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1 | -- Created on: 2009-12-10 |
2 | -- Created by: Paul SUPRYATKIN |
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3 | -- Copyright (c) 2009-2014 OPEN CASCADE SAS |
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4 | -- |
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5 | -- This file is part of Open CASCADE Technology software library. |
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6 | -- |
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7 | -- This library is free software; you can redistribute it and/or modify it under |
8 | -- the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | -- by the Free Software Foundation, with special exception defined in the file |
10 | -- OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | -- distribution for complete text of the license and disclaimer of any warranty. |
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12 | -- |
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13 | -- Alternatively, this file may be used under the terms of Open CASCADE |
14 | -- commercial license or contractual agreement. |
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15 | |
16 | class Triangulation from AIS inherits InteractiveObject from AIS |
17 | |
18 | |
19 | ---Purpose: Interactive object that draws data from Poly_Triangulation, optionally with colors associated |
20 | -- with each triangulation vertex. For maximum efficiency colors are represented as 32-bit integers |
21 | -- instead of classic Quantity_Color values. |
22 | -- Interactive selection of triangles and vertices is not yet implemented. |
23 | |
24 | |
25 | uses |
26 | Triangulation from Poly, |
27 | HArray1OfInteger from TColStd, |
28 | Presentation from Prs3d, |
29 | PresentationManager3d from PrsMgr, |
30 | Selection from SelectMgr |
31 | |
32 | is |
33 | |
34 | Create(aTriangulation : Triangulation from Poly) |
35 | returns Triangulation from AIS; |
36 | ---Purpose: Constructs the Triangulation display object |
37 | |
38 | -- -- Methods from PresentableObject |
39 | |
40 | Compute(me : mutable; |
41 | aPresentationManager : PresentationManager3d from PrsMgr; |
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42 | aPresentation : Presentation from Prs3d; |
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43 | aMode : Integer from Standard = 0) |
44 | is redefined private; |
45 | |
46 | -- Methods from SelectableObject |
47 | |
48 | ComputeSelection(me : mutable; |
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49 | aSelection : Selection from SelectMgr; |
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50 | aMode : Integer from Standard) |
51 | is redefined private; |
52 | --- Empty implementation, does nothing |
53 | |
54 | SetColors(me : mutable; |
55 | aColor : HArray1OfInteger from TColStd); |
56 | ---Level: Public |
57 | ---Purpose: |
58 | -- Set the color for each node. |
59 | -- Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red |
60 | -- Order of color components is essential for further usage by OpenGL |
61 | |
62 | GetColors(me) |
63 | ---Level: Public |
64 | ---Purpose: |
65 | -- Get the color for each node. |
66 | -- Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red |
67 | |
68 | returns HArray1OfInteger from TColStd; |
69 | |
70 | |
71 | SetTriangulation( me : mutable; |
72 | aTriangulation : Triangulation from Poly); |
73 | ---Level: Public |
74 | |
75 | |
76 | GetTriangulation( me ) |
77 | returns Triangulation from Poly; |
78 | ---Level: Public |
79 | ---Purpose: Returns Poly_Triangulation . |
80 | |
81 | AttenuateColor( me : mutable; |
82 | aColor : Integer from Standard; |
83 | aComponent : Real from Standard ) |
84 | returns Integer from Standard |
85 | is private; |
86 | ---Level: Private |
87 | ---Purpose: Attenuates 32-bit color by a given attenuation factor (0...1): |
88 | -- aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red |
89 | -- All color components are multiplied by aComponent, the result is then packed again as 32-bit integer. |
90 | -- Color attenuation is applied to the vertex colors in order to have correct visual result |
91 | -- after glColorMaterial(GL_AMBIENT_AND_DIFFUSE). Without it, colors look unnatural and flat. |
92 | |
93 | |
94 | fields |
95 | |
96 | myTriangulation : Triangulation from Poly; |
97 | myColor : HArray1OfInteger from TColStd; |
98 | myFlagColor : Integer from Standard; |
99 | myNbNodes : Integer from Standard; |
100 | myNbTriangles : Integer from Standard; |
101 | |
102 | end Triangulation; |