Graphic3d_LevelOfTextureAnisotropy.hxx
Graphic3d_ListIteratorOfListOfShortReal.hxx
Graphic3d_ListOfShortReal.hxx
+Graphic3d_LOD.hxx
+Graphic3d_LOD.cxx
+Graphic3d_LODSelector.hxx
+Graphic3d_LODDistanceSelector.hxx
+Graphic3d_LODDistanceSelector.cxx
+Graphic3d_LODManager.hxx
+Graphic3d_LODManager.cxx
Graphic3d_MapIteratorOfMapOfStructure.hxx
Graphic3d_MapOfObject.hxx
Graphic3d_MapOfStructure.hxx
class Graphic3d_GraphicDriver;
class Graphic3d_StructureManager;
+class Graphic3d_LOD;
+class Graphic3d_LODManager;
//! Low-level graphic structure interface
class Graphic3d_CStructure : public Standard_Transient
//! Create new group within this structure
virtual Handle(Graphic3d_Group) NewGroup (const Handle(Graphic3d_Structure)& theStruct) = 0;
+ //! Create new LOD within this structure
+ virtual Handle(Graphic3d_LOD) NewLOD (const Handle(Graphic3d_Structure)& theStruct) = 0;
+
//! Remove group from this structure
virtual void RemoveGroup (const Handle(Graphic3d_Group)& theGroup) = 0;
+ virtual Standard_Integer NbDetailLevels() const = 0;
+
+ virtual void SetDetailLevelRange (const Standard_Integer theIdOfLOD, const Standard_Real theFrom, const Standard_Real theTo) = 0;
+
public:
int Id;
Graphic3d_SequenceOfGroup myGroups;
Graphic3d_BndBox4f myBndBox;
Graphic3d_SequenceOfHClipPlane myClipPlanes;
+ Handle(Graphic3d_LODManager) myLODManager;
public:
--- /dev/null
+// Created on: 2015-10-29
+// Created by: Varvara POSKONINA
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#include <Graphic3d_LOD.hxx>
+
+IMPLEMENT_STANDARD_RTTIEXT (Graphic3d_LOD, Standard_Transient)
+
+//=======================================================================
+// function : Destructor
+// purpose :
+//=======================================================================
+Graphic3d_LOD::~Graphic3d_LOD()
+{
+ myGroups.Clear();
+}
+
+//=======================================================================
+// function : SetRange
+// purpose :
+//=======================================================================
+void Graphic3d_LOD::SetRange (const Standard_Real theFrom, const Standard_Real theTo)
+{
+ Standard_ASSERT_RAISE (theFrom < theTo,
+ "The upper boundary of the interval must be greater than lower one!");
+
+ myRange = Graphic3d_RangeOfLOD (theFrom, theTo);
+}
--- /dev/null
+// Created on: 2015-10-29
+// Created by: Varvara POSKONINA
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef _Graphic3d_LOD_Header
+#define _Graphic3d_LOD_Header
+
+#include <Graphic3d_Camera.hxx>
+#include <Graphic3d_SequenceOfGroup.hxx>
+#include <Graphic3d_Structure.hxx>
+#include <Standard.hxx>
+#include <Standard_Macro.hxx>
+#include <Standard_Transient.hxx>
+
+struct Graphic3d_RangeOfLOD
+{
+public:
+ Graphic3d_RangeOfLOD (const Standard_Real theFrom, const Standard_Real theTo)
+ : myTo (theTo),
+ myFrom (theFrom)
+ {
+ Standard_ASSERT_RAISE (theFrom < theTo,
+ "The upper boundary of the interval must be greater than lower one!");
+ }
+
+ Standard_Boolean IsIn (const Standard_Real theVal) const
+ {
+ return (myFrom < theVal) && (theVal < myTo);
+ }
+
+ Standard_Boolean IsLess (const Standard_Real theVal) const
+ {
+ return theVal < myFrom;
+ }
+
+ Standard_Boolean IsGreater (const Standard_Real theVal) const
+ {
+ return myTo < theVal;
+ }
+
+ bool operator < (const Graphic3d_RangeOfLOD& theOther) const
+ {
+ return myFrom < theOther.myFrom;
+ }
+
+private:
+ Standard_Real myFrom;
+ Standard_Real myTo;
+};
+
+class Graphic3d_LOD : public Standard_Transient
+{
+public:
+ Standard_EXPORT virtual ~Graphic3d_LOD();
+
+ Standard_EXPORT void SetRange (const Standard_Real theFrom, const Standard_Real theTo);
+
+ Standard_EXPORT const Graphic3d_RangeOfLOD& GetRange() const
+ {
+ return myRange;
+ }
+
+ Standard_EXPORT virtual Handle(Graphic3d_Group) NewGroup (const Handle(Graphic3d_Structure)& /*theParentStruct*/)
+ {
+ return NULL;
+ };
+
+ const Graphic3d_SequenceOfGroup& GetDrawGroups() const
+ {
+ return myGroups;
+ }
+
+ DEFINE_STANDARD_RTTIEXT (Graphic3d_LOD, Standard_Transient)
+
+protected:
+ Standard_EXPORT Graphic3d_LOD() : myRange (-DBL_MAX, DBL_MAX) {};
+
+protected:
+ Graphic3d_SequenceOfGroup myGroups;
+ Graphic3d_RangeOfLOD myRange;
+};
+
+DEFINE_STANDARD_HANDLE (Graphic3d_LOD, Standard_Transient)
+
+#endif // _Graphic3d_LOD_Header
--- /dev/null
+// Created on: 2015-11-25
+// Created by: Varvara POSKONINA
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#include <Graphic3d_BndBox4f.hxx>
+#include <Graphic3d_Camera.hxx>
+#include <Graphic3d_CStructure.hxx>
+#include <Graphic3d_LODDistanceSelector.hxx>
+
+IMPLEMENT_STANDARD_RTTIEXT (Graphic3d_LODDistanceSelector, Graphic3d_LODSelector)
+
+//=======================================================================
+// function : ComputeMetric
+// purpose :
+//=======================================================================
+Standard_Real Graphic3d_LODDistanceSelector::ComputeMetric (const Handle(Graphic3d_CStructure)& theParentStructure,
+ const Handle(Graphic3d_Camera)& theCamera)
+{
+ const Graphic3d_BndBox4f& aBndBox = theParentStructure->BoundingBox();
+ const Graphic3d_Vec4 aCenter = aBndBox.Center();
+ const gp_Pnt aGpCenter = gp_Pnt (aCenter.x(), aCenter.y(), aCenter.z());
+ return (theCamera->Eye().Distance (aGpCenter)) / theCamera->Scale();
+}
--- /dev/null
+// Created on: 2015-11-25
+// Created by: Varvara POSKONINA
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef _Graphic3d_LODDistanceSelector_Header
+#define _Graphic3d_LODDistanceSelector_Header
+
+#include <Graphic3d_LODSelector.hxx>
+
+class Graphic3d_CStructure;
+class Graphic3d_Camera;
+
+class Graphic3d_LODDistanceSelector : public Graphic3d_LODSelector
+{
+public:
+ Standard_EXPORT Graphic3d_LODDistanceSelector() {};
+ Standard_EXPORT virtual ~Graphic3d_LODDistanceSelector() {};
+
+ Standard_EXPORT virtual Standard_Real ComputeMetric (const Handle(Graphic3d_CStructure)& theParentStructure,
+ const Handle(Graphic3d_Camera)& theCamera) Standard_OVERRIDE;
+
+ DEFINE_STANDARD_RTTIEXT (Graphic3d_LODDistanceSelector, Graphic3d_LODSelector)
+};
+
+DEFINE_STANDARD_HANDLE (Graphic3d_LODDistanceSelector, Graphic3d_LODSelector)
+
+#endif // _Graphic3d_LODDistanceSelector_Header
--- /dev/null
+// Created on: 2015-11-25
+// Created by: Varvara POSKONINA
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#include <Graphic3d_LOD.hxx>
+#include <Graphic3d_LODManager.hxx>
+
+IMPLEMENT_STANDARD_RTTIEXT (Graphic3d_LODManager, Standard_Transient)
+
+//=======================================================================
+// function : Creation
+// purpose :
+//=======================================================================
+Graphic3d_LODManager::Graphic3d_LODManager (const Handle(Graphic3d_Structure)& theParentStructure)
+ : myCurrentLODIdx (-1),
+ mySelector (new Graphic3d_LODDistanceSelector())
+{
+ myStructure = theParentStructure.operator->();
+}
+
+//=======================================================================
+// function : GetCurrentLODIdx
+// purpose :
