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1 | // Copyright (c) 1998-1999 Matra Datavision |
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2 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
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3 | // |
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4 | // This file is part of Open CASCADE Technology software library. |
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5 | // |
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6 | // This library is free software; you can redistribute it and/or modify it under |
7 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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8 | // by the Free Software Foundation, with special exception defined in the file |
9 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
10 | // distribution for complete text of the license and disclaimer of any warranty. |
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11 | // |
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12 | // Alternatively, this file may be used under the terms of Open CASCADE |
13 | // commercial license or contractual agreement. |
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14 | |
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15 | |
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16 | #include <AIS_InteractiveObject.hxx> |
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17 | #include <AIS_Selection.hxx> |
18 | #include <SelectMgr_EntityOwner.hxx> |
19 | #include <Standard_MultiplyDefined.hxx> |
20 | #include <Standard_NoSuchObject.hxx> |
21 | #include <Standard_Transient.hxx> |
22 | #include <Standard_Type.hxx> |
23 | #include <Standard_TypeMismatch.hxx> |
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24 | |
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25 | IMPLEMENT_STANDARD_RTTIEXT(AIS_Selection,MMgt_TShared) |
26 | |
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27 | #define MaxSizeOfResult 100000 |
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28 | |
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29 | //======================================================================= |
30 | //function : AIS_Selection |
31 | //purpose : |
32 | //======================================================================= |
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33 | AIS_Selection::AIS_Selection() : |
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34 | myNb(0) |
35 | { |
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36 | myResultMap.ReSize( MaxSizeOfResult ); // for maximum performnace on medium selections ( < 100000 objects ) |
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37 | } |
38 | |
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39 | //======================================================================= |
40 | //function : Select |
41 | //purpose : |
42 | //======================================================================= |
43 | void AIS_Selection::Select() |
44 | { |
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45 | myNb=0; |
46 | myresult.Clear(); |
47 | myResultMap.Clear(); |
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48 | } |
49 | |
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50 | //======================================================================= |
51 | //function : Select |
52 | //purpose : |
53 | //======================================================================= |
54 | AIS_SelectStatus AIS_Selection::Select(const Handle(Standard_Transient)& anObject) |
55 | { |
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56 | Handle(AIS_InteractiveObject) anAISObj; |
57 | Handle(SelectMgr_EntityOwner) owner = Handle(SelectMgr_EntityOwner)::DownCast( anObject ); |
58 | if ( owner.IsNull() ) |
59 | anAISObj = Handle(AIS_InteractiveObject)::DownCast( anObject ); |
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60 | if ( myResultMap.IsBound( anObject ) ){ |
61 | AIS_NListTransient::Iterator aListIter = myResultMap.Find( anObject ); |
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62 | //skt----------------------------------------------------------------- |
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63 | if( myIterator == aListIter ) { |
64 | if( myIterator.More() ) |
65 | myIterator.Next(); |
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66 | else |
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67 | myIterator = AIS_NListTransient::Iterator(); |
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68 | } |
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69 | //-------------------------------------------------------------------- |
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70 | // In the mode of advanced mesh selection only one owner is created |
71 | // for all selection modes. It is necessary to check the current detected |
72 | // entity and remove the owner from map only if the detected entity is |
73 | // the same as previous selected (IsForcedHilight call) |
74 | if( !anAISObj.IsNull() || ( !owner.IsNull() && !owner->IsForcedHilight() ) ) |
75 | { |
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76 | myresult.Remove( aListIter ); |
77 | myResultMap.UnBind( anObject ); |
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78 | |
79 | // update list iterator for next object in <myresult> list if any |
80 | if ( aListIter.More() ){ |
81 | const Handle(Standard_Transient)& aNextObject = aListIter.Value(); |
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82 | if ( myResultMap.IsBound( aNextObject ) ) |
83 | myResultMap( aNextObject ) = aListIter; |
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84 | else |
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85 | myResultMap.Bind( aNextObject, aListIter ); |
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86 | } |
87 | return AIS_SS_Removed; |
88 | } |
89 | else |
90 | return AIS_SS_Added; |
91 | } |
92 | |
93 | AIS_NListTransient::Iterator aListIter; |
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94 | myresult.Append( anObject, aListIter ); |
95 | myResultMap.Bind( anObject, aListIter ); |
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96 | return AIS_SS_Added; |
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97 | } |
98 | |
99 | //======================================================================= |
100 | //function : AddSelect |
101 | //purpose : Always add int the selection |
102 | //======================================================================= |
103 | AIS_SelectStatus AIS_Selection::AddSelect(const Handle(Standard_Transient)& anObject) |
104 | { |
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105 | if ( myResultMap.IsBound( anObject ) ) |
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106 | return AIS_SS_NotDone; |
107 | |
108 | AIS_NListTransient::Iterator aListIter; |
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109 | myresult.Append( anObject, aListIter ); |
110 | myResultMap.Bind( anObject, aListIter ); |
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111 | return AIS_SS_Added; |
112 | } |
113 | |
114 | |
115 | //======================================================================= |
116 | //function : ClearAndSelect |
117 | //purpose : |
118 | //======================================================================= |
119 | |
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120 | void AIS_Selection::ClearAndSelect(const Handle(Standard_Transient)& anObject) |
121 | { |
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122 | Select(); |
123 | Select(anObject); |
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124 | } |
125 | |
126 | |
127 | //======================================================================= |
128 | //function : Extent |
129 | //purpose : |
130 | //======================================================================= |
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131 | Standard_Integer AIS_Selection::Extent() const |
132 | { |
133 | return myresult.Extent(); |
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134 | } |
135 | |
136 | //======================================================================= |
137 | //function : Single |
138 | //purpose : |
139 | //======================================================================= |
140 | Handle(Standard_Transient) AIS_Selection::Single() |
141 | { |
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142 | Init(); |
143 | return Value(); |
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144 | } |
145 | //======================================================================= |
146 | //function : IsSelected |
147 | //purpose : |
148 | //======================================================================= |
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149 | Standard_Boolean AIS_Selection::IsSelected(const Handle(Standard_Transient)& anObject) const |
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150 | { |
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151 | return myResultMap.IsBound( anObject ); |
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152 | } |
153 | |
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154 | |