadLinks, | |
304c45c8 | 915 | Standard_Integer& theNextPivotNode, |
916 | gp_Vec2d& theNextLinkDir, | |
917 | Bnd_B2d& theNextLinkBndBox ) | |
90dc2e5b | 918 | { |
304c45c8 | 919 | // Find the next link having the greatest angle |
920 | // respect to a direction of a reference one | |
ceb418e1 | 921 | Standard_Real aMaxAngle = RealFirst(); |
90dc2e5b | 922 | |
304c45c8 | 923 | Standard_Integer aNextLinkId = 0; |
fc9b36d6 | 924 | BRepMeshCol::ListOfInteger::Iterator aLinkIt( myMeshData->LinksConnectedTo( thePivotNode ) ); |
304c45c8 | 925 | for ( ; aLinkIt.More(); aLinkIt.Next() ) |
90dc2e5b | 926 | { |
304c45c8 | 927 | const Standard_Integer& aNeighbourLinkInfo = aLinkIt.Value(); |
928 | Standard_Integer aNeighbourLinkId = Abs( aNeighbourLinkInfo ); | |
929 | ||
930 | if ( theDeadLinks.Contains( aNeighbourLinkId ) || | |
931 | ( !theSkipped.IsNull() && theSkipped->Contains( aNeighbourLinkId ) ) ) | |
932 | { | |
933 | continue; | |
934 | } | |
935 | ||
936 | Standard_Boolean isLeprous = theLeprousLinks.Contains( aNeighbourLinkId ); | |
937 | if ( isSkipLeprous && isLeprous ) | |
90dc2e5b | 938 | continue; |
939 | ||
304c45c8 | 940 | const BRepMesh_Edge& aNeighbourLink = GetEdge( aNeighbourLinkId ); |
0d88155b | 941 | |
304c45c8 | 942 | // Determine whether the link belongs to the mesh |
943 | if ( aNeighbourLink.Movability() == BRepMesh_Free && | |
fc9b36d6 | 944 | myMeshData->ElementsConnectedTo( aNeighbourLinkInfo ).IsEmpty() ) |
90dc2e5b | 945 | { |
304c45c8 | 946 | theDeadLinks.Add( aNeighbourLinkId ); |
947 | continue; | |
90dc2e5b | 948 | } |
0d88155b | 949 | |
304c45c8 | 950 | Standard_Integer anOtherNode = aNeighbourLink.FirstNode(); |
951 | if ( anOtherNode == thePivotNode ) | |
952 | anOtherNode = aNeighbourLink.LastNode(); | |
953 | ||
954 | gp_Vec2d aCurLinkDir( GetVertex( anOtherNode ).Coord() - | |
955 | thePivotVertex.Coord() ); | |
956 | ||
957 | if ( aCurLinkDir.SquareMagnitude() < Precision2 ) | |
90dc2e5b | 958 | { |
304c45c8 | 959 | theDeadLinks.Add( aNeighbourLinkId ); |
960 | continue; | |
961 | } | |
962 | ||
963 | if ( !isLeprous ) | |
964 | theLeprousLinks.Add( aNeighbourLinkId ); | |
965 | ||
966 | Standard_Real anAngle = theRefLinkDir.Angle( aCurLinkDir ); | |
967 | Standard_Boolean isFrontier = | |
968 | ( aNeighbourLink.Movability() == BRepMesh_Frontier ); | |
969 | ||
970 | Standard_Boolean isCheckPointOnEdge = Standard_True; | |
971 | if ( isFrontier ) | |
972 | { | |
973 | if ( Abs( Abs(anAngle) - M_PI ) < Precision::Angular() ) | |
90dc2e5b | 974 | { |
304c45c8 | 975 | // Glued constrains - don't check intersection |
976 | isCheckPointOnEdge = Standard_False; | |
977 | anAngle = Abs( anAngle ); | |
0d88155b | 978 | } |
304c45c8 | 979 | } |
90dc2e5b | 980 | |
ceb418e1 | 981 | if (anAngle <= aMaxAngle) |
304c45c8 | 982 | continue; |
90dc2e5b | 983 | |
304c45c8 | 984 | Standard_Boolean isCheckEndPoints = ( anOtherNode != theFirstNode ); |
90dc2e5b | 985 | |
304c45c8 | 986 | Bnd_B2d aBox; |
987 | Standard_Boolean isNotIntersect = | |
988 | checkIntersection( aNeighbourLink, thePolygon, theBoxes, | |
989 | isCheckEndPoints, isCheckPointOnEdge, Standard_True, aBox ); | |
990 | ||
991 | if( isNotIntersect ) | |
90dc2e5b | 992 | { |
304c45c8 | 993 | aMaxAngle = anAngle; |
90dc2e5b | 994 | |
304c45c8 | 995 | theNextLinkDir = aCurLinkDir; |
996 | theNextPivotNode = anOtherNode; | |
997 | theNextLinkBndBox = aBox; | |
90dc2e5b | 998 | |
304c45c8 | 999 | aNextLinkId = ( aNeighbourLink.FirstNode() == thePivotNode ) ? |
1000 | aNeighbourLinkId : -aNeighbourLinkId; | |
0d88155b O |
1001 | } |
1002 | } | |
304c45c8 | 1003 | |
1004 | return aNextLinkId; | |
0d88155b O |
1005 | } |
1006 | ||
1007 | //======================================================================= | |
304c45c8 | 1008 | //function : checkIntersection |
1009 | //purpose : Check is the given link intersects the polygon boundaries. | |
1010 | // Returns bounding box for the given link trough the | |
1011 | // <theLinkBndBox> parameter. | |
0d88155b | 1012 | //======================================================================= |
304c45c8 | 1013 | Standard_Boolean BRepMesh_Delaun::checkIntersection( |
fc9b36d6 | 1014 | const BRepMesh_Edge& theLink, |
1015 | const BRepMeshCol::SequenceOfInteger& thePolygon, | |
1016 | const BRepMeshCol::SequenceOfBndB2d& thePolyBoxes, | |
1017 | const Standard_Boolean isConsiderEndPointTouch, | |
1018 | const Standard_Boolean isConsiderPointOnEdge, | |
1019 | const Standard_Boolean isSkipLastEdge, | |
1020 | Bnd_B2d& theLinkBndBox ) const | |
0d88155b | 1021 | { |
304c45c8 | 1022 | theLinkBndBox.Add( GetVertex( theLink.FirstNode() ).Coord() ); |
1023 | theLinkBndBox.Add( GetVertex( theLink.LastNode() ).Coord() ); | |
0d88155b | 1024 | |
304c45c8 | 1025 | Standard_Integer aPolyLen = thePolygon.Length(); |
1026 | // Don't check intersection with the last link | |
1027 | if ( isSkipLastEdge ) | |
1028 | --aPolyLen; | |
0d88155b | 1029 | |
304c45c8 | 1030 | Standard_Boolean isFrontier = |
1031 | ( theLink.Movability() == BRepMesh_Frontier ); | |
0d88155b | 1032 | |
304c45c8 | 1033 | for ( Standard_Integer aPolyIt = 1; aPolyIt <= aPolyLen; ++aPolyIt ) |
90dc2e5b | 1034 | { |
304c45c8 | 1035 | if ( !theLinkBndBox.IsOut( thePolyBoxes.Value( aPolyIt ) ) ) |
90dc2e5b | 1036 | { |
304c45c8 | 1037 | // intersection is possible... |
1038 | Standard_Integer aPolyLinkId = Abs( thePolygon( aPolyIt ) ); | |
1039 | const BRepMesh_Edge& aPolyLink = GetEdge( aPolyLinkId ); | |
0d88155b | 1040 | |
304c45c8 | 1041 | // skip intersections between frontier edges |
1042 | if ( aPolyLink.Movability() == BRepMesh_Frontier && isFrontier ) | |
1043 | continue; | |
90dc2e5b | 1044 | |
304c45c8 | 1045 | gp_Pnt2d anIntPnt; |
fc9b36d6 | 1046 | BRepMesh_GeomTool::IntFlag aIntFlag = intSegSeg( theLink, aPolyLink, |
1047 | isConsiderEndPointTouch, isConsiderPointOnEdge, anIntPnt ); | |
90dc2e5b | 1048 | |
fc9b36d6 | 1049 | if ( aIntFlag != BRepMesh_GeomTool::NoIntersection ) |
304c45c8 | 1050 | return Standard_False; |
0d88155b | 1051 | } |
0d88155b O |
1052 | } |
1053 | ||
304c45c8 | 1054 | // Ok, no intersection |
1055 | return Standard_True; | |
0d88155b O |
1056 | } |
1057 | ||
1058 | //======================================================================= | |
304c45c8 | 1059 | //function : addTriangle |
1060 | //purpose : Add a triangle based on the given oriented edges into mesh | |
0d88155b | 1061 | //======================================================================= |
304c45c8 | 1062 | inline void BRepMesh_Delaun::addTriangle( const Standard_Integer (&theEdgesId)[3], |
1063 | const Standard_Boolean (&theEdgesOri)[3], | |
1064 | const Standard_Integer (&theNodesId)[3] ) | |
0d88155b | 1065 | { |
304c45c8 | 1066 | Standard_Integer aNewTriangleId = |
fc9b36d6 | 1067 | myMeshData->AddElement(BRepMesh_Triangle(theEdgesId, |
1068 | theEdgesOri, BRepMesh_Free)); | |
304c45c8 | 1069 | |
fc9b36d6 | 1070 | Standard_Boolean isAdded = myCircles.Bind( |
1071 | aNewTriangleId, | |
304c45c8 | 1072 | GetVertex( theNodesId[0] ).Coord(), |
1073 | GetVertex( theNodesId[1] ).Coord(), | |
fc9b36d6 | 1074 | GetVertex( theNodesId[2] ).Coord() ); |
304c45c8 | 1075 | |
1076 | if ( !isAdded ) | |
1077 | myMeshData->RemoveElement( aNewTriangleId ); | |
1078 | } | |
1079 | ||
1080 | //======================================================================= | |
