0023115: Polygon offset doesn't applied in Viewer3D sample
[occt.git] / src / AIS / AIS_TexturedShape.cxx
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b311480e 1// Created on: 2001-07-02
2// Created by: Mathias BOSSHARD
3// Copyright (c) 2001-2012 OPEN CASCADE SAS
7fd59977 4//
b311480e 5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
7fd59977 9//
b311480e 10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
7fd59977 12//
b311480e 13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
20// Modified:
7fd59977 21////////////////////////////////////////////////////////////////////////
22
23
24#include <AIS_TexturedShape.ixx>
25#include <Standard_ErrorHandler.hxx>
26
2bd4c032 27#include <AIS_Drawer.hxx>
28#include <AIS_InteractiveContext.hxx>
7fd59977 29#include <BRepTools.hxx>
2bd4c032 30#include <gp_Pnt2d.hxx>
31#include <Graphic3d_AspectFillArea3d.hxx>
32#include <Graphic3d_Group.hxx>
7fd59977 33#include <Graphic3d_StructureManager.hxx>
34#include <Graphic3d_Texture2Dmanual.hxx>
2bd4c032 35#include <Precision.hxx>
36#include <Prs3d_Presentation.hxx>
7fd59977 37#include <Prs3d_Root.hxx>
2bd4c032 38#include <Prs3d_ShadingAspect.hxx>
7fd59977 39#include <PrsMgr_PresentationManager3d.hxx>
2bd4c032 40#include <StdPrs_ShadedShape.hxx>
7fd59977 41#include <StdPrs_WFDeflectionShape.hxx>
7fd59977 42#include <StdPrs_WFShape.hxx>
2bd4c032 43#include <TopExp_Explorer.hxx>
7fd59977 44
45//=======================================================================
46//function : AIS_TexturedShape
2bd4c032 47//purpose :
7fd59977 48//=======================================================================
2bd4c032 49AIS_TexturedShape::AIS_TexturedShape (const TopoDS_Shape& theShape)
50: AIS_Shape (theShape),
51 myPredefTexture (Graphic3d_NameOfTexture2D(0)),
52 myTextureFile (""),
53 DoRepeat (Standard_True),
54 myURepeat (1.0),
55 myVRepeat (1.0),
56 DoMapTexture (Standard_True),
57 DoSetTextureOrigin (Standard_True),
58 myUOrigin (0.0),
59 myVOrigin (0.0),
60 DoSetTextureScale (Standard_True),
61 myScaleU (1.0),
62 myScaleV (1.0),
63 DoShowTriangles (Standard_False),
64 myModulate (Standard_True)
7fd59977 65{
66}
67
7fd59977 68//=======================================================================
69//function : SetTextureFileName
2bd4c032 70//purpose :
7fd59977 71//=======================================================================
2bd4c032 72void AIS_TexturedShape::SetTextureFileName (const TCollection_AsciiString& theTextureFileName)
7fd59977 73{
2bd4c032 74 if (theTextureFileName.IsIntegerValue())
75 {
76 if (theTextureFileName.IntegerValue() < Graphic3d_Texture2D::NumberOfTextures()
77 && theTextureFileName.IntegerValue() >= 0)
7fd59977 78 {
2bd4c032 79 myPredefTexture = Graphic3d_NameOfTexture2D (theTextureFileName.IntegerValue());
7fd59977 80 }
2bd4c032 81 else
7fd59977 82 {
2bd4c032 83 std::cout << "Texture " << theTextureFileName << " doesn't exist \n";
84 std::cout << "Using Texture 0 instead ...\n";
85 myPredefTexture = Graphic3d_NameOfTexture2D (0);
7fd59977 86 }
2bd4c032 87 myTextureFile = "";
88 }
89 else
90 {
91 myTextureFile = theTextureFileName;
92 myPredefTexture = Graphic3d_NameOfTexture2D (-1);
93 }
7fd59977 94}
95
96//=======================================================================
97//function : SetTextureRepeat
2bd4c032 98//purpose :
7fd59977 99//=======================================================================
100
2bd4c032 101void AIS_TexturedShape::SetTextureRepeat (const Standard_Boolean theRepeatYN,
