0027670: Visualization - avoid duplication of structures defining primitive array...
[occt.git] / src / AIS / AIS_InteractiveObject.cxx
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b311480e 1// Created on: 1996-12-18
2// Created by: Robert COUBLANC
3// Copyright (c) 1996-1999 Matra Datavision
973c2be1 4// Copyright (c) 1999-2014 OPEN CASCADE SAS
b311480e 5//
973c2be1 6// This file is part of Open CASCADE Technology software library.
b311480e 7//
d5f74e42 8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
b311480e 13//
973c2be1 14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
7fd59977 16
17// Modified : 22/03/04 ; SAN : OCC4895 High-level interface for controlling polygon offsets
18
7fd59977 19#include <AIS_GraphicTool.hxx>
42cf5bc1 20#include <AIS_InteractiveContext.hxx>
21#include <AIS_InteractiveObject.hxx>
22#include <Aspect_PolygonOffsetMode.hxx>
23#include <Bnd_Box.hxx>
7fd59977 24#include <Graphic3d_AspectFillArea3d.hxx>
3ddebf91 25#include <Graphic3d_AspectLine3d.hxx>
26#include <Graphic3d_AspectMarker3d.hxx>
27#include <Graphic3d_AspectText3d.hxx>
f751596e 28#include <Graphic3d_BndBox4f.hxx>
29#include <Graphic3d_CStructure.hxx>
7fd59977 30#include <Graphic3d_Group.hxx>
42cf5bc1 31#include <Graphic3d_MaterialAspect.hxx>
7fd59977 32#include <Graphic3d_Structure.hxx>
42cf5bc1 33#include <Prs3d_BasicAspect.hxx>
34#include <Prs3d_LineAspect.hxx>
35#include <Prs3d_PointAspect.hxx>
36#include <Prs3d_Presentation.hxx>
37#include <Prs3d_Root.hxx>
38#include <Prs3d_ShadingAspect.hxx>
39#include <Prs3d_TextAspect.hxx>
40#include <PrsMgr_ModedPresentation.hxx>
41#include <PrsMgr_PresentationManager3d.hxx>
42#include <Quantity_Color.hxx>
43#include <Standard_Transient.hxx>
44#include <Standard_Type.hxx>
45#include <TColStd_ListIteratorOfListOfInteger.hxx>
7fd59977 46
92efcf78 47IMPLEMENT_STANDARD_RTTIEXT(AIS_InteractiveObject,SelectMgr_SelectableObject)
48
7fd59977 49//=======================================================================
50//function : AIS_InteractiveObject
51//purpose :
52//=======================================================================
7fd59977 53AIS_InteractiveObject::
54AIS_InteractiveObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d):
55SelectMgr_SelectableObject(aTypeOfPresentation3d),
7fd59977 56myTransparency(0.),
57myOwnColor(Quantity_NOC_WHITE),
a0ed63ac 58myOwnMaterial(Graphic3d_NOM_DEFAULT),
7fd59977 59myHilightMode(-1),
60myOwnWidth(0.0),
61myInfiniteState(Standard_False),
62hasOwnColor(Standard_False),
63hasOwnMaterial(Standard_False),
a0ed63ac 64myCurrentFacingModel(Aspect_TOFM_BOTH_SIDE),
7fd59977 65myRecomputeEveryPrs(Standard_True),
a0ed63ac 66myCTXPtr(NULL),
7fd59977 67mySelPriority(-1),
68myDisplayMode (-1),
0717ddc1 69mystate(0)
7fd59977 70{
71 Handle (AIS_InteractiveContext) Bid;
72 myCTXPtr = Bid.operator->();
7fd59977 73 SetCurrentFacingModel();
7fd59977 74}
75
76//=======================================================================
77//function : Redisplay
36132a2e 78//purpose :
7fd59977 79//=======================================================================
36132a2e 80void AIS_InteractiveObject::Redisplay (const Standard_Boolean AllModes)
7fd59977 81{
36132a2e 82 if (myCTXPtr == NULL)
83 return;
84
85 myCTXPtr->Redisplay (this, Standard_False, AllModes);
7fd59977 86}
87
88//=======================================================================
89//function : Type
90//purpose :
91//=======================================================================
92
93AIS_KindOfInteractive AIS_InteractiveObject::Type() const
94{return AIS_KOI_None;}
95
96//=======================================================================
97//function : Signature
98//purpose :
99//=======================================================================
100
101Standard_Integer AIS_InteractiveObject::Signature() const
102{return -1;}
103
104//=======================================================================
105//function : RecomputeEveryPrs
106//purpose :
107//=======================================================================
