From: duv Date: Tue, 28 Jul 2015 13:17:57 +0000 (+0300) Subject: 0026492: OpenGl_FrameBuffer does not releases itself correctly X-Git-Tag: V6_9_1_beta~44 X-Git-Url: http://git.dev.opencascade.org/gitweb/?a=commitdiff_plain;h=9b22664c026b451646fccd81f6e6019574a8fb5a;p=occt-copy.git 0026492: OpenGl_FrameBuffer does not releases itself correctly Logic related to myIsOwnBuffer flag in OpenGl_FrameBuffer was corrected. --- diff --git a/src/OpenGl/OpenGl_FrameBuffer.cxx b/src/OpenGl/OpenGl_FrameBuffer.cxx index 2e0c192c84..fc4c52b713 100644 --- a/src/OpenGl/OpenGl_FrameBuffer.cxx +++ b/src/OpenGl/OpenGl_FrameBuffer.cxx @@ -64,6 +64,8 @@ Standard_Boolean OpenGl_FrameBuffer::Init (const Handle(OpenGl_Context)& theGlCo // clean up previous state Release (theGlContext.operator->()); + myIsOwnBuffer = true; + // setup viewport sizes as is myVPSizeX = theViewportSizeX; myVPSizeY = theViewportSizeY; @@ -163,6 +165,8 @@ Standard_Boolean OpenGl_FrameBuffer::InitWithRB (const Handle(OpenGl_Context)& t // clean up previous state Release (theGlCtx.operator->()); + myIsOwnBuffer = true; + // setup viewport sizes as is myVPSizeX = theViewportSizeX; myVPSizeY = theViewportSizeY;