0023791: Remove obsolete functionality - animation mode and degeneration presentation...
[occt.git] / src / AIS / AIS_InteractiveObject.cxx
CommitLineData
b311480e 1// Created on: 1996-12-18
2// Created by: Robert COUBLANC
3// Copyright (c) 1996-1999 Matra Datavision
4// Copyright (c) 1999-2012 OPEN CASCADE SAS
5//
6// The content of this file is subject to the Open CASCADE Technology Public
7// License Version 6.5 (the "License"). You may not use the content of this file
8// except in compliance with the License. Please obtain a copy of the License
9// at http://www.opencascade.org and read it completely before using this file.
10//
11// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
12// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13//
14// The Original Code and all software distributed under the License is
15// distributed on an "AS IS" basis, without warranty of any kind, and the
16// Initial Developer hereby disclaims all such warranties, including without
17// limitation, any warranties of merchantability, fitness for a particular
18// purpose or non-infringement. Please see the License for the specific terms
19// and conditions governing the rights and limitations under the License.
20
7fd59977 21
22// Modified : 22/03/04 ; SAN : OCC4895 High-level interface for controlling polygon offsets
23
24#define BUC60577 //GG_101099 Enable to compute correctly
25// transparency with more than one object in the view.
26
27#define GER61351 //GG_171199 Enable to set an object RGB color
28// instead a restricted object NameOfColor.
29// Add SetCurrentFacingModel() method
7fd59977 30
7fd59977 31#define IMP020200 //GG Add SetTransformation() method
32
33#define IMP140200 //GG Add HasPresentation() and Presentation() methods
34// Add SetAspect() method.
35
36#define BUC60632 //GG 15/03/00 Add protection on SetDisplayMode()
37// method, compute only authorized presentation.
38
39#define IMP220501 //GG CADPAK_V2 Update selection properly
40
41#define OCC708 //SAV unsetting transformation correctly
42
43#include <AIS_InteractiveObject.ixx>
44
45#include <Aspect_PolygonOffsetMode.hxx>
46#include <Prs3d_ShadingAspect.hxx>
47#include <Prs3d_LineAspect.hxx>
48#include <Prs3d_PointAspect.hxx>
49#include <Prs3d_TextAspect.hxx>
50#include <Prs3d_Presentation.hxx>
51#include <Prs3d_Root.hxx>
52#include <PrsMgr_ModedPresentation.hxx>
53#include <PrsMgr_PresentationManager3d.hxx>
54#include <TColStd_ListIteratorOfListOfInteger.hxx>
55#include <AIS_GraphicTool.hxx>
56#include <Graphic3d_AspectFillArea3d.hxx>
3ddebf91 57#include <Graphic3d_AspectLine3d.hxx>
58#include <Graphic3d_AspectMarker3d.hxx>
59#include <Graphic3d_AspectText3d.hxx>
7fd59977 60#include <Graphic3d_Group.hxx>
61#include <Graphic3d_Structure.hxx>
62
63
64//=======================================================================
65//function : AIS_InteractiveObject
66//purpose :
67//=======================================================================
68
69AIS_InteractiveObject::
70AIS_InteractiveObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d):
71SelectMgr_SelectableObject(aTypeOfPresentation3d),
72myDrawer(new AIS_Drawer()),
73myTransparency(0.),
74myOwnColor(Quantity_NOC_WHITE),
a0ed63ac 75myOwnMaterial(Graphic3d_NOM_DEFAULT),
7fd59977 76myHilightMode(-1),
77myOwnWidth(0.0),
78myInfiniteState(Standard_False),
79hasOwnColor(Standard_False),
80hasOwnMaterial(Standard_False),
a0ed63ac 81myCurrentFacingModel(Aspect_TOFM_BOTH_SIDE),
7fd59977 82myRecomputeEveryPrs(Standard_True),
a0ed63ac 83myCTXPtr(NULL),
7fd59977 84mySelPriority(-1),
85myDisplayMode (-1),
86mySelectionMode(0),
a0ed63ac
PD
87mystate(0),
88myHasTransformation(Standard_False)
7fd59977 89{
90 Handle (AIS_InteractiveContext) Bid;
91 myCTXPtr = Bid.operator->();
92#ifdef GER61351
93 SetCurrentFacingModel();
94#endif
95}
96
97//=======================================================================
98//function : Redisplay
99//purpose :
100//=======================================================================
101
102void AIS_InteractiveObject::Redisplay(const Standard_Boolean AllModes)
103{
104 Update(AllModes);
105 UpdateSelection();
106}
107
108//=======================================================================
109//function : Type
110//purpose :
111//=======================================================================
112
113AIS_KindOfInteractive AIS_InteractiveObject::Type() const
114{return AIS_KOI_None;}