108
109Standard_Boolean AIS_InteractiveObject::RecomputeEveryPrs() const
110{return myRecomputeEveryPrs;}
111
112//=======================================================================
113//function :
114//purpose :
115//=======================================================================
116Standard_Boolean AIS_InteractiveObject::HasInteractiveContext() const
117{
118 Handle (AIS_InteractiveContext) aNull;
119 return (myCTXPtr != aNull.operator->());
120}
121
122//=======================================================================
123//function :
124//purpose :
125//=======================================================================
126Handle(AIS_InteractiveContext) AIS_InteractiveObject::GetContext() const
127{
128 return myCTXPtr;
129}
130
131//=======================================================================
132//function :
133//purpose :
134//=======================================================================
135void AIS_InteractiveObject::SetContext(const Handle(AIS_InteractiveContext)& aCtx)
136{
137 myCTXPtr = aCtx.operator->();
da0e82aa 138 if( aCtx.IsNull())
139 return;
7fd59977 140 myDrawer->Link(aCtx->DefaultDrawer());
141}
142
143//=======================================================================
144//function :
145//purpose :
146//=======================================================================
147Standard_Boolean AIS_InteractiveObject::HasOwner() const
148{
149 return (!myOwner.IsNull());
150}
151
152
153
154//=======================================================================
155//function :
156//purpose :
157//=======================================================================
158void AIS_InteractiveObject::ClearOwner()
159{
160 myOwner.Nullify();
161}
162
163//=======================================================================
164//function :
165//purpose :
166//=======================================================================
167Standard_Boolean AIS_InteractiveObject::HasUsers() const
168{
169 return (!myUsers.IsEmpty());
170}
171
172
173//=======================================================================
174//function :
175//purpose :
176//=======================================================================
177void AIS_InteractiveObject::AddUser(const Handle(Standard_Transient)& aUser)
178{
179 myUsers.Append(aUser);
180}
181
182//=======================================================================
183//function :
184//purpose :
185//=======================================================================
186void AIS_InteractiveObject::ClearUsers()
187{
188 myUsers.Clear();
189}
190
191
192//=======================================================================
193//function :
194//purpose :
195//=======================================================================
196void AIS_InteractiveObject::SetDisplayMode(const Standard_Integer aMode)
197{
7fd59977 198 if( AcceptDisplayMode(aMode) )
7fd59977 199 myDisplayMode = aMode;
200}
7fd59977 201
202//=======================================================================
203//function :
204//purpose :
205//=======================================================================
7fd59977 206void AIS_InteractiveObject::SetCurrentFacingModel(const Aspect_TypeOfFacingModel aModel) {
207 myCurrentFacingModel = aModel;
208}
209
210//=======================================================================
211//function : CurrentFacingModel
212//purpose :
213//=======================================================================
214
215Aspect_TypeOfFacingModel AIS_InteractiveObject::CurrentFacingModel() const {
216 return myCurrentFacingModel;
217}
7fd59977 218
219//=======================================================================
220//function : SetColor
221//purpose :
222//=======================================================================
223
224void AIS_InteractiveObject::SetColor(const Quantity_NameOfColor aColor)
7fd59977 225{
226 SetColor(Quantity_Color(aColor));
227}
228
229//=======================================================================