102 const Standard_Real theURepeat,
103 const Standard_Real theVRepeat)
7fd59977 104{
2bd4c032 105 DoRepeat = theRepeatYN;
106 myURepeat = theURepeat;
107 myVRepeat = theVRepeat;
7fd59977 108}
109
110//=======================================================================
111//function : SetTextureMapOn
2bd4c032 112//purpose :
7fd59977 113//=======================================================================
114
115void AIS_TexturedShape::SetTextureMapOn()
116{
117 DoMapTexture = Standard_True;
118}
119
120//=======================================================================
121//function : SetTextureMapOff
2bd4c032 122//purpose :
7fd59977 123//=======================================================================
124
125void AIS_TexturedShape::SetTextureMapOff()
126{
127 DoMapTexture = Standard_False;
128}
129
130//=======================================================================
131//function : SetTextureOrigin
2bd4c032 132//purpose :
7fd59977 133//=======================================================================
134
2bd4c032 135void AIS_TexturedShape::SetTextureOrigin (const Standard_Boolean toSetTextureOriginYN,
136 const Standard_Real theUOrigin,
137 const Standard_Real theVOrigin)
7fd59977 138{
2bd4c032 139 DoSetTextureOrigin = toSetTextureOriginYN;
140 myUOrigin = theUOrigin;
141 myVOrigin = theVOrigin;
7fd59977 142}
143
144//=======================================================================
145//function : SetTextureScale
2bd4c032 146//purpose :
7fd59977 147//=======================================================================
148
2bd4c032 149void AIS_TexturedShape::SetTextureScale (const Standard_Boolean toSetTextureScaleYN,
150 const Standard_Real theScaleU,
151 const Standard_Real theScaleV)
7fd59977 152{
2bd4c032 153 DoSetTextureScale = toSetTextureScaleYN;
154 myScaleU = theScaleU;
155 myScaleV = theScaleV;
7fd59977 156}
157
158//=======================================================================
159//function : ShowTriangles
2bd4c032 160//purpose :
7fd59977 161//=======================================================================
162
2bd4c032 163void AIS_TexturedShape::ShowTriangles (const Standard_Boolean toShowTrianglesYN)
7fd59977 164{
2bd4c032 165 DoShowTriangles = toShowTrianglesYN;
7fd59977 166}
167
168//=======================================================================
169//function : EnableTextureModulate
2bd4c032 170//purpose :
7fd59977 171//=======================================================================
172
173void AIS_TexturedShape::EnableTextureModulate()
174{
175 myModulate = Standard_True;
176}
177
178//=======================================================================
179//function : DisableTextureModulate
180//purpose :
181//=======================================================================
182
183void AIS_TexturedShape::DisableTextureModulate()
184{
185 myModulate = Standard_False;
186}
187
188//=======================================================================
189//function : UpdateAttributes
2bd4c032 190//purpose :
7fd59977 191//=======================================================================
192
193void AIS_TexturedShape::UpdateAttributes()
194{
195 Handle(Graphic3d_StructureManager) aStrucMana = GetContext()->MainPrsMgr()->StructureManager();
2bd4c032 196 Prs3d_ShadingAspect aDummy;
197 myAspect = aDummy.Aspect();
7fd59977 198 Handle(Prs3d_Presentation) aPrs = Presentation();
199 if (!DoMapTexture)
2bd4c032 200 {
201 myAspect->SetTextureMapOff();
