--- /dev/null
+// Created on: 2020-09-17
+// Created by: Marina ZERNOVA
+// Copyright (c) 2020 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#include <Prs3d_ToolTorus.hxx>
+
+//=======================================================================
+//function : init
+//purpose :
+//=======================================================================
+void Prs3d_ToolTorus::init (const Standard_Real theMajorRad,
+ const Standard_Real theMinorRad,
+ const Standard_Real theAngle1,
+ const Standard_Real theAngle2,
+ const Standard_Real theAngle,
+ const Standard_Integer theNbSlices,
+ const Standard_Integer theNbStacks)
+{
+ myMajorRadius = theMajorRad;
+ myMinorRadius = theMinorRad;
+ myVMin = theAngle1;
+ myVMax = theAngle2;
+ myAngle = theAngle;
+ mySlicesNb = theNbSlices;
+ myStacksNb = theNbStacks;
+}
+
+//=======================================================================
+//function : Vertex
+//purpose :
+//=======================================================================
+gp_Pnt Prs3d_ToolTorus::Vertex (const Standard_Real theU, const Standard_Real theV) const
+{
+ const Standard_Real aU = theU * myAngle;
+ const Standard_Real aV = myVMin + theV * (myVMax - myVMin);
+ return gp_Pnt ((myMajorRadius + myMinorRadius * Cos (aV)) * Cos (aU),
+ (myMajorRadius + myMinorRadius * Cos (aV)) * Sin (aU),
+ myMinorRadius * Sin (aV));
+}
+
+//=======================================================================
+//function : Normal
+//purpose :
+//=======================================================================
+gp_Dir Prs3d_ToolTorus::Normal (const Standard_Real theU, const Standard_Real theV) const
+{
+ const Standard_Real aU = theU * myAngle;
+ const Standard_Real aV = myVMin + theV * (myVMax - myVMin);
+ return gp_Dir (Cos (aU) * Cos (aV),
+ Sin (aU) * Cos (aV),
+ Sin (aV));
+}
+
+//=======================================================================
+//function : Create
+//purpose :
+//=======================================================================
+Handle(Graphic3d_ArrayOfTriangles) Prs3d_ToolTorus::Create (const Standard_Real theMajorRad,
+ const Standard_Real theMinorRad,
+ const Standard_Real theAngle1,
+ const Standard_Real theAngle2,
+ const Standard_Real theAngle,
+ const Standard_Integer theNbSlices,
+ const Standard_Integer theNbStacks,
+ const gp_Trsf& theTrsf)
+{
+ Handle(Graphic3d_ArrayOfTriangles) anArray;
+ Prs3d_ToolTorus aTool (theMajorRad, theMinorRad, theAngle1, theAngle2, theAngle, theNbSlices, theNbStacks);
+ aTool.FillArray (anArray, theTrsf);
+ return anArray;
+}
--- /dev/null
+// Created on: 2020-09-17
+// Created by: Marina ZERNOVA
+// Copyright (c) 2020 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef _Prs3d_ToolTorus_HeaderFile
+#define _Prs3d_ToolTorus_HeaderFile
+
+#include <Prs3d_ToolQuadric.hxx>
+
+//! Standard presentation algorithm that outputs graphical primitives for torus surface.
+class Prs3d_ToolTorus : public Prs3d_ToolQuadric
+{
+public:
+
+ //! Generate primitives for 3D quadric surface (complete torus).
+ //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
+ //! @param theMinorRad [in] radius of the pipe
+ //! @param theNbSlices [in] number of slices within U parameter
+ //! @param theNbStacks [in] number of stacks within V parameter
+ //! @param theTrsf [in] optional transformation to apply
+ //! @return generated triangulation
+ static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theMajorRad,
+ const Standard_Real theMinorRad,
+ const Standard_Integer theNbSlices,
+ const Standard_Integer theNbStacks,
+ const gp_Trsf& theTrsf)
+ {
+ return Create (theMajorRad, theMinorRad, 0.0, M_PI * 2.0, M_PI * 2.0, theNbSlices, theNbStacks, theTrsf);
+ }
+
+ //! Generate primitives for 3D quadric surface (torus segment).
