]> OCCT Git - occt-copy.git/commitdiff
0026648: Configuration - set default path for start of DRAWEXE under Visual Studio...
authorabv <abv@opencascade.com>
Thu, 1 Oct 2015 10:22:19 +0000 (13:22 +0300)
committerbugmaster <bugmaster@opencascade.com>
Thu, 1 Oct 2015 10:31:12 +0000 (13:31 +0300)
Default path for starting executable from Visual Studio debugger set to be $CASROOT in project files generated by genproj

Default path for starting DRAWEXE executable from Visual Studio debugger set to be CMake binary directory in project files generated by CMake

adm/templates/DRAWEXE.vcxproj.user.in
adm/templates/vcxproj.user.vc10x

index 43034febe77325a8de1e18a581494510163a3233..7e02dda7a470a43fa97c18f1e8b138b90553699d 100644 (file)
@@ -5,17 +5,20 @@
 PATH=@3RDPARTY_DLL_DIRS_FOR_PATH@;%PATH%
  </LocalDebuggerEnvironment>
  <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ <LocalDebuggerWorkingDirectory>@CMAKE_BINARY_DIR@</LocalDebuggerWorkingDirectory>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|@X_COMPILER_BITNESS@'">
  <LocalDebuggerEnvironment>CASROOT=@CMAKE_SOURCE_DIR@
 PATH=@3RDPARTY_DLL_DIRS_FOR_PATH@;%PATH%
  </LocalDebuggerEnvironment>
  <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ <LocalDebuggerWorkingDirectory>@CMAKE_BINARY_DIR@</LocalDebuggerWorkingDirectory>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|@X_COMPILER_BITNESS@'">
  <LocalDebuggerEnvironment>CASROOT=@CMAKE_SOURCE_DIR@
 PATH=@3RDPARTY_DLL_DIRS_FOR_PATH@;%PATH%
  </LocalDebuggerEnvironment>
  <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ <LocalDebuggerWorkingDirectory>@CMAKE_BINARY_DIR@</LocalDebuggerWorkingDirectory>
  </PropertyGroup>
 </Project>
\ No newline at end of file
index b4b115bceeaad421059f6c221e0a64735008b1b1..29762143c480f0a5f007b21c89be1ea5e2b55dda 100644 (file)
@@ -3,17 +3,21 @@
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <LocalDebuggerEnvironment>PATH=..\..\..\win32\__VCVER__\bind;$(CSF_OPT_BIN32D);$(PATH)</LocalDebuggerEnvironment>
     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+    <LocalDebuggerWorkingDirectory>$(ProjectDir)\..\..\..\..</LocalDebuggerWorkingDirectory>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <LocalDebuggerEnvironment>PATH=..\..\..\win32\__VCVER__\bin;$(CSF_OPT_BIN32);$(PATH)</LocalDebuggerEnvironment>
     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+    <LocalDebuggerWorkingDirectory>$(ProjectDir)\..\..\..\..</LocalDebuggerWorkingDirectory>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
     <LocalDebuggerEnvironment>PATH=..\..\..\win64\__VCVER__\bin;$(CSF_OPT_BIN64);$(PATH)</LocalDebuggerEnvironment>
     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+    <LocalDebuggerWorkingDirectory>$(ProjectDir)\..\..\..\..</LocalDebuggerWorkingDirectory>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <LocalDebuggerEnvironment>PATH=..\..\..\win64\__VCVER__\bind;$(CSF_OPT_BIN64D);$(PATH)</LocalDebuggerEnvironment>
     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+    <LocalDebuggerWorkingDirectory>$(ProjectDir)\..\..\..\..</LocalDebuggerWorkingDirectory>
   </PropertyGroup>
 </Project>
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