0024343: AIS_DisplayStatus - outdated description
[occt.git] / src / AIS / AIS_InteractiveContext_1.cxx
CommitLineData
b311480e 1// Created on: 1997-01-29
2// Created by: Robert COUBLANC
3// Copyright (c) 1997-1999 Matra Datavision
4// Copyright (c) 1999-2012 OPEN CASCADE SAS
5//
6// The content of this file is subject to the Open CASCADE Technology Public
7// License Version 6.5 (the "License"). You may not use the content of this file
8// except in compliance with the License. Please obtain a copy of the License
9// at http://www.opencascade.org and read it completely before using this file.
10//
11// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
12// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13//
14// The Original Code and all software distributed under the License is
15// distributed on an "AS IS" basis, without warranty of any kind, and the
16// Initial Developer hereby disclaims all such warranties, including without
17// limitation, any warranties of merchantability, fitness for a particular
18// purpose or non-infringement. Please see the License for the specific terms
19// and conditions governing the rights and limitations under the License.
20
7fd59977 21
22#define UKI60826 //GG_161199 Use the requested selection color instead of default
23
24#define IMP280200 //GG Don't returns a NULL shape in SelectedShape()
25// method when the current selected is a shape !
26
27#define BUC60814 //GG_300101 Idem UKI60826
28
29#define IMP150501 //GG_150501 CADPAK_V2 Add Drag() method
30
31#define IMP160701 //ZSV Add InitDetected(),MoreDetected(),NextDetected(),
32// DetectedCurrentShape(),DetectedCurrentObject()
33// methods
34
7fd59977 35#define OCC138 //VTN Avoding infinit loop in AddOrRemoveCurrentObject method.
36
37#define OCC9657
38
39#include <AIS_InteractiveContext.jxx>
40#include <SelectMgr_EntityOwner.hxx>
41#include <AIS_Selection.hxx>
42#include <AIS_StatusOfDetection.hxx>
43#include <AIS_StatusOfPick.hxx>
44
45#include <AIS_DataMapIteratorOfDataMapOfIOStatus.hxx>
46#include <AIS_LocalContext.hxx>
47#include <AIS_GlobalStatus.hxx>
48#include <AIS_Shape.hxx>
49
50#include <V3d_Light.hxx>
51#include <V3d_PositionalLight.hxx>
52#include <V3d_SpotLight.hxx>
53#include <V3d_DirectionalLight.hxx>
54#include <V3d_AmbientLight.hxx>
55
56#include <TColStd_ListIteratorOfListOfInteger.hxx>
57#include <SelectMgr_Selection.hxx>
58#include <SelectBasics_SensitiveEntity.hxx>
59
60#ifdef IMP150501
61#include <Visual3d_TransientManager.hxx>
62#include <Prs3d_Presentation.hxx>
63#endif
64
65#ifdef OCC9657
66#include <AIS_MapOfInteractive.hxx>
67#include <AIS_MapIteratorOfMapOfInteractive.hxx>
68#endif
69
70//unused
71/*#ifdef DEB
72static void InfoOnLight(const Handle(V3d_View) aView)
73{
74 Standard_Real V1=0.,V2=0.,V3=0.;
75 Standard_Integer IndexOfLit(0);
76
77 static Standard_Boolean FirstTime (Standard_True);
78 if(FirstTime)
79 {
80 FirstTime = Standard_False;
81 for (aView->InitActiveLights();aView->MoreActiveLights();aView->NextActiveLights()){
82 IndexOfLit++;
83 cout<<"lumiere no "<<IndexOfLit<<"\n************\n\t";
84 Handle(V3d_Light) Li = aView->ActiveLight();
85 Quantity_NameOfColor Col;
86 Li->Color(Col);
87 cout<<"Color :"<<Standard_Integer(Col)<<"\n\t"<<endl;
88 cout<<"type :";
89 switch(Li->Type()){
90 case V3d_AMBIENT:
91 {
92 cout<<" AMBIENT\n\t";
93//POP K4L
94// Handle(V3d_AmbientLight)::DownCast(Li)->DisplayPosition(V1,V2,V3);
95 cout<<"Position : X1 = "<<V1<<" X2 = "<<V2<<" X3 = "<<V3<<endl;
96 break;
97 }
98 case V3d_DIRECTIONAL:
99 {
100 cout<<" DIRECTIONAL\n\t";
101 Handle(V3d_DirectionalLight)::DownCast(Li)->DisplayPosition(V1,V2,V3);
102 cout<<"Position : X1 = "<<V1<<" X2 = "<<V2<<" X3 = "<<V3<<endl;
103 Handle(V3d_DirectionalLight)::DownCast(Li)->Direction(V1,V2,V3);
104 cout<<"Direction : V1 = "<<V1<<" V2 = "<<V2<<" V3 = "<<V3<<endl;
105
106 break;
107 }
108 case V3d_POSITIONAL:
109 {
110 cout<<" POSITIONAL\n\t";
111 Handle(V3d_PositionalLight)::DownCast(Li)->Position(V1,V2,V3);
112 cout<<"Position : X1 = "<<V1<<" X2 = "<<V2<<" X3 = "<<V3<<endl;
113 Handle(V3d_PositionalLight)::DownCast(Li)->Target(V1,V2,V3);
114 cout<<"Target : x1 = "<<V1<<" x2 = "<<V2<<" x3 = "<<V3<<endl;
115 break;
116 }
117 case V3d_SPOT:
118 {
119 cout<<" SPOT\n\t";
120 cout<<" DIRECTIONAL\n\t";
121 Handle(V3d_SpotLight)::DownCast(Li)->Position(V1,V2,V3);
122 cout<<"Position : X1 = "<<V1<<" X2 = "<<V2<<" X3 = "<<V3<<endl;
123 Handle(V3d_SpotLight)::DownCast(Li)->Direction(V1,V2,V3);
124 cout<<"Direction : V1 = "<<V1<<" V2 = "<<V2<<" V3 = "<<V3<<endl;
125 Handle(V3d_PositionalLight)::DownCast(Li)->Target(V1,V2,V3);
126 cout<<"Target : x1 = "<<V1<<" x2 = "<<V2<<" x3 = "<<V3<<endl;
127 cout<<"\tAngle :"<<Handle(V3d_SpotLight)::DownCast(Li)->Angle()<<endl;
128 break;
129 }
130 }
131 }
132 }
133}
134#endif
135*/
136//=======================================================================
137//function : MoveTo
138//purpose :
139//=======================================================================
140
141AIS_StatusOfDetection AIS_InteractiveContext::MoveTo(const Standard_Integer XPix,
142 const Standard_Integer YPix,
143 const Handle(V3d_View)& aView)
144{
eb4320f2 145 if(HasOpenedContext()){
7fd59977 146 myWasLastMain = Standard_True;
147 return myLocalContexts(myCurLocalIndex)->MoveTo(XPix,YPix,aView);
148 }
149
150#ifdef IMP160701
151 //Nullify class members storing information about detected AIS objects.
152 myAISCurDetected = 0;
153 myAISDetectedSeq.Clear();
154#endif
155
156 // OCC11904 - local variables made non-static - it looks and works better like this
157 Handle (PrsMgr_PresentationManager3d) pmgr ;
158 Handle (StdSelect_ViewerSelector3d) selector;
159 Standard_Boolean ismain = Standard_True,UpdVwr = Standard_False;
160
161 // Preliminaires
162 if(aView->Viewer()== myMainVwr) {
163 pmgr = myMainPM;
164 selector=myMainSel;
165 myLastPicked = myLastinMain;
166 myWasLastMain = Standard_True;
167 }
7fd59977 168 else
169 return AIS_SOD_Error;
170
171 AIS_StatusOfDetection TheStat(AIS_SOD_Nothing);
172
173
174 // allonzy
175 selector->Pick(XPix, YPix, aView);
176
177#ifdef IMP160701
178 //filling of myAISDetectedSeq sequence storing information about detected AIS objects
179 // (the objects must be AIS_Shapes).
180 Handle(SelectMgr_EntityOwner) anEntityOwner;
181 const Standard_Integer NbDetected = selector->NbPicked();
182 for(Standard_Integer i_detect = 1;i_detect<=NbDetected;i_detect++)
183 {
184 anEntityOwner = selector->Picked(i_detect);
185 if(!anEntityOwner.IsNull())
186 if(myFilters->IsOk(anEntityOwner))
187 {
188 Handle(AIS_InteractiveObject) anObj =
189 Handle(AIS_InteractiveObject)::DownCast(anEntityOwner->Selectable());
190 if(!Handle(AIS_Shape)::DownCast(anObj).IsNull())
191 myAISDetectedSeq.Append(anObj);
192 }
193 }
194#endif
195
196 selector->Init();
197 if ( selector->More() )
198 {
eafb234b 199 if ( HasOpenedContext() )
200 {
7fd59977 201 if ( !myFilters->IsOk( selector->OnePicked() ) )
eafb234b 202 return AIS_SOD_AllBad;
7fd59977 203 else
204 if ( !myLocalContexts( myCurLocalIndex )->Filter()->IsOk( selector->OnePicked() ) )
205 return AIS_SOD_AllBad;
eafb234b 206 }
81bba717 207
7fd59977 208 // Does nothing if previously detected object is equal to the current one
209 if ( selector->OnePicked()->Selectable() == myLastPicked )
210 return AIS_SOD_OnlyOneDetected;
81bba717 211
7fd59977 212 // Previously detected object is unhilighted if it is not selected or hilighted
213 // with selection color if it is selected. Such highlighting with selection color
214 // is needed only if myToHilightSelected flag is true. In this case previously detected
215 // object has been already highlighted with myHilightColor during previous MoveTo()
216 // method call. As result it is necessary to rehighligt it with mySelectionColor.
be6e564e 217 if (!myLastPicked.IsNull())
7fd59977 218 {
be6e564e 219 Standard_Integer aHiMod = myLastPicked->HasHilightMode() ? myLastPicked->HilightMode() : 0;
220 if (myLastPicked->State() != 1)
7fd59977 221 {
be6e564e 222 pmgr->Unhighlight (myLastPicked, aHiMod);
7fd59977 223 UpdVwr = Standard_True;
224 }
be6e564e 225 else if (myToHilightSelected)
7fd59977 226 {
be6e564e 227 pmgr->Color (myLastPicked, mySelectionColor, aHiMod);
7fd59977 228 UpdVwr = Standard_True;
229 }
230 }
be6e564e 231
7fd59977 232 // Initialize myLastPicked field with currently detected object
be6e564e 233 myLastPicked = Handle(AIS_InteractiveObject)::DownCast (selector->OnePicked()->Selectable());
234
7fd59977 235 if ( ismain )
236 myLastinMain = myLastPicked;
be6e564e 237
7fd59977 238 // Highlight detected object if it is not selected or myToHilightSelected flag is true
be6e564e 239 if (!myLastPicked.IsNull()
240 && (myLastPicked->State()!= 1 || myToHilightSelected))
7fd59977 241 {
be6e564e 242 Standard_Integer aHiMod = myLastPicked->HasHilightMode() ? myLastPicked->HilightMode() : 0;
243 pmgr->Color (myLastPicked, myHilightColor, aHiMod);
7fd59977 244 UpdVwr = Standard_True;
245 }
be6e564e 246
247 if (!myLastPicked.IsNull()
248 && myLastPicked->State() == 1)
249 {
7fd59977 250 TheStat = AIS_SOD_Selected;
be6e564e 251 }
7fd59977 252 }
253 else
254 {
be6e564e 255 // Previously detected object is unhilighted if it is not selected or hilighted
256 // with selection color if it is selected.
7fd59977 257 TheStat = AIS_SOD_Nothing;
be6e564e 258 if (!myLastPicked.IsNull())
7fd59977 259 {
be6e564e 260 Standard_Integer aHiMod = myLastPicked->HasHilightMode() ? myLastPicked->HilightMode() : 0;
261 if (myLastPicked->State() != 1)
7fd59977 262 {
be6e564e 263 pmgr->Unhighlight (myLastPicked, aHiMod);
7fd59977 264 UpdVwr = Standard_True;
265 }
be6e564e 266 else if (myToHilightSelected)
7fd59977 267 {
be6e564e 268 pmgr->Color (myLastPicked, mySelectionColor, aHiMod);
7fd59977 269 UpdVwr = Standard_True;
270 }
271 }
be6e564e 272
7fd59977 273 if ( ismain )
274 myLastinMain.Nullify();
7fd59977 275 }
276
277 if(UpdVwr) aView->Viewer()->Update();
278 myLastPicked.Nullify();
279
280 mylastmoveview = aView;
281 return TheStat;
282}
283
284//=======================================================================
285//function : Select
286//purpose :
287//=======================================================================
288
289AIS_StatusOfPick AIS_InteractiveContext::Select(const Standard_Integer XPMin,
290 const Standard_Integer YPMin,
291 const Standard_Integer XPMax,
292 const Standard_Integer YPMax,
293 const Handle(V3d_View)& aView,
294 const Standard_Boolean updateviewer)
295{
81bba717 296 // all objects detected by the selector are taken, previous current objects are emptied,
297 // new objects are put...