+//=======================================================================
+Standard_Integer Graphic3d_LODManager::GetCurrentLODIdx (const Handle(Graphic3d_Camera)& theCamera)
+{
+ if (theCamera->WorldViewProjState() == myPrevCameraState && myCurrentLODIdx != -1)
+ return myCurrentLODIdx;
+
+ myPrevCameraState = theCamera->WorldViewProjState();
+ const Standard_Real aMetric = mySelector->ComputeMetric (myStructure->CStructure(), theCamera);
+ if (myLODs.Value (0)->GetRange().IsLess (aMetric))
+ {
+ myCurrentLODIdx = -1;
+ }
+ else if (myLODs.Value (myLODs.Size() - 1)->GetRange().IsGreater (aMetric))
+ {
+ myCurrentLODIdx = myLODs.Size() - 1;
+ }
+ else
+ {
+ for (Standard_Integer aLodIdx = 0; aLodIdx < myLODs.Size(); ++aLodIdx)
+ {
+ if (myLODs.Value (aLodIdx)->GetRange().IsIn (aMetric))
+ {
+ myCurrentLODIdx = aLodIdx;
+ break;
+ }
+ }
+ }
+
+ return myCurrentLODIdx;
+}
+
+//=======================================================================
+// function : SetRange
+// purpose :
+//=======================================================================
+void Graphic3d_LODManager::SetRange (const Standard_Integer theLodIdx,
+ const Standard_Real theFrom,
+ const Standard_Real theTo)
+{
+ myLODs.ChangeValue (theLodIdx)->SetRange (theFrom, theTo);
+ sortLODs();
+}
+
+//=======================================================================
+// function : GetCurrentGroups
+// purpose :
+//=======================================================================
+ const Graphic3d_SequenceOfGroup& Graphic3d_LODManager::GetCurrentGroups() const
+ {
+ return myLODs.Value (myCurrentLODIdx)->GetDrawGroups();
+ }
--- /dev/null
+// Created on: 2015-11-25
+// Created by: Varvara POSKONINA
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef _Graphic3d_LODManager_Header
+#define _Graphic3d_LODManager_Header
+
+#include <Graphic3d_CStructure.hxx>
+#include <Graphic3d_Camera.hxx>
+#include <Graphic3d_LOD.hxx>
+#include <Graphic3d_LODSelector.hxx>
+#include <Graphic3d_LODDistanceSelector.hxx>
+#include <Graphic3d_SequenceOfGroup.hxx>
+#include <Graphic3d_StructurePtr.hxx>
+#include <NCollection_Vector.hxx>
+#include <Standard.hxx>
+#include <Standard_Handle.hxx>
+
+class Graphic3d_LODManager : public Standard_Transient
+{
+public:
+
+ Standard_EXPORT virtual ~Graphic3d_LODManager() {};
+
+ Standard_EXPORT void SetSelector (const Handle(Graphic3d_LODSelector)& theSelector)
+ {
+ mySelector = theSelector;
+ }
+
+ Standard_EXPORT inline Standard_Integer NbOfDetailLevels() const
+ {
+ return myLODs.Size();
+ }
+
+ Standard_EXPORT void SetRange (const Standard_Integer theLodIdx,
+ const Standard_Real theFrom,
+ const Standard_Real theTo);
+
+ Standard_EXPORT Standard_Integer GetCurrentLODIdx (const Handle(Graphic3d_Camera)& theCamera);
+
+ Standard_EXPORT const Graphic3d_SequenceOfGroup& GetCurrentGroups() const;
+
+ Standard_EXPORT virtual Handle(Graphic3d_LOD) AddNewLOD() = 0;
+
+ DEFINE_STANDARD_RTTIEXT (Graphic3d_LODManager, Standard_Transient)
+
+protected:
+ Standard_EXPORT Graphic3d_LODManager (const Handle(Graphic3d_Structure)& theParentStructure);
+
+ Standard_EXPORT virtual void sortLODs() {};
+
+protected:
+ NCollection_Vector<Handle(Graphic3d_LOD)> myLODs;
+
+private:
+ Standard_Integer myCurrentLODIdx;
+ Handle(Graphic3d_LODSelector) mySelector;
+ Graphic3d_StructurePtr myStructure;
+ Graphic3d_WorldViewProjState myPrevCameraState;
+};
+
+DEFINE_STANDARD_HANDLE (Graphic3d_LODManager, Standard_Transient)
+
+#endif //_Graphic3d_LODManager_Header
--- /dev/null
+// Created on: 2015-11-25
+// Created by: Varvara POSKONINA
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef _Graphic3d_LODSelector_Header
+#define _Graphic3d_LODSelector_Header
+
+#include <Standard.hxx>
+#include <Standard_Handle.hxx>
+#include <Standard_Transient.hxx>
+
+class Graphic3d_CStructure;
+class Graphic3d_Camera;
+
+class Graphic3d_LODSelector : public Standard_Transient
+{
+public:
+
+ virtual Standard_Real ComputeMetric (const Handle(Graphic3d_CStructure)& theParentStructure,
+ const Handle(Graphic3d_Camera)& theCamera) = 0;
+
+ DEFINE_STANDARD_RTTI_INLINE (Graphic3d_LODSelector, Standard_Transient)
+};
+
+DEFINE_STANDARD_HANDLE (Graphic3d_LODSelector, Standard_Transient)
+
+#endif // _Graphic3d_LODSelector_Header
return myCStructure->NewGroup (this);
}
+//=============================================================================
+//function : NewLOD
+//purpose :
+//=============================================================================
+Handle(Graphic3d_LOD) Graphic3d_Structure::NewLOD()
+{
+ return myCStructure->NewLOD (this);
+}
+
+//=============================================================================
+//function : NbDetailLevels
+//purpose :
+//=============================================================================
+Standard_Integer Graphic3d_Structure::NbDetailLevels() const
+{
+ return myCStructure->NbDetailLevels();
+}
+
+//=============================================================================
+//function : SetDetailLevelRange
+//purpose :
+//=============================================================================
+void Graphic3d_Structure::SetDetailLevelRange (const Standard_Integer theIdOfLOD, const Standard_Real theFrom, const Standard_Real theTo)
+{
+ myCStructure->SetDetailLevelRange (theIdOfLOD, theFrom, theTo);
+}
+
//=============================================================================
//function : Remove
//purpose :
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <Standard_Real.hxx>
+#include <TColStd_Array1OfReal.hxx>
#include <TColStd_Array2OfReal.hxx>
#include <Graphic3d_SequenceOfGroup.hxx>
#include <Graphic3d_TypeOfConnection.hxx>
class Graphic3d_AspectText3d;
class Graphic3d_AspectMarker3d;
class Graphic3d_DataStructureManager;
+class Graphic3d_LOD;
class Bnd_Box;
class gp_Pnt;
class Graphic3d_Vector;
//! Append new group to this structure.
Standard_EXPORT Handle(Graphic3d_Group) NewGroup();
+
+ //! Append new LOD to this structure.
+ Standard_EXPORT Handle(Graphic3d_LOD) NewLOD();
//! Returns the highlight color for the Highlight method
//! with the highlight method TOHM_COLOR or TOHM_BOUNDBOX.
//! Returns the low-level structure
const Handle(Graphic3d_CStructure)& CStructure() const;
+ Standard_EXPORT Standard_Integer NbDetailLevels() const;
+
+ Standard_EXPORT void SetDetailLevelRange (const Standard_Integer theIdOfLOD, const Standard_Real theFrom, const Standard_Real theTo);
+
friend class Graphic3d_Group;
MeshVS_ElementalColorPrsBuilder.hxx
MeshVS_EntityType.hxx
MeshVS_HArray1OfSequenceOfInteger.hxx
+MeshVS_LODBuilder.hxx
+MeshVS_LODBuilder.cxx
+MeshVS_LODDataSource.hxx
+MeshVS_LODDataSource.cxx
MeshVS_MapIteratorOfMapOfTwoNodes.hxx
MeshVS_MapOfTwoNodes.hxx
MeshVS_Mesh.cxx
public:
-
+
//! Returns geometry information about node or element
//! ID is the numerical identificator of node or element
//! IsElement indicates this ID describe node ( if Standard_False ) or element ( if Standard_True )
//! NbNodes is number of nodes. It is recommended this parameter to be set to 1 for node.