115
116//=======================================================================
117//function : Signature
118//purpose :
119//=======================================================================
120
121Standard_Integer AIS_InteractiveObject::Signature() const
122{return -1;}
123
124//=======================================================================
125//function : RecomputeEveryPrs
126//purpose :
127//=======================================================================
128
129Standard_Boolean AIS_InteractiveObject::RecomputeEveryPrs() const
130{return myRecomputeEveryPrs;}
131
132//=======================================================================
133//function :
134//purpose :
135//=======================================================================
136Standard_Boolean AIS_InteractiveObject::HasInteractiveContext() const
137{
138 Handle (AIS_InteractiveContext) aNull;
139 return (myCTXPtr != aNull.operator->());
140}
141
142//=======================================================================
143//function :
144//purpose :
145//=======================================================================
146Handle(AIS_InteractiveContext) AIS_InteractiveObject::GetContext() const
147{
148 return myCTXPtr;
149}
150
151//=======================================================================
152//function :
153//purpose :
154//=======================================================================
155void AIS_InteractiveObject::SetContext(const Handle(AIS_InteractiveContext)& aCtx)
156{
157 myCTXPtr = aCtx.operator->();
158 if (myDrawer.IsNull()) {
159 myDrawer = new AIS_Drawer;
160#ifdef DEB
161 cout << "AIS_InteractiveObject::SetContext DRAWER NUL!" << endl;
162#endif
163 }
164 myDrawer->Link(aCtx->DefaultDrawer());
165}
166
167//=======================================================================
168//function :
169//purpose :
170//=======================================================================
171Standard_Boolean AIS_InteractiveObject::HasOwner() const
172{
173 return (!myOwner.IsNull());
174}
175
176
177
178//=======================================================================
179//function :
180//purpose :
181//=======================================================================
182void AIS_InteractiveObject::ClearOwner()
183{
184 myOwner.Nullify();
185}
186
187//=======================================================================
188//function :
189//purpose :
190//=======================================================================
191Standard_Boolean AIS_InteractiveObject::HasUsers() const
192{
193 return (!myUsers.IsEmpty());
194}
195
196
197//=======================================================================
198//function :
199//purpose :
200//=======================================================================
201void AIS_InteractiveObject::AddUser(const Handle(Standard_Transient)& aUser)
202{
203 myUsers.Append(aUser);
204}
205
206//=======================================================================
207//function :
208//purpose :
209//=======================================================================
210void AIS_InteractiveObject::ClearUsers()
211{
212 myUsers.Clear();
213}
214
215
216//=======================================================================
217//function :
218//purpose :
219//=======================================================================
220void AIS_InteractiveObject::SetDisplayMode(const Standard_Integer aMode)
221{
222#ifdef BUC60632
223 if( AcceptDisplayMode(aMode) )
224#endif
225 myDisplayMode = aMode;
226}
227
228
229//=======================================================================
230//function :
231//purpose :
232//=======================================================================
233void AIS_InteractiveObject::SetSelectionMode(const Standard_Integer aMode)
234{
235 mySelectionMode = aMode;
236}
237
238
239
240//=======================================================================
241//function :
242//purpose :
243//=======================================================================
244#ifdef GER61351
245void AIS_InteractiveObject::SetCurrentFacingModel(const Aspect_TypeOfFacingModel aModel) {
246 myCurrentFacingModel = aModel;
247}
248
249//=======================================================================
250//function : CurrentFacingModel
251//purpose :
252//=======================================================================