1081 | //function : cleanupPolygon | |
1082 | //purpose : Remove internal triangles from the given polygon | |
1083 | //======================================================================= | |
fc9b36d6 | 1084 | void BRepMesh_Delaun::cleanupPolygon( const BRepMeshCol::SequenceOfInteger& thePolygon, |
1085 | const BRepMeshCol::SequenceOfBndB2d& thePolyBoxes ) | |
304c45c8 | 1086 | { |
1087 | Standard_Integer aPolyLen = thePolygon.Length(); | |
1088 | if ( aPolyLen < 3 ) | |
1089 | return; | |
1090 | ||
fc9b36d6 | 1091 | BRepMeshCol::MapOfIntegerInteger aLoopEdges( 10, myMeshData->Allocator() ); |
1092 | BRepMeshCol::MapOfInteger anIgnoredEdges; | |
1093 | BRepMeshCol::MapOfInteger aPolyVerticesFindMap; | |
1094 | BRepMeshCol::VectorOfInteger aPolyVertices; | |
304c45c8 | 1095 | // Collect boundary vertices of the polygon |
1096 | for ( Standard_Integer aPolyIt = 1; aPolyIt <= aPolyLen; ++aPolyIt ) | |
90dc2e5b | 1097 | { |
304c45c8 | 1098 | Standard_Integer aPolyEdgeInfo = thePolygon( aPolyIt ); |
1099 | Standard_Integer aPolyEdgeId = Abs( aPolyEdgeInfo ); | |
1100 | anIgnoredEdges.Add( aPolyEdgeId ); | |
1101 | ||
1102 | Standard_Boolean isForward = ( aPolyEdgeInfo > 0 ); | |
1103 | const BRepMesh_PairOfIndex& aPair = | |
fc9b36d6 | 1104 | myMeshData->ElementsConnectedTo( aPolyEdgeId ); |
304c45c8 | 1105 | |
1106 | Standard_Integer anElemIt = 1; | |
1107 | for ( ; anElemIt <= aPair.Extent(); ++anElemIt ) | |
1108 | { | |
1109 | Standard_Integer anElemId = aPair.Index( anElemIt ); | |
1110 | if ( anElemId < 0 ) | |
1111 | continue; | |
1112 | ||
1113 | Standard_Integer anEdges[3]; | |
1114 | Standard_Boolean anEdgesOri[3]; | |
fc9b36d6 | 1115 | GetTriangle( anElemId ).Edges(anEdges, anEdgesOri); |
304c45c8 | 1116 | |
1117 | Standard_Integer isTriangleFound = Standard_False; | |
1118 | for ( Standard_Integer anEdgeIt = 0; anEdgeIt < 3; ++anEdgeIt ) | |
1119 | { | |
1120 | if ( anEdges[anEdgeIt] == aPolyEdgeId && | |
1121 | anEdgesOri[anEdgeIt] == isForward ) | |
1122 | { | |
1123 | isTriangleFound = Standard_True; | |
1124 | deleteTriangle( anElemId, aLoopEdges ); | |
1125 | break; | |
1126 | } | |
1127 | } | |
1128 | ||
1129 | if ( isTriangleFound ) | |
1130 | break; | |
1131 | } | |
1132 | ||
1133 | // Skip a neighbor link to extract unique vertices each time | |
1134 | if ( aPolyIt % 2 ) | |
1135 | { | |
1136 | const BRepMesh_Edge& aPolyEdge = GetEdge( aPolyEdgeId ); | |
1137 | Standard_Integer aFirstVertex = aPolyEdge.FirstNode(); | |
1138 | Standard_Integer aLastVertex = aPolyEdge.LastNode(); | |
1139 | ||
1140 | aPolyVerticesFindMap.Add( aFirstVertex ); | |
1141 | aPolyVerticesFindMap.Add( aLastVertex ); | |
1142 | ||
1143 | if ( aPolyEdgeInfo > 0 ) | |
1144 | { | |
1145 | aPolyVertices.Append( aFirstVertex ); | |
1146 | aPolyVertices.Append( aLastVertex ); | |
1147 | } | |
1148 | else | |
1149 | { | |
1150 | aPolyVertices.Append( aLastVertex ); | |
1151 | aPolyVertices.Append( aFirstVertex ); | |
1152 | } | |
1153 | } | |
90dc2e5b | 1154 | } |
304c45c8 | 1155 | |
1156 | // Make closed sequence | |
1157 | if ( aPolyVertices.First() != aPolyVertices.Last() ) | |
1158 | aPolyVertices.Append( aPolyVertices.First() ); | |
1159 | ||
fc9b36d6 | 1160 | BRepMeshCol::MapOfInteger aSurvivedLinks( anIgnoredEdges ); |
304c45c8 | 1161 | |
1162 | Standard_Integer aPolyVertIt = 0; | |
1163 | Standard_Integer anUniqueVerticesNum = aPolyVertices.Length() - 1; | |
1164 | for ( ; aPolyVertIt < anUniqueVerticesNum; ++aPolyVertIt ) | |
1165 | { | |
1166 | killTrianglesAroundVertex( aPolyVertices( aPolyVertIt ), | |
1167 | aPolyVertices, aPolyVerticesFindMap, thePolygon, | |
1168 | thePolyBoxes, aSurvivedLinks, aLoopEdges ); | |
1169 | } | |
1170 | ||
fc9b36d6 | 1171 | BRepMeshCol::MapOfIntegerInteger::Iterator aLoopEdgesIt( aLoopEdges ); |
304c45c8 | 1172 | for ( ; aLoopEdgesIt.More(); aLoopEdgesIt.Next() ) |
90dc2e5b | 1173 | { |
304c45c8 | 1174 | const Standard_Integer& aLoopEdgeId = aLoopEdgesIt.Key(); |
1175 | if ( anIgnoredEdges.Contains( aLoopEdgeId ) ) | |
1176 | continue; | |
1177 | ||
fc9b36d6 | 1178 | if ( myMeshData->ElementsConnectedTo( aLoopEdgeId ).IsEmpty() ) |
304c45c8 | 1179 | myMeshData->RemoveLink( aLoopEdgesIt.Key() ); |
90dc2e5b | 1180 | } |
304c45c8 | 1181 | } |
0d88155b | 1182 | |
304c45c8 | 1183 | //======================================================================= |
1184 | //function : killTrianglesAroundVertex | |
1185 | //purpose : Remove all triangles and edges that are placed | |
1186 | // inside the polygon or crossed it. | |
1187 | //======================================================================= | |
1188 | void BRepMesh_Delaun::killTrianglesAroundVertex( | |
fc9b36d6 | 1189 | const Standard_Integer theZombieNodeId, |
1190 | const BRepMeshCol::VectorOfInteger& thePolyVertices, | |
1191 | const BRepMeshCol::MapOfInteger& thePolyVerticesFindMap, | |
1192 | const BRepMeshCol::SequenceOfInteger& thePolygon, | |
1193 | const BRepMeshCol::SequenceOfBndB2d& thePolyBoxes, | |
1194 | BRepMeshCol::MapOfInteger& theSurvivedLinks, | |
1195 | BRepMeshCol::MapOfIntegerInteger& theLoopEdges ) | |
304c45c8 | 1196 | { |
fc9b36d6 | 1197 | BRepMeshCol::ListOfInteger::Iterator aNeighborsIt = |
1198 | myMeshData->LinksConnectedTo( theZombieNodeId ); | |
0d88155b | 1199 | |
304c45c8 | 1200 | // Try to infect neighbor nodes |
fc9b36d6 | 1201 | BRepMeshCol::VectorOfInteger aVictimNodes; |
304c45c8 | 1202 | for ( ; aNeighborsIt.More(); aNeighborsIt.Next() ) |
2b59653e | 1203 | { |
304c45c8 | 1204 | const Standard_Integer& aNeighborLinkId = aNeighborsIt.Value(); |
1205 | if ( theSurvivedLinks.Contains( aNeighborLinkId ) ) | |
1206 | continue; | |
1207 | ||
1208 | const BRepMesh_Edge& aNeighborLink = GetEdge( aNeighborLinkId ); | |
1209 | if ( aNeighborLink.Movability() == BRepMesh_Frontier ) | |
90dc2e5b | 1210 | { |
304c45c8 | 1211 | // Though, if it lies onto the polygon boundary - |
1212 | // take its triangles | |
1213 | Bnd_B2d aBox; | |
1214 | Standard_Boolean isNotIntersect = | |
1215 | checkIntersection( aNeighborLink, thePolygon, | |
1216 | thePolyBoxes, Standard_False, Standard_True, | |
1217 | Standard_False, aBox ); | |
1218 | ||
1219 | if ( isNotIntersect ) | |
1220 | { | |
1221 | // Don't touch it | |
1222 | theSurvivedLinks.Add( aNeighborLinkId ); | |
1223 | continue; | |
1224 | } | |
90dc2e5b | 1225 | } |
304c45c8 | 1226 | else |
1227 | { | |
1228 | Standard_Integer anOtherNode = aNeighborLink.FirstNode(); | |
1229 | if ( anOtherNode == theZombieNodeId ) | |
1230 | anOtherNode = aNeighborLink.LastNode(); | |
1231 | ||
1232 | // Possible sacrifice | |
1233 | if ( !thePolyVerticesFindMap.Contains( anOtherNode ) ) | |
1234 | { | |
1235 | if ( isVertexInsidePolygon( anOtherNode, thePolyVertices ) ) | |
1236 | { | |
1237 | // Got you! | |
1238 | aVictimNodes.Append( anOtherNode ); | |
1239 | } | |
1240 | else | |
1241 | { | |
1242 | // Lucky. But it may intersect the polygon boundary. | |
1243 | // Let's check it! | |
1244 | killTrianglesOnIntersectingLinks( aNeighborLinkId, | |
1245 | aNeighborLink, anOtherNode, thePolygon, | |
1246 | thePolyBoxes, theSurvivedLinks, theLoopEdges ); | |
1247 | ||
1248 | continue; | |
1249 | } | |
1250 | } | |
1251 | } | |
1252 | ||
1253 | // Add link to the survivers to avoid cycling | |