//! Type is type of node or element (from enumeration). It is recommended this parameter to be set to
//! MeshVS_ET_Node for node.
- Standard_EXPORT virtual Standard_Boolean GetGeom (const Standard_Integer ID, const Standard_Boolean IsElement, TColStd_Array1OfReal& Coords, Standard_Integer& NbNodes, MeshVS_EntityType& Type) const = 0;
-
+ Standard_EXPORT virtual Standard_Boolean GetGeom (const Standard_Integer ID,
+ const Standard_Boolean IsElement,
+ TColStd_Array1OfReal& Coords,
+ Standard_Integer& NbNodes,
+ MeshVS_EntityType& Type) const = 0;
+
//! This method is similar to GetGeom, but returns only element or node type.
- Standard_EXPORT virtual Standard_Boolean GetGeomType (const Standard_Integer ID, const Standard_Boolean IsElement, MeshVS_EntityType& Type) const = 0;
-
+ Standard_EXPORT virtual Standard_Boolean GetGeomType (const Standard_Integer ID,
+ const Standard_Boolean IsElement,
+ MeshVS_EntityType& Type) const = 0;
+
//! This method returns topology information about 3D-element
//! Returns false if element with ID isn't 3D or because other troubles
- Standard_EXPORT virtual Standard_Boolean Get3DGeom (const Standard_Integer ID, Standard_Integer& NbNodes, Handle(MeshVS_HArray1OfSequenceOfInteger)& Data) const;
-
+ Standard_EXPORT virtual Standard_Boolean Get3DGeom (const Standard_Integer ID,
+ Standard_Integer& NbNodes,
+ Handle(MeshVS_HArray1OfSequenceOfInteger)& Data) const;
+
//! This method returns pointer which represents element or node data structure.
//! This address will be saved in MeshVS_MeshEntityOwner, so that you can access to data structure fast
//! by the method Owner(). In the redefined method you can return NULL.
//! ID is the numerical identificator of node or element
//! IsElement indicates this ID describe node ( if Standard_False ) or element ( if Standard_True )
- Standard_EXPORT virtual Standard_Address GetAddr (const Standard_Integer ID, const Standard_Boolean IsElement) const = 0;
-
+ Standard_EXPORT virtual Standard_Address GetAddr (const Standard_Integer ID,
+ const Standard_Boolean IsElement) const = 0;
+
//! This method returns information about nodes this element consist of.
//! ID is the numerical identificator of element.
//! NodeIDs is the output array of nodes IDs in correct order,
//! the same as coordinates returned by GetGeom().
//! NbNodes is number of nodes (number of items set in NodeIDs).
//! Returns False if element does not exist
- Standard_EXPORT virtual Standard_Boolean GetNodesByElement (const Standard_Integer ID, TColStd_Array1OfInteger& NodeIDs, Standard_Integer& NbNodes) const = 0;
-
+ Standard_EXPORT virtual Standard_Boolean GetNodesByElement (const Standard_Integer ID,
+ TColStd_Array1OfInteger& NodeIDs,
+ Standard_Integer& NbNodes) const = 0;
+
//! This method returns map of all nodes the object consist of.
Standard_EXPORT virtual const TColStd_PackedMapOfInteger& GetAllNodes() const = 0;
-
+
//! This method returns map of all elements the object consist of.
Standard_EXPORT virtual const TColStd_PackedMapOfInteger& GetAllElements() const = 0;
//! In the redefined method you can return normal with length more then 1, but in this case
//! the appearance of element will be more bright than usual. For ordinary brightness you must return
//! normal with length 1
- Standard_EXPORT virtual Standard_Boolean GetNormal (const Standard_Integer Id, const Standard_Integer Max, Standard_Real& nx, Standard_Real& ny, Standard_Real& nz) const;
-
+ Standard_EXPORT virtual Standard_Boolean GetNormal (const Standard_Integer Id,
+ const Standard_Integer Max,
+ Standard_Real& nx,
+ Standard_Real& ny,
+ Standard_Real& nz) const;
+
//! This method return normal of node ranknode of face Id,
//! which is using for smooth shading presentation.
//! Returns false if normal isn't defined.
- Standard_EXPORT virtual Standard_Boolean GetNodeNormal (const Standard_Integer ranknode, const Standard_Integer ElementId, Standard_Real& nx, Standard_Real& ny, Standard_Real& nz) const;
-
+ Standard_EXPORT virtual Standard_Boolean GetNodeNormal (const Standard_Integer ranknode,
+ const Standard_Integer ElementId,
+ Standard_Real& nx,
+ Standard_Real& ny,
+ Standard_Real& nz) const;
+
//! This method puts components of normal vectors at each node of a mesh face (at each face of a mesh volume)
//! into the output array.
//! Returns false if some problem was detected during calculation of normals.
//! volume: normals to all faces of the volume are computed (not for each node!).
//! MaxNodes is maximal number of nodes an element can consist of.
//! Normals contains the result.
- Standard_EXPORT virtual Standard_Boolean GetNormalsByElement (const Standard_Integer Id, const Standard_Boolean IsNodal, const Standard_Integer MaxNodes, Handle(TColStd_HArray1OfReal)& Normals) const;
-
+ Standard_EXPORT virtual Standard_Boolean GetNormalsByElement (const Standard_Integer Id,
+ const Standard_Boolean IsNodal,
+ const Standard_Integer MaxNodes,
+ Handle(TColStd_HArray1OfReal)& Normals) const;
+
//! This method returns map of all groups the object contains.
Standard_EXPORT virtual void GetAllGroups (TColStd_PackedMapOfInteger& Ids) const;
-
+
//! This method returns map of all group elements.
- Standard_EXPORT virtual Standard_Boolean GetGroup (const Standard_Integer Id, MeshVS_EntityType& Type, TColStd_PackedMapOfInteger& Ids) const;
+ Standard_EXPORT virtual Standard_Boolean GetGroup (const Standard_Integer Id,
+ MeshVS_EntityType& Type,
+ TColStd_PackedMapOfInteger& Ids) const;
//! This method returns pointer which represents group data structure.
//! This address will be saved in MeshVS_MeshOwner, so that you can access to data structure fast
//! Returns True if something is detected.
//! It should be redefined if the advanced mesh selection is
//! activated. Default implementation returns False.
- Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs, const Standard_Real X, const Standard_Real Y, const Standard_Real aTol, Handle(TColStd_HPackedMapOfInteger)& Nodes, Handle(TColStd_HPackedMapOfInteger)& Elements, Standard_Real& DMin);
+ Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs,
+ const Standard_Real X,
+ const Standard_Real Y,
+ const Standard_Real aTol,
+ Handle(TColStd_HPackedMapOfInteger)& Nodes,
+ Handle(TColStd_HPackedMapOfInteger)& Elements,
+ Standard_Real& DMin);
//! Returns maps of entities (nodes and elements) detected
//! by mouse selection with rectangular box (XMin, YMin, XMax, YMax)
//! Returns True if something is detected.
//! It should be redefined if the advanced mesh selection is
//! activated. Default implementation returns False.
- Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs, const Standard_Real XMin, const Standard_Real YMin, const Standard_Real XMax, const Standard_Real YMax, const Standard_Real aTol, Handle(TColStd_HPackedMapOfInteger)& Nodes, Handle(TColStd_HPackedMapOfInteger)& Elements);
-
+ Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs,
+ const Standard_Real XMin,
+ const Standard_Real YMin,
+ const Standard_Real XMax,
+ const Standard_Real YMax,
+ const Standard_Real aTol,
+ Handle(TColStd_HPackedMapOfInteger)& Nodes,
+ Handle(TColStd_HPackedMapOfInteger)& Elements);
+
//! Returns maps of entities (nodes and elements) detected
//! by mouse selection with the polyline <Polyline>
//! on the current veiw plane, with the tolerance aTol.
//! Returns True if something is detected.
//! It should be redefined if the advanced mesh selection is
//! activated. Default implementation returns False.
- Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs, const TColgp_Array1OfPnt2d& Polyline, const Bnd_Box2d& aBox, const Standard_Real aTol, Handle(TColStd_HPackedMapOfInteger)& Nodes, Handle(TColStd_HPackedMapOfInteger)& Elements);
-
+ Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs,
+ const TColgp_Array1OfPnt2d& Polyline,
+ const Bnd_Box2d& aBox,
+ const Standard_Real aTol,
+ Handle(TColStd_HPackedMapOfInteger)& Nodes,
+ Handle(TColStd_HPackedMapOfInteger)& Elements);
+
//! Filter out the maps of mesh entities so as to keep
//! only the entities that are allowed to be selected
//! according to the current context.
//! Returns True if any of the maps has been changed.
//! It should be redefined if the advanced mesh selection is
//! activated. Default implementation returns False.
- Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs, Handle(TColStd_HPackedMapOfInteger)& Nodes, Handle(TColStd_HPackedMapOfInteger)& Elements);
-
-
-
+ Standard_EXPORT virtual Standard_Boolean GetDetectedEntities (const Handle(MeshVS_Mesh)& Prs,
+ Handle(TColStd_HPackedMapOfInteger)& Nodes,
+ Handle(TColStd_HPackedMapOfInteger)& Elements);
DEFINE_STANDARD_RTTIEXT(MeshVS_DataSource,MMgt_TShared)
-
-protected:
-
-
-
-
-private:
-
-
-
-
};
-
-
-
-
-
-
#endif // _MeshVS_DataSource_HeaderFile
--- /dev/null
+// Created on: 2015-11-25
+// Created by: Varvara POSKONINA
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#include <Graphic3d_ArrayOfTriangles.hxx>
+#include <Graphic3d_ArrayOfSegments.hxx>
+#include <Graphic3d_LOD.hxx>
+#include <MeshVS_Drawer.hxx>
+#include <MeshVS_DrawerAttribute.hxx>
+#include <MeshVS_LODBuilder.hxx>
+#include <MeshVS_MapOfTwoNodes.hxx>
+#include <MeshVS_MeshPrsBuilder.hxx>
+#include <MeshVS_SymmetricPairHasher.hxx>
+#include <MeshVS_Tool.hxx>
+#include <TColStd_HPackedMapOfInteger.hxx>
+#include <TColStd_MapIteratorOfPackedMapOfInteger.hxx>
+
+IMPLEMENT_STANDARD_RTTIEXT (MeshVS_LODBuilder, MeshVS_PrsBuilder)
+
+//=======================================================================
+// function : Creation
+// purpose :
+//=======================================================================
+MeshVS_LODBuilder::MeshVS_LODBuilder (const Handle(MeshVS_Mesh)& theParentMesh,
+ const MeshVS_DisplayModeFlags& theFlags,
+ const Handle(MeshVS_LODDataSource)& theDataSource,
+ const Standard_Integer theId,
+ const MeshVS_BuilderPriority& thePriority)
+ : MeshVS_PrsBuilder (theParentMesh, theFlags, theDataSource, theId, thePriority)
+{}
+
+//=======================================================================
+// function : Build
+// purpose :
+//=======================================================================
+void MeshVS_LODBuilder::Build (const Handle(Prs3d_Presentation)& theBasePrs,
+ const TColStd_PackedMapOfInteger& theIDs,
+ TColStd_PackedMapOfInteger& /*theIDsToExclude*/,
+ const Standard_Boolean theIsElement,
+ const Standard_Integer theDisplayMode) const
+{
+ if (myParentMesh == NULL)
+ return;
+
+ //if (!theIsElement)
+ //{
+ // Standard_Boolean hasSelectFlag = ((aDispMode & MeshVS_DMF_SelectionPrs) != 0);
+ // Standard_Boolean hasHilightFlag = ((aDispMode & MeshVS_DMF_HilightPrs) != 0);
+
+ // Standard_Real aCoordsBuf[3];
+ // TColStd_Array1OfReal aCoords (*aCoordsBuf, 1, 3);
+ // Standard_Integer aNodesNb;
+ // MeshVS_EntityType aType;
+
+ // TColStd_PackedMapOfInteger anIDs;
+ // anIDs.Assign (myNodeIdxs);
+ // if (!hasSelectFlag && !hasHilightFlag)
+ // {
+ // // subtract the hidden nodes and ids to exclude (to minimize allocated memory)
+ // Handle(TColStd_HPackedMapOfInteger) aHiddenNodes = aMesh->GetHiddenNodes();
+ // if (!aHiddenNodes.IsNull())
+ // anIDs.Subtract (aHiddenNodes->Map());
+ // }
+
+ // Standard_Integer aSize = anIDs.Extent();
+ // if (aSize > 0)
+ // {
+ // Handle(Graphic3d_ArrayOfPoints) aNodePoints = new Graphic3d_ArrayOfPoints (aSize);
+ // Standard_Integer aPntsNb = 0;
+ // for (TColStd_MapIteratorOfPackedMapOfInteger aNodeIdxsIter (myNodeIdxs); aNodeIdxsIter.More(); aNodeIdxsIter.Next())
+ // {
+ // const Standard_Integer aKey = aNodeIdxsIter.Key();
+ // if (GetGeom (aKey, Standard_False, aCoords, aNodesNb, aType))
+ // {
+ // aPntsNb++;
+ // aNodePoints->AddVertex (aCoords(1), aCoords(2), aCoords(3));
+ // }
+ // }
+
+ // if (aPntsNb > 0)
+ // {
+ // Handle(Graphic3d_LOD) aNewLod = Prs3d_Root::NewLOD (aMainPrs);
+ // Handle(Graphic3d_Group) aLODGroup = aNewLod->NewGroup();
+ // aLODGroup->AddPrimitiveArray (aNodePoints);
+ // }
+ // return;
+ // }
+ //}
+ if (theIsElement)
+ {
+ Standard_Integer aMaxNodesNb;
+
+ Handle(MeshVS_MeshPrsBuilder) aBuilder = Handle(MeshVS_MeshPrsBuilder)::DownCast (myParentMesh->GetBuilder (1));
+ if (aBuilder.IsNull())
+ return;
+ Handle(MeshVS_Drawer) aDrawer = aBuilder->GetDrawer();
+ if (aDrawer.IsNull() ||
+ !aDrawer->GetInteger (MeshVS_DA_MaxFaceNodes, aMaxNodesNb) ||
+ aMaxNodesNb <= 0)
+ return;
+
+ //----------- extract useful display mode flags ----------
+ Standard_Integer aDispStatus = (theDisplayMode & aBuilder->GetFlags());
+ if ((aDispStatus & MeshVS_DMF_DeformedMask) != 0)
+ {
+ aDispStatus /= MeshVS_DMF_DeformedPrsWireFrame;
+ // This transformation turns deformed mesh flags to real display modes
+ }
+ aDispStatus &= MeshVS_DMF_OCCMask;
+ //--------------------------------------------------------
+
+ Standard_Real aShrinkCoef;
+ aDrawer->GetDouble (MeshVS_DA_ShrinkCoeff, aShrinkCoef);
+
+ const Standard_Boolean isWireframe = theDisplayMode == MeshVS_DMF_WireFrame;
+ Standard_Boolean isShading = theDisplayMode == MeshVS_DMF_Shading;
+ Standard_Boolean isShrink = theDisplayMode == MeshVS_DMF_Shrink;
+ const Standard_Boolean hasHilightFlag = (aDispStatus & MeshVS_DMF_HilightPrs) != 0;
+ const Standard_Boolean hasSelFlag =(aDispStatus & MeshVS_DMF_SelectionPrs) != 0;
+ Standard_Boolean isMeshSmoothShading = Standard_False;
+ Standard_Boolean isMeshReflect, isMeshAllowOverlap, isReflect;
+
+ aDrawer->GetBoolean (MeshVS_DA_Reflection, isMeshReflect);
+ aDrawer->GetBoolean (MeshVS_DA_IsAllowOverlapped, isMeshAllowOverlap);
+ isReflect = isMeshReflect && !hasHilightFlag;
+ aDrawer->GetBoolean (MeshVS_DA_SmoothShading, isMeshSmoothShading);
+
+ // display mode for highlighted prs of groups
+ isShrink = isShrink && !hasHilightFlag;