253
254Aspect_TypeOfFacingModel AIS_InteractiveObject::CurrentFacingModel() const {
255 return myCurrentFacingModel;
256}
257#endif
258
259//=======================================================================
260//function : SetColor
261//purpose :
262//=======================================================================
263
264void AIS_InteractiveObject::SetColor(const Quantity_NameOfColor aColor)
265#ifdef GER61351
266{
267 SetColor(Quantity_Color(aColor));
268}
269
270//=======================================================================
271//function : SetColor
272//purpose :
273//=======================================================================
274
275void AIS_InteractiveObject::SetColor(const Quantity_Color &aColor)
276#endif
277{
278 myOwnColor = aColor;
279 hasOwnColor = Standard_True;
280}
281
282//=======================================================================
283//function : UnsetColor
284//purpose :
285//=======================================================================
286void AIS_InteractiveObject::UnsetColor()
287{
288 hasOwnColor = Standard_False;
289}
290
291//=======================================================================
292//function :
293//purpose :
294//=======================================================================
295void AIS_InteractiveObject::SetWidth(const Standard_Real aValue)
296{
297 myOwnWidth = aValue;
298}
299
300//=======================================================================
301//function :
302//purpose :
303//=======================================================================
304void AIS_InteractiveObject::UnsetWidth()
305{
306 myOwnWidth = 0.;
307}
308
309
310//=======================================================================
311//function :
312//purpose :
313//=======================================================================
314//POP pour K4L
315void AIS_InteractiveObject::SetMaterial(const Graphic3d_NameOfMaterial aName)
316//void AIS_InteractiveObject::SetMaterial(const Graphic3d_NameOfPhysicalMaterial aName)
317{
318 if( HasColor() || IsTransparent() || HasMaterial() )
319 {
320 myDrawer->ShadingAspect()->SetMaterial(aName);
321 }
322 else
323 {
324 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
325
326 myDrawer->ShadingAspect()->SetMaterial(aName);
327#ifndef BUC60577 //???
328 myDrawer->ShadingAspect()->SetColor(AIS_GraphicTool::GetInteriorColor(myDrawer->Link()));
329#endif
330 }
331 myOwnMaterial = aName;
332 hasOwnMaterial = Standard_True;
333}
334//=======================================================================
335//function : SetMaterial
336//purpose :
337//=======================================================================
338
339void AIS_InteractiveObject::SetMaterial(const Graphic3d_MaterialAspect& aMat)
340{
341#ifdef BUC60577
342 if( HasColor() || IsTransparent() || HasMaterial() )
343#else
344 if(hasOwnColor ||(myTransparency==0.0) || hasOwnMaterial )
345#endif
346 {
347 myDrawer->ShadingAspect()->SetMaterial(aMat);
348 }
349 else
350 {
351 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
352 myDrawer->ShadingAspect()->SetMaterial(aMat);
353 }
354 hasOwnMaterial = Standard_True;
355
356}
357//=======================================================================
358//function :
359//purpose :
360//=======================================================================
361void AIS_InteractiveObject::UnsetMaterial()
362{
363#ifdef BUC60577
364 if( !HasMaterial() ) return;
365 if( HasColor() || IsTransparent()) {
366 myDrawer->ShadingAspect()->SetMaterial(
367 AIS_GraphicTool::GetMaterial(myDrawer->Link()));
368 if( HasColor() ) SetColor(myOwnColor);
369 if( IsTransparent() ) SetTransparency(myTransparency);
370 }
371#else
372 if(!hasOwnMaterial) return;
373 if(hasOwnColor ||(myTransparency==0.0))
374 {
375 myDrawer->ShadingAspect()->SetMaterial(AIS_GraphicTool::GetMaterial(myDrawer->Link()));
376 }
377#endif
378 else{
379 Handle(Prs3d_ShadingAspect) SA;
380 myDrawer->SetShadingAspect(SA);
381 }
382 hasOwnMaterial = Standard_False;
383}
384
385//=======================================================================
386//function : SetTransparency
387//purpose :
388//=======================================================================
389void AIS_InteractiveObject::SetTransparency(const Standard_Real aValue)
390{
391
392#ifdef BUC60577 // Back & Front material can be different !
