}
#if !defined(GL_ES_VERSION_2_0)
// activate texture unit
- GLint aTexEnvParam = GL_REPLACE;
+ ////GLint aTexEnvParam = GL_REPLACE;
if (theCtx->core11ffp != NULL)
{
theCtx->core11fwd->glDisable (GL_TEXTURE_1D);
theCtx->core11fwd->glEnable (GL_TEXTURE_2D);
- theCtx->core11ffp->glGetTexEnviv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &aTexEnvParam);
- if (aTexEnvParam != GL_REPLACE)
- {
- theCtx->core11ffp->glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- }
+ ////theCtx->core11ffp->glGetTexEnviv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &aTexEnvParam);
+ ////if (aTexEnvParam != GL_REPLACE)
+ ////{
+ //// theCtx->core11ffp->glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ ////}
}
#endif
theCtx->ApplyProjectionMatrix();
}
-#if !defined(GL_ES_VERSION_2_0)
- if (theCtx->core11ffp != NULL)
- {
- theCtx->core11ffp->glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, aTexEnvParam);
- }
-#endif
+//#if !defined(GL_ES_VERSION_2_0)
+ //if (theCtx->core11ffp != NULL)
+ //{
+ // theCtx->core11ffp->glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, aTexEnvParam);
+ //}
+//#endif
if (theTextAspect.Aspect()->TextDisplayType() == Aspect_TODT_DIMENSION)
{