+ isShading = isShading || hasHilightFlag;
+
+ Graphic3d_MaterialAspect aMatAspect;
+ aDrawer->GetMaterial (MeshVS_DA_FrontMaterial, aMatAspect);
+ if (!isReflect)
+ {
+ aMatAspect.SetReflectionModeOff(Graphic3d_TOR_AMBIENT);
+ aMatAspect.SetReflectionModeOff(Graphic3d_TOR_DIFFUSE);
+ aMatAspect.SetReflectionModeOff(Graphic3d_TOR_SPECULAR);
+ aMatAspect.SetReflectionModeOff(Graphic3d_TOR_EMISSION);
+ }
+ Handle(Graphic3d_AspectFillArea3d ) aFill = MeshVS_Tool::CreateAspectFillArea3d (aDrawer, aMatAspect);
+ Handle(Graphic3d_AspectLine3d ) aBeam = MeshVS_Tool::CreateAspectLine3d (aDrawer);
+
+ const Standard_Boolean isOverlapControl =
+ !isMeshAllowOverlap && (isWireframe || isShading) && !hasSelFlag;
+
+ // subtract the hidden elements and ids to exclude (to minimize allocated memory)
+ TColStd_PackedMapOfInteger anIDs;
+ anIDs.Assign (theIDs);
+ Handle(TColStd_HPackedMapOfInteger) aHiddenElems = myParentMesh->GetHiddenElems();
+ if (!aHiddenElems.IsNull())
+ anIDs.Subtract (aHiddenElems->Map());
+
+ Handle(MeshVS_HArray1OfSequenceOfInteger) aTopo;
+
+ Standard_Boolean toShowEdges = Standard_True;
+ aDrawer->GetBoolean (MeshVS_DA_ShowEdges, toShowEdges);
+
+ toShowEdges = isWireframe || toShowEdges;
+
+ Standard_Integer* aNodesBuf = (Standard_Integer*)alloca (aMaxNodesNb * sizeof (Standard_Integer));
+ Standard_Real* aCoordsBuf = (Standard_Real*)alloca (3 * aMaxNodesNb * sizeof (Standard_Real));
+
+ TColStd_Array1OfInteger aNodes (*aNodesBuf, 1, aMaxNodesNb);
+ TColStd_Array1OfReal aCoords (*aCoordsBuf, 1, 3 * aMaxNodesNb);
+
+ Standard_Integer aNbFacePrimitives = 0;
+ Standard_Integer aNbVolmPrimitives = 0;
+ Standard_Integer aNbEdgePrimitives = 0;
+ Standard_Integer aNbLinkPrimitives = 0;
+
+ MeshVS_EntityType aType;
+
+ TColStd_MapIteratorOfPackedMapOfInteger anIdxIter (anIDs);
+ for (anIdxIter.Reset(); anIdxIter.More(); anIdxIter.Next())
+ {
+ Standard_Integer aNbNodes = 0;
+
+ if (!DataSource()->GetGeom (anIdxIter.Key(), Standard_True, aCoords, aNbNodes, aType))
+ continue;
+
+ if (aType == MeshVS_ET_Volume)
+ {
+ if (DataSource()->Get3DGeom (anIdxIter.Key(), aNbNodes, aTopo))
+ {
+ for (Standard_Integer aFaceIdx = aTopo->Lower(); aFaceIdx <= aTopo->Upper(); ++aFaceIdx)
+ {
+ const TColStd_SequenceOfInteger& aFaceNodes = aTopo->Value(aFaceIdx);
+
+ if (toShowEdges) // add edge segments
+ {
+ aNbEdgePrimitives += aFaceNodes.Length();
+ }
+
+ if (isShading || isShrink) // add volumetric cell triangles
+ {
+ if (!hasSelFlag)
+ aNbVolmPrimitives += aFaceNodes.Length() - 2;
+ }
+ }
+ }
+ }
+ else if (aType == MeshVS_ET_Link)
+ {
+ if (toShowEdges)
+ {
+ aNbLinkPrimitives += 1; // add link segment
+ }
+ }
+ else if (aType == MeshVS_ET_Face)
+ {
+ if (toShowEdges)
+ {
+ aNbEdgePrimitives += aNbNodes; // add edge segments
+ }
+
+ if (!isOverlapControl || isShading)
+ {
+ if ((isShading || isShrink) && !hasSelFlag)
+ {
+ aNbFacePrimitives += aNbNodes - 2; // add face triangles
+ }
+ }
+ }
+ }
+
+ // Here we do not use indices arrays because they are not effective for some mesh
+ // drawing modes: shrinking mode (displaces the vertices inside the polygon), 3D
+ // cell rendering (normal interpolation is not always applicable - flat shading),
+ // elemental coloring (color interpolation is impossible)
+ Handle(Graphic3d_ArrayOfTriangles) aVolmTriangles =
+ new Graphic3d_ArrayOfTriangles (aNbVolmPrimitives * 3, 0, isReflect);
+ Handle(Graphic3d_ArrayOfTriangles) aFaceTriangles =
+ new Graphic3d_ArrayOfTriangles (aNbFacePrimitives * 3, 0, isReflect);
+
+ Handle(Graphic3d_ArrayOfSegments) aLinkSegments;
+ Handle(Graphic3d_ArrayOfSegments) aEdgeSegments;
+
+ if (toShowEdges)
+ {
+ aLinkSegments = new Graphic3d_ArrayOfSegments (aNbLinkPrimitives * 2);
+ aEdgeSegments = new Graphic3d_ArrayOfSegments (aNbEdgePrimitives * 2);
+ }
+
+ TColStd_PackedMapOfInteger aCustomElements;
+
+ MeshVS_MapOfTwoNodes aLinkNodes;
+
+ Quantity_Color anOldEdgeColor;
+ Quantity_Color anEdgeColor;
+ Quantity_Color anIntColor;
+ Aspect_InteriorStyle anIntType;
+ Aspect_TypeOfLine aLine;
+ Standard_Real aWidth;
+
+ aFill->Values (anIntType, anIntColor, anEdgeColor, aLine, aWidth);
+
+ // Forbid drawings of edges which overlap with some links
+ if (toShowEdges && isOverlapControl)
+ {
+ for (anIdxIter.Reset(); anIdxIter.More(); anIdxIter.Next())
+ {
+ if (DataSource()->GetGeomType (anIdxIter.Key(), Standard_True, aType) && aType == MeshVS_ET_Link)
+ {
+ Standard_Integer aNbNodes;
+
+ if (DataSource()->GetNodesByElement (anIdxIter.Key(), aNodes, aNbNodes) && aNbNodes == 2)
+ {
+ aLinkNodes.Add (MeshVS_TwoNodes (aNodes(1), aNodes(2)));
+ }
+ }
+ }
+ }
+
+ NCollection_Map<MeshVS_NodePair, MeshVS_SymmetricPairHasher> aSegmentMap;
+
+ for (anIdxIter.Reset(); anIdxIter.More(); anIdxIter.Next())
+ {
+ const Standard_Integer aKey = anIdxIter.Key();
+
+ Standard_Integer NbNodes;
+ if (!DataSource()->GetGeom (aKey, Standard_True, aCoords, NbNodes, aType))
+ continue;
+
+ if (!DataSource()->GetNodesByElement (aKey, aNodes, NbNodes))
+ continue;
+
+ switch (aType)
+ {
+ case MeshVS_ET_Volume:
+ {
+ if (DataSource()->Get3DGeom (aKey, NbNodes, aTopo))
+ {
+ // Add wire-frame presentation (draw edges for shading mode as well)
+ if (toShowEdges)
+ {
+ aBuilder->AddVolumePrs (aTopo, aCoords, NbNodes,
+ aEdgeSegments, isReflect,
+ isShrink, hasSelFlag,
+ aShrinkCoef);
+ }
+
+ // Add shading presentation
+ if ((isShading || isShrink) && !hasSelFlag)
+ {
+ aBuilder->AddVolumePrs (aTopo, aCoords, NbNodes,
+ aVolmTriangles, isReflect,
+ isShrink, hasSelFlag,
+ aShrinkCoef);
+ }
+ }
+ }
+ break;
+
+ case MeshVS_ET_Link:
+ {
+ if (toShowEdges)
+ {
+ aBuilder->AddLinkPrs (aCoords, aLinkSegments, isShrink || hasSelFlag, aShrinkCoef);
+ }
+ }
+ break;
+
+ case MeshVS_ET_Face:
+ {
+ if (toShowEdges && isOverlapControl)
+ {
+ Standard_Integer Last = 0;
+
+ MeshVS_TwoNodes aTwoNodes (aNodes(1));
+
+ for (Standard_Integer i = 1; i <= NbNodes; ++i)
+ {
+ if (i > 1)
+ aTwoNodes.First = aTwoNodes.Second;
+
+ aTwoNodes.Second = (i < NbNodes) ? aNodes (i + 1) : aNodes (1);
+
+ if (aLinkNodes.Contains (aTwoNodes))
+ {
+ for (Standard_Integer aNodeIdx = Last + 1; aNodeIdx < i; ++aNodeIdx)
+ {
+ const Standard_Integer aNextIdx = aNodeIdx + 1;
+
+ aEdgeSegments->AddVertex (