393
394 if(!HasColor() && !IsTransparent() && !HasMaterial() ) {
395 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
396 if(!myDrawer->Link().IsNull())
397 myDrawer->ShadingAspect()->SetMaterial(AIS_GraphicTool::GetMaterial(myDrawer->Link()));
398 }
399 Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
400 Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
401 FMat.SetTransparency(aValue); BMat.SetTransparency(aValue);
402 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
403 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
404#else
405 if(aValue<0.0 || aValue>1.0) return;
406
407 if(aValue<=0.05)
408 {
409 UnsetTransparency();
410 return;
411 }
412
413
414 if(hasOwnColor || hasOwnMaterial || myTransparency> 0.0)
415 {
416 Graphic3d_MaterialAspect Mat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
417 Mat.SetTransparency(aValue);
418 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(Mat);
419 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(Mat);
420 }
421 else
422 {
423 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
424 if(!myDrawer->Link().IsNull())
425 myDrawer->ShadingAspect()->SetMaterial(AIS_GraphicTool::GetMaterial(myDrawer->Link()));
426 Graphic3d_MaterialAspect Mat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
427 Mat.SetTransparency(aValue);
428 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(Mat);
429 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(Mat);
430 }
431#endif
432 myTransparency = aValue;
433}
434
435//=======================================================================
436//function : UnsetTransparency
437//purpose :
438//=======================================================================
439void AIS_InteractiveObject::UnsetTransparency()
440{
441#ifdef BUC60577 // Back & Front material can be different !
442 if(HasColor() || HasMaterial() )
443 {
444 Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
445 Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
446 FMat.SetTransparency(0.); BMat.SetTransparency(0.);
447 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
448 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
449 }
450#else
451 if(hasOwnColor || hasOwnMaterial )
452 {
453 Graphic3d_MaterialAspect Mat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
454 Mat.SetTransparency(0.0);
455// myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(Mat);
456// myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(Mat);
457 myDrawer->ShadingAspect()->SetMaterial(Mat);
458 }
459#endif
460 else{
461 Handle (Prs3d_ShadingAspect) SA;
462 myDrawer->SetShadingAspect(SA);
463 }
464 myTransparency =0.0;
465}
466//=======================================================================
467//function : Transparency
468//purpose :
469//=======================================================================
470Standard_Real AIS_InteractiveObject::Transparency() const
471{
472 return (myTransparency<=0.05 ? 0 : myTransparency);
473// Graphic3d_MaterialAspect Mat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
474// return Mat.Transparency();
475}
476
477//=======================================================================
478//function : SetAttributes
479//purpose :
480//=======================================================================
481
482void AIS_InteractiveObject::SetAttributes(const Handle(AIS_Drawer)& aDrawer)
483{myDrawer = aDrawer;}
484
485
486//=======================================================================
487//function : UnsetAttributes
488//purpose :
489//=======================================================================
490void AIS_InteractiveObject::UnsetAttributes()
491{
492 Handle(AIS_Drawer) dr = new AIS_Drawer();
493 if(myDrawer->HasLink())
494 dr->Link(myDrawer->Link());
495 myDrawer = dr;
496 hasOwnColor = Standard_False;
497 hasOwnMaterial = Standard_False;
498 myOwnWidth = 0.0;
499 myTransparency = 0.0;
500}
501
502//=======================================================================
503//function :
504//purpose :
505//=======================================================================
506void AIS_InteractiveObject::MustRecomputePrs(const Standard_Integer ) const
507{}
508
509//=======================================================================
510//function :
511//purpose :
512//=======================================================================
513const TColStd_ListOfInteger& AIS_InteractiveObject::ListOfRecomputeModes() const
514{return myToRecomputeModes;}
515
516//=======================================================================
517//function :
518//purpose :
519//=======================================================================
520void AIS_InteractiveObject::SetRecomputeOk()
521{myToRecomputeModes.Clear();}
522