230//function : SetColor
231//purpose :
232//=======================================================================
233
234void AIS_InteractiveObject::SetColor(const Quantity_Color &aColor)
7fd59977 235{
236 myOwnColor = aColor;
237 hasOwnColor = Standard_True;
238}
239
240//=======================================================================
241//function : UnsetColor
242//purpose :
243//=======================================================================
244void AIS_InteractiveObject::UnsetColor()
245{
246 hasOwnColor = Standard_False;
247}
248
249//=======================================================================
250//function :
251//purpose :
252//=======================================================================
253void AIS_InteractiveObject::SetWidth(const Standard_Real aValue)
254{
255 myOwnWidth = aValue;
256}
257
258//=======================================================================
259//function :
260//purpose :
261//=======================================================================
262void AIS_InteractiveObject::UnsetWidth()
263{
264 myOwnWidth = 0.;
265}
266
267
268//=======================================================================
b6472664 269//function : SetMaterial
270//purpose :
7fd59977 271//=======================================================================
b6472664 272void AIS_InteractiveObject::SetMaterial (const Graphic3d_NameOfMaterial theName)
7fd59977 273{
b6472664 274 if (!myDrawer->HasOwnShadingAspect())
6262338c 275 {
b6472664 276 myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
277 if (myDrawer->HasLink())
278 {
279 *myDrawer->ShadingAspect()->Aspect() = *myDrawer->Link()->ShadingAspect()->Aspect();
280 }
6262338c 281 }
b6472664 282 myDrawer->ShadingAspect()->SetMaterial (theName);
283 myOwnMaterial = theName;
7fd59977 284 hasOwnMaterial = Standard_True;
285}
189f85a3 286
7fd59977 287//=======================================================================
288//function : SetMaterial
289//purpose :
290//=======================================================================
189f85a3 291void AIS_InteractiveObject::SetMaterial (const Graphic3d_MaterialAspect& theMaterial)
7fd59977 292{
b6472664 293 if (!myDrawer->HasOwnShadingAspect())
6262338c 294 {
b6472664 295 myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
296 if (myDrawer->HasLink())
297 {
298 *myDrawer->ShadingAspect()->Aspect() = *myDrawer->Link()->ShadingAspect()->Aspect();
299 }
6262338c 300 }
189f85a3 301 myDrawer->ShadingAspect()->SetMaterial (theMaterial);
7fd59977 302 hasOwnMaterial = Standard_True;
7fd59977 303}
189f85a3 304
7fd59977 305//=======================================================================
189f85a3 306//function : UnsetMaterial
307//purpose :
7fd59977 308//=======================================================================
309void AIS_InteractiveObject::UnsetMaterial()
310{
189f85a3 311 if (!HasMaterial())
312 {
313 return;
314 }
315
6262338c 316 if (HasColor() || IsTransparent())
317 {
318 if(myDrawer->HasLink())
319 {
320 myDrawer->ShadingAspect()->SetMaterial (AIS_GraphicTool::GetMaterial (myDrawer->Link()));
321 }
189f85a3 322
323 if (HasColor())
324 {
325 SetColor (myOwnColor);
326 }
327
328 if (IsTransparent())
329 {
330 SetTransparency (myTransparency);
331 }
7fd59977 332 }
189f85a3 333 else
334 {
335 Handle(Prs3d_ShadingAspect) anAspect;
336 myDrawer->SetShadingAspect (anAspect);
7fd59977 337 }
189f85a3 338
7fd59977 339 hasOwnMaterial = Standard_False;
340}
341
342//=======================================================================
343//function : SetTransparency
344//purpose :
345//=======================================================================
346void AIS_InteractiveObject::SetTransparency(const Standard_Real aValue)
347{
b6472664 348 if (!myDrawer->HasOwnShadingAspect())
6262338c 349 {
350 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
351 if(myDrawer->HasLink())
352 myDrawer->ShadingAspect()->SetMaterial(AIS_GraphicTool::GetMaterial(myDrawer->Link()));
7fd59977 353 }
