// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-
#include <OSD_Thread.hxx>
//=============================================
void OSD_Thread::Assign (const OSD_Thread &other)
{
- // copy function pointer
+ // copy function pointer
myFunc = other.myFunc;
myPriority = other.myPriority;
-#ifdef _WIN32
-
- // On Windows, close current handle
- if ( myThread )
- CloseHandle ( myThread );
- myThread = 0;
+ // detach current thread
+ Detach();
- // and replace it by duplicate of the source handle
+#ifdef _WIN32
+ // duplicate the source handle
if ( other.myThread ) {
HANDLE hProc = GetCurrentProcess(); // we are always within the same process
DuplicateHandle ( hProc, other.myThread, hProc, &myThread,
0, TRUE, DUPLICATE_SAME_ACCESS );
}
-
#else
-
// On Unix/Linux, just copy the thread id
myThread = other.myThread;
-
-#endif
+#endif
myThreadId = other.myThreadId;
}
//=============================================
-// OSD_Thread::Destroy
+// OSD_Thread::~OSD_Thread
//=============================================
-void OSD_Thread::Destroy ()
+OSD_Thread::~OSD_Thread()
{
-#ifdef _WIN32
-
- // On Windows, close current handle
- if ( myThread )
- CloseHandle ( myThread );
-
-#else
-
- // On Unix/Linux, do nothing
-
-#endif
-
- myThread = 0;
- myThreadId = 0;
+ Detach();
}
//=============================================
void OSD_Thread::SetFunction (const OSD_ThreadFunction &func)
{
// close current handle if any
- Destroy();
+ Detach();
myFunc = func;
}
}
#endif
-Standard_Boolean OSD_Thread::Run (const Standard_Address data,
+Standard_Boolean OSD_Thread::Run (const Standard_Address data,
#ifdef _WIN32
const Standard_Integer WNTStackSize
#else
{
if ( ! myFunc ) return Standard_False;
- myThreadId = 0;
+ // detach current thread, if open
+ Detach();
#ifdef _WIN32
- // On Windows, close current handle if open
- if ( myThread )
- CloseHandle ( myThread );
- myThread = 0;
-
// allocate intermediate data structure to pass both data parameter and address
// of the real thread function to Windows thread wrapper function
WNTthread_data *adata = (WNTthread_data*)malloc ( sizeof(WNTthread_data) );
adata->data = data;
adata->func = myFunc;
- // then try to create a new thread
-
+ // then try to create a new thread
+
myThread = CreateThread ( NULL, WNTStackSize, WNTthread_func,
adata, 0, &myThreadId );
if ( myThread )
#else
- // On Unix/Linux, create a new thread
- if ( pthread_create ( &myThread, 0, myFunc, data ) )
+ if (pthread_create (&myThread, 0, myFunc, data) != 0)
+ {
myThread = 0;
- else myThreadId = myThread;
-
-#endif
+ }
+ else
+ {
+ myThreadId = myThread;
+ }
+#endif
return myThread != 0;
}
{
#ifdef _WIN32
- // On Windows, close current handle
- if ( myThread )
+ // On Windows, close current handle
+ if ( myThread )
CloseHandle ( myThread );
#else
// On Unix/Linux, detach a thread
- if ( myThread )
+ if ( myThread )
pthread_detach ( myThread );
-#endif
+#endif
myThread = 0;
myThreadId = 0;
// OSD_Thread::Wait
//=============================================
-Standard_Boolean OSD_Thread::Wait () const
-{
- Standard_Address aRes = 0;
- return Wait ( aRes );
-}
-
-//=============================================
-// OSD_Thread::Wait
-//=============================================
-
-Standard_Boolean OSD_Thread::Wait (Standard_Address &result) const
+Standard_Boolean OSD_Thread::Wait (Standard_Address& theResult)
{
// check that thread handle is not null
- result = 0;
- if ( ! myThread )
+ theResult = 0;
+ if (!myThread)
+ {
return Standard_False;
+ }
#ifdef _WIN32
-
// On Windows, wait for the thread handle to be signaled
- if ( WaitForSingleObject ( myThread, INFINITE ) != WAIT_OBJECT_0 )
+ if (WaitForSingleObject (myThread, INFINITE) != WAIT_OBJECT_0)
+ {
return Standard_False;
+ }
// and convert result of the thread execution to Standard_Address
DWORD anExitCode;
- if ( GetExitCodeThread ( myThread, &anExitCode ) )
- result = ULongToPtr (anExitCode);
- return Standard_True;
+ if (GetExitCodeThread (myThread, &anExitCode))
+ {
+ theResult = ULongToPtr (anExitCode);
+ }
+ CloseHandle (myThread);
+ myThread = 0;
+ myThreadId = 0;
+ return Standard_True;
#else
-
// On Unix/Linux, join the thread
- return ! pthread_join ( myThread, &result );
+ if (pthread_join (myThread, &theResult) != 0)
+ {
+ return Standard_False;
+ }
-#endif
+ myThread = 0;
+ myThreadId = 0;
+ return Standard_True;
+#endif
}
//=============================================
// OSD_Thread::Wait
//=============================================
-Standard_Boolean OSD_Thread::Wait (const Standard_Integer theTimeMs, Standard_Address &result) const
+Standard_Boolean OSD_Thread::Wait (const Standard_Integer theTimeMs,
+ Standard_Address& theResult)
{
// check that thread handle is not null
- result = 0;
- if ( ! myThread )
+ theResult = 0;
+ if (!myThread)
+ {
return Standard_False;
+ }
#ifdef _WIN32
-