202 return;
203 }
204
205 if (myPredefTexture != -1)
206 mytexture = new Graphic3d_Texture2Dmanual (aStrucMana, myPredefTexture);
7fd59977 207 else
2bd4c032 208 mytexture = new Graphic3d_Texture2Dmanual (aStrucMana, myTextureFile.ToCString());
209
7fd59977 210 myAspect->SetTextureMapOn();
2bd4c032 211
212 myAspect->SetTextureMap (mytexture);
7fd59977 213 if (!mytexture->IsDone())
2bd4c032 214 {
215 std::cout << "An error occured while building texture \n";
216 return;
217 }
218
7fd59977 219 if (DoShowTriangles)
220 myAspect->SetEdgeOn();
221 else
222 myAspect->SetEdgeOff();
2bd4c032 223
224 Prs3d_Root::CurrentGroup (aPrs)->SetGroupPrimitivesAspect (myAspect);
7fd59977 225}
226
227//=======================================================================
228//function : Compute
2bd4c032 229//purpose :
7fd59977 230//=======================================================================
231
2bd4c032 232void AIS_TexturedShape::Compute (const Handle(PrsMgr_PresentationManager3d)& /*thePresManager*/,
233 const Handle(Prs3d_Presentation)& thePrs,
234 const Standard_Integer theMode)
7fd59977 235{
2bd4c032 236 thePrs->Clear();
237
238 if (myshape.IsNull())
239 {
240 return;
241 }
242
243 if (myshape.ShapeType() > TopAbs_FACE && myshape.ShapeType() < TopAbs_SHAPE)
244 {
245 thePrs->SetVisual (Graphic3d_TOS_ALL);
246 thePrs->SetDisplayPriority (myshape.ShapeType() + 2);
247 }
7fd59977 248
249 if (myshape.ShapeType() == TopAbs_COMPOUND)
2bd4c032 250 {
251 TopExp_Explorer anExplor (myshape, TopAbs_VERTEX);
252 if (!anExplor.More())
7fd59977 253 {
2bd4c032 254 return;
7fd59977 255 }
2bd4c032 256 }
7fd59977 257
258 if (IsInfinite())
2bd4c032 259 {
260 thePrs->SetInfiniteState (Standard_True);
261 }
7fd59977 262
2bd4c032 263 switch (theMode)
264 {
7fd59977 265 case 0: // Wireframe
2bd4c032 266 {
267 StdPrs_WFDeflectionShape::Add (thePrs, myshape, myDrawer);
7fd59977 268 break;
2bd4c032 269 }
270 case 1: // Shading
271 {
272 Standard_Real prevangle;
273 Standard_Real newangle;
274 Standard_Real prevcoeff;
275 Standard_Real newcoeff;
7fd59977 276
2bd4c032 277 if (!OwnDeviationAngle (newangle, prevangle) && !OwnDeviationCoefficient (newcoeff, prevcoeff))
278 {
279 break;
280 }
281 if (Abs (newangle - prevangle) > Precision::Angular() || Abs (newcoeff - prevcoeff) > Precision::Confusion())
282 {
283 BRepTools::Clean (myshape);
284 }
285 if (myshape.ShapeType() > TopAbs_FACE)
7fd59977 286 {
2bd4c032 287 StdPrs_WFDeflectionShape::Add (thePrs, myshape, myDrawer);
288 break;
7fd59977 289 }
2bd4c032 290 myDrawer->SetShadingAspectGlobal (Standard_False);
291 if (IsInfinite())
292 {
293 StdPrs_WFDeflectionShape::Add (thePrs, myshape, myDrawer);
294 break;
295 }
296 try
297 {
298 OCC_CATCH_SIGNALS
299 StdPrs_ShadedShape::Add (thePrs, myshape, myDrawer);
300 }
301 catch (Standard_Failure)
302 {
303 std::cout << "AIS_TexturedShape::Compute() in ShadingMode failed \n";
304 StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
305 }
306 break;
307 }
7fd59977 308
309 case 2: // Bounding box
2bd4c032 310 {
311 if (IsInfinite())
7fd59977 312 {
2bd4c032 313 StdPrs_WFDeflectionShape::Add (thePrs, myshape, myDrawer);
7fd59977 314 }
2bd4c032 315 else
7fd59977 316 {
2bd4c032 317 AIS_Shape::DisplayBox (thePrs, BoundingBox(), myDrawer);
318 }
319 break;
320 }
321
322 case 3: // texture mapping on triangulation
323 {
324 BRepTools::Clean (myshape);
325 BRepTools::Update (myshape);
7fd59977 326
2bd4c032 327 Handle(Graphic3d_StructureManager) aStrucMana = GetContext()->MainPrsMgr()->StructureManager();
