From: duv Date: Tue, 28 Jul 2015 13:17:57 +0000 (+0300) Subject: 0026492: OpenGl_FrameBuffer does not releases itself correctly X-Git-Url: http://git.dev.opencascade.org/gitweb/?a=commitdiff_plain;h=8600cb32a7b4eb481a1614eef7a3bd9339905bc7;p=occt-copy.git 0026492: OpenGl_FrameBuffer does not releases itself correctly Logic related to myIsOwnBuffer flag in OpenGl_FrameBuffer was corrected. --- diff --git a/src/OpenGl/OpenGl_FrameBuffer.cxx b/src/OpenGl/OpenGl_FrameBuffer.cxx index 18c21c8a09..26fe0cb74b 100644 --- a/src/OpenGl/OpenGl_FrameBuffer.cxx +++ b/src/OpenGl/OpenGl_FrameBuffer.cxx @@ -64,6 +64,8 @@ Standard_Boolean OpenGl_FrameBuffer::Init (const Handle(OpenGl_Context)& theGlCo // clean up previous state Release (theGlContext.operator->()); + myIsOwnBuffer = true; + // setup viewport sizes as is myVPSizeX = theViewportSizeX; myVPSizeY = theViewportSizeY; @@ -164,6 +166,8 @@ Standard_Boolean OpenGl_FrameBuffer::InitWithRB (const Handle(OpenGl_Context)& t // clean up previous state Release (theGlCtx.operator->()); + myIsOwnBuffer = true; + // setup viewport sizes as is myVPSizeX = theViewportSizeX; myVPSizeY = theViewportSizeY;