+ //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
+ //! @param theMinorRad [in] radius of the pipe
+ //! @param theAngle [in] angle to create a torus pipe segment
+ //! @param theNbSlices [in] number of slices within U parameter
+ //! @param theNbStacks [in] number of stacks within V parameter
+ //! @param theTrsf [in] optional transformation to apply
+ //! @return generated triangulation
+ static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theMajorRad,
+ const Standard_Real theMinorRad,
+ const Standard_Real theAngle,
+ const Standard_Integer theNbSlices,
+ const Standard_Integer theNbStacks,
+ const gp_Trsf& theTrsf)
+ {
+ return Create (theMajorRad, theMinorRad, 0.0, M_PI * 2.0, theAngle, theNbSlices, theNbStacks, theTrsf);
+ }
+
+ //! Generate primitives for 3D quadric surface (torus ring segment).
+ //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
+ //! @param theMinorRad [in] radius of the pipe
+ //! @param theAngle1 [in] first angle to create a torus ring segment
+ //! @param theAngle2 [in] second angle to create a torus ring segment
+ //! @param theNbSlices [in] number of slices within U parameter
+ //! @param theNbStacks [in] number of stacks within V parameter
+ //! @param theTrsf [in] optional transformation to apply
+ //! @return generated triangulation
+ static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theMajorRad,
+ const Standard_Real theMinorRad,
+ const Standard_Real theAngle1,
+ const Standard_Real theAngle2,
+ const Standard_Integer theNbSlices,
+ const Standard_Integer theNbStacks,
+ const gp_Trsf& theTrsf)
+ {
+ return Create (theMajorRad, theMinorRad, theAngle1, theAngle2, M_PI * 2.0, theNbSlices, theNbStacks, theTrsf);
+ }
+
+ //! Generate primitives for 3D quadric surface (segment of the torus ring segment).
+ //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
+ //! @param theMinorRad [in] radius of the pipe
+ //! @param theAngle1 [in] first angle to create a torus ring segment
+ //! @param theAngle2 [in] second angle to create a torus ring segment
+ //! @param theAngle [in] angle to create a torus pipe segment
+ //! @param theNbSlices [in] number of slices within U parameter
+ //! @param theNbStacks [in] number of stacks within V parameter
+ //! @param theTrsf [in] optional transformation to apply
+ //! @return generated triangulation
+ Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theMajorRad,
+ const Standard_Real theMinorRad,
+ const Standard_Real theAngle1,
+ const Standard_Real theAngle2,
+ const Standard_Real theAngle,
+ const Standard_Integer theNbSlices,
+ const Standard_Integer theNbStacks,
+ const gp_Trsf& theTrsf);
+
+public:
+
+ //! Initializes the algorithm creating a complete torus.
+ //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
+ //! @param theMinorRad [in] radius of the pipe
+ //! @param theNbSlices [in] number of slices within U parameter
+ //! @param theNbStacks [in] number of stacks within V parameter
+ Prs3d_ToolTorus (const Standard_Real theMajorRad,
+ const Standard_Real theMinorRad,
+ const Standard_Integer theNbSlices,
+ const Standard_Integer theNbStacks)
+ {
+ init (theMajorRad, theMinorRad, 0.0, M_PI * 2.0, M_PI * 2.0, theNbSlices, theNbStacks);
+ }
+
+ //! Initializes the algorithm creating a torus pipe segment.
