EOL" k = -1.0;"
EOL" "
EOL" vec3 pn = normalize(vec3(proj_normal.xy, 0.0));"
- EOL" pdelta = k * pn * aShift / 2;"
+ EOL" pdelta = k * pn * aShift / 2.0;"
EOL" }"
EOL" }"
EOL" else"
EOL" if (occIsSilhouettePass > 0.1)"
EOL" {"
EOL" vec4 proj_vertex = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * vertex;"
- EOL" delta = occNormal.xyz * aShift/2 * proj_vertex.w;"
+ EOL" delta = occNormal.xyz * aShift / 2.0 * proj_vertex.w;"
EOL" }"
EOL" }"
EOL" "