// On Windows, wait for the thread handle to be signaled
DWORD ret = WaitForSingleObject (myThread, theTimeMs);
if (ret == WAIT_OBJECT_0)
{
DWORD anExitCode;
- if ( GetExitCodeThread ( myThread, &anExitCode ) )
- result = ULongToPtr (anExitCode);
+ if (GetExitCodeThread (myThread, &anExitCode))
+ {
+ theResult = ULongToPtr (anExitCode);
+ }
+
+ CloseHandle (myThread);
+ myThread = 0;
+ myThreadId = 0;
return Standard_True;
}
else if (ret == WAIT_TIMEOUT)
}
return Standard_False;
-
#else
#if defined(__GLIBC__) && defined(__GLIBC_PREREQ)
#if __GLIBC_PREREQ(2,4)
aTimeout.tv_sec += aSeconds;
aTimeout.tv_nsec += aMicroseconds * 1000;
- return pthread_timedjoin_np (myThread, &result, &aTimeout) == 0;
+ if (pthread_timedjoin_np (myThread, &theResult, &aTimeout) != 0)
+ {
+ return Standard_False;
+ }
+
#else
// join the thread without timeout
(void )theTimeMs;
- return pthread_join (myThread, &result) == 0;
+ if (pthread_join (myThread, &theResult) != 0)
+ {
+ return Standard_False;
+ }
#endif
-
+ myThread = 0;
+ myThreadId = 0;
+ return Standard_True;
#endif
}
// OSD_Thread::Current
//=============================================
-Standard_ThreadId OSD_Thread::Current ()
+Standard_ThreadId OSD_Thread::Current ()
{
#ifdef _WIN32
return GetCurrentThreadId();
#else
return pthread_self();
-#endif
+#endif
}
-
//! A simple platform-intependent interface to execute
//! and control threads.
-class OSD_Thread
+class OSD_Thread
{
public:
DEFINE_STANDARD_ALLOC
-
//! Empty constructor
Standard_EXPORT OSD_Thread();
-
+
//! Initialize the tool by the thread function
//!
//! Note: On Windows, you might have to take an address of the thread
//! function explicitly to pass it to this constructor without compiler error
Standard_EXPORT OSD_Thread(const OSD_ThreadFunction& func);
-
+
//! Copy constructor
Standard_EXPORT OSD_Thread(const OSD_Thread& other);
-
+
//! Copy thread handle from other OSD_Thread object.
Standard_EXPORT void Assign (const OSD_Thread& other);
void operator = (const OSD_Thread& other)
{
Assign(other);
}
-
- //! Destructor. On Windows, closes handle to the thread.
- //! On UNIX/Linux, does nothing.
- Standard_EXPORT void Destroy();
-~OSD_Thread()
-{
- Destroy();
-}
-
+
+ //! Destructor. Detaches the thread if it wasn't done already.
+ Standard_EXPORT ~OSD_Thread();
+
Standard_EXPORT void SetPriority (const Standard_Integer thePriority);
-
+
//! Initialize the tool by the thread function.
//! If the current thread handle is not null, nullifies it.
//!
//! Note: On Windows, you might have to take an address of the thread
//! function explicitly to pass it to this method without compiler error
Standard_EXPORT void SetFunction (const OSD_ThreadFunction& func);
-
+
//! Starts a thread with thread function given in constructor,
//! passing the specified input data (as void *) to it.
//! The parameter \a WNTStackSize (on Windows only)
//! (by default - the same as for the current executable).
//! Returns True if thread started successfully
Standard_EXPORT Standard_Boolean Run (const Standard_Address data = 0, const Standard_Integer WNTStackSize = 0);
-
+
//! Detaches the execution thread from this Thread object,
//! so that it cannot be waited.
//! Note that mechanics of this operation is different on
//! However, the purpose is the same: to instruct the system to
//! release all thread data upon its completion.
Standard_EXPORT void Detach();
-
- Standard_EXPORT Standard_Boolean Wait() const;
-
+
+ //! Waits till the thread finishes execution.
+ Standard_Boolean Wait()
+ {
+ Standard_Address aRes = 0;
+ return Wait (aRes);
+ }
+
//! Wait till the thread finishes execution.
//! Returns True if wait was successful, False in case of error.
//!
//! Note however that it is advisable not to rely upon returned result
//! value, as it is not always the value actually returned by the thread
//! function. In addition, on Windows it is converted via DWORD.
- Standard_EXPORT Standard_Boolean Wait (Standard_Address& result) const;
-
+ Standard_EXPORT Standard_Boolean Wait (Standard_Address& theResult);
+
//! Waits for some time and if the thread is finished,
//! it returns the result.
//! The function returns false if the thread is not finished yet.
- Standard_EXPORT Standard_Boolean Wait (const Standard_Integer time, Standard_Address& result) const;
-
+ Standard_EXPORT Standard_Boolean Wait (const Standard_Integer time, Standard_Address& theResult);
+
//! Returns ID of the currently controlled thread ID,
//! or 0 if no thread is run
Standard_EXPORT Standard_ThreadId GetId() const;
-
+
//! Auxiliary: returns ID of the current thread
Standard_EXPORT static Standard_ThreadId Current();
-
-
-
-protected:
-
-
-
-
-
private:
-
-
OSD_ThreadFunction myFunc;
OSD_PThread myThread;
Standard_ThreadId myThreadId;
Standard_Integer myPriority;
-
};
-
-
-
-
-
-
#endif // _OSD_Thread_HeaderFile