523
524//=======================================================================
525//function : AcceptDisplayMode
526//purpose :
527//=======================================================================
528
529Standard_Boolean AIS_InteractiveObject::AcceptDisplayMode(const Standard_Integer ) const
530{return Standard_True;}
531
532//=======================================================================
533//function : DefaultDisplayMode
534//purpose :
535//=======================================================================
536
537Standard_Integer AIS_InteractiveObject::DefaultDisplayMode() const
538{return 0;}
539
540
541//=======================================================================
542//function : SetInfiniteState
543//purpose :
544//=======================================================================
545void AIS_InteractiveObject::SetInfiniteState(const Standard_Boolean aFlag)
546{
547 myInfiniteState = aFlag;
548 Handle(Prs3d_Presentation) P;
549
550 for(Standard_Integer i =1; i<=myPresentations.Length();i++){
551 P = Handle(Prs3d_Presentation)::DownCast(myPresentations(i).Presentation());
552 if(!P.IsNull())
553 P->SetInfiniteState(myInfiniteState);}
554}
555
7fd59977 556#ifdef IMP020200
557//=======================================================================
558//function : SetTransformation
559//purpose :
560//=======================================================================
561void AIS_InteractiveObject::SetTransformation(const Handle(Geom_Transformation)& aTrsf, const Standard_Boolean postConcatenate, const Standard_Boolean updateSelection) {
562
563 if(!GetContext().IsNull()){
564 const PrsMgr_Presentations& prs = Presentations();
565 Handle(Prs3d_Presentation) P;
566 Standard_Integer mode;
567 myHasTransformation = Standard_True;
568 for( Standard_Integer i=1 ; i<=prs.Length() ; i++ ) {
569 mode = prs(i).Mode();
570 P = GetContext()->MainPrsMgr()->CastPresentation(this,mode)->Presentation();
571 if( postConcatenate ) P->Multiply(aTrsf);
572 else P->Transform(aTrsf);
573 if( updateSelection ) {
574#ifdef IMP220501
575 myCTXPtr->ClearSelected(Standard_True);
576 myCTXPtr->RecomputeSelectionOnly(this);
577#else
578 if( HasSelection(mode) ) {
579 UpdateSelection(mode);
580 }
581#endif
582 }
583 }
584 }
585}
586
587//=======================================================================
588//function : SetTransformation
589//purpose :
590//=======================================================================
591void AIS_InteractiveObject::UnsetTransformation() {
592#ifdef OCC708
593 static Handle(Geom_Transformation) trsf = new Geom_Transformation( gp_Trsf() );
594#else
595Handle(Geom_Transformation) trsf;
596#endif
597
598 SetTransformation(trsf); // Set identity transformation
599 myHasTransformation = Standard_False;
600}
601
602//=======================================================================
603//function : Transformation
604//purpose :
605//=======================================================================
606Handle(Geom_Transformation) AIS_InteractiveObject::Transformation() {
607Handle(Geom_Transformation) trsf;
608
609 if(!GetContext().IsNull() ) {
610 const PrsMgr_Presentations& prs = Presentations();
611 if( prs.Length() > 0 ) {
612 Handle(Prs3d_Presentation) P =
613 GetContext()->MainPrsMgr()->CastPresentation(this,1)->Presentation();
614 trsf = P->Transformation();
615 }
616 }
617
618 return trsf;
619}
620
621//=======================================================================
622//function : HasTransformation
623//purpose :
624//=======================================================================
625Standard_Boolean AIS_InteractiveObject::HasTransformation() const {
626
627 return myHasTransformation;
628}
629#endif
630
631#ifdef IMP140200
632//=======================================================================
633//function : HasPresentation
634//purpose :
635//=======================================================================
636Standard_Boolean AIS_InteractiveObject::HasPresentation() const {
637
638 if( !GetContext().IsNull() &&
639 GetContext()->MainPrsMgr()->HasPresentation(this,myDisplayMode) ) {
640 return Standard_True;
641 }
642
643 return Standard_False;
644}
645
646//=======================================================================
647//function : Presentation
648//purpose :
649//=======================================================================
650Handle(Prs3d_Presentation) AIS_InteractiveObject::Presentation() const {
651Handle(Prs3d_Presentation) prs;
652
653 if( HasPresentation() ) {
654 prs = GetContext()->MainPrsMgr()->
655 CastPresentation(this,myDisplayMode)->Presentation();
656 }
657
658 return prs;
659}
660
661//=======================================================================