+ aCoords (3 * aNodeIdx - 2), aCoords (3 * aNodeIdx - 1), aCoords (3 * aNodeIdx));
+ aEdgeSegments->AddVertex(
+ aCoords (3 * aNextIdx - 2), aCoords (3 * aNextIdx - 1), aCoords (3 * aNextIdx));
+ }
+
+ Last = i;
+ }
+ }
+
+ if (NbNodes - Last > 0)
+ {
+ for (Standard_Integer aNodeIdx = Last; aNodeIdx < NbNodes; ++aNodeIdx)
+ {
+ const Standard_Integer aNextIdx = (aNodeIdx + 1) % NbNodes;
+
+ const MeshVS_NodePair aSegment (aNodes (aNodeIdx + 1), aNodes (aNextIdx + 1));
+
+ if (!aSegmentMap.Contains (aSegment))
+ {
+ aEdgeSegments->AddVertex (aCoords (3 * aNodeIdx + 1),
+ aCoords (3 * aNodeIdx + 2),
+ aCoords (3 * aNodeIdx + 3));
+
+ aEdgeSegments->AddVertex (aCoords (3 * aNextIdx + 1),
+ aCoords (3 * aNextIdx + 2),
+ aCoords (3 * aNextIdx + 3));
+
+ aSegmentMap.Add (aSegment);
+ }
+ }
+ }
+ }
+
+ if (!isOverlapControl || isShading)
+ {
+ if (!isOverlapControl && toShowEdges)
+ {
+ aBuilder->AddFaceWirePrs (aCoords, NbNodes, aEdgeSegments, isShrink || hasSelFlag, aShrinkCoef);
+ }
+
+ if ((isShading || isShrink) && !hasSelFlag)
+ {
+ aBuilder->AddFaceSolidPrs (DataSource(), aKey, aCoords, NbNodes, aMaxNodesNb, aFaceTriangles, isReflect,
+ isShrink || hasSelFlag, aShrinkCoef, isMeshSmoothShading);
+ }
+ }
+ }
+ break;
+
+ default:
+ aCustomElements.Add (aKey);
+ }
+ }
+
+ if (isShrink)
+ {
+ anOldEdgeColor = anEdgeColor;
+ aFill->SetEdgeColor (Quantity_NOC_BLACK);
+ }
+
+ Standard_Boolean isSupressBackFaces = Standard_False;
+ if (!aDrawer.IsNull())
+ {
+ aDrawer->GetBoolean (MeshVS_DA_SupressBackFaces, isSupressBackFaces);
+ }
+ drawArrays (theBasePrs, aFaceTriangles, aEdgeSegments, aLinkSegments, aVolmTriangles,
+ !toShowEdges, hasSelFlag, isSupressBackFaces, aFill, aBeam);
+ }
+}
+
+//================================================================
+// Function : drawArrays
+// Purpose :
+//================================================================
+void MeshVS_LODBuilder::drawArrays (const Handle(Prs3d_Presentation)& theBasePrs,
+ const Handle(Graphic3d_ArrayOfPrimitives)& thePolygons,
+ const Handle(Graphic3d_ArrayOfPrimitives)& theLines,
+ const Handle(Graphic3d_ArrayOfPrimitives)& theLinkLines,
+ const Handle(Graphic3d_ArrayOfPrimitives)& theVolumesInShad,
+ const Standard_Boolean theIsPolygonsEdgesOff,
+ const Standard_Boolean theIsSelected,
+ const Standard_Boolean theIsSupressBackFaces,
+ const Handle(Graphic3d_AspectFillArea3d)& theFillAsp,
+ const Handle(Graphic3d_AspectLine3d)& theLineAsp) const
+{
+ if (theFillAsp.IsNull())
+ return;
+
+ Standard_Boolean isFacePolygons = (!thePolygons.IsNull() && thePolygons->ItemNumber() > 0),
+ isVolumePolygons = (!theVolumesInShad.IsNull() && theVolumesInShad->ItemNumber() > 0),
+ isPolygons = isFacePolygons || isVolumePolygons,
+ isPolylines = (!theLines.IsNull() && theLines->ItemNumber() > 0),
+ isLinkPolylines = (!theLinkLines.IsNull() && theLinkLines->ItemNumber() > 0);
+
+ Aspect_InteriorStyle aStyle;
+ Quantity_Color anIntColor, aBackColor, anEdgeColor;
+ Aspect_TypeOfLine aType;
+ Standard_Real aWidth;
+
+ Handle(Graphic3d_LOD) aNewLod = theBasePrs->NewLOD();
+ theFillAsp->Values (aStyle, anIntColor, aBackColor, anEdgeColor, aType, aWidth);
+
+ if (isPolygons && theFillAsp->FrontMaterial().Transparency() < 0.01)
+ {
+ Handle (Graphic3d_Group) aGroup = aNewLod->NewGroup (theBasePrs);
+
+ theFillAsp->SetEdgeOff();
+
+ if (anIntColor != aBackColor)
+ theFillAsp->SetDistinguishOn();
+ else
+ theFillAsp->SetDistinguishOff();
+
+ aGroup->SetClosed (theIsSupressBackFaces);
+ Handle(Graphic3d_AspectFillArea3d) aFillAsp = new Graphic3d_AspectFillArea3d (*(theFillAsp.operator->()));
+ if (theIsSupressBackFaces)
+ {
+ aFillAsp->SuppressBackFace();
+ }
+ aGroup->SetPrimitivesAspect (aFillAsp);
+
+ if (isFacePolygons)
+ {
+ aGroup->AddPrimitiveArray (thePolygons);
+ }
+
+ if (isVolumePolygons)
+ {
+ aGroup->AddPrimitiveArray (theVolumesInShad);
+ }
+ }
+
+ if (isPolylines && !theIsPolygonsEdgesOff)
+ {
+ Handle (Graphic3d_Group) aLGroup = aNewLod->NewGroup (theBasePrs);
+
+ theFillAsp->SetEdgeOff();
+ if (theIsSelected)
+ aLGroup->SetPrimitivesAspect (theLineAsp);
+ else
+ {
+ aLGroup->SetPrimitivesAspect (theFillAsp);
+ aLGroup->SetPrimitivesAspect (new Graphic3d_AspectLine3d (anEdgeColor, Aspect_TOL_SOLID, aWidth));
+ }
+ aLGroup->AddPrimitiveArray (theLines);
+ theFillAsp->SetEdgeOn();
+ }
+
+ if (isLinkPolylines)
+ {
+ Handle (Graphic3d_Group) aBeamGroup = aNewLod->NewGroup (theBasePrs);
+
+ theFillAsp->SetEdgeOff();
+ if (!theIsSelected)
+ aBeamGroup->SetPrimitivesAspect (theFillAsp);
+ aBeamGroup->SetPrimitivesAspect (theLineAsp);
+ aBeamGroup->AddPrimitiveArray (theLinkLines);
+ theFillAsp->SetEdgeOn();
+ }
+
+ if (isPolygons && theFillAsp->FrontMaterial().Transparency() >= 0.01)
+ {
+ Handle (Graphic3d_Group) aGroup = aNewLod->NewGroup (theBasePrs);
+
+ theFillAsp->SetEdgeOff();
+
+ if (anIntColor != aBackColor)
+ theFillAsp->SetDistinguishOn();
+ else
+ theFillAsp->SetDistinguishOff();
+
+ aGroup->SetClosed (theIsSupressBackFaces);
+ Handle(Graphic3d_AspectFillArea3d) aFillAsp = new Graphic3d_AspectFillArea3d (*(theFillAsp.operator->()));
+ if (theIsSupressBackFaces)
+ {
+ aFillAsp->SuppressBackFace();
+ }
+ aGroup->SetPrimitivesAspect (aFillAsp);
+
+ if (isFacePolygons)
+ {
+ aGroup->AddPrimitiveArray (thePolygons);
+ }
+
+ if (isVolumePolygons)
+ {
+ aGroup->AddPrimitiveArray (theVolumesInShad);
+ }
+ }
+}
--- /dev/null
+// Created on: 2015-11-25
+// Created by: Varvara POSKONINA
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef _MeshVS_LODBuilder_Header
+#define _MeshVS_LODBuilder_Header
+
+#include <MeshVS_Mesh.hxx>
+#include <MeshVS_PrsBuilder.hxx>
+#include <MeshVS_LODDataSource.hxx>
+
+class MeshVS_LODBuilder : public MeshVS_PrsBuilder
+{
+public:
+
+ //! Creates builder with certain display mode flags, data source, ID and priority
+ Standard_EXPORT MeshVS_LODBuilder (const Handle(MeshVS_Mesh)& theParentMesh,
+ const MeshVS_DisplayModeFlags& theFlags = MeshVS_DMF_OCCMask,
+ const Handle(MeshVS_LODDataSource)& theDataSource = NULL,
+ const Standard_Integer theId = -1,
+ const MeshVS_BuilderPriority& thePriority = MeshVS_BP_Mesh);
+
+ Standard_EXPORT virtual ~MeshVS_LODBuilder() {};
+
+ //! Builds presentation of certain type of data.
+ //! Prs is presentation object which this method constructs.
+ //! IDs is set of numeric identificators forming object appearance.
+ //! IDsToExclude is set of IDs to exclude from processing. If some entity
+ //! has been excluded, it is not processed by other builders.
+ //! IsElement indicates, IDs is identificators of nodes or elements.
+ //! DisplayMode is numeric constant describing display mode (see MeshVS_DisplayModeFlags.hxx)
+ Standard_EXPORT virtual void Build (const Handle(Prs3d_Presentation)& theBasePrs,
+ const TColStd_PackedMapOfInteger& theIDs,
+ TColStd_PackedMapOfInteger& theIDsToExclude,
+ const Standard_Boolean theIsElement,
+ const Standard_Integer theDisplayMode) const Standard_OVERRIDE;
+
+ DEFINE_STANDARD_RTTIEXT (MeshVS_LODBuilder, MeshVS_PrsBuilder)
+
+protected:
+ void drawArrays (const Handle(Prs3d_Presentation)& theBasePrs,
+ const Handle(Graphic3d_ArrayOfPrimitives)& thePolygons,
+ const Handle(Graphic3d_ArrayOfPrimitives)& theLines,
+ const Handle(Graphic3d_ArrayOfPrimitives)& theLinkLines,
+ const Handle(Graphic3d_ArrayOfPrimitives)& theVolumesInShad,
+ const Standard_Boolean theIsPolygonsEdgesOff,
+ const Standard_Boolean theIsSelected,
+ const Standard_Boolean theIsSupressBackFaces,
+ const Handle(Graphic3d_AspectFillArea3d)& theFillAsp,
+ const Handle(Graphic3d_AspectLine3d)& theLineAsp) const;
+};
+
+DEFINE_STANDARD_HANDLE (MeshVS_LODBuilder, MeshVS_PrsBuilder)
+
+#endif // _MeshVS_LODBuilder_Header
--- /dev/null
+// Created on: 2015-10-23
+// Created by: Varvara POSKONINA
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#include <MeshVS_LODDataSource.hxx>
+
+#include <Graphic3d_ArrayOfPoints.hxx>
+#include <Graphic3d_ArrayOfTriangles.hxx>
+#include <Graphic3d_ArrayOfSegments.hxx>
+#include <Graphic3d_LOD.hxx>
+#include <MeshVS_Drawer.hxx>
+#include <MeshVS_DrawerAttribute.hxx>
+#include <MeshVS_Mesh.hxx>
+#include <MeshVS_MapOfTwoNodes.hxx>
+#include <MeshVS_MeshPrsBuilder.hxx>
+#include <MeshVS_SymmetricPairHasher.hxx>
+#include <MeshVS_Tool.hxx>
+#include <Prs3d_Presentation.hxx>
+#include <Prs3d_Root.hxx>
+#include <TColStd_HPackedMapOfInteger.hxx>
+#include <TColStd_MapIteratorOfPackedMapOfInteger.hxx>
+#include <TColgp_SequenceOfXYZ.hxx>
+#include <StlMesh_SequenceOfMeshTriangle.hxx>
+#include <StlMesh_MeshTriangle.hxx>
+
+IMPLEMENT_STANDARD_RTTIEXT (MeshVS_LODDataSource, MeshVS_DataSource)
+
+//=======================================================================
+// function : MeshVS_LODDataSource
+// purpose :
+//=======================================================================
+MeshVS_LODDataSource::MeshVS_LODDataSource (const Handle(StlMesh_Mesh)& theMesh)
+ : myTriangles (1, theMesh->Triangles().Length()),
+ myNodes (1, theMesh->Vertices().Length())
+{
+ if (theMesh.IsNull())
+ return;
+
+ const TColgp_SequenceOfXYZ& aVerts = theMesh->Vertices();
+ for (Standard_Integer aNodeIdx = 1; aNodeIdx <= aVerts.Length(); ++aNodeIdx)
+ {
+ myNodeIdxs.Add (aNodeIdx);
+ myNodes.ChangeValue (aNodeIdx) = aVerts (aNodeIdx);
+ }
+
+ const StlMesh_SequenceOfMeshTriangle& aTriangles = theMesh->Triangles();
+ for (Standard_Integer aTrgIdx = 1; aTrgIdx <= aTriangles.Length(); ++aTrgIdx)
+ {
+ myTriangleIdxs.Add (aTrgIdx);
+ const Handle(StlMesh_MeshTriangle)& aTriangle = aTriangles.Value (aTrgIdx);
+ Standard_Integer aNodeIdxs[3];
+ Standard_Real aNormalX, aNormalY, aNormalZ;
+ aTriangle->GetVertexAndOrientation (aNodeIdxs[0], aNodeIdxs[1], aNodeIdxs[2], aNormalX, aNormalY, aNormalZ);
+ myTriangles.ChangeValue (aTrgIdx) = Poly_Triangle (aNodeIdxs[0], aNodeIdxs[1], aNodeIdxs[2]);
+ }
+}
+
+//=======================================================================
+// function : GetGeom
+// purpose : Returns full info about the entity according to the index and type of element given
+//=======================================================================
+Standard_Boolean MeshVS_LODDataSource::GetGeom (const Standard_Integer theId,
+ const Standard_Boolean theIsElement,
+ TColStd_Array1OfReal& theCoords,
+ Standard_Integer& theNodesNb,
+ MeshVS_EntityType& theEntityType) const
+{
+ if (theId < 1)
+ return Standard_False;
+
+ if (theIsElement)
+ {
+ if (theId > myTriangleIdxs.Extent() || theCoords.Length() < 9)
+ return Standard_False;
+
+ Standard_Integer aNode1, aNode2, aNode3;
+ myTriangles.Value (theId).Get (aNode1, aNode2, aNode3);
+ gp_Pnt aPnts[3] = { myNodes.Value (aNode1),
+ myNodes.Value (aNode2),
+ myNodes.Value (aNode3) };
+ for (Standard_Integer aPntIdx = 0, anIdx = 1; aPntIdx < 3; ++aPntIdx)
+ {
+ for (Standard_Integer aCoordIdx = 0; aCoordIdx < 3; aCoordIdx++)
+ {
+ theCoords (anIdx++) = aPnts[aPntIdx].XYZ().GetData()[aCoordIdx];
+ }
+ }
+
+ theNodesNb = 3;
+ theEntityType = MeshVS_ET_Face;
+
+ return Standard_True;
+ }
+ else
+ {
+ if (theId > myNodeIdxs.Extent() || theCoords.Length() < 3)
+ return Standard_False;
+
+ const gp_Pnt& aNode = myNodes.Value (theId);
+ theCoords (1) = aNode.X();
+ theCoords (2) = aNode.Y();
+ theCoords (3) = aNode.Z();
+
+ theNodesNb = 1;
+ theEntityType = MeshVS_ET_Node;
+
+ return Standard_True;
+ }
+}
+
+//=======================================================================
+// function : GetGeomType
+// purpose : Returns type of geometry according to the index and type of element given
+//=======================================================================
+Standard_Boolean MeshVS_LODDataSource::GetGeomType (const Standard_Integer /*theId*/,
+ const Standard_Boolean theIsElement,
+ MeshVS_EntityType& theEntityType) const
+{
+ theEntityType = theIsElement ? MeshVS_ET_Face : MeshVS_ET_Node;
+ return Standard_True;
+}
+
+//=======================================================================
+// function : GetAddr
+// purpose :
+//=======================================================================
+Standard_Address MeshVS_LODDataSource::GetAddr (const Standard_Integer /*theId*/,
+ const Standard_Boolean /*theIsElement*/) const
+{
+ return NULL;
+}
+
+//=======================================================================
+// function : GetNodesByElement
+// purpose : Returns nodes forming a triangle with id theId
+//=======================================================================
