0024345: TKOpenGl - GLSL compatibility issues on NV40 (GeForce 6xxx/7xxx)
[occt.git] / dox / dev_guides / building / cmake / cmake.md
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e5bd0d98 1Building with CMake {#dev_guides__building__cmake}
2===================
3
4@tableofcontents
5
6This file describes steps to build OCCT libraries from complete source package
7with CMake. CMake is free software that can create GNU Makefiles, KDevelop,
8XCode, and Visual Studio project files. Version 2.6 or above of CMake is
9required.
10
11If you are building OCCT from bare sources (as in Git repository), or do some
12changes affecting CDL files, you need to use WOK to re-generate header files
13and build scripts / projects. See \ref dev_guides__building__wok for instructions.
14
79d580f2 15Before building OCCT, you need to install required third-party libraries; see paragraph 1 of
16\ref dev_guides__building for instructions.
e5bd0d98 17
18## Decide on location of build and install directories.
19
20The build directory is the one where intermediate files will be created (projects / makefiles, objects, binaries).
21The install directory is the one where binaries will be installed after build, along with header files and resources required for OCCT use in applications.
22
23OCCT CMake scripts assume use of separate build and one install directories for each configuration (Debug or Release).
24
25It is recommended to separate build and install directories from OCCT source directory, for example:
26
27 /user/home/occt/ - sources
28 /user/home/tmp/occt-build-release - intermediate files (release)
29 /user/home/occt-install-release - installed binaries (release)
30
31## CMake usage
32
33Run CMake indicating path to OCCT sources ($CASROOT; in previous example CASROOT equal to /user/home/occt in lin case, and d:/occt in win case) and selected build directory (in prev example build directory is /user/home/tmp/occt-build-release).
34
35It is recommended to use GUI tools provided by CMake: cmake-gui on Windows and Mac, ccmake on Linux.
36
37### Windows:
38
39@image html /dev_guides/building/cmake/images/cmake_image001.png
40@image latex /dev_guides/building/cmake/images/cmake_image001.png
41
42* Specify "main" CMakelists.txt meta-project location by clicking Browse Source (e.g., $CASROOT)
43* Specify location (build folder) for Cmake generated project files by clicking Browse Build (e.g., d:/occt/build/win32-vc9-debug) (each cmake configuration of the project uses a specific build directory and a specific directory for installed files. It is recommended to compose names of the binary and install directory from system, bitness, compiler and build type.)
44* Configure opens the window with a drop-down list of generators supported by CMake project. Select the required generator (e.g., Visual Studio 2008) and click Finish)
45
46@image html /dev_guides/building/cmake/images/cmake_image002.png
47@image latex /dev_guides/building/cmake/images/cmake_image002.png
48
49### Linux:
50
51In the console, change to the build directory and call ccmake with the path to the source directory of the project:
52
53 > cd ~/occt/build/debug
79d580f2 54 > ccmake ~/occt
e5bd0d98 55
56@image html /dev_guides/building/cmake/images/cmake_image003.png
57@image latex /dev_guides/building/cmake/images/cmake_image003.png
58
59Press "c" to configure.
60
61### Mac OS:
62
63Use cmake-gui (Applications -> CMake 2.8-10.app) to generate project files for the chosen build environment (e.g., XCode).
64
65@image html /dev_guides/building/cmake/images/cmake_image004.png
66@image latex /dev_guides/building/cmake/images/cmake_image004.png
67
68## OCCT Configuration
69
70The error message which appears at the end of configuration process, informs you about the required variables
71which need to be defined. This error will appear until all required variables are defined correctly.
72Note: In cmake-gui there is "grouped" option, which groups variables with a common prefix.
73
74###The variables with BUILD_ prefix:
75
76* BUILD_TYPE - defines build configuration of the future project (Release by default)
77* BUILD_<MODULE> - allows including the toolkit set of the specified module to the future project or excluding it from the project.
78* BUILD_TOOLKITS - allows including additional specified toolkits (list of items separated by a space or a semicolon) to the common set of the future project.
79
80Check USE_\<PRODUCT\> variable (USE_FREEIMAGE, USE_GL2PS, USE_TBB and USE_OPENCL) if you want to use this 3rd-party product in the future project.
81
82### 3rd-party configuration
83
84If you have 3rd-party libraries in a non-default location
85(e.g., on Windows, binaries downloaded from "http://www.opencascade.org/getocc/download/3rdparty/"),
86specify 3RDPARTY_DIR variable that points to the folders of 3rdparty products (some or all).
87At the next configuration 3rd-party product paths stored in 3RDPARTY_\<PRODUCT\>_DIR variable
88will be searched for in 3RDPARTY_DIR directory. If the structure of 3RDPARTY_DIR directory
89is the same as adopted in the OCCT, the directory will contain product dir, lib and header files.
90Press "Configure" ("c" key for ccmake)
91Important: The names of searched libraries and header files are hardcoded.
92The result of the 3rdparty product search will be recorded in the corresponding variables:
93
94* 3RDPARTY_\<PRODUCT\>_DIR - path to the product directory (with directory name) (e.g., D:/3rdparty/Tcl-8.5.12.0-32)
95* 3RDPARTY_\<PRODUCT\>_LIBRARY - path to the .lib libraries (with the library name) (e.g., D:/3rdparty/Tcl-8.5.12.0-32/lib/tcl85.lib). In non-windows case, this variable is the same as 3RDPARTY_\<PRODUCT\>_DLL.
96* 3RDPARTY_\<PRODUCT\>_INCLUDE - path to the include directory that contains the required header file (with "include" name) (e.g., D:/3rdparty/Tcl-8.5.12.0-32/include including tcl.h)
97* 3RDPARTY_\<PRODUCT\>_DLL - path to the .dll/.so/.dylib library (with the library name) (e.g., D:/3rdparty/Tcl-8.5.12.0-32/bin/tcl85.dll)
98
99The search process is as follows:
100
1011 level:. 3RDPARTY_DIR
102 2 level: 3RDPARTY_\<PRODUCT\>_DIR\
103 3 level: 3RDPARTY_\<PRODUCT\>_LIBRARY
104 3 level: 3RDPARTY_\<PRODUCT\>_INCLUDE
105 3 level: 3RDPARTY_\<PRODUCT\>_DLL
106
107If a variable of any level is not defined (empty or \<variable name\>-NOTFOUND)
108and the upper level variable is defined, the content of the non-defined variable
109will be searched for at the next configuration step. If search process in level 3
110doesn't find the required files, it searches in default places also.
111
112*Note*: Freetype search process tries to find ft2build.h file in 3RDPARTY_FREETYPE INCLUDE dir
113and after that adds "3RDPARTY_FREETYPE_INCLUDE /freetype2" path to common includes if it exists.
114Important: If BUILD_TYPE or BITNESS variable is changed - at the next configuration
1153RDPARTY_ variables will be replaced by the search process result, except for the 3RDPARTY_DIR variable.
116
117*Note*: CMake will produce an error after the configuration step until all required variables are defined correctly.
118If the search result (include path, or library path, or dll path) does not meet your expectations -
119you can change 3RDPARTY_\<PRODUCT\>_DIR variable, clear (if they are not empty)
1203RDPARTY_\<PRODUCT\>_DLL, 3RDPARTY_\<PRODUCT\>_INCLUDE_DIR and 3RDPARTY_\<PRODUCT\>_LIBRARY variables
121(or clear one of them) and run the configuration process again.
122At this time the search will be performed in the new identified directory
123and the result will be recorded to empty variables (non-empty variables will not be replaced).
124
125For example, (Linux case) 3RDPARTY_FREETYPE_DIR variable
126
127/PRODUCTS/maintenance/Mandriva2010/freetype-2.3.7
128
129can be changed to
130
131/PRODUCTS/maintenance/Mandriva2010/freetype-2.4.10
132
133and the related variables: 3RDPARTY_FREETYPE_DLL, 3RDPARTY_FREETYPE_INCLUDE_DIR and 3RDPARTY_FREETYPE_LIBRARY will be cleared.
134
135@image html /dev_guides/building/cmake/images/cmake_image005.png
136@image latex /dev_guides/building/cmake/images/cmake_image005.png
137
138During configuration process the cleaned variables will be filled with new found values.
139
140### Install path configuration
141
142Define in INSTALL_DIR variable the path to the installed OCCT files (libraries, executables and headers).
143If INSTALL_\<PRODUCT\> variable is checked - 3rd-party products will be copied to the install directory.
144At the end of the configuration process "configuring done" message will be shown and the generation process can be started.
145
146## OCCT Generation
147
148This will create makefiles or project files for your build system.
149
150### Windows
151
152Click Generate button and wait until the generation process is finished.
153Then the project files will appear in the build folder (e.g., d:/occt/build/win32-vc9-release).
154
155### Linux
156
157When the configuration is complete, start the generation process by pressing "g".
158
159@image html /dev_guides/building/cmake/images/cmake_image006.png
160@image latex /dev_guides/building/cmake/images/cmake_image006.png
161
162### Mac OS X
163
164Click Generate button and wait until the generation process is finished.
165Then the project files will appear in the build folder (e.g., /Developer/occt/build/XCode).
166
167## OCCT Building
168
169The install folder contains bin, inc, lib and res folders and a script to run DRAWEXE (draw.bat or draw.sh).
170"bin" contains executables, DLL (Windows) style shared libraries and pdb-files in OCCT debug version,.
171"lib" contains the import parts of DLL libraries.
172"inc" contains header files.
173"res" contains all required source files for OCCT.
174
175### Windows (Visual studio)
176
177Go to the build folder, start the Visual Studio solution (OCCT.sln) and build it by clicking Build - Build Solution.
178When the building process finished, build the INSTALL project
179(by default the build solution process skips the building of the INSTALL project) to move the above files to INSTALL_DIR.
180For this in the solution explorer right click on the INSTALL project and select Project Only - Build Only INSTALL.
181
182### Linux (make)
183Change directory to binary dir and run make command
184
185 > make
186
187To copy all libraries, executables and chosen 3rd-party libraries run "make" command with "install" argument
188
189 > make install
190
191This command will move the above files to INSTALL_DIR.
192
193### Mac OS X (XCode)
194
195Go to the build folder, start the XCode solution (OCCT.xcodeproj)
196and build it by clicking Build -> Build.
197Please notice that XCode may have worst responsibility to user actions
198due to sources processing at first start.
199
200When the building process finished, build the INSTALL project
201(by default the build solution process skips the building of the INSTALL project)
202to move the above files to INSTALL_DIR.
203Notice that env.sh (configure PATH and DYLD_LIBRARY_PATH environment variables
204as well as Draw Harness extra variables) and draw.sh (to launch DRAWEXE) will be created in target directory.
205
206## OCCT project debugging for Visual Studio
207Run OCCT.bat from the build directory to start Visual Studio with required environment for debugging.