662//function : SetAspect
663//purpose :
664//=======================================================================
665void AIS_InteractiveObject::SetAspect(const Handle(Prs3d_BasicAspect)& anAspect,
666 const Standard_Boolean globalChange) {
667
668 if( HasPresentation() ) {
669 Handle(Prs3d_Presentation) prs = Presentation();
670 { Handle(Prs3d_ShadingAspect) aspect =
671 Handle(Prs3d_ShadingAspect)::DownCast(anAspect);
672 if( !aspect.IsNull() ) {
673 if( globalChange ) prs->SetPrimitivesAspect(aspect->Aspect());
674 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
675 return;
676 }
677 }
678 { Handle(Prs3d_LineAspect) aspect =
679 Handle(Prs3d_LineAspect)::DownCast(anAspect);
680 if( !aspect.IsNull() ) {
681 if( globalChange ) prs->SetPrimitivesAspect(aspect->Aspect());
682 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
683 return;
684 }
685 }
686 { Handle(Prs3d_PointAspect) aspect =
687 Handle(Prs3d_PointAspect)::DownCast(anAspect);
688 if( !aspect.IsNull() ) {
689 if( globalChange ) prs->SetPrimitivesAspect(aspect->Aspect());
690 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
691 return;
692 }
693 }
694 { Handle(Prs3d_TextAspect) aspect =
695 Handle(Prs3d_TextAspect)::DownCast(anAspect);
696 if( !aspect.IsNull() ) {
697 if( globalChange ) prs->SetPrimitivesAspect(aspect->Aspect());
698 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
699 return;
700 }
701 }
702 }
703}
704#endif
705
706// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
707
708//=======================================================================
709//function : SetPolygonOffsets
710//purpose :
711//=======================================================================
60be1f9b 712void AIS_InteractiveObject::SetPolygonOffsets(const Standard_Integer aMode,
713 const Standard_ShortReal aFactor,
714 const Standard_ShortReal aUnits)
7fd59977 715{
716 if ( !HasPolygonOffsets() )
717 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
718
719 myDrawer->ShadingAspect()->Aspect()->SetPolygonOffsets( aMode, aFactor, aUnits );
720
721 // Modify existing presentations
722 Handle(Graphic3d_Structure) aStruct;
723 for( Standard_Integer i = 1, n = myPresentations.Length(); i <= n; i++ ) {
724 Handle(PrsMgr_Presentation3d) aPrs3d =
725 Handle(PrsMgr_Presentation3d)::DownCast( myPresentations(i).Presentation() );
726 if ( !aPrs3d.IsNull() ) {
727 aStruct = Handle(Graphic3d_Structure)::DownCast( aPrs3d->Presentation() );
3ddebf91 728 if( !aStruct.IsNull() ) {
7fd59977 729 aStruct->SetPrimitivesAspect( myDrawer->ShadingAspect()->Aspect() );
3ddebf91 730 // Workaround for issue 23115: Need to update also groups, because their
731 // face aspect ALWAYS overrides the structure's.
732 const Graphic3d_SequenceOfGroup& aGroups = aStruct->Groups();
733 Standard_Integer aGroupIndex = 1, aGroupNb = aGroups.Length();
734 for ( ; aGroupIndex <= aGroupNb; aGroupIndex++ ) {
735 Handle(Graphic3d_Group) aGrp = aGroups.Value(aGroupIndex);
736 if ( !aGrp.IsNull() && aGrp->IsGroupPrimitivesAspectSet(Graphic3d_ASPECT_FILL_AREA) ) {
737 Handle(Graphic3d_AspectFillArea3d) aFaceAsp = new Graphic3d_AspectFillArea3d();
738 Handle(Graphic3d_AspectLine3d) aLineAsp = new Graphic3d_AspectLine3d();
739 Handle(Graphic3d_AspectMarker3d) aPntAsp = new Graphic3d_AspectMarker3d();
740 Handle(Graphic3d_AspectText3d) aTextAsp = new Graphic3d_AspectText3d();
741 // TODO: Add methods for retrieving individual aspects from Graphic3d_Group
742 aGrp->GroupPrimitivesAspect(aLineAsp, aTextAsp, aPntAsp, aFaceAsp);
743 aFaceAsp->SetPolygonOffsets(aMode, aFactor, aUnits);
60761105 744 // TODO: Issue 23118 - This line kills texture data in the group...
3ddebf91 745 aGrp->SetGroupPrimitivesAspect(aFaceAsp);
746 }
747 }
748 }
7fd59977 749 }
750 }
751}
752
753
754//=======================================================================
755//function : HasPolygonOffsets
756//purpose :
757//=======================================================================
758Standard_Boolean AIS_InteractiveObject::HasPolygonOffsets() const
759{
760 return !( myDrawer->ShadingAspect().IsNull() ||
761 ( !myDrawer->Link().IsNull() &&
762 myDrawer->ShadingAspect() == myDrawer->Link()->ShadingAspect() ) );
763}
764
765//=======================================================================
766//function : PolygonOffsets
767//purpose :
768//=======================================================================
60be1f9b 769void AIS_InteractiveObject::PolygonOffsets(Standard_Integer& aMode,
770 Standard_ShortReal& aFactor,
771 Standard_ShortReal& aUnits) const
7fd59977 772{
773 if( HasPolygonOffsets() )
774 myDrawer->ShadingAspect()->Aspect()->PolygonOffsets( aMode, aFactor, aUnits );
775}
7fd59977 776// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets