Add type definitions for BVH_Box.
Add a new method NCollection_Vec3::Convert.
Add define occTexture1D/3D in Declarations.glsl.
myHasMipmaps = Standard_False;
myTextFormat = thePixelFormat;
#if !defined(GL_ES_VERSION_2_0)
- if (theTextFormat >= Image_PixMap::ImgGrayF
- && !theCtx->HasFloatingPointTexture())
+ if (theTextFormat >= Image_PixMap::ImgGrayF && !theCtx->arbTexFloat)
{
- TCollection_ExtendedString aMsg ("Error: floating-point textures are not supproted by hardware.");
+ TCollection_ExtendedString aMsg ("Error: floating-point textures are not supported by hardware.");
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION,
GL_DEBUG_TYPE_ERROR,
0,