1254 | theSurvivedLinks.Add( aNeighborLinkId ); | |
1255 | killLinkTriangles( aNeighborLinkId, theLoopEdges ); | |
90dc2e5b | 1256 | } |
0d88155b | 1257 | |
304c45c8 | 1258 | // Go and do your job! |
fc9b36d6 | 1259 | BRepMeshCol::VectorOfInteger::Iterator aVictimIt( aVictimNodes ); |
304c45c8 | 1260 | for ( ; aVictimIt.More(); aVictimIt.Next() ) |
1261 | { | |
1262 | killTrianglesAroundVertex( aVictimIt.Value(), thePolyVertices, | |
1263 | thePolyVerticesFindMap, thePolygon, thePolyBoxes, | |
1264 | theSurvivedLinks, theLoopEdges ); | |
1265 | } | |
1266 | } | |
1267 | ||
1268 | //======================================================================= | |
1269 | //function : isVertexInsidePolygon | |
1270 | //purpose : Checks is the given vertex lies inside the polygon | |
1271 | //======================================================================= | |
1272 | Standard_Boolean BRepMesh_Delaun::isVertexInsidePolygon( | |
fc9b36d6 | 1273 | const Standard_Integer& theVertexId, |
1274 | const BRepMeshCol::VectorOfInteger& thePolygonVertices ) const | |
304c45c8 | 1275 | { |
1276 | Standard_Integer aPolyLen = thePolygonVertices.Length(); | |
1277 | if ( aPolyLen < 3 ) | |
1278 | return Standard_False; | |
1279 | ||
1280 | ||
1281 | const gp_XY aCenterPointXY = GetVertex( theVertexId ).Coord(); | |
1282 | ||
1283 | const BRepMesh_Vertex& aFirstVertex = GetVertex( thePolygonVertices( 0 ) ); | |
1284 | gp_Vec2d aPrevVertexDir( aFirstVertex.Coord() - aCenterPointXY ); | |
1285 | if ( aPrevVertexDir.SquareMagnitude() < Precision2 ) | |
1286 | return Standard_True; | |
1287 | ||
1288 | Standard_Real aTotalAng = 0.0; | |
1289 | for ( Standard_Integer aPolyIt = 1; aPolyIt < aPolyLen; ++aPolyIt ) | |
1290 | { | |
1291 | const BRepMesh_Vertex& aPolyVertex = GetVertex( thePolygonVertices( aPolyIt ) ); | |
1292 | ||
1293 | gp_Vec2d aCurVertexDir( aPolyVertex.Coord() - aCenterPointXY ); | |
1294 | if ( aCurVertexDir.SquareMagnitude() < Precision2 ) | |
1295 | return Standard_True; | |
90dc2e5b | 1296 | |
304c45c8 | 1297 | aTotalAng += aCurVertexDir.Angle( aPrevVertexDir ); |
1298 | aPrevVertexDir = aCurVertexDir; | |
1299 | } | |
90dc2e5b | 1300 | |
304c45c8 | 1301 | if ( Abs( Angle2PI - aTotalAng ) > Precision::Angular() ) |
1302 | return Standard_False; | |
90dc2e5b | 1303 | |
304c45c8 | 1304 | return Standard_True; |
1305 | } | |
90dc2e5b | 1306 | |
304c45c8 | 1307 | //======================================================================= |
1308 | //function : killTrianglesOnIntersectingLinks | |
1309 | //purpose : Checks is the given link crosses the polygon boundary. | |
1310 | // If yes, kills its triangles and checks neighbor links on | |
1311 | // boundary intersection. Does nothing elsewhere. | |
1312 | //======================================================================= | |
1313 | void BRepMesh_Delaun::killTrianglesOnIntersectingLinks( | |
1314 | const Standard_Integer& theLinkToCheckId, | |
1315 | const BRepMesh_Edge& theLinkToCheck, | |
1316 | const Standard_Integer& theEndPoint, | |
fc9b36d6 | 1317 | const BRepMeshCol::SequenceOfInteger& thePolygon, |
1318 | const BRepMeshCol::SequenceOfBndB2d& thePolyBoxes, | |
1319 | BRepMeshCol::MapOfInteger& theSurvivedLinks, | |
1320 | BRepMeshCol::MapOfIntegerInteger& theLoopEdges ) | |
304c45c8 | 1321 | { |
1322 | if ( theSurvivedLinks.Contains( theLinkToCheckId ) ) | |
1323 | return; | |
1324 | ||
1325 | Bnd_B2d aBox; | |
1326 | Standard_Boolean isNotIntersect = | |
1327 | checkIntersection( theLinkToCheck, thePolygon, | |
1328 | thePolyBoxes, Standard_False, Standard_False, | |
1329 | Standard_False, aBox ); | |
1330 | ||
1331 | theSurvivedLinks.Add( theLinkToCheckId ); | |
1332 | ||
1333 | if ( isNotIntersect ) | |
1334 | return; | |
1335 | ||
1336 | killLinkTriangles( theLinkToCheckId, theLoopEdges ); | |
1337 | ||
fc9b36d6 | 1338 | BRepMeshCol::ListOfInteger::Iterator aNeighborsIt = |
1339 | myMeshData->LinksConnectedTo( theEndPoint ); | |
304c45c8 | 1340 | |
1341 | for ( ; aNeighborsIt.More(); aNeighborsIt.Next() ) | |
90dc2e5b | 1342 | { |
304c45c8 | 1343 | const Standard_Integer& aNeighborLinkId = aNeighborsIt.Value(); |
1344 | const BRepMesh_Edge& aNeighborLink = GetEdge( aNeighborLinkId ); | |
1345 | Standard_Integer anOtherNode = aNeighborLink.FirstNode(); | |
1346 | if ( anOtherNode == theEndPoint ) | |
1347 | anOtherNode = aNeighborLink.LastNode(); | |
1348 | ||
1349 | killTrianglesOnIntersectingLinks( aNeighborLinkId, | |
1350 | aNeighborLink, anOtherNode, thePolygon, | |
1351 | thePolyBoxes, theSurvivedLinks, theLoopEdges ); | |
1352 | } | |
1353 | } | |
1354 | ||
1355 | //======================================================================= | |
1356 | //function : killLinkTriangles | |
1357 | //purpose : Kill triangles bound to the given link. | |
1358 | //======================================================================= | |
1359 | void BRepMesh_Delaun::killLinkTriangles( | |
fc9b36d6 | 1360 | const Standard_Integer& theLinkId, |
1361 | BRepMeshCol::MapOfIntegerInteger& theLoopEdges ) | |
304c45c8 | 1362 | { |
1363 | const BRepMesh_PairOfIndex& aPair = | |
fc9b36d6 | 1364 | myMeshData->ElementsConnectedTo( theLinkId ); |
0d88155b | 1365 | |
304c45c8 | 1366 | Standard_Integer anElemNb = aPair.Extent(); |
1367 | for ( Standard_Integer aPairIt = 1; aPairIt <= anElemNb; ++aPairIt ) | |
1368 | { | |
1369 | Standard_Integer anElemId = aPair.FirstIndex(); | |
1370 | if ( anElemId < 0 ) | |
1371 | continue; | |
90dc2e5b | 1372 | |
304c45c8 | 1373 | deleteTriangle( anElemId, theLoopEdges ); |
1374 | } | |
1375 | } | |
1376 | ||
1377 | //======================================================================= | |
1378 | //function : getOrientedNodes | |
1379 | //purpose : Returns start and end nodes of the given edge in respect to | |
1380 | // its orientation. | |
1381 | //======================================================================= | |
1382 | void BRepMesh_Delaun::getOrientedNodes(const BRepMesh_Edge& theEdge, | |
1383 | const Standard_Boolean isForward, | |
1384 | Standard_Integer *theNodes) const | |
1385 | { | |
1386 | if ( isForward ) | |
1387 | { | |
1388 | theNodes[0] = theEdge.FirstNode(); | |
1389 | theNodes[1] = theEdge.LastNode(); | |
1390 | } | |
1391 | else | |
1392 | { | |
1393 | theNodes[0] = theEdge.LastNode(); | |
1394 | theNodes[1] = theEdge.FirstNode(); | |
1395 | } | |
1396 | } | |
1397 | ||
1398 | //======================================================================= | |
1399 | //function : processLoop | |
1400 | //purpose : Processes loop within the given polygon formed by range of | |
1401 | // its links specified by start and end link indices. | |
1402 | //======================================================================= | |
fc9b36d6 | 1403 | void BRepMesh_Delaun::processLoop(const Standard_Integer theLinkFrom, |
1404 | const Standard_Integer theLinkTo, | |
1405 | const BRepMeshCol::SequenceOfInteger& thePolygon, | |
1406 | const BRepMeshCol::SequenceOfBndB2d& thePolyBoxes) | |
304c45c8 | 1407 | { |
1408 | Standard_Integer aNbOfLinksInLoop = theLinkTo - theLinkFrom - 1; | |
1409 | if ( aNbOfLinksInLoop < 3 ) | |
1410 | return; | |
1411 | ||
fc9b36d6 | 1412 | BRepMeshCol::SequenceOfInteger aPolygon; |
1413 | BRepMeshCol::SequenceOfBndB2d aPolyBoxes; | |
304c45c8 | 1414 | for ( ; aNbOfLinksInLoop > 0; --aNbOfLinksInLoop ) |
1415 | { | |
1416 | Standard_Integer aLoopLinkIndex = theLinkFrom + aNbOfLinksInLoop; | |
1417 | aPolygon .Prepend( thePolygon ( aLoopLinkIndex ) ); | |
1418 | aPolyBoxes.Prepend( thePolyBoxes( aLoopLinkIndex ) ); | |
1419 | } | |
1420 | meshPolygon( aPolygon, aPolyBoxes ); | |
1421 | } | |
1422 | ||
1423 | //======================================================================= | |
1424 | //function : createAndReplacePolygonLink | |
1425 | //purpose : Creates new link based on the given nodes and updates the | |
1426 | // given polygon. | |
1427 | //======================================================================= | |
1428 | Standard_Integer BRepMesh_Delaun::createAndReplacePolygonLink( | |
fc9b36d6 | 1429 | const Standard_Integer *theNodes, |
1430 | const gp_Pnt2d *thePnts, | |
1431 | const Standard_Integer theRootIndex, | |
1432 | const ReplaceFlag theReplaceFlag, | |
1433 | BRepMeshCol::SequenceOfInteger& thePolygon, | |
1434 | BRepMeshCol::SequenceOfBndB2d& thePolyBoxes ) | |
304c45c8 | 1435 | { |
1436 | Standard_Integer aNewEdgeId = | |
1437 | myMeshData->AddLink( BRepMesh_Edge( | |
1438 | theNodes[0], theNodes[1], BRepMesh_Free ) ); | |
1439 | ||
1440 | Bnd_B2d aNewBox; | |
1441 | aNewBox.Add( thePnts[0] ); | |
1442 | aNewBox.Add( thePnts[1] ); | |
1443 | ||
1444 | switch ( theReplaceFlag ) | |
1445 | { | |
1446 | case BRepMesh_Delaun::Replace: | |
1447 | thePolygon .SetValue( theRootIndex, aNewEdgeId ); | |
1448 | thePolyBoxes.SetValue( theRootIndex, aNewBox ); | |
1449 | break; | |
1450 | ||
1451 | case BRepMesh_Delaun::InsertAfter: | |
1452 | thePolygon .InsertAfter( theRootIndex, aNewEdgeId ); | |
1453 | thePolyBoxes.InsertAfter( theRootIndex, aNewBox ); | |
1454 | break; | |
1455 | ||
1456 | case BRepMesh_Delaun::InsertBefore: | |
1457 | thePolygon .InsertBefore( theRootIndex, aNewEdgeId ); | |
1458 | thePolyBoxes.InsertBefore( theRootIndex, aNewBox ); | |
1459 | break; | |
1460 | } | |
1461 | ||
1462 | return aNewEdgeId; | |
1463 | } | |
1464 | ||
1465 | //======================================================================= | |
1466 | //function : meshPolygon | |
1467 | //purpose : | |
1468 | //======================================================================= | |
fc9b36d6 | 1469 | void BRepMesh_Delaun::meshPolygon( BRepMeshCol::SequenceOfInteger& thePolygon, |
1470 | BRepMeshCol::SequenceOfBndB2d& thePolyBoxes, | |
1471 | BRepMeshCol::HMapOfInteger theSkipped ) | |
304c45c8 | 1472 | { |
1473 | // Check is the source polygon elementary | |
1474 | if ( meshElementaryPolygon( thePolygon ) ) | |
1475 | return; | |
1476 | ||
1477 | // Check and correct boundary edges | |
1478 | Standard_Integer aPolyLen = thePolygon.Length(); | |
1479 | const Standard_Real aPolyArea = Abs( polyArea( thePolygon, 1, aPolyLen ) ); | |
1480 | const Standard_Real aSmallLoopArea = 0.001 * aPolyArea; | |
1481 | for ( Standard_Integer aPolyIt = 1; aPolyIt < aPolyLen; ++aPolyIt ) | |
1482 | { | |
1483 | Standard_Integer aCurEdgeInfo = thePolygon( aPolyIt ); | |
1484 | Standard_Integer aCurEdgeId = Abs( aCurEdgeInfo ); | |
1485 | const BRepMesh_Edge* aCurEdge = &GetEdge( aCurEdgeId ); | |
1486 | if ( aCurEdge->Movability() != BRepMesh_Frontier ) | |
1487 | continue; | |
1488 | ||
1489 | Standard_Integer aCurNodes[2]; | |
1490 | getOrientedNodes( *aCurEdge, aCurEdgeInfo > 0, aCurNodes ); | |
1491 | ||
1492 | gp_Pnt2d aCurPnts[2] = { | |
1493 | GetVertex(aCurNodes[0]).Coord(), | |
1494 | GetVertex(aCurNodes[1]).Coord() | |
1495 | }; | |
1496 | ||
1497 | gp_Vec2d aCurVec( aCurPnts[0], aCurPnts[1] ); | |
1498 | ||
1499 | // check further links | |
1500 | Standard_Integer aNextPolyIt = aPolyIt + 1; | |
1501 | for ( ; aNextPolyIt <= aPolyLen; ++aNextPolyIt ) | |
90dc2e5b | 1502 | { |
304c45c8 | 1503 | Standard_Integer aNextEdgeInfo = thePolygon( aNextPolyIt ); |
1504 | Standard_Integer aNextEdgeId = Abs( aNextEdgeInfo ); | |
1505 | const BRepMesh_Edge* aNextEdge = &GetEdge( aNextEdgeId ); | |
1506 | if ( aNextEdge->Movability() != BRepMesh_Frontier ) | |
1507 | continue; | |
1508 | ||
1509 | Standard_Integer aNextNodes[2]; | |
1510 | getOrientedNodes( *aNextEdge, aNextEdgeInfo > 0, aNextNodes ); | |
1511 | ||
1512 | gp_Pnt2d aNextPnts[2] = { | |
1513 | GetVertex(aNextNodes[0]).Coord(), | |
1514 | GetVertex(aNextNodes[1]).Coord() | |
1515 | }; | |
1516 | ||
1517 | gp_Pnt2d anIntPnt; | |
fc9b36d6 | 1518 | BRepMesh_GeomTool::IntFlag aIntFlag = intSegSeg( *aCurEdge, *aNextEdge, |
1519 | Standard_False, Standard_True, anIntPnt ); | |
304c45c8 | 1520 | |
fc9b36d6 | 1521 | if ( aIntFlag == BRepMesh_GeomTool::NoIntersection ) |
90dc2e5b | 1522 | continue; |
1523 | ||
304c45c8 | 1524 | Standard_Boolean isRemoveFromFirst = Standard_False; |
1525 | Standard_Boolean isAddReplacingEdge = Standard_True; | |
1526 | Standard_Integer aIndexToRemoveTo = aNextPolyIt; | |
fc9b36d6 | 1527 | if ( aIntFlag == BRepMesh_GeomTool::Cross ) |
90dc2e5b | 1528 | { |
304c45c8 | 1529 | Standard_Real aLoopArea = polyArea( thePolygon, aPolyIt + 1, aNextPolyIt ); |
1530 | gp_Vec2d aVec1( anIntPnt, aCurPnts [1] ); | |
1531 | gp_Vec2d aVec2( anIntPnt, aNextPnts[0] ); | |
90dc2e5b | 1532 | |
304c45c8 | 1533 | aLoopArea += ( aVec1 ^ aVec2 ) / 2.; |
1534 | if ( Abs( aLoopArea ) > aSmallLoopArea ) | |
90dc2e5b | 1535 | { |
304c45c8 | 1536 | aNextNodes[1] = aCurNodes[0]; |
1537 | aNextPnts [1] = aCurPnts [0]; | |
1538 | ||
1539 | aNextEdgeId = Abs( createAndReplacePolygonLink( aNextNodes, aNextPnts, | |
1540 | aNextPolyIt, BRepMesh_Delaun::Replace, thePolygon, thePolyBoxes ) ); | |
1541 | ||
1542 | processLoop( aPolyIt, aNextPolyIt, thePolygon, thePolyBoxes ); | |
1543 | return; | |
2b59653e | 1544 | } |
0d88155b | 1545 | |
304c45c8 | 1546 | Standard_Real aDist1 = anIntPnt.SquareDistance(aNextPnts[0]); |
1547 | Standard_Real aDist2 = anIntPnt.SquareDistance(aNextPnts[1]); | |
90dc2e5b | 1548 | |
304c45c8 | 1549 | // Choose node with lower distance |
1550 | const Standard_Boolean isCloseToStart = ( aDist1 < aDist2 ); | |
1551 | const Standard_Integer aEndPointIndex = isCloseToStart ? 0 : 1; | |
1552 | aCurNodes[1] = aNextNodes[aEndPointIndex]; | |
1553 | aCurPnts [1] = aNextPnts [aEndPointIndex]; | |
1554 | ||
1555 | if ( isCloseToStart ) | |
1556 | --aIndexToRemoveTo; | |
1557 | ||
1558 | // In this context only intersections between frontier edges | |
1559 | // are possible. If intersection between edges of different | |
1560 | // types occured - treat this case as invalid (i.e. result | |
1561 | // might not reflect the expectations). | |
1562 | if ( !theSkipped.IsNull() ) | |
1563 | { | |
1564 | Standard_Integer aSkippedLinkIt = aPolyIt; | |
1565 | for ( ; aSkippedLinkIt <= aIndexToRemoveTo; ++aSkippedLinkIt ) | |
1566 | theSkipped->Add( Abs( thePolygon( aSkippedLinkIt ) ) ); | |
1567 | } | |
1568 | } | |
fc9b36d6 | 1569 | else if ( aIntFlag == BRepMesh_GeomTool::PointOnSegment ) |
304c45c8 | 1570 | { |
1571 | // Indentify chopping link | |
1572 | Standard_Boolean isFirstChopping = Standard_False; | |
1573 | Standard_Integer aCheckPointIt = 0; | |
1574 | for ( ; aCheckPointIt < 2; ++aCheckPointIt ) | |
1575 | { | |
1576 | gp_Pnt2d& aRefPoint = aCurPnts[aCheckPointIt]; | |
1577 | // Check is second link touches the first one | |
1578 | gp_Vec2d aVec1( aRefPoint, aNextPnts[0] ); | |
1579 | gp_Vec2d aVec2( aRefPoint, aNextPnts[1] ); | |
1580 | if ( Abs( aVec1 ^ aVec2 ) < Precision ) | |
1581 | { | |
1582 | isFirstChopping = Standard_True; | |
1583 | break; | |
1584 | } | |
1585 | } | |
1586 | ||
1587 | if ( isFirstChopping ) | |
1588 | { | |
1589 | // Split second link | |
1590 | isAddReplacingEdge = Standard_False; | |
1591 | isRemoveFromFirst = ( aCheckPointIt == 0 ); | |
1592 | ||
1593 | Standard_Integer aSplitLink[3] = { | |
1594 | aNextNodes[0], | |
1595 | aCurNodes [aCheckPointIt], | |
1596 | aNextNodes[1] | |
1597 | }; | |
1598 | ||
1599 | gp_Pnt2d aSplitPnts[3] = { | |
1600 | aNextPnts[0], | |
1601 | aCurPnts [aCheckPointIt], | |
1602 | aNextPnts[1] | |
1603 | }; | |
1604 | ||
1605 | Standard_Integer aSplitLinkIt = 0; | |
1606 | for ( ; aSplitLinkIt < 2; ++aSplitLinkIt ) | |
90dc2e5b | 1607 | { |
304c45c8 | 1608 | createAndReplacePolygonLink( &aSplitLink[aSplitLinkIt], |
1609 | &aSplitPnts[aSplitLinkIt], aNextPolyIt, ( aSplitLinkIt == 0 ) ? | |
1610 | BRepMesh_Delaun::Replace : BRepMesh_Delaun::InsertAfter, | |
1611 | thePolygon, thePolyBoxes ); | |
2b59653e | 1612 | } |
304c45c8 | 1613 | |
1614 | processLoop( aPolyIt + aCheckPointIt, aIndexToRemoveTo, | |
1615 | thePolygon, thePolyBoxes ); | |
1616 | } | |
1617 | else | |
1618 | { | |
1619 | // Split first link | |
1620 | Standard_Integer aSplitLinkNodes[2] = { | |
1621 | aNextNodes[1], | |
1622 | aCurNodes [1] | |
1623 | }; | |
1624 | ||
1625 | gp_Pnt2d aSplitLinkPnts[2] = { | |
1626 | aNextPnts[1], | |
1627 | aCurPnts [1] | |
1628 | }; | |
1629 | createAndReplacePolygonLink( aSplitLinkNodes, aSplitLinkPnts, | |
1630 | aPolyIt, BRepMesh_Delaun::InsertAfter, thePolygon, thePolyBoxes ); | |
1631 | ||
1632 | aCurNodes[1] = aNextNodes[1]; | |
1633 | aCurPnts [1] = aNextPnts [1]; | |
1634 | ++aIndexToRemoveTo; | |
1635 | ||
1636 | processLoop( aPolyIt + 1, aIndexToRemoveTo, | |
1637 | thePolygon, thePolyBoxes ); | |
2b59653e | 1638 | } |
0d88155b | 1639 | } |
fc9b36d6 | 1640 | else if ( aIntFlag == BRepMesh_GeomTool::Glued ) |
90dc2e5b | 1641 | { |
304c45c8 | 1642 | if ( aCurNodes[1] == aNextNodes[0] ) |
90dc2e5b | 1643 | { |
304c45c8 | 1644 | aCurNodes[1] = aNextNodes[1]; |
1645 | aCurPnts [1] = aNextPnts [1]; | |
1646 | } | |
1647 | // TODO: Non-adjacent glued links within the polygon | |
1648 | } | |
fc9b36d6 | 1649 | else if ( aIntFlag == BRepMesh_GeomTool::Same ) |
304c45c8 | 1650 | { |
1651 | processLoop( aPolyIt, aNextPolyIt, thePolygon, thePolyBoxes ); | |
90dc2e5b | 1652 | |
304c45c8 | 1653 | isRemoveFromFirst = Standard_True; |
1654 | isAddReplacingEdge = Standard_False; | |
90dc2e5b | 1655 | } |
304c45c8 | 1656 | else |
1657 | continue; // Not supported type | |
0d88155b | 1658 | |
304c45c8 | 1659 | if ( isAddReplacingEdge ) |
1660 | { | |
1661 | aCurEdgeId = Abs( createAndReplacePolygonLink( aCurNodes, aCurPnts, | |
1662 | aPolyIt, BRepMesh_Delaun::Replace, thePolygon, thePolyBoxes ) ); | |
90dc2e5b | 1663 | |
304c45c8 | 1664 | aCurEdge = &GetEdge( aCurEdgeId ); |
1665 | aCurVec = gp_Vec2d( aCurPnts[0], aCurPnts[1] ); | |
1666 | } | |
90dc2e5b | 1667 | |
304c45c8 | 1668 | Standard_Integer aIndexToRemoveFrom = |
1669 | isRemoveFromFirst ? aPolyIt : aPolyIt + 1; | |
90dc2e5b | 1670 | |
304c45c8 | 1671 | thePolygon .Remove( aIndexToRemoveFrom, aIndexToRemoveTo ); |
1672 | thePolyBoxes.Remove( aIndexToRemoveFrom, aIndexToRemoveTo ); | |
90dc2e5b | 1673 | |
304c45c8 | 1674 | aPolyLen = thePolygon.Length(); |
1675 | if ( isRemoveFromFirst ) | |
90dc2e5b | 1676 | { |
304c45c8 | 1677 | --aPolyIt; |
1678 | break; | |
90dc2e5b | 1679 | } |
304c45c8 | 1680 | |
1681 | aNextPolyIt = aPolyIt; | |
0d88155b | 1682 | } |
2b59653e | 1683 | } |
0d88155b | 1684 | |
304c45c8 | 1685 | meshSimplePolygon( thePolygon, thePolyBoxes ); |
2b59653e | 1686 | } |
0d88155b | 1687 | |
2b59653e | 1688 | //======================================================================= |
304c45c8 | 1689 | //function : meshElementaryPolygon |
1690 | //purpose : Triangulation of closed polygon containing only three edges. | |
2b59653e | 1691 | //======================================================================= |
304c45c8 | 1692 | inline Standard_Boolean BRepMesh_Delaun::meshElementaryPolygon( |
fc9b36d6 | 1693 | const BRepMeshCol::SequenceOfInteger& thePolygon ) |
2b59653e | 1694 | { |
304c45c8 | 1695 | Standard_Integer aPolyLen = thePolygon.Length(); |
1696 | if ( aPolyLen < 3 ) | |
1697 | return Standard_True; | |
1698 | else if ( aPolyLen > 3 ) | |
1699 | return Standard_False; | |
0d88155b | 1700 | |
304c45c8 | 1701 | // Just create a triangle |
1702 | Standard_Integer anEdges[3]; | |
1703 | Standard_Boolean anEdgesOri[3]; | |
0d88155b | 1704 | |
304c45c8 | 1705 | for ( Standard_Integer anEdgeIt = 0; anEdgeIt < 3; ++anEdgeIt ) |
1706 | { | |
1707 | Standard_Integer anEdgeInfo = thePolygon( anEdgeIt + 1 ); | |
1708 | anEdges[anEdgeIt] = Abs( anEdgeInfo ); | |
1709 | anEdgesOri[anEdgeIt] = ( anEdgeInfo > 0 ); | |
90dc2e5b | 1710 | } |
fc9b36d6 | 1711 | |
304c45c8 | 1712 | const BRepMesh_Edge& anEdge1 = GetEdge( anEdges[0] ); |
1713 | const BRepMesh_Edge& anEdge2 = GetEdge( anEdges[1] ); | |
1714 | ||
1715 | Standard_Integer aNodes[3] = { anEdge1.FirstNode(), | |
1716 | anEdge1.LastNode(), | |
1717 | anEdge2.FirstNode() }; | |
1718 | if ( aNodes[2] == aNodes[0] || | |
1719 | aNodes[2] == aNodes[1] ) | |
2b59653e | 1720 | { |
304c45c8 | 1721 | aNodes[2] = anEdge2.LastNode(); |
1722 | } | |
90dc2e5b | 1723 | |
304c45c8 | 1724 | addTriangle( anEdges, anEdgesOri, aNodes ); |
1725 | return Standard_True; | |
1726 | } | |
90dc2e5b | 1727 | |
304c45c8 | 1728 | //======================================================================= |
1729 | //function : meshSimplePolygon | |
1730 | //purpose : Triangulatiion of a closed simple polygon (polygon without | |
1731 | // glued edges and loops) described by the list of indexes of | |
1732 | // its edges in the structure. | |
1733 | // (negative index means reversed edge) | |
1734 | //======================================================================= | |
fc9b36d6 | 1735 | void BRepMesh_Delaun::meshSimplePolygon( BRepMeshCol::SequenceOfInteger& thePolygon, |
1736 | BRepMeshCol::SequenceOfBndB2d& thePolyBoxes ) | |
304c45c8 | 1737 | { |
1738 | // Check is the given polygon elementary | |
1739 | if ( meshElementaryPolygon( thePolygon ) ) | |
1740 | return; | |
1741 | ||
1742 | ||
1743 | // Polygon contains more than 3 links | |
1744 | Standard_Integer aFirstEdgeInfo = thePolygon(1); | |
1745 | const BRepMesh_Edge& aFirstEdge = GetEdge( Abs( aFirstEdgeInfo ) ); | |
1746 | ||
1747 | Standard_Integer aNodes[3]; | |
1748 | getOrientedNodes( aFirstEdge, aFirstEdgeInfo > 0, aNodes ); | |
1749 | ||
1750 | gp_Pnt2d aRefVertices[3]; | |
1751 | aRefVertices[0] = GetVertex( aNodes[0] ).Coord(); | |
1752 | aRefVertices[1] = GetVertex( aNodes[1] ).Coord(); | |
1753 | ||
1754 | gp_Vec2d aRefEdgeDir( aRefVertices[0], aRefVertices[1] ); | |
1755 | ||
1756 | Standard_Real aRefEdgeLen = aRefEdgeDir.Magnitude(); | |
1757 | if ( aRefEdgeLen < Precision ) | |
1758 | return; | |
1759 | ||
1760 | aRefEdgeDir /= aRefEdgeLen; | |
1761 | ||
1762 | // Find a point with minimum distance respect | |
1763 | // the end of reference link | |
1764 | Standard_Integer aUsedLinkId = 0; | |
1765 | Standard_Real aOptAngle = 0.0; | |
1766 | Standard_Real aMinDist = RealLast(); | |
1767 | Standard_Integer aPivotNode = aNodes[1]; | |
1768 | Standard_Integer aPolyLen = thePolygon.Length(); | |
1769 | for ( Standard_Integer aLinkIt = 3; aLinkIt <= aPolyLen; ++aLinkIt ) | |
1770 | { | |
1771 | Standard_Integer aLinkInfo = thePolygon( aLinkIt ); | |
1772 | const BRepMesh_Edge& aNextEdge = GetEdge( Abs( aLinkInfo ) ); | |
1773 | ||
1774 | aPivotNode = aLinkInfo > 0 ? | |
1775 | aNextEdge.FirstNode() : | |
1776 | aNextEdge.LastNode(); | |
1777 | ||
1778 | gp_Pnt2d aPivotVertex = GetVertex( aPivotNode ).Coord(); | |
1779 | gp_Vec2d aDistanceDir( aRefVertices[1], aPivotVertex ); | |
1780 | ||
1781 | Standard_Real aDist = aRefEdgeDir ^ aDistanceDir; | |
1782 | Standard_Real aAngle = Abs( aRefEdgeDir.Angle(aDistanceDir) ); | |
1783 | Standard_Real anAbsDist = Abs( aDist ); | |
ceb418e1 | 1784 | if (anAbsDist < Precision || aDist < 0.) |
304c45c8 | 1785 | continue; |
304c45c8 | 1786 | |
1787 | if ( ( anAbsDist >= aMinDist ) && | |
1788 | ( aAngle <= aOptAngle || aAngle > AngDeviation90Deg ) ) | |
2b59653e | 1789 | { |
304c45c8 | 1790 | continue; |
90dc2e5b | 1791 | } |
304c45c8 | 1792 | |
1793 | // Check is the test link crosses the polygon boudaries | |
1794 | Standard_Boolean isIntersect = Standard_False; | |
1795 | for ( Standard_Integer aRefLinkNodeIt = 0; aRefLinkNodeIt < 2; ++aRefLinkNodeIt ) | |
90dc2e5b | 1796 | { |
304c45c8 | 1797 | const Standard_Integer& aLinkFirstNode = aNodes[aRefLinkNodeIt]; |
1798 | const gp_Pnt2d& aLinkFirstVertex = aRefVertices[aRefLinkNodeIt]; | |
90dc2e5b | 1799 | |
304c45c8 | 1800 | Bnd_B2d aBox; |
1801 | aBox.Add( aLinkFirstVertex ); | |
1802 | aBox.Add( aPivotVertex ); | |
1803 | ||
1804 | BRepMesh_Edge aCheckLink( aLinkFirstNode, aPivotNode, BRepMesh_Free ); | |
90dc2e5b | 1805 | |
304c45c8 | 1806 | Standard_Integer aCheckLinkIt = 2; |
1807 | for ( ; aCheckLinkIt <= aPolyLen; ++aCheckLinkIt ) | |
1808 | { | |
1809 | if( aCheckLinkIt == aLinkIt ) | |
1810 | continue; | |
1811 | ||
1812 | if ( !aBox.IsOut( thePolyBoxes.Value( aCheckLinkIt ) ) ) | |
90dc2e5b | 1813 | { |
304c45c8 | 1814 | const BRepMesh_Edge& aPolyLink = |
1815 | GetEdge( Abs( thePolygon( aCheckLinkIt ) ) ); | |
1816 | ||
1817 | if ( aCheckLink.IsEqual( aPolyLink ) ) | |
1818 | continue; | |
1819 | ||
1820 | // intersection is possible... | |
1821 | gp_Pnt2d anIntPnt; | |
fc9b36d6 | 1822 | BRepMesh_GeomTool::IntFlag aIntFlag = intSegSeg( aCheckLink, aPolyLink, |
1823 | Standard_False, Standard_False, anIntPnt ); | |
304c45c8 | 1824 | |
fc9b36d6 | 1825 | if( aIntFlag != BRepMesh_GeomTool::NoIntersection ) |
304c45c8 | 1826 | { |
1827 | isIntersect = Standard_True; | |
1828 | break; | |
90dc2e5b | 1829 | } |
1830 | } | |
1831 | } | |
304c45c8 | 1832 | |
1833 | if ( isIntersect ) | |
1834 | break; | |
90dc2e5b | 1835 | } |
1836 | ||
304c45c8 | 1837 | if( isIntersect ) |
1838 | continue; | |
90dc2e5b | 1839 | |
90dc2e5b | 1840 | |
304c45c8 | 1841 | aOptAngle = aAngle; |
1842 | aMinDist = anAbsDist; | |
1843 | aNodes[2] = aPivotNode; | |
1844 | aRefVertices[2] = aPivotVertex; | |
1845 | aUsedLinkId = aLinkIt; | |
1846 | } | |
1847 | ||
1848 | if ( aUsedLinkId == 0 ) | |
1849 | return; | |
1850 | ||
1851 | ||
1852 | BRepMesh_Edge aNewEdges[2] = { | |
1853 | BRepMesh_Edge( aNodes[1], aNodes[2], BRepMesh_Free ), | |
1854 | BRepMesh_Edge( aNodes[2], aNodes[0], BRepMesh_Free ) }; | |
1855 | ||
1856 | Standard_Integer aNewEdgesInfo[3] = { | |
1857 | aFirstEdgeInfo, | |
1858 | myMeshData->AddLink( aNewEdges[0] ), | |
1859 | myMeshData->AddLink( aNewEdges[1] ) }; | |
1860 | ||
1861 | ||
1862 | Standard_Integer anEdges[3]; | |
1863 | Standard_Boolean anEdgesOri[3]; | |
1864 | for ( Standard_Integer aTriEdgeIt = 0; aTriEdgeIt < 3; ++aTriEdgeIt ) | |
1865 | { | |
1866 | const Standard_Integer& anEdgeInfo = aNewEdgesInfo[aTriEdgeIt]; | |
1867 | anEdges[aTriEdgeIt] = Abs( anEdgeInfo ); | |
1868 | anEdgesOri[aTriEdgeIt] = anEdgeInfo > 0; | |
1869 | } | |
1870 | addTriangle( anEdges, anEdgesOri, aNodes ); | |
1871 | ||
1872 | // Create triangle and split the source polygon on two | |
1873 | // parts (if possible) and mesh each part as independent | |
1874 | // polygon. | |
1875 | if ( aUsedLinkId < aPolyLen ) | |
1876 | { | |
fc9b36d6 | 1877 | BRepMeshCol::SequenceOfInteger aRightPolygon; |
304c45c8 | 1878 | thePolygon.Split( aUsedLinkId, aRightPolygon ); |
1879 | aRightPolygon.Prepend( -aNewEdgesInfo[2] ); | |
1880 | ||
fc9b36d6 | 1881 | BRepMeshCol::SequenceOfBndB2d aRightPolyBoxes; |
304c45c8 | 1882 | thePolyBoxes.Split( aUsedLinkId, aRightPolyBoxes ); |
1883 | ||
1884 | Bnd_B2d aBox; | |
1885 | aBox.Add( aRefVertices[0] ); | |
1886 | aBox.Add( aRefVertices[2] ); | |
1887 | aRightPolyBoxes.Prepend( aBox ); | |
1888 | ||
1889 | meshSimplePolygon( aRightPolygon, aRightPolyBoxes ); | |
1890 | } | |
1891 | else | |
1892 | { | |
1893 | thePolygon.Remove ( aPolyLen ); | |
1894 | thePolyBoxes.Remove( aPolyLen ); | |
1895 | } | |
1896 | ||
1897 | if ( aUsedLinkId > 3 ) | |
1898 | { | |
1899 | thePolygon.SetValue( 1, -aNewEdgesInfo[1] ); | |
1900 | ||
1901 | Bnd_B2d aBox; | |
1902 | aBox.Add( aRefVertices[1] ); | |
1903 | aBox.Add( aRefVertices[2] ); | |
1904 | ||
1905 | thePolyBoxes.SetValue( 1, aBox ); | |
1906 | ||
1907 | meshSimplePolygon( thePolygon, thePolyBoxes ); | |
0d88155b | 1908 | } |
0d88155b O |
1909 | } |
1910 | ||
1911 | //======================================================================= | |
1912 | //function : RemoveVertex | |
90dc2e5b | 1913 | //purpose : Removes a vertex from the triangulation |
0d88155b | 1914 | //======================================================================= |
fc9b36d6 | 1915 | void BRepMesh_Delaun::RemoveVertex( const BRepMesh_Vertex& theVertex ) |
0d88155b | 1916 | { |
90dc2e5b | 1917 | BRepMesh_SelectorOfDataStructureOfDelaun aSelector( myMeshData ); |
1918 | aSelector.NeighboursOf( theVertex ); | |
0d88155b | 1919 | |
fc9b36d6 | 1920 | BRepMeshCol::MapOfIntegerInteger aLoopEdges( 10, myMeshData->Allocator() ); |
0d88155b O |
1921 | |
1922 | // Loop on triangles to be destroyed : | |
fc9b36d6 | 1923 | BRepMeshCol::MapOfInteger::Iterator aTriangleIt( aSelector.Elements() ); |
90dc2e5b | 1924 | for ( ; aTriangleIt.More(); aTriangleIt.Next() ) |
304c45c8 | 1925 | deleteTriangle( aTriangleIt.Key(), aLoopEdges ); |
0d88155b | 1926 | |
fc9b36d6 | 1927 | BRepMeshCol::SequenceOfBndB2d aBoxes; |
1928 | BRepMeshCol::SequenceOfInteger aPolygon; | |
90dc2e5b | 1929 | Standard_Integer aLoopEdgesCount = aLoopEdges.Extent(); |
fc9b36d6 | 1930 | BRepMeshCol::MapOfIntegerInteger::Iterator aLoopEdgesIt( aLoopEdges ); |
90dc2e5b | 1931 | |
1932 | if ( aLoopEdgesIt.More() ) | |
1933 | { | |
1934 | const BRepMesh_Edge& anEdge = GetEdge( aLoopEdgesIt.Key() ); | |
1935 | Standard_Integer aFirstNode = anEdge.FirstNode(); | |
1936 | Standard_Integer aLastNode; | |
1937 | Standard_Integer aPivotNode = anEdge.LastNode(); | |
1938 | Standard_Integer anEdgeId = aLoopEdgesIt.Key(); | |
1939 | ||
1940 | Standard_Boolean isPositive = (Standard_Boolean)aLoopEdges( anEdgeId ); | |
1941 | if ( !isPositive ) | |
1942 | { | |
1943 | Standard_Integer aTmp; | |
1944 | aTmp = aFirstNode; | |
1945 | aFirstNode = aPivotNode; | |
1946 | aPivotNode = aTmp; | |
1947 | ||
1948 | aPolygon.Append( -anEdgeId ); | |
0d88155b | 1949 | } |
90dc2e5b | 1950 | else |
1951 | aPolygon.Append( anEdgeId ); | |
