]> OCCT Git - occt-copy.git/commitdiff
0031457: Visualization - interface to find an active frame buffer
authornds <nds@opencascade.com>
Sat, 21 Mar 2020 17:13:55 +0000 (20:13 +0300)
committernds <nds@opencascade.com>
Mon, 7 Sep 2020 07:51:36 +0000 (10:51 +0300)
src/OpenGl/OpenGl_Context.hxx
src/OpenGl/OpenGl_FrameBuffer.cxx

index 916478e1a47f26f7fe4a6c014f7e3d01ee522e5d..b1d16e311f93f139bf0b58ed2fbf4bd6aae1b2b1 100644 (file)
@@ -916,6 +916,18 @@ public: //! @name methods to alter or retrieve current state
   //! Bind default Vertex Array Object
   Standard_EXPORT void BindDefaultVao();
 
+  //! Active Frame Buffer Object.
+  const Handle(OpenGl_FrameBuffer)& ActiveFrameBuffer() const
+  {
+    return myActiveFbo;
+  }
+
+  //! Setup Active Frame Buffer Object.
+  Standard_EXPORT void SetActiveFrameBuffer (const Handle(OpenGl_FrameBuffer)& theFbo)
+  {
+    myActiveFbo = theFbo;
+  }
+
   //! Default Frame Buffer Object.
   const Handle(OpenGl_FrameBuffer)& DefaultFrameBuffer() const
   {
@@ -1173,6 +1185,7 @@ private: //! @name fields tracking current state
                                                    //!< currently active sampler objects
   Standard_Integer              myActiveMockTextures; //!< currently active mock sampler objects
   Handle(OpenGl_FrameBuffer)    myDefaultFbo;      //!< default Frame Buffer Object
+  Handle(OpenGl_FrameBuffer)    myActiveFbo;       //!< active Frame Buffer Object
   Handle(OpenGl_LineAttributes) myHatchStyles;     //!< resource holding predefined hatch styles patterns
   Standard_Integer              myActiveHatchType; //!< currently activated type of polygon hatch
   Standard_Boolean              myHatchIsEnabled;  //!< current enabled state of polygon hatching rasterization
index a05e3216600c61fe4649d167a33f3b1372c024ba..00fd8c2f8417f963c1014a438ae7108ec2ced98f 100644 (file)
@@ -692,6 +692,8 @@ void OpenGl_FrameBuffer::BindBuffer (const Handle(OpenGl_Context)& theGlCtx)
 {
   theGlCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, myGlFBufferId);
   theGlCtx->SetFrameBufferSRGB (true);
+  
+  theGlCtx->SetActiveFrameBuffer (this);
 }
 
 // =======================================================================