7fd59977 298
299 if(HasOpenedContext())
300 return myLocalContexts(myCurLocalIndex)->Select(XPMin,YPMin,XPMax,YPMax,aView,updateviewer);
301
302 ClearCurrents(Standard_False);
303 // OCC11904 - local variables made non-static - it looks and works better like this
304 Handle(StdSelect_ViewerSelector3d) selector;
305
306 if(aView->Viewer()== myMainVwr) {
307 selector= myMainSel;
308 myWasLastMain = Standard_True;}
eb4320f2 309
7fd59977 310 selector->Pick(XPMin,YPMin,XPMax,YPMax,aView);
311 AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
312
313#ifdef OCC9657
314 AIS_MapOfInteractive theSelectedObj;
315 for( selector->Init(); selector->More(); selector->Next() )
316 {
317 Handle( AIS_InteractiveObject ) anObj =
318 Handle( AIS_InteractiveObject )::DownCast( selector->Picked()->Selectable() );
319 if( !anObj.IsNull() )
320 theSelectedObj.Add( anObj );
321 }
322 AIS_MapIteratorOfMapOfInteractive anIt( theSelectedObj );
323 for( ; anIt.More(); anIt.Next() )
324 {
325 AIS_Selection::Select( anIt.Key() );
326 anIt.Key()->State(1);
327 }
328#else
329 for(selector->Init();selector->More();selector->Next()){
330 const Handle(SelectMgr_SelectableObject)& SO = selector->Picked()->Selectable();
331 if(!SO.IsNull()){
332#ifdef OCC138
333 AIS_Selection::Select(SO);
334 (*((Handle(AIS_InteractiveObject)*)&SO))->State(1);
335#else
336 (*((Handle(AIS_InteractiveObject)*)&SO))->State(1);
337 AIS_Selection::Select(SO);
338#endif //OCC138
339 }
340 }
341
342#endif //OCC9657
343 HilightCurrents(updateviewer);
344
345 Standard_Integer NS = NbCurrents();
346 if(NS==0) return AIS_SOP_NothingSelected;
347 if(NS==1) return AIS_SOP_OneSelected;
348 return AIS_SOP_SeveralSelected;
349
350}
351
352//=======================================================================
353//function : Select
354//purpose : Selection by polyline
355//=======================================================================
356
357AIS_StatusOfPick AIS_InteractiveContext::Select(const TColgp_Array1OfPnt2d& aPolyline,
358 const Handle(V3d_View)& aView,
359 const Standard_Boolean updateviewer)
360{
81bba717 361 // all objects detected by the selector are taken, previous current objects are emptied,
362 // new objects are put...
7fd59977 363
364 if(HasOpenedContext())
365 return myLocalContexts(myCurLocalIndex)->Select(aPolyline,aView,updateviewer);
366
367 ClearCurrents(Standard_False);
368 // OCC11904 - local variables made non-static - it looks and works better like this
369 Handle(StdSelect_ViewerSelector3d) selector;
370
371 if(aView->Viewer()== myMainVwr) {
372 selector= myMainSel;
373 myWasLastMain = Standard_True;}
eb4320f2 374
7fd59977 375 selector->Pick(aPolyline,aView);
376 AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
377
378
379#ifdef OCC9657
380 AIS_MapOfInteractive theSelectedObj;
381 for( selector->Init(); selector->More(); selector->Next() )
382 {
383 Handle( AIS_InteractiveObject ) anObj =
384 Handle( AIS_InteractiveObject )::DownCast( selector->Picked()->Selectable() );
385 if( !anObj.IsNull() )
386 theSelectedObj.Add( anObj );
387 }
388 AIS_MapIteratorOfMapOfInteractive anIt( theSelectedObj );
389 for( ; anIt.More(); anIt.Next() )
390 {
391 AIS_Selection::Select( anIt.Key() );
392 anIt.Key()->State(1);
393 }
394#else
395 for(selector->Init();selector->More();selector->Next()){
396 const Handle(SelectMgr_SelectableObject)& SO = selector->Picked()->Selectable();
397 if(!SO.IsNull()){
398#ifdef OCC138
399 AIS_Selection::Select(SO);
400 (*((Handle(AIS_InteractiveObject)*)&SO))->State(1);
401#else
402 (*((Handle(AIS_InteractiveObject)*)&SO))->State(1);
403 AIS_Selection::Select(SO);
404#endif //OCC138
405 }
406 }
407#endif //OCC9657
408 HilightCurrents(updateviewer);
409
410 Standard_Integer NS = NbCurrents();
411 if(NS==0) return AIS_SOP_NothingSelected;
412 if(NS==1) return AIS_SOP_OneSelected;
413 return AIS_SOP_SeveralSelected;
414
415}
416
417//=======================================================================
418//function : Select
419//purpose :
420//=======================================================================
421
422AIS_StatusOfPick AIS_InteractiveContext::Select(const Standard_Boolean updateviewer)
423{
424 if(HasOpenedContext()){
425 if(myWasLastMain)
426 return myLocalContexts(myCurLocalIndex)->Select(updateviewer);
427 else
7fd59977 428 {
429 myLocalContexts(myCurLocalIndex)->SetSelected(myLastPicked,updateviewer);
430 return AIS_SOP_OneSelected;
431 }
432 }
433// AIS_StatusOfPick PS(AIS_SOP_NothingSelected);
434 if(myWasLastMain && !myLastinMain.IsNull()){
435 if(myLastinMain->State()!=1){
436 SetCurrentObject(myLastinMain,Standard_False);
437 if(updateviewer)
438 UpdateCurrentViewer();}
439 }
7fd59977 440 else{
441 AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
442 Handle(AIS_Selection) S = AIS_Selection::CurrentSelection();
443 Handle(Standard_Transient) Tr;
444 Handle(AIS_InteractiveObject) IO;
445
446 for(S->Init();S->More();S->Next()){
447 Tr = S->Value();
448 IO = (*((Handle(AIS_InteractiveObject)*)&Tr));
449 IO->State(0);
450 Unhilight(IO,Standard_False);
451 if(myObjects.IsBound(IO)){ // anti-plantage-rob
452 if(myObjects(IO)->IsSubIntensityOn())
453 HilightWithColor(IO,mySubIntensity,Standard_False);
454 }
455 }
456
457 AIS_Selection::Select();
458 if(updateviewer){
459 if(myWasLastMain)
eb4320f2 460 UpdateCurrentViewer();
7fd59977 461 }
462 }
463 Standard_Integer NS = NbCurrents();
464 if(NS==0) return AIS_SOP_NothingSelected;
465 if(NS==1) return AIS_SOP_OneSelected;
466 return AIS_SOP_SeveralSelected;
467}
468
469//=======================================================================
470//function : ShiftSelect
471//purpose :
472//=======================================================================
473
474AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect(const Standard_Boolean updateviewer)
475{
476 if(HasOpenedContext()){
477 if(myWasLastMain)
478 return myLocalContexts(myCurLocalIndex)->ShiftSelect(updateviewer);
479 else{
480 myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected(myLastPicked,updateviewer);
481 Standard_Integer NS =NbSelected();
482 if(NS==0) return AIS_SOP_NothingSelected;
483 if(NS==1) return AIS_SOP_OneSelected;
484 return AIS_SOP_SeveralSelected;
485 }
486 }
487 if(myWasLastMain && !myLastinMain.IsNull())
488 AddOrRemoveCurrentObject(myLastinMain,updateviewer);
eb4320f2 489
7fd59977 490 Standard_Integer NS = NbCurrents();
491 if(NS==0) return AIS_SOP_NothingSelected;
492 if(NS==1) return AIS_SOP_OneSelected;
493 return AIS_SOP_SeveralSelected;
494}
495
496
497//=======================================================================
498//function : ShiftSelect
499//purpose :
500//=======================================================================
501
502AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect(const Standard_Integer XPMin,
503 const Standard_Integer YPMin,
504 const Standard_Integer XPMax,
505 const Standard_Integer YPMax,
506 const Handle(V3d_View)& aView,
507 const Standard_Boolean updateviewer)
508{
509
510 if(HasOpenedContext())
511 return myLocalContexts(myCurLocalIndex)->ShiftSelect(XPMin,YPMin,XPMax,YPMax,aView,updateviewer);
512
513 UnhilightCurrents(Standard_False);
514 // OCC11904 - local variables made non-static - it looks and works better like this
515 Handle(StdSelect_ViewerSelector3d) selector;
516
517 if(aView->Viewer()== myMainVwr) {
518 selector= myMainSel;
519 myWasLastMain = Standard_True;}
7fd59977 520 else
521 return AIS_SOP_NothingSelected;
522
523 selector->Pick(XPMin,YPMin,XPMax,YPMax,aView);
524 AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
525 for(selector->Init();selector->More();selector->Next()){
526 const Handle(SelectMgr_SelectableObject)& SO = selector->Picked()->Selectable();
527 if(!SO.IsNull()){
528 AIS_SelectStatus SelStat = AIS_Selection::Select(SO);
529 Standard_Integer mod = (SelStat==AIS_SS_Added)?1:0;
530 (*((Handle(AIS_InteractiveObject)*)&SO))->State(mod);
531 }
532 }
533
534 HilightCurrents(updateviewer);
535
536 Standard_Integer NS =NbCurrents();
537 if(NS==0) return AIS_SOP_NothingSelected;
538 if(NS==1) return AIS_SOP_OneSelected;
539 return AIS_SOP_SeveralSelected;
540
541}
542
543//=======================================================================
544//function : ShiftSelect
545//purpose :
546//=======================================================================
547
548AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect( const TColgp_Array1OfPnt2d& aPolyline,
549 const Handle(V3d_View)& aView,
550 const Standard_Boolean updateviewer )
551{
552 if( HasOpenedContext() )
553 return myLocalContexts( myCurLocalIndex )->ShiftSelect( aPolyline, aView, updateviewer );
554
555 UnhilightCurrents( Standard_False );
556 // OCC11904 - local variables made non-static - it looks and works better like this
557 Handle(StdSelect_ViewerSelector3d) selector;
558
559 if( aView->Viewer() == myMainVwr ) {
560 selector= myMainSel;
561 myWasLastMain = Standard_True;
562 }
7fd59977 563 else
564 return AIS_SOP_NothingSelected;
565
566 selector->Pick( aPolyline, aView );
567
568 AIS_Selection::SetCurrentSelection( myCurrentName.ToCString() );
569 for( selector->Init(); selector->More(); selector->Next() ) {
570 const Handle(SelectMgr_SelectableObject)& SO = selector->Picked()->Selectable();
571 if( !SO.IsNull() ) {
572 AIS_SelectStatus SelStat = AIS_Selection::Select( SO );
573 Standard_Integer mod = ( SelStat == AIS_SS_Added ) ? 1 : 0;
574 (*((Handle(AIS_InteractiveObject)*)&SO))->State( mod );
575 }
576 }
577
578 HilightCurrents( updateviewer );
579 Standard_Integer NS = NbCurrents();
580 if( NS == 0 ) return AIS_SOP_NothingSelected;
581 if( NS == 1 ) return AIS_SOP_OneSelected;
582 return AIS_SOP_SeveralSelected;
583}
584
585//=======================================================================
586//function : SetCurrentObject
587//purpose :
588//=======================================================================
589
590void AIS_InteractiveContext::SetCurrentObject(const Handle(AIS_InteractiveObject)& anIObj,
591 const Standard_Boolean updateviewer)
592{
81bba717 593 // single case processing...
7fd59977 594 if(NbCurrents()==1 && anIObj->State()==1){
595 Quantity_NameOfColor HiCol;
596 Standard_Boolean HasHiCol;
597 if(IsHilighted(anIObj,HasHiCol,HiCol)){
598 if(HasHiCol && HiCol!= mySelectionColor) {
599#ifdef UKI60826
600 HilightWithColor(anIObj,mySelectionColor,updateviewer);
601#else
602 Hilight(anIObj,updateviewer);
603#endif
604 }
605 }
606 return;
607 }
608
609
610 //
611 if(!HasOpenedContext()) {
612 if(anIObj.IsNull()) return;
613 if(!myObjects.IsBound(anIObj))
614 Display(anIObj,Standard_False);
615
616 AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
617 Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
618 Handle(Standard_Transient) TR;
619 Handle(AIS_InteractiveObject) IO;
620 sel->Init();
621 while (sel->More()) {
622 TR = sel->Value();
623 IO = *((Handle(AIS_InteractiveObject)*)&TR);
624 Unhilight(IO,Standard_False);
625 IO->State(0);
626 sel->Next();
627 }
628
81bba717 629 // added to avoid untimely viewer update...