354 Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
355 Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
356 FMat.SetTransparency(aValue); BMat.SetTransparency(aValue);
357 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
358 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
7fd59977 359 myTransparency = aValue;
360}
361
362//=======================================================================
363//function : UnsetTransparency
364//purpose :
365//=======================================================================
366void AIS_InteractiveObject::UnsetTransparency()
367{
6262338c 368 if(HasColor() || HasMaterial() )
369 {
370 Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
371 Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
372 FMat.SetTransparency(0.); BMat.SetTransparency(0.);
373 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
374 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
375 }
7fd59977 376 else{
377 Handle (Prs3d_ShadingAspect) SA;
378 myDrawer->SetShadingAspect(SA);
379 }
380 myTransparency =0.0;
381}
382//=======================================================================
383//function : Transparency
384//purpose :
385//=======================================================================
386Standard_Real AIS_InteractiveObject::Transparency() const
387{
388 return (myTransparency<=0.05 ? 0 : myTransparency);
389// Graphic3d_MaterialAspect Mat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
390// return Mat.Transparency();
391}
392
7fd59977 393//=======================================================================
394//function : UnsetAttributes
395//purpose :
396//=======================================================================
397void AIS_InteractiveObject::UnsetAttributes()
398{
6262338c 399 SelectMgr_SelectableObject::UnsetAttributes();
400
7fd59977 401 hasOwnColor = Standard_False;
402 hasOwnMaterial = Standard_False;
403 myOwnWidth = 0.0;
404 myTransparency = 0.0;
405}
406
407//=======================================================================
408//function :
409//purpose :
410//=======================================================================
411void AIS_InteractiveObject::MustRecomputePrs(const Standard_Integer ) const
412{}
413
414//=======================================================================
415//function :
416//purpose :
417//=======================================================================
418const TColStd_ListOfInteger& AIS_InteractiveObject::ListOfRecomputeModes() const
419{return myToRecomputeModes;}
420
421//=======================================================================
422//function :
423//purpose :
424//=======================================================================
425void AIS_InteractiveObject::SetRecomputeOk()
426{myToRecomputeModes.Clear();}
427
428
429//=======================================================================
430//function : AcceptDisplayMode
431//purpose :
432//=======================================================================
433
434Standard_Boolean AIS_InteractiveObject::AcceptDisplayMode(const Standard_Integer ) const
435{return Standard_True;}
436
437//=======================================================================
438//function : DefaultDisplayMode
439//purpose :
440//=======================================================================
441
442Standard_Integer AIS_InteractiveObject::DefaultDisplayMode() const
443{return 0;}
444
445
446//=======================================================================
447//function : SetInfiniteState
448//purpose :
449//=======================================================================
450void AIS_InteractiveObject::SetInfiniteState(const Standard_Boolean aFlag)
451{
452 myInfiniteState = aFlag;
453 Handle(Prs3d_Presentation) P;
454
5e5b6f81 455 for(Standard_Integer i =1; i<=myPresentations.Length();i++)
456 {
457 P = myPresentations(i).Presentation()->Presentation();
7fd59977 458 if(!P.IsNull())
5e5b6f81 459 P->SetInfiniteState(myInfiniteState);
460 }
7fd59977 461}
462