328 {
329 Handle(Prs3d_ShadingAspect) aPrs3d_ShadingAspect = new Prs3d_ShadingAspect();
330 myAspect = aPrs3d_ShadingAspect->Aspect();
60761105 331
332 // Issue 23115: copy polygon offset settings passed through myDrawer
333 if (HasPolygonOffsets())
334 {
335 Standard_Integer aMode;
336 Standard_Real aFactor, aUnits;
337 PolygonOffsets(aMode, aFactor, aUnits);
338 myAspect->SetPolygonOffsets(aMode, aFactor, aUnits);
339 }
2bd4c032 340 }
341 if (!DoMapTexture)
342 {
343 myAspect->SetTextureMapOff();
344 return;
345 }
346 myAspect->SetTextureMapOn();
7fd59977 347
2bd4c032 348 if (myPredefTexture != -1)
349 mytexture = new Graphic3d_Texture2Dmanual (aStrucMana, myPredefTexture);
350 else
351 mytexture = new Graphic3d_Texture2Dmanual (aStrucMana, myTextureFile.ToCString());
7fd59977 352
2bd4c032 353 if (!mytexture->IsDone())
354 {
355 std::cout << "An error occured while building texture \n";
356 return;
357 }
7fd59977 358
2bd4c032 359 if (myModulate)
360 mytexture->EnableModulate();
361 else
362 mytexture->DisableModulate();
7fd59977 363
2bd4c032 364 myAspect->SetTextureMap (mytexture);
365 if (DoShowTriangles)
366 myAspect->SetEdgeOn();
367 else
368 myAspect->SetEdgeOff();
7fd59977 369
2bd4c032 370 if (DoRepeat)
371 mytexture->EnableRepeat();
372 else
373 mytexture->DisableRepeat();
7fd59977 374
2bd4c032 375 const gp_Pnt2d aUVOrigin (myUOrigin, myVOrigin);
376 const gp_Pnt2d aUVRepeat (myURepeat, myVRepeat);
377 const gp_Pnt2d aUVScale (myScaleU, myScaleV);
378 try
379 {
380 OCC_CATCH_SIGNALS
381 StdPrs_ShadedShape::Add (thePrs, myshape, myDrawer,
382 Standard_True, aUVOrigin, aUVRepeat, aUVScale);
383 // within primitive arrays - object should be in one group of primitives
384 Prs3d_Root::CurrentGroup (thePrs)->SetGroupPrimitivesAspect (myAspect);
385 }
386 catch (Standard_Failure)
387 {
388 std::cout << "AIS_TexturedShape::Compute() in ShadingMode failed \n";
389 StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
390 }
391 break;
392 }
393 }
394}
7fd59977 395
396Standard_Boolean AIS_TexturedShape::TextureMapState() const
397{
398 return DoMapTexture;
399}
400
401Standard_Real AIS_TexturedShape::URepeat() const
402{
403 return myURepeat;
404}
405
406Standard_Boolean AIS_TexturedShape::TextureRepeat() const
407{
408 return DoRepeat;
409}
410
411Standard_Real AIS_TexturedShape::Deflection() const
412{
413 return myDeflection;
414}
415
416Standard_CString AIS_TexturedShape::TextureFile() const
417{
418 return myTextureFile.ToCString();
419}
420
421Standard_Real AIS_TexturedShape::VRepeat() const
422{
423 return myVRepeat;
424}
2bd4c032 425
7fd59977 426Standard_Boolean AIS_TexturedShape::ShowTriangles() const
427{
428 return DoShowTriangles;
429}
2bd4c032 430
7fd59977 431Standard_Real AIS_TexturedShape::TextureUOrigin() const
432{
433 return myUOrigin;
434}
2bd4c032 435
7fd59977 436Standard_Real AIS_TexturedShape::TextureVOrigin() const
437{
438 return myVOrigin;
439}
2bd4c032 440
7fd59977 441Standard_Real AIS_TexturedShape::TextureScaleU() const
442{
443 return myScaleU;
444}
2bd4c032 445
7fd59977 446Standard_Real AIS_TexturedShape::TextureScaleV() const
447{
448 return myScaleV;
449}
2bd4c032 450
451Standard_Boolean AIS_TexturedShape::TextureScale() const
7fd59977 452{
453 return DoSetTextureScale;
454}
2bd4c032 455
456Standard_Boolean AIS_TexturedShape::TextureOrigin() const
7fd59977 457{
458 return DoSetTextureOrigin;
459}
2bd4c032 460
461Standard_Boolean AIS_TexturedShape::TextureModulate() const
7fd59977 462{
463 return myModulate;
464}