7fd59977 630 AIS_Selection::ClearAndSelect(anIObj);
631 anIObj->State(1);
632 Quantity_NameOfColor HiCol;
633 Standard_Boolean HasHiCol;
634 if(IsHilighted(anIObj,HasHiCol,HiCol)){
635 if(HasHiCol && HiCol!= mySelectionColor) {
636#ifdef UKI60826
637 HilightWithColor(anIObj,mySelectionColor,Standard_False);
638#else
639 Hilight(anIObj,Standard_False);
640#endif
641 }
642 }
643 else{
644#ifdef UKI60826
645 HilightWithColor(anIObj,mySelectionColor,Standard_False);
646#else
647 Hilight(anIObj,Standard_False);
648#endif
649 }
650 if (updateviewer)
651 UpdateCurrentViewer();
652 }
653 else{
654#ifdef DEB
655 cout<<"Nothing Done : Opened Local Context"<<endl;
656#endif
657 }
658}
659
660//=======================================================================
661//function : AddOrRemoveCurrentObject
662//purpose :
663//=======================================================================
664
665void AIS_InteractiveContext::
666AddOrRemoveCurrentObject(const Handle(AIS_InteractiveObject)& anIObj,
667 const Standard_Boolean updateviewer)
668{
669 if(anIObj.IsNull()) return;
670//OCC5682 to remove an object from neutral point even if Local Context is opened (Remove method)
671 if(!HasOpenedContext() /*OCC5682*/|| myObjects.IsBound(anIObj)) {
672
673 AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
674 Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
675
676 AIS_SelectStatus SelStat = AIS_Selection::Select(anIObj);
677
678 Standard_Integer mod = (SelStat==AIS_SS_Added) ? 1 : 0;
679 anIObj->State(mod);
680 if(mod==1)
681#ifdef BUC60814
682 HilightWithColor(anIObj,mySelectionColor,Standard_False);
683#else
684 Hilight(anIObj,Standard_False);
685#endif
686 else
687 Unhilight(anIObj,Standard_False);
688
689
690 if(updateviewer)
691 UpdateCurrentViewer();
692 }
693 else{
694#ifdef DEB
695 cout<<"Nothing Done : Opened Local Context"<<endl;
696#endif
697 }
698}
699//=======================================================================
700//function : UpdateCurrent
701//purpose :
702//=======================================================================
703
704void AIS_InteractiveContext::UpdateCurrent()
705{
706 HilightCurrents();
707}
708
709//=======================================================================
710//function : IsCurrent
711//purpose :
712//=======================================================================
713
714Standard_Boolean AIS_InteractiveContext::IsCurrent(const Handle(AIS_InteractiveObject)& anIObj) const
715{
716
717 if (anIObj.IsNull()) return Standard_False;
718 return (anIObj->State()==1);
719
720 // Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
721 // sel->Init();
722 // while (sel->More()) {
723 // if (anIObj == sel->Value()) return Standard_True;
724 // sel->Next();
725 // }
726 // return Standard_False;
727
728}
729
730//=======================================================================
731//function : InitCurrent
732//purpose :
733//=======================================================================
734
735void AIS_InteractiveContext::InitCurrent()
736{
737 AIS_Selection::Selection(myCurrentName.ToCString())->Init();
738}
739
740//=======================================================================
741//function : MoreCurrent
742//purpose :
743//=======================================================================
744
745Standard_Boolean AIS_InteractiveContext::MoreCurrent() const
746{
747 return AIS_Selection::Selection(myCurrentName.ToCString())->More();
748
749}
750
751//=======================================================================
752//function : NextCurrent
753//purpose :
754//=======================================================================
755
756void AIS_InteractiveContext::NextCurrent()
757{
758 AIS_Selection::Selection(myCurrentName.ToCString())->Next();
759}
760
761//=======================================================================
762//function : Current
763//purpose :
764//=======================================================================
765
766Handle(AIS_InteractiveObject) AIS_InteractiveContext::Current() const
767{
768 Handle(Standard_Transient) TR = AIS_Selection::Selection(myCurrentName.ToCString())->Value();
769 Handle(AIS_InteractiveObject) IO = *((Handle(AIS_InteractiveObject)*)&TR);
770 return IO;
771}
772
773//=======================================================================
774//function : FirstCurrentObject
775//purpose :
776//=======================================================================
777Handle(AIS_InteractiveObject) AIS_InteractiveContext::FirstCurrentObject()
778{
779 Handle(AIS_InteractiveObject) IO ;
780 InitCurrent();
781 if(MoreCurrent()){
782 return Current();
783 }
784 return IO;
785}
786
787//=======================================================================
788//function : NbCurrents
789//purpose :
790//=======================================================================
791Standard_Integer AIS_InteractiveContext::NbCurrents()
792{
793 Standard_Integer i(0);
794 for(InitCurrent();MoreCurrent();NextCurrent())
795 {i++;}
796 return i;
797}
798
799//=======================================================================
800//function : HilightCurrents
801//purpose :
802//=======================================================================
803void AIS_InteractiveContext::HilightCurrents(const Standard_Boolean updateviewer)
804{
805 AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
806 Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
807 Handle(Standard_Transient) TR;
808 Handle(AIS_InteractiveObject) IO;
809 sel->Init();
810 while (sel->More()) {
811 TR = sel->Value();
812 IO = *((Handle(AIS_InteractiveObject)*)&TR);
813#ifdef BUC60814
814 HilightWithColor(IO,mySelectionColor,Standard_False);
815#else
816 Hilight(IO,Standard_False);
817#endif
818 sel->Next();
819 }
820 if(updateviewer)
821 UpdateCurrentViewer();
822}
823
824//=======================================================================
825//function : UnhilightCurrents
826//purpose :
827//=======================================================================
828
829void AIS_InteractiveContext::UnhilightCurrents(const Standard_Boolean updateviewer)
830{
831 AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
832 Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
833 Handle(Standard_Transient) TR;
834 Handle(AIS_InteractiveObject) IO;
835 sel->Init();
836 while (sel->More()) {
837 TR = sel->Value();
838 IO = *((Handle(AIS_InteractiveObject)*)&TR);
839 Unhilight(IO,Standard_False);
840 sel->Next();
841 }
842 if(updateviewer)
843 UpdateCurrentViewer();
844}
845
846//=======================================================================
847//function : ClearCurrents
848//purpose :
849//=======================================================================
850
851void AIS_InteractiveContext::ClearCurrents(const Standard_Boolean updateviewer)
852{
853 if(NbCurrents()==0) return;
854 AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
855 Handle(AIS_Selection) S = AIS_Selection::CurrentSelection();
856 Handle(Standard_Transient) Tr;
857 Handle(AIS_InteractiveObject) IO;
858 for(S->Init();S->More();S->Next()){
859 Tr = S->Value();
860 IO = (*((Handle(AIS_InteractiveObject)*)&Tr));
861 IO->State(0);
862 Unhilight(IO,Standard_False);
863 }
864 AIS_Selection::Select();
865 if(updateviewer)
866 UpdateCurrentViewer();
867}
868
869
870//=======================================================================
871//function : HilightSelected
872//purpose :
873//=======================================================================
874
875void AIS_InteractiveContext::HilightSelected(const Standard_Boolean updateviewer)
876{
877 if(!HasOpenedContext()){
878 AIS_Selection::SetCurrentSelection(mySelectionName.ToCString());
879 Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
880 Handle(Standard_Transient) TR;
881 Handle(AIS_InteractiveObject) IO;
882 sel->Init();
883 while (sel->More()) {
884 TR = sel->Value();
885 IO = *((Handle(AIS_InteractiveObject)*)&TR);
886#ifdef BUC60814
887 HilightWithColor(IO,mySelectionColor,Standard_False);
888#else
889 Hilight(IO,Standard_False);
890#endif
891 sel->Next();
892 }
893 }
894 else
895 {
896 myLocalContexts(myCurLocalIndex)->HilightPicked(updateviewer);
897 }
898 if(updateviewer)
899 UpdateCurrentViewer();
900}
901
902//=======================================================================
903//function : UnhilightSelected
904//purpose :
905//=======================================================================
906
907void AIS_InteractiveContext::UnhilightSelected(const Standard_Boolean updateviewer)
908{
909 if(!HasOpenedContext()){
910 AIS_Selection::SetCurrentSelection(mySelectionName.ToCString());
911 Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
912 Handle(Standard_Transient) TR;
913 Handle(AIS_InteractiveObject) IO;
914 sel->Init();
915 while (sel->More()) {
916 TR = sel->Value();
917 IO = *((Handle(AIS_InteractiveObject)*)&TR);
918 Unhilight(IO,Standard_False);
919 sel->Next();
920 }
921 if(updateviewer)
922 UpdateCurrentViewer();
923 }
924 else
925 {
926 myLocalContexts(myCurLocalIndex)->UnhilightPicked(updateviewer);
927 }
928}
929
930
931//=======================================================================
932//function : ClearSelected
933//purpose :
934//=======================================================================
935
936void AIS_InteractiveContext::ClearSelected(const Standard_Boolean updateviewer)
937{
938 if(!HasOpenedContext())
939 ClearCurrents(updateviewer);
940 else
941 myLocalContexts(myCurLocalIndex)->ClearSelected(updateviewer);
942
943}
944
945
946//=======================================================================
947//function : SetSelectedCurrent
948//purpose :
949//=======================================================================
950
951void AIS_InteractiveContext::SetSelectedCurrent()
952{
953
954
955#ifdef DEB
956 cout<<"Not Yet Implemented"<<endl;
957#endif
958}
959
960//=======================================================================
961//function : UpdateSelection
962//purpose :
963//=======================================================================
964
965void AIS_InteractiveContext::UpdateSelected(const Standard_Boolean updateviewer)
966{
967 if(!HasOpenedContext()) {
968 HilightSelected();
969#ifndef BUG
970 return;
971#endif
972 }
973 myLocalContexts(myCurLocalIndex)->UpdateSelected(updateviewer);
974}
975
976//=======================================================================
977//function : SetCurrentObject
978//purpose :
979//=======================================================================
980void AIS_InteractiveContext::SetSelected(const Handle(AIS_InteractiveObject)& anIObj,const Standard_Boolean updateviewer)
981{
982 if(!HasOpenedContext())
983 SetCurrentObject(anIObj,updateviewer);
984 else
985 myLocalContexts(myCurLocalIndex)->SetSelected(anIObj,updateviewer);
986}
987
988//=======================================================================
989//function : AddOrRemoveSelected
990//purpose :
991//=======================================================================
992
993void AIS_InteractiveContext::AddOrRemoveSelected(const Handle(AIS_InteractiveObject)& anIObj,
994 const Standard_Boolean updateviewer)
995{
996 if(!anIObj->HasInteractiveContext()) anIObj->SetContext(this);
997 if(!HasOpenedContext())
998 AddOrRemoveCurrentObject(anIObj,updateviewer);
999 else
1000 myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected(anIObj,updateviewer);
1001
1002}
1003//=======================================================================
1004//function : AddOrRemoveSelected
1005//purpose :
1006//=======================================================================
1007
1008void AIS_InteractiveContext::AddOrRemoveSelected(const TopoDS_Shape& aShap,
1009 const Standard_Boolean updateviewer)
1010{
1011 if(!HasOpenedContext()) {
1012#ifdef DEB
1013 cout<<" Attempt to remove a selected shape with no opened local context"<<endl;
1014#endif
1015 return;
1016 }
1017
1018 myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected(aShap,updateviewer);
1019 if(updateviewer) UpdateCurrentViewer();
1020
1021}
1022//=======================================================================
1023//function : AddOrRemoveSelected
1024//purpose :
1025//=======================================================================
1026
1027void AIS_InteractiveContext::AddOrRemoveSelected(const Handle(SelectMgr_EntityOwner)& Own,
1028 const Standard_Boolean updateviewer)
1029{
1030 if(!HasOpenedContext()) {
1031#ifdef DEB
1032 cout<<" Attempt to remove a selected ownr with no opened local context"<<endl;
1033#endif
1034 return;
1035 }
1036
1037 myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected(Own,Standard_False);
1038 if(updateviewer) UpdateCurrentViewer();
1039
1040}
1041
1042
1043
1044//=======================================================================
1045//function : IsSelected
1046//purpose :
1047//=======================================================================
1048
1049Standard_Boolean AIS_InteractiveContext::
1050IsSelected(const Handle(AIS_InteractiveObject)& anIObj) const
1051{
1052 if (anIObj.IsNull()) return Standard_False;
1053
1054 if(!HasOpenedContext())
1055 return (anIObj->State()==1);
1056 else
1057 return myLocalContexts(myCurLocalIndex)->IsSelected(anIObj);
1058}
1059
1060
1061//=======================================================================
1062//function : InitSelected
1063//purpose :
1064//=======================================================================
1065
1066void AIS_InteractiveContext::InitSelected()
1067{
1068 if(!HasOpenedContext())
1069 AIS_Selection::Selection(myCurrentName.ToCString())->Init();
1070 else
1071 myLocalContexts(myCurLocalIndex)->InitSelected();
1072}
1073
1074//=======================================================================
1075//function : MoreSelected
1076//purpose :
1077//=======================================================================
1078
1079Standard_Boolean AIS_InteractiveContext::MoreSelected() const
1080{
1081 if(!HasOpenedContext())
1082 return AIS_Selection::Selection(myCurrentName.ToCString())->More();
1083 return myLocalContexts(myCurLocalIndex)->MoreSelected();
1084}
1085
1086//=======================================================================
1087//function : NextSelected
1088//purpose :
1089//=======================================================================
1090
1091void AIS_InteractiveContext::NextSelected()
1092{
1093 if(!HasOpenedContext())
1094 AIS_Selection::Selection(myCurrentName.ToCString())->Next();
1095 else
1096 myLocalContexts(myCurLocalIndex)->NextSelected();
1097}
1098
1099//=======================================================================
1100//function : HasSelectedShape
1101//purpose :
1102//=======================================================================
1103
1104Standard_Boolean AIS_InteractiveContext::HasSelectedShape() const
1105{
1106 if(!HasOpenedContext()) {
1107#ifdef IMP280200
1108 Handle(AIS_Shape) shape =
1109 Handle(AIS_Shape)::DownCast(SelectedInteractive());
1110 if( !shape.IsNull() ) return Standard_True;
1111#endif
1112 return Standard_False;
1113 }
1114 return myLocalContexts(myCurLocalIndex)->HasShape();
1115
1116
1117}
1118
1119//=======================================================================
1120//function : SelectedShape
1121//purpose :
1122//=======================================================================
1123
1124TopoDS_Shape AIS_InteractiveContext::SelectedShape() const
1125{
1126
1127 if(!HasOpenedContext()){
1128 TopoDS_Shape sh;
1129#ifdef IMP280200
1130 Handle(AIS_Shape) shape =
1131 Handle(AIS_Shape)::DownCast(SelectedInteractive());
1132 if( !shape.IsNull() ) sh = shape->Shape();
1133#endif
1134 return sh;
1135 } else
1136 return myLocalContexts(myCurLocalIndex)->SelectedShape();
1137}
1138
1139//=======================================================================
1140//function : Interactive
1141//purpose :
1142//=======================================================================
1143
1144Handle(AIS_InteractiveObject) AIS_InteractiveContext::Interactive() const
1145{
1146 return SelectedInteractive();
1147}
1148
1149Handle(AIS_InteractiveObject) AIS_InteractiveContext::SelectedInteractive() const
1150{
1151 if(!HasOpenedContext()){
1152 Handle(Standard_Transient) TR =AIS_Selection::Selection(myCurrentName.ToCString())->Value();
1153 Handle(AIS_InteractiveObject) IO = *((Handle(AIS_InteractiveObject)*)&TR);
1154 return IO;}
1155
1156 return myLocalContexts(myCurLocalIndex)->SelectedInteractive();
1157
1158}
1159//=======================================================================
1160//function : Interactive
1161//purpose :
1162//=======================================================================
1163
1164Handle(SelectMgr_EntityOwner) AIS_InteractiveContext::SelectedOwner() const
1165{
1166 if(!HasOpenedContext()){
1167 Handle(SelectMgr_EntityOwner) Ownr;
1168 return Ownr;
1169 }
1170 return myLocalContexts(myCurLocalIndex)->SelectedOwner();
1171
1172}
1173
1174//=======================================================================
1175//function : EntityOwners
1176//purpose :
1177//=======================================================================
1178void AIS_InteractiveContext::EntityOwners(SelectMgr_IndexedMapOfOwner& theOwners,
1179 const Handle(AIS_InteractiveObject)& theIObj,
1180 const Standard_Integer theMode) const
1181{
1182 if ( theIObj.IsNull() )
1183 return;
1184
1185 TColStd_ListOfInteger aModes;
1186 if ( theMode == -1 )
1187 ActivatedModes( theIObj, aModes );
1188 else
1189 aModes.Append( theMode );
1190
1191 TColStd_ListIteratorOfListOfInteger anItr( aModes );
1192 for (; anItr.More(); anItr.Next() )
1193 {
1194 int aMode = anItr.Value();
1195 if ( !theIObj->HasSelection( aMode ) )
1196 continue;
1197
1198 Handle(SelectMgr_Selection) aSel = theIObj->Selection( aMode );
1199
1200 for ( aSel->Init(); aSel->More(); aSel->Next() )
1201 {
1202 Handle(SelectBasics_SensitiveEntity) aEntity = aSel->Sensitive();
1203 if ( aEntity.IsNull() )
1204 continue;
1205
1206 Handle(SelectMgr_EntityOwner) aOwner =
1207 Handle(SelectMgr_EntityOwner)::DownCast(aEntity->OwnerId());
1208 if ( !aOwner.IsNull() )
1209 theOwners.Add( aOwner );
1210 }
1211 }
1212}
1213
1214Standard_Integer AIS_InteractiveContext::NbSelected()
1215{
1216 Standard_Integer i(0);
1217 for(InitSelected();MoreSelected();NextSelected())
1218 {i++;}
1219 return i;
1220}
1221
1222//=======================================================================
1223//function : HasApplicative
1224//purpose :
1225//=======================================================================
1226
1227 Standard_Boolean AIS_InteractiveContext::HasApplicative() const
1228{
1229 return Interactive()->HasOwner();
1230}
1231
1232//=======================================================================
1233//function : Applicative
1234//purpose :
1235//=======================================================================
1236
1237Handle(Standard_Transient) AIS_InteractiveContext::Applicative() const
1238{
1239 return Interactive()->GetOwner();
1240}
1241
1242
1243
1244//==================================================
1245// Function:
1246// Purpose :
1247//==================================================
1248Standard_Boolean AIS_InteractiveContext::HasDetected() const
1249{
1250 if(HasOpenedContext())
1251 return myLocalContexts(myCurLocalIndex)->HasDetected();
1252 else
1253 return !myLastPicked.IsNull();
1254}
1255
1256//=======================================================================
1257//function : HasDetectedShape
1258//purpose :
1259//=======================================================================
1260
1261Standard_Boolean AIS_InteractiveContext::HasDetectedShape() const
1262{
1263 if(HasOpenedContext())
1264 return myLocalContexts(myCurLocalIndex)->HasDetectedShape();
1265 return Standard_False;
1266}
1267
1268//=======================================================================
1269//function : DetectedShape
1270//purpose :
1271//=======================================================================
1272
1273const TopoDS_Shape&
1274AIS_InteractiveContext::DetectedShape() const
1275{
1276 return myLocalContexts(myCurLocalIndex)->DetectedShape();
1277}
1278
1279//=======================================================================
1280//function : DetectedInteractive
1281//purpose :
1282//=======================================================================
1283
1284Handle(AIS_InteractiveObject)
1285AIS_InteractiveContext::DetectedInteractive() const
1286{
1287 if(HasOpenedContext())
1288 return myLocalContexts(myCurLocalIndex)->DetectedInteractive();
1289 return myLastPicked;
1290}
1291
1292
1293Standard_Boolean AIS_InteractiveContext::HasNextDetected() const
1294{
1295 if(!HasOpenedContext())
1296 return Standard_False; // temporaire
1297 else
1298 return myLocalContexts(myCurLocalIndex)->HasNextDetected();
1299
1300}
1301
1302
1303//=======================================================================
1304//function : DetectedOwner
1305//purpose :
1306//=======================================================================
1307Handle(SelectMgr_EntityOwner) AIS_InteractiveContext::DetectedOwner() const
1308{
1309 if(HasOpenedContext())
1310 return myLocalContexts(myCurLocalIndex)->DetectedOwner();
1311 Handle(SelectMgr_EntityOwner) Ownr;
1312 return Ownr;
1313}
1314
1315
1316//=======================================================================
1317//function : HilightNextDetected
1318//purpose :
1319//=======================================================================
1320Standard_Integer AIS_InteractiveContext::HilightNextDetected(const Handle(V3d_View)& V)
1321{
1322 if(!HasOpenedContext())
1323 return 0;
1324 return myLocalContexts(myCurLocalIndex)->HilightNextDetected(V);
1325
1326}
1327
1328//=======================================================================
1329//function : HilightNextDetected
1330//purpose :
1331//=======================================================================
1332Standard_Integer AIS_InteractiveContext::HilightPreviousDetected(const Handle(V3d_View)& V)
1333{
1334 if(!HasOpenedContext())
1335 return 0;
1336 return myLocalContexts(myCurLocalIndex)->HilightPreviousDetected(V);
1337
1338}
1339
1340#ifdef IMP150501
1341void AIS_InteractiveContext::Drag(
1342 const Handle(V3d_View)& aView,
1343 const Handle(AIS_InteractiveObject)& anObject,
1344 const Handle(Geom_Transformation)& aTrsf,
1345 const Standard_Boolean postConcatenate,
1346 const Standard_Boolean update,
1347 const Standard_Boolean zBuffer) {
1348
1349 if( anObject.IsNull() || aView.IsNull() ) return;
1350
1351 if( update ) {
1352 anObject->SetTransformation(aTrsf,postConcatenate,Standard_True);
1353 aView->Update();
1354 } else if( Visual3d_TransientManager::BeginDraw(aView->View(),
1355 zBuffer,Standard_False) ) {
1356 Handle(Prs3d_Presentation) P = anObject->Presentation();
1357 if( !P.IsNull() ) {
1358 if( postConcatenate ) P->Multiply(aTrsf);
1359 else P->Transform(aTrsf);
1360 Visual3d_TransientManager::DrawStructure(P);
1361 }
1362 Visual3d_TransientManager::EndDraw(Standard_True);
1363 }
1364}
1365#endif
1366
1367#ifdef IMP160701
1368//=======================================================================
1369//function : InitDetected
1370//purpose :
1371//=======================================================================
1372void AIS_InteractiveContext::InitDetected()
1373{
1374 if(HasOpenedContext())
1375 {
1376 myLocalContexts(myCurLocalIndex)->InitDetected();
1377 return;
1378 }
1379
1380 if(myAISDetectedSeq.Length() != 0)
1381 myAISCurDetected = 1;
1382
1383}
1384
1385//=======================================================================
1386//function : MoreDetected
1387//purpose :
1388//=======================================================================
1389Standard_Boolean AIS_InteractiveContext::MoreDetected() const
1390{
1391 if(HasOpenedContext())
1392 return myLocalContexts(myCurLocalIndex)->MoreDetected();
1393
1394 return (myAISCurDetected>0 &&myAISCurDetected <= myAISDetectedSeq.Length()) ?
1395 Standard_True : Standard_False;
1396}
1397
1398//=======================================================================
1399//function : NextDetected
1400//purpose :
1401//=======================================================================
1402void AIS_InteractiveContext::NextDetected()
1403{
1404 if(HasOpenedContext())
1405 {
1406 myLocalContexts(myCurLocalIndex)->NextDetected();
1407 return;
1408 }
1409
1410 myAISCurDetected++;
1411}
1412
1413//=======================================================================
1414//function : DetectedCurrentShape
1415//purpose :
1416//=======================================================================
1417
1418const TopoDS_Shape& AIS_InteractiveContext::DetectedCurrentShape() const
1419{
1420 if(HasOpenedContext())
1421 return myLocalContexts(myCurLocalIndex)->DetectedCurrentShape();
1422
1423 static TopoDS_Shape bidsh;
1424 if(myAISCurDetected > 0 &&
1425 myAISCurDetected <= myAISDetectedSeq.Length())
1426 return Handle(AIS_Shape)::DownCast(myAISDetectedSeq(myAISCurDetected))->Shape();
1427 return bidsh;
1428}
1429
1430//=======================================================================
1431//function : DetectedCurrentObject
1432//purpose :
1433//=======================================================================
1434
1435Handle(AIS_InteractiveObject) AIS_InteractiveContext::DetectedCurrentObject() const {
1436 if(HasOpenedContext())
1437 return myLocalContexts(myCurLocalIndex)->DetectedCurrentObject();
1438
1439 Handle(AIS_InteractiveObject) aBad;
1440
1441 if(myAISCurDetected > 0 &&
1442 myAISCurDetected <= myAISDetectedSeq.Length())
1443 return myAISDetectedSeq(myAISCurDetected);
1444 else
1445 return aBad;
1446}
1447#endif