7fd59977 463//=======================================================================
464//function : HasPresentation
af324faa 465//purpose :
7fd59977 466//=======================================================================
af324faa 467Standard_Boolean AIS_InteractiveObject::HasPresentation() const
468{
469 return !GetContext().IsNull()
470 && GetContext()->MainPrsMgr()->HasPresentation (this, myDisplayMode);
7fd59977 471}
472
473//=======================================================================
474//function : Presentation
af324faa 475//purpose :
7fd59977 476//=======================================================================
af324faa 477Handle(Prs3d_Presentation) AIS_InteractiveObject::Presentation() const
478{
479 return HasPresentation()
480 ? GetContext()->MainPrsMgr()->Presentation (this, myDisplayMode)->Presentation()
481 : Handle(Prs3d_Presentation)();
7fd59977 482}
483
484//=======================================================================
485//function : SetAspect
486//purpose :
487//=======================================================================
2831708b 488void AIS_InteractiveObject::SetAspect(const Handle(Prs3d_BasicAspect)& anAspect)
489{
7fd59977 490
491 if( HasPresentation() ) {
492 Handle(Prs3d_Presentation) prs = Presentation();
493 { Handle(Prs3d_ShadingAspect) aspect =
494 Handle(Prs3d_ShadingAspect)::DownCast(anAspect);
495 if( !aspect.IsNull() ) {
7fd59977 496 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
497 return;
498 }
499 }
500 { Handle(Prs3d_LineAspect) aspect =
501 Handle(Prs3d_LineAspect)::DownCast(anAspect);
502 if( !aspect.IsNull() ) {
7fd59977 503 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
504 return;
505 }
506 }
507 { Handle(Prs3d_PointAspect) aspect =
508 Handle(Prs3d_PointAspect)::DownCast(anAspect);
509 if( !aspect.IsNull() ) {
7fd59977 510 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
511 return;
512 }
513 }
514 { Handle(Prs3d_TextAspect) aspect =
515 Handle(Prs3d_TextAspect)::DownCast(anAspect);
516 if( !aspect.IsNull() ) {
7fd59977 517 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
518 return;
519 }
520 }
521 }
522}
7fd59977 523
524//=======================================================================
525//function : SetPolygonOffsets
526//purpose :
527//=======================================================================
60be1f9b 528void AIS_InteractiveObject::SetPolygonOffsets(const Standard_Integer aMode,
529 const Standard_ShortReal aFactor,
530 const Standard_ShortReal aUnits)
7fd59977 531{
532 if ( !HasPolygonOffsets() )
533 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
534
535 myDrawer->ShadingAspect()->Aspect()->SetPolygonOffsets( aMode, aFactor, aUnits );
536
537 // Modify existing presentations
af324faa 538 for (Standard_Integer aPrsIter = 1, n = myPresentations.Length(); aPrsIter <= n; ++aPrsIter)
539 {
540 const Handle(PrsMgr_Presentation)& aPrs3d = myPresentations (aPrsIter).Presentation();
7fd59977 541 if ( !aPrs3d.IsNull() ) {
af324faa 542 const Handle(Graphic3d_Structure)& aStruct = aPrs3d->Presentation();
3ddebf91 543 if( !aStruct.IsNull() ) {
3ddebf91 544 // Workaround for issue 23115: Need to update also groups, because their
545 // face aspect ALWAYS overrides the structure's.
546 const Graphic3d_SequenceOfGroup& aGroups = aStruct->Groups();
b64d84be 547 for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (aGroups); aGroupIter.More(); aGroupIter.Next())
548 {
549 Handle(Graphic3d_Group)& aGrp = aGroupIter.ChangeValue();
550 if (aGrp.IsNull()
551 || !aGrp->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
552 {
553 continue;
3ddebf91 554 }
b64d84be 555
556 Handle(Graphic3d_AspectFillArea3d) aFaceAsp = new Graphic3d_AspectFillArea3d();
557 Handle(Graphic3d_AspectLine3d) aLineAsp = new Graphic3d_AspectLine3d();
558 Handle(Graphic3d_AspectMarker3d) aPntAsp = new Graphic3d_AspectMarker3d();
559 Handle(Graphic3d_AspectText3d) aTextAsp = new Graphic3d_AspectText3d();
560 // TODO: Add methods for retrieving individual aspects from Graphic3d_Group
561 aGrp->GroupPrimitivesAspect(aLineAsp, aTextAsp, aPntAsp, aFaceAsp);
562 aFaceAsp->SetPolygonOffsets(aMode, aFactor, aUnits);
563 aGrp->SetGroupPrimitivesAspect(aFaceAsp);
3ddebf91 564 }
565 }
7fd59977 566 }
567 }
568}
569
7fd59977 570//=======================================================================
571//function : HasPolygonOffsets
572//purpose :
573//=======================================================================
574Standard_Boolean AIS_InteractiveObject::HasPolygonOffsets() const
575{
576 return !( myDrawer->ShadingAspect().IsNull() ||
6262338c 577 ( myDrawer->HasLink() &&
7fd59977 578 myDrawer->ShadingAspect() == myDrawer->Link()->ShadingAspect() ) );
579}
580
581//=======================================================================
582//function : PolygonOffsets
583//purpose :
584//=======================================================================
60be1f9b 585void AIS_InteractiveObject::PolygonOffsets(Standard_Integer& aMode,
586 Standard_ShortReal& aFactor,
587 Standard_ShortReal& aUnits) const
7fd59977 588{
589 if( HasPolygonOffsets() )
590 myDrawer->ShadingAspect()->Aspect()->PolygonOffsets( aMode, aFactor, aUnits );
591}
f751596e 592
593//=======================================================================
594//function : BoundingBox
595//purpose : Returns bounding box of object correspondingly to its
596// current display mode
597//=======================================================================
598void AIS_InteractiveObject::BoundingBox (Bnd_Box& theBndBox)
599{
600 if (myDisplayMode == -1)
601 {
602 if (!myPresentations.IsEmpty())
603 {
604 const Handle(PrsMgr_Presentation)& aPrs3d = myPresentations.First().Presentation();
605 const Handle(Graphic3d_Structure)& aStruct = aPrs3d->Presentation();
606 const Graphic3d_BndBox4f& aBndBox = aStruct->CStructure()->BoundingBox();
b3c433fe 607
608 if (!aBndBox.IsValid())
609 {
610 theBndBox.SetVoid();
611 return;
612 }
613
f751596e 614 theBndBox.Update (static_cast<Standard_Real> (aBndBox.CornerMin().x()),
615 static_cast<Standard_Real> (aBndBox.CornerMin().y()),
616 static_cast<Standard_Real> (aBndBox.CornerMin().z()),
617 static_cast<Standard_Real> (aBndBox.CornerMax().x()),
618 static_cast<Standard_Real> (aBndBox.CornerMax().y()),
619 static_cast<Standard_Real> (aBndBox.CornerMax().z()));
620 return;
621 }
622 else
623 {
624 for (PrsMgr_ListOfPresentableObjectsIter aPrsIter (Children()); aPrsIter.More(); aPrsIter.Next())
625 {
c5f3a425 626 Handle(AIS_InteractiveObject) aChild (Handle(AIS_InteractiveObject)::DownCast (aPrsIter.Value()));
f751596e 627 if (aChild.IsNull())
628 {
629 continue;
630 }
631 Bnd_Box aBox;
632 aChild->BoundingBox (aBox);
633 theBndBox.Add (aBox);
634 }
635 return;
636 }
637 }
638 else
639 {
640 for (Standard_Integer aPrsIter = 1; aPrsIter <= myPresentations.Length(); ++aPrsIter)
641 {
642 if (myPresentations (aPrsIter).Mode() == myDisplayMode)
643 {
644 const Handle(PrsMgr_Presentation)& aPrs3d = myPresentations (aPrsIter).Presentation();
645 const Handle(Graphic3d_Structure)& aStruct = aPrs3d->Presentation();
646 const Graphic3d_BndBox4f& aBndBox = aStruct->CStructure()->BoundingBox();
b3c433fe 647
648 if (!aBndBox.IsValid())
649 {
650 theBndBox.SetVoid();
651 return;
652 }
653
f751596e 654 theBndBox.Update (static_cast<Standard_Real> (aBndBox.CornerMin().x()),
655 static_cast<Standard_Real> (aBndBox.CornerMin().y()),
656 static_cast<Standard_Real> (aBndBox.CornerMin().z()),
657 static_cast<Standard_Real> (aBndBox.CornerMax().x()),
658 static_cast<Standard_Real> (aBndBox.CornerMax().y()),
659 static_cast<Standard_Real> (aBndBox.CornerMax().z()));
660 return;
661 }
662 }
663 }
664}
5ad8c033 665
666//=======================================================================
667//function : SetIsoOnTriangulation
668//purpose : Enables or disables isoline on triangulation building
669//=======================================================================
670void AIS_InteractiveObject::SetIsoOnTriangulation (const Standard_Boolean theIsEnabled)
671{
672 myDrawer->SetIsoOnTriangulation (theIsEnabled);
673}