1952 | ||
304c45c8 | 1953 | fillBndBox( aBoxes, GetVertex( aFirstNode ), GetVertex( aPivotNode ) ); |
1954 | ||
90dc2e5b | 1955 | aLoopEdges.UnBind( anEdgeId ); |
1956 | ||
1957 | aLastNode = aFirstNode; | |
1958 | while ( aPivotNode != aLastNode ) | |
1959 | { | |
fc9b36d6 | 1960 | BRepMeshCol::ListOfInteger::Iterator aLinkIt( myMeshData->LinksConnectedTo( aPivotNode ) ); |
90dc2e5b | 1961 | for ( ; aLinkIt.More(); aLinkIt.Next() ) |
1962 | { | |
1963 | if ( aLinkIt.Value() != anEdgeId && | |
1964 | aLoopEdges.IsBound( aLinkIt.Value() ) ) | |
1965 | { | |
1966 | Standard_Integer aCurrentNode; | |
1967 | anEdgeId = aLinkIt.Value(); | |
1968 | const BRepMesh_Edge& anEdge1 = GetEdge( anEdgeId ); | |
1969 | ||
1970 | aCurrentNode = anEdge1.LastNode(); | |
1971 | if ( aCurrentNode != aPivotNode ) | |
1972 | { | |
1973 | aCurrentNode = anEdge1.FirstNode(); | |
1974 | aPolygon.Append( -anEdgeId ); | |
0d88155b O |
1975 | } |
1976 | else | |
90dc2e5b | 1977 | aPolygon.Append( anEdgeId ); |
304c45c8 | 1978 | |
1979 | fillBndBox( aBoxes, GetVertex( aCurrentNode ), GetVertex( aPivotNode ) ); | |
90dc2e5b | 1980 | |
1981 | aPivotNode = aCurrentNode; | |
1982 | aLoopEdges.UnBind( anEdgeId ); | |
0d88155b O |
1983 | break; |
1984 | } | |
1985 | } | |
90dc2e5b | 1986 | |
1987 | if ( aLoopEdgesCount <= 0 ) | |
1988 | break; | |
1989 | --aLoopEdgesCount; | |
0d88155b | 1990 | } |
90dc2e5b | 1991 | |
304c45c8 | 1992 | meshPolygon( aPolygon, aBoxes ); |
0d88155b O |
1993 | } |
1994 | } | |
1995 | ||
1996 | ||
1997 | //======================================================================= | |
1998 | //function : AddVertices | |
90dc2e5b | 1999 | //purpose : Adds some vertices in the triangulation. |
0d88155b | 2000 | //======================================================================= |
fc9b36d6 | 2001 | void BRepMesh_Delaun::AddVertices( BRepMeshCol::Array1OfVertexOfDelaun& theVertices ) |
0d88155b | 2002 | { |
fc9b36d6 | 2003 | std::make_heap(theVertices.begin(), theVertices.end(), ComparatorOfVertexOfDelaun()); |
2004 | std::sort_heap(theVertices.begin(), theVertices.end(), ComparatorOfVertexOfDelaun()); | |
0d88155b | 2005 | |
90dc2e5b | 2006 | Standard_Integer aLower = theVertices.Lower(); |
2007 | Standard_Integer anUpper = theVertices.Upper(); | |
2b59653e | 2008 | |
fc9b36d6 | 2009 | BRepMeshCol::Array1OfInteger aVertexIndexes( aLower, anUpper ); |
90dc2e5b | 2010 | for ( Standard_Integer i = aLower; i <= anUpper; ++i ) |
2011 | aVertexIndexes(i) = myMeshData->AddNode( theVertices(i) ); | |
0d88155b | 2012 | |
304c45c8 | 2013 | createTrianglesOnNewVertices( aVertexIndexes ); |
0d88155b O |
2014 | } |
2015 | ||
2016 | //======================================================================= | |
2017 | //function : UseEdge | |
90dc2e5b | 2018 | //purpose : Modify mesh to use the edge. Return True if done |
0d88155b | 2019 | //======================================================================= |
498ce76b | 2020 | Standard_Boolean BRepMesh_Delaun::UseEdge( const Standard_Integer /*theIndex*/ ) |
0d88155b | 2021 | { |
90dc2e5b | 2022 | /* |
2023 | const BRepMesh_PairOfIndex& aPair = myMeshData->ElemConnectedTo( theIndex ); | |
2024 | if ( aPair.Extent() == 0 ) | |
2025 | { | |
2026 | const BRepMesh_Edge& anEdge = GetEdge( theIndex ); | |
2027 | ||
2028 | Standard_Integer aStartNode, aPivotNode, anOtherNode; | |
2029 | aStartNode = anEdge.FirstNode(); | |
2030 | aPivotNode = anEdge.LastNode(); | |
2031 | ||
2032 | const BRepMesh_ListOfInteger& aStartNodeNeighbors = myMeshData->LinkNeighboursOf( aStartNode ); | |
2033 | const BRepMesh_ListOfInteger& aPivotNodeNeighbors = myMeshData->LinkNeighboursOf( aPivotNode ); | |
2034 | ||
2035 | if ( aStartNodeNeighbors.Extent() > 0 && | |
2036 | aPivotNodeNeighbors.Extent() > 0 ) | |
2037 | { | |
2038 | const BRepMesh_Vertex& aStartVertex = GetVertex( aStartNode ); | |
2039 | const BRepMesh_Vertex& aPivotVertex = GetVertex( aPivotNode ); | |
2040 | ||
2041 | gp_XY aVEdge ( aPivotVertex.Coord() ); | |
2042 | aVEdge.Subtract( aStartVertex.Coord() ); | |
2043 | ||
2044 | Standard_Real anAngle = 0.; | |
2045 | Standard_Real anAngleMin = RealLast(); | |
2046 | Standard_Real anAngleMax = RealFirst(); | |
2047 | Standard_Integer aLeftEdge = 0, aRightEdge = 0; | |
2048 | ||
2049 | BRepMesh_ListOfInteger::Iterator aNeighborIt( aPivotNodeNeighbors ); | |
2050 | for ( ; aNeighborIt.More(); aNeighborIt.Next() ) | |
2051 | { | |
2052 | Standard_Integer anEdgeId = aNeighborIt.Value(); | |
2053 | if ( anEdgeId != theIndex ) | |
2054 | { | |
2055 | const BRepMesh_Edge& aNextEdge = GetEdge( anEdgeId ); | |
2056 | ||
2057 | Standard_Boolean isInMesh = Standard_True; | |
2058 | if ( aNextEdge.Movability() == BRepMesh_Free ) | |
2059 | { | |
2060 | if ( myMeshData->ElemConnectedTo( anEdgeId ).IsEmpty() ) | |
2061 | isInMesh = Standard_False; | |
0d88155b O |
2062 | } |
2063 | ||
90dc2e5b | 2064 | if ( isInMesh ) |
2065 | { | |
2066 | anOtherNode = aNextEdge.FirstNode(); | |
2067 | if ( anOtherNode == aPivotNode ) | |
2068 | anOtherNode = aNextEdge.LastNode(); | |
0d88155b | 2069 | |
90dc2e5b | 2070 | gp_XY aVEdgeCur = GetVertex( anOtherNode ).Coord(); |
2071 | aVEdgeCur.Subtract( aPivotVertex.Coord() ); | |
0d88155b | 2072 | |
90dc2e5b | 2073 | anAngle = gp_Vec2d( aVEdge ).Angle( gp_Vec2d( aVEdgeCur ) ); |
0d88155b | 2074 | } |
90dc2e5b | 2075 | |
2076 | if ( anAngle > anAngleMax ) | |
2077 | { | |
2078 | anAngleMax = anAngle; | |
2079 | aLeftEdge = anEdgeId; | |
0d88155b | 2080 | } |
90dc2e5b | 2081 | if ( anAngle < anAngleMin ) |
2082 | { | |
2083 | anAngleMin = anAngle; | |
2084 | aRightEdge = anEdgeId; | |
0d88155b O |
2085 | } |
2086 | } | |
2087 | } | |
90dc2e5b | 2088 | |
2089 | if ( aLeftEdge > 0 ) | |
2090 | { | |
2091 | if (aLeftEdge==aRightEdge) | |
2092 | { | |
0d88155b | 2093 | } |
90dc2e5b | 2094 | else |
2095 | { | |
0d88155b O |
2096 | } |
2097 | } | |
2098 | } | |
2099 | } | |
90dc2e5b | 2100 | */ |
0d88155b O |
2101 | return Standard_False; |
2102 | } | |
2103 | ||
0d88155b | 2104 | //======================================================================= |
304c45c8 | 2105 | //function : getEdgesByType |
2106 | //purpose : Gives the list of edges with type defined by input parameter | |
0d88155b | 2107 | //======================================================================= |
fc9b36d6 | 2108 | BRepMeshCol::HMapOfInteger BRepMesh_Delaun::getEdgesByType( |
304c45c8 | 2109 | const BRepMesh_DegreeOfFreedom theEdgeType ) const |
0d88155b | 2110 | { |
fc9b36d6 | 2111 | BRepMeshCol::HMapOfInteger aResult = new BRepMeshCol::MapOfInteger; |
2112 | BRepMeshCol::MapOfInteger::Iterator anEdgeIt( myMeshData->LinksOfDomain() ); | |
0d88155b | 2113 | |
90dc2e5b | 2114 | for ( ; anEdgeIt.More(); anEdgeIt.Next() ) |
2115 | { | |
2116 | Standard_Integer anEdge = anEdgeIt.Key(); | |
304c45c8 | 2117 | Standard_Boolean isToAdd = (theEdgeType == BRepMesh_Free) ? |
fc9b36d6 | 2118 | (myMeshData->ElementsConnectedTo( anEdge ).Extent() <= 1) : |
304c45c8 | 2119 | (GetEdge( anEdge ).Movability() == theEdgeType); |
0d88155b | 2120 | |
304c45c8 | 2121 | if (isToAdd) |
2122 | aResult->Add( anEdge ); | |
0d88155b | 2123 | } |
90dc2e5b | 2124 | |
304c45c8 | 2125 | return aResult; |
0d88155b O |
2126 | } |
2127 | ||
0d88155b | 2128 | //======================================================================= |
