aCtx->SetColorMaskRGBA (NCollection_Vec4<bool> (true)); // force writes into all components, including alpha
aCtx->core20fwd->glClearDepth (1.0);
- aCtx->core20fwd->glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ aCtx->core20fwd->glClear (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
aCtx->SetColorMask (true); // restore default alpha component write state
const bool toApplyGamma = aCtx->ToRenderSRGB() != aCtx->IsFrameBufferSRGB();