namespace
{
- static const OpenGl_CappingPlaneResource THE_DEFAULT_ASPECT = OpenGl_CappingPlaneResource (new Graphic3d_AspectFillCapping);
+ static const OpenGl_CappingPlaneResource* THE_DEFAULT_ASPECT = new OpenGl_CappingPlaneResource (new Graphic3d_AspectFillCapping);
static const TCollection_AsciiString THE_QUAD_PARRAY = "OpenGl_CappingAlgo_Quad";
static const TCollection_AsciiString THE_PLANE_STYLE = "OpenGl_CappingAlgo_CappingStyle_";
if (anAspectCapping == NULL)
{
- anAspectCapping = &THE_DEFAULT_ASPECT;
+ anAspectCapping = THE_DEFAULT_ASPECT;
}
const OpenGl_Aspects* anAspectFace = anAspectCapping->CappingFaceAspect (aGroupAspectFace);