90dc2e5b | 2129 | //function : calculateDist |
2130 | //purpose : Calculates distances between the given point and edges of | |
2131 | // triangle | |
0d88155b | 2132 | //======================================================================= |
304c45c8 | 2133 | Standard_Real BRepMesh_Delaun::calculateDist( const gp_XY theVEdges[3], |
2134 | const gp_XY thePoints[3], | |
2135 | const Standard_Integer theEdgesId[3], | |
2136 | const BRepMesh_Vertex& theVertex, | |
2137 | Standard_Real theDistance[3], | |
2138 | Standard_Real theSqModulus[3], | |
2139 | Standard_Integer& theEdgeOn ) const | |
2b59653e | 2140 | { |
90dc2e5b | 2141 | Standard_Real aMinDist = -1; |
2142 | if ( !theVEdges || !thePoints || !theEdgesId || | |
2143 | !theDistance || !theSqModulus ) | |
2144 | return aMinDist; | |
2145 | ||
2146 | for( Standard_Integer i = 0; i < 3; ++i ) | |
2b59653e | 2147 | { |
90dc2e5b | 2148 | theSqModulus[i] = theVEdges[i].SquareModulus(); |
304c45c8 | 2149 | if ( theSqModulus[i] <= Precision2 ) |
90dc2e5b | 2150 | return -1; |
2151 | ||
2152 | theDistance[i] = theVEdges[i] ^ ( theVertex.Coord() - thePoints[i] ); | |
2153 | ||
2154 | Standard_Real aDist = theDistance[i] * theDistance[i]; | |
2155 | aDist /= theSqModulus[i]; | |
2b59653e | 2156 | |
90dc2e5b | 2157 | if ( aMinDist < 0 || aDist < aMinDist ) |
2b59653e | 2158 | { |
90dc2e5b | 2159 | theEdgeOn = theEdgesId[i]; |
2160 | aMinDist = aDist; | |
2b59653e E |
2161 | } |
2162 | } | |
90dc2e5b | 2163 | |
2164 | return aMinDist; | |
2b59653e E |
2165 | } |
2166 | ||
90dc2e5b | 2167 | //======================================================================= |
2168 | //function : Contains | |
2169 | //purpose : Test if triangle of index <TrianIndex> contains geometricaly | |
2170 | // <theVertex>. If <theEdgeOn> is != 0 then theVertex is on Edge | |
2171 | // of index <theEdgeOn> | |
2172 | //======================================================================= | |
2173 | Standard_Boolean BRepMesh_Delaun::Contains( const Standard_Integer theTriangleId, | |
2174 | const BRepMesh_Vertex& theVertex, | |
304c45c8 | 2175 | Standard_Integer& theEdgeOn ) const |
0d88155b | 2176 | { |
90dc2e5b | 2177 | theEdgeOn = 0; |
2178 | ||
2179 | Standard_Integer e[3]; | |
2180 | Standard_Boolean o[3]; | |
2181 | Standard_Integer p[3]; | |
2182 | ||
fc9b36d6 | 2183 | const BRepMesh_Triangle& aElement = GetTriangle( theTriangleId ); |
2184 | aElement.Edges(e, o); | |
2185 | ||
90dc2e5b | 2186 | const BRepMesh_Edge* anEdges[3] = { &GetEdge( e[0] ), |
2187 | &GetEdge( e[1] ), | |
2188 | &GetEdge( e[2] ) }; | |
fc9b36d6 | 2189 | |
2190 | myMeshData->ElementNodes(aElement, p); | |
90dc2e5b | 2191 | |
2192 | gp_XY aPoints[3]; | |
2193 | aPoints[0] = GetVertex( p[0] ).Coord(); | |
2194 | aPoints[1] = GetVertex( p[1] ).Coord(); | |
2195 | aPoints[2] = GetVertex( p[2] ).Coord(); | |
2196 | ||
2197 | gp_XY aVEdges[3]; | |
2198 | aVEdges[0] = aPoints[1]; | |
2199 | aVEdges[0].Subtract( aPoints[0] ); | |
2200 | ||
2201 | aVEdges[1] = aPoints[2]; | |
2202 | aVEdges[1].Subtract( aPoints[1] ); | |
2b59653e | 2203 | |
90dc2e5b | 2204 | aVEdges[2] = aPoints[0]; |
2205 | aVEdges[2].Subtract( aPoints[2] ); | |
2206 | ||
2207 | Standard_Real aDistance[3]; | |
2208 | Standard_Real aSqModulus[3]; | |
2209 | ||
2210 | Standard_Real aMinDist; | |
2211 | aMinDist = calculateDist( aVEdges, aPoints, e, theVertex, aDistance, aSqModulus, theEdgeOn ); | |
2212 | if ( aMinDist < 0 ) | |
2b59653e E |
2213 | return Standard_False; |
2214 | ||
304c45c8 | 2215 | if ( aMinDist > Precision2 ) |
90dc2e5b | 2216 | { |
2217 | Standard_Integer anEdgeId = theEdgeOn; | |
2218 | theEdgeOn = 0; | |
2219 | ||
2220 | if ( anEdgeId != 0 ) | |
2b59653e | 2221 | { |
90dc2e5b | 2222 | Standard_Integer i = 0; |
2223 | for ( ; i < 3; ++i ) | |
2b59653e | 2224 | { |
90dc2e5b | 2225 | if( e[i] == anEdgeId ) |
2b59653e E |
2226 | break; |
2227 | } | |
2228 | ||
90dc2e5b | 2229 | if( anEdges[i]->Movability() != BRepMesh_Free ) |
2230 | if ( aDistance[i] < ( aSqModulus[i] / 5. ) ) | |
2231 | theEdgeOn = e[i]; | |
0d88155b O |
2232 | } |
2233 | } | |
2234 | ||
90dc2e5b | 2235 | return ( aDistance[0] + aDistance[1] + aDistance[2] != 0. && |
2236 | ( ( aDistance[0] >= 0. && aDistance[1] >= 0. && aDistance[2] >= 0. ) || | |
2237 | ( aDistance[0] <= 0. && aDistance[1] <= 0. && aDistance[2] <= 0. ) ) ); | |
0d88155b O |
2238 | } |
2239 | ||
90dc2e5b | 2240 | //============================================================================= |
304c45c8 | 2241 | //function : intSegSeg |
2242 | //purpose : Checks intersection between the two segments. | |
90dc2e5b | 2243 | //============================================================================= |
fc9b36d6 | 2244 | BRepMesh_GeomTool::IntFlag BRepMesh_Delaun::intSegSeg( |
01a6e62b | 2245 | const BRepMesh_Edge& theEdg1, |
2246 | const BRepMesh_Edge& theEdg2, | |
2247 | const Standard_Boolean isConsiderEndPointTouch, | |
2248 | const Standard_Boolean isConsiderPointOnEdge, | |
2249 | gp_Pnt2d& theIntPnt) const | |
90dc2e5b | 2250 | { |
2251 | gp_XY p1, p2, p3, p4; | |
2252 | p1 = GetVertex( theEdg1.FirstNode() ).Coord(); | |
2253 | p2 = GetVertex( theEdg1.LastNode() ).Coord(); | |
2254 | p3 = GetVertex( theEdg2.FirstNode() ).Coord(); | |
2255 | p4 = GetVertex( theEdg2.LastNode() ).Coord(); | |
2256 | ||
fc9b36d6 | 2257 | return BRepMesh_GeomTool::IntSegSeg(p1, p2, p3, p4, |
01a6e62b | 2258 | isConsiderEndPointTouch, isConsiderPointOnEdge, theIntPnt); |
304c45c8 | 2259 | } |
2260 | ||
2261 | //============================================================================= | |
2262 | //function : polyArea | |
2263 | //purpose : Returns area of the loop of the given polygon defined by indices | |
2264 | // of its start and end links. | |
2265 | //============================================================================= | |
fc9b36d6 | 2266 | Standard_Real BRepMesh_Delaun::polyArea( const BRepMeshCol::SequenceOfInteger& thePolygon, |
2267 | const Standard_Integer theStartIndex, | |
2268 | const Standard_Integer theEndIndex ) const | |
304c45c8 | 2269 | { |
2270 | Standard_Real aArea = 0.0; | |
2271 | Standard_Integer aPolyLen = thePolygon.Length(); | |
2272 | if ( theStartIndex >= theEndIndex || | |
2273 | theStartIndex > aPolyLen ) | |
2274 | { | |
2275 | return aArea; | |
2276 | } | |
304c45c8 | 2277 | Standard_Integer aCurEdgeInfo = thePolygon( theStartIndex ); |
2278 | Standard_Integer aCurEdgeId = Abs( aCurEdgeInfo ); | |
2279 | const BRepMesh_Edge* aCurEdge = &GetEdge( aCurEdgeId ); | |
2280 | ||
2281 | Standard_Integer aNodes[2]; | |
2282 | getOrientedNodes( *aCurEdge, aCurEdgeInfo > 0, aNodes ); | |
2283 | ||
2284 | gp_Pnt2d aRefPnt = GetVertex( aNodes[0] ).Coord(); | |
2285 | Standard_Integer aPolyIt = theStartIndex + 1; | |
2286 | for ( ; aPolyIt <= theEndIndex; ++aPolyIt ) | |
2287 | { | |
2288 | aCurEdgeInfo = thePolygon( aPolyIt ); | |
2289 | aCurEdgeId = Abs( aCurEdgeInfo ); | |
2290 | aCurEdge = &GetEdge( aCurEdgeId ); | |
2291 | ||
2292 | getOrientedNodes( *aCurEdge, aCurEdgeInfo > 0, aNodes ); | |
2293 | gp_Vec2d aVec1( aRefPnt, GetVertex( aNodes[0] ).Coord() ); | |
2294 | gp_Vec2d aVec2( aRefPnt, GetVertex( aNodes[1] ).Coord() ); | |
2295 | ||
2296 | aArea += aVec1 ^ aVec2; | |
2297 | } | |
2298 | ||
2299 | return aArea / 2.; | |
90dc2e5b | 2300 | } |