+Standard_Boolean MeshVS_LODDataSource::GetNodesByElement (const Standard_Integer theId,
+ TColStd_Array1OfInteger& theNodeIds,
+ Standard_Integer& theNodesNb) const
+{
+ if (theId < 1 || theId > myTriangleIdxs.Extent() || theNodeIds.Length() < 3)
+ return Standard_False;
+
+ const Standard_Integer aLowerIdx = theNodeIds.Lower();
+ myTriangles.Value (theId).Get (theNodeIds.ChangeValue (aLowerIdx),
+ theNodeIds.ChangeValue (aLowerIdx + 1),
+ theNodeIds.ChangeValue (aLowerIdx + 2));
+ theNodesNb = 3;
+ return Standard_True;
+}
+
+//=======================================================================
+// function : GetAllNodes
+// purpose : This method makes storing usless map excusable
+//=======================================================================
+const TColStd_PackedMapOfInteger& MeshVS_LODDataSource::GetAllNodes() const
+{
+ return myNodeIdxs;
+}
+
+//=======================================================================
+// function : GetAllElements
+// purpose : This method makes storing usless map excusable
+//=======================================================================
+const TColStd_PackedMapOfInteger& MeshVS_LODDataSource::GetAllElements() const
+{
+ return myTriangleIdxs;
+}
--- /dev/null
+// Created on: 2015-10-23
+// Created by: Varvara POSKONINA
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef _MeshVS_LODDataSource_Header
+#define _MeshVS_LODDataSource_Header
+
+#include <AIS_InteractiveObject.hxx>
+#include <MeshVS_DataSource.hxx>
+#include <Poly_Array1OfTriangle.hxx>
+#include <Poly_Triangle.hxx>
+#include <StlMesh_Mesh.hxx>
+
+//! TODO: VPA: think how to avoid copying mesh data. Now it is done for returning useless maps
+//! in GetAllElements() and GetAllNodes() because they must return const links. Moreover,
+//! copying data allows to avoid cases when indexation in Poly_Triangluation inner
+//! arrays starts from arbitrary numbers (if it is really possible).
+class MeshVS_LODDataSource : public MeshVS_DataSource
+{
+public:
+
+ Standard_EXPORT MeshVS_LODDataSource (const Handle(StlMesh_Mesh)& theMesh);
+
+ Standard_EXPORT virtual ~MeshVS_LODDataSource() {};
+
+ //! Returns geometry information about node or element
+ //! ID is the numerical identificator of node or element
+ //! IsElement indicates this ID describe node ( if Standard_False ) or element ( if Standard_True )
+ //! Coords is an array of co-ordinates of node(s).
+ //! For node it is only 3 numbers: X, Y, Z in the strict order
+ //! For element it is 3*n numbers, where n is number of this element vertices
+ //! The order is strict also: X1, Y1, Z1, X2,...., where Xi, Yi, Zi are co-ordinates of vertices
+ //! NbNodes is number of nodes. It is recommended this parameter to be set to 1 for node.
+ //! Type is type of node or element (from enumeration). It is recommended this parameter to be set to
+ //! MeshVS_ET_Node for node.
+ Standard_EXPORT virtual Standard_Boolean GetGeom (const Standard_Integer theId,
+ const Standard_Boolean theIsElement,
+ TColStd_Array1OfReal& theCoords,
+ Standard_Integer& theNodesNb,
+ MeshVS_EntityType& theEntityType) const Standard_OVERRIDE;
+
+ //! This method is similar to GetGeom, but returns only element or node type.
+ Standard_EXPORT virtual Standard_Boolean GetGeomType (const Standard_Integer theId,
+ const Standard_Boolean theIsElement,
+ MeshVS_EntityType& theEntityType) const Standard_OVERRIDE;
+
+ //! This method returns pointer which represents element or node data structure.
+ //! This address will be saved in MeshVS_MeshEntityOwner, so that you can access to data structure fast
+ //! by the method Owner(). In the redefined method you can return NULL.
+ //! ID is the numerical identificator of node or element
+ //! IsElement indicates this ID describe node ( if Standard_False ) or element ( if Standard_True )
+ Standard_EXPORT virtual Standard_Address GetAddr (const Standard_Integer theId,
+ const Standard_Boolean theIsElement) const Standard_OVERRIDE;
+
+ //! This method returns information about nodes this element consist of.
+ //! ID is the numerical identificator of element.
+ //! NodeIDs is the output array of nodes IDs in correct order,
+ //! the same as coordinates returned by GetGeom().
+ //! NbNodes is number of nodes (number of items set in NodeIDs).
+ //! Returns False if element does not exist
+ Standard_EXPORT virtual Standard_Boolean GetNodesByElement (const Standard_Integer theId,
+ TColStd_Array1OfInteger& theNodeIds,
+ Standard_Integer& theNodesNb) const Standard_OVERRIDE;
+
+ //! This method returns map of all nodes the object consist of.
+ Standard_EXPORT virtual const TColStd_PackedMapOfInteger& GetAllNodes() const Standard_OVERRIDE;
+
+ //! This method returns map of all elements the object consist of.
+ Standard_EXPORT virtual const TColStd_PackedMapOfInteger& GetAllElements() const Standard_OVERRIDE;
+
+ DEFINE_STANDARD_RTTIEXT (MeshVS_LODDataSource, MeshVS_DataSource)
+
+private:
+ TColStd_PackedMapOfInteger myNodeIdxs;
+ TColStd_PackedMapOfInteger myTriangleIdxs;
+ TColgp_Array1OfPnt myNodes;
+ Poly_Array1OfTriangle myTriangles;
+};
+
+DEFINE_STANDARD_HANDLE (MeshVS_LODDataSource, MeshVS_DataSource)
+
+#endif // _MeshVS_LODDataSource_Header
#include <MeshVS_Drawer.hxx>
#include <MeshVS_DrawerAttribute.hxx>
#include <MeshVS_DummySensitiveEntity.hxx>
+#include <MeshVS_LODBuilder.hxx>
#include <MeshVS_Mesh.hxx>
#include <MeshVS_MeshEntityOwner.hxx>
#include <MeshVS_MeshOwner.hxx>
for ( Standard_Integer i=1; i<=len; i++ )
{
Handle (MeshVS_PrsBuilder) aCurrent = myBuilders.Value ( i );
+ if (!Handle(MeshVS_LODBuilder)::DownCast (aCurrent).IsNull())
+ {
+ continue;
+ }
if ( !aCurrent.IsNull() && aCurrent->TestFlags ( theMode ) )
{
aCurrent->SetPresentationManager( thePrsMgr );
}
}
+ if (myLODDataSources.Size() > 0)
+ {
+ for (Standard_Integer aLodBldrIdx = 1; aLodBldrIdx <= myBuilders.Length(); ++aLodBldrIdx)
+ {
+ const Handle(MeshVS_LODBuilder) aLodBldr = Handle(MeshVS_LODBuilder)::DownCast (myBuilders.Value (aLodBldrIdx));
+ if (aLodBldr.IsNull() || !aLodBldr->TestFlags (theMode))
+ continue;
+
+ const TColStd_PackedMapOfInteger aVertIdxs = aLodBldr->GetDataSource()->GetAllNodes();
+ const TColStd_PackedMapOfInteger aTrgIdxs = aLodBldr->GetDataSource()->GