From: kgv Date: Wed, 20 Feb 2019 21:23:19 +0000 (+0300) Subject: 0030384: Visualization - Won't display line with dot and dash style on Android X-Git-Tag: V7_4_0_beta~244 X-Git-Url: http://git.dev.opencascade.org/gitweb/?a=commitdiff_plain;h=ea298f59e45ee94e64522eb914c452cceeb8afce;p=occt-copy.git 0030384: Visualization - Won't display line with dot and dash style on Android Fix misprint leading to double semicolon in GLSL code. --- diff --git a/src/OpenGl/OpenGl_ShaderManager.cxx b/src/OpenGl/OpenGl_ShaderManager.cxx index 6ff6c20b6f..2cb4e08d4b 100644 --- a/src/OpenGl/OpenGl_ShaderManager.cxx +++ b/src/OpenGl/OpenGl_ShaderManager.cxx @@ -1635,8 +1635,8 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramUnlit (Handle(OpenGl_Sha if (hasGlslBitOps) { - aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("int uPattern;", Graphic3d_TOS_FRAGMENT)); - aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("float uFactor;", Graphic3d_TOS_FRAGMENT)); + aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("int uPattern", Graphic3d_TOS_FRAGMENT)); + aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("float uFactor", Graphic3d_TOS_FRAGMENT)); aStageInOuts.Append (OpenGl_ShaderObject::ShaderVariable ("vec2 ScreenSpaceCoord", Graphic3d_TOS_VERTEX | Graphic3d_TOS_FRAGMENT)); aSrcVertEndMain = EOL" ScreenSpaceCoord = gl_Position.xy / gl_Position.w;";