+ //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
+ //! @param theMinorRad [in] radius of the pipe
+ //! @param theAngle [in] angle to create a torus pipe segment
+ //! @param theNbSlices [in] number of slices within U parameter
+ //! @param theNbStacks [in] number of stacks within V parameter
+ Prs3d_ToolTorus (const Standard_Real theMajorRad,
+ const Standard_Real theMinorRad,
+ const Standard_Real theAngle,
+ const Standard_Integer theNbSlices,
+ const Standard_Integer theNbStacks)
+ {
+ init (theMajorRad, theMinorRad, 0.0, M_PI * 2.0, theAngle, theNbSlices, theNbStacks);
+ }
+
+ //! Initializes the algorithm creating a torus ring segment.
+ //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
+ //! @param theMinorRad [in] radius of the pipe
+ //! @param theAngle1 [in] first angle to create a torus ring segment
+ //! @param theAngle2 [in] second angle to create a torus ring segment
+ //! @param theNbSlices [in] number of slices within U parameter
+ //! @param theNbStacks [in] number of stacks within V parameter
+ Prs3d_ToolTorus (const Standard_Real theMajorRad,
+ const Standard_Real theMinorRad,
+ const Standard_Real theAngle1,
+ const Standard_Real theAngle2,
+ const Standard_Integer theNbSlices,
+ const Standard_Integer theNbStacks)
+ {
+ init (theMajorRad, theMinorRad, theAngle1, theAngle2, M_PI * 2.0, theNbSlices, theNbStacks);
+ }
+
+ //! Initializes the algorithm creating a torus ring segment.
+ //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
+ //! @param theMinorRad [in] radius of the pipe
+ //! @param theAngle1 [in] first angle to create a torus ring segment
+ //! @param theAngle2 [in] second angle to create a torus ring segment
+ //! @param theAngle [in] angle to create a torus pipe segment
+ //! @param theNbSlices [in] number of slices within U parameter
+ //! @param theNbStacks [in] number of stacks within V parameter
+ Prs3d_ToolTorus (const Standard_Real theMajorRad,
+ const Standard_Real theMinorRad,
+ const Standard_Real theAngle1,
+ const Standard_Real theAngle2,
+ const Standard_Real theAngle,
+ const Standard_Integer theNbSlices,
+ const Standard_Integer theNbStacks)
+ {
+ init (theMajorRad, theMinorRad, theAngle1, theAngle2, theAngle, theNbSlices, theNbStacks);
+ }
+
+private:
+
+ //! Initialisation
+ //! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
+ //! @param theMinorRad [in] radius of the pipe
+ //! @param theAngle1 [in] first angle to create a torus ring segment
+ //! @param theAngle2 [in] second angle to create a torus ring segment
+ //! @param theAngle [in] angle to create a torus pipe segment
+ //! @param theNbSlices [in] number of slices within U parameter
+ //! @param theNbStacks [in] number of stacks within V parameter
+ Standard_EXPORT void init (const Standard_Real theMajorRad,
+ const Standard_Real theMinorRad,
+ const Standard_Real theAngle1,
+ const Standard_Real theAngle2,
+ const Standard_Real theAngle,
+ const Standard_Integer theNbSlices,
+ const Standard_Integer theNbStacks);
+
+protected:
+
+ //! Computes vertex at given parameter location of the surface.
+ Standard_EXPORT virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) const Standard_OVERRIDE;
+
+ //! Computes normal at given parameter location of the surface.
+ Standard_EXPORT virtual gp_Dir Normal (const Standard_Real theU, const Standard_Real theV) const Standard_OVERRIDE;
+
+protected:
+
+ Standard_Real myMajorRadius; //!< distance from the center of the pipe to the center of the torus
+ Standard_Real myMinorRadius; //!< radius of the pipe
+ Standard_Real myAngle; //!< angle to create a torus pipe segment
+ Standard_Real myVMin; //!< first angle to create a torus ring segment
+ Standard_Real myVMax; //!< second angle to create a torus ring segment
+
+};
+
+#endif // _Prs3d_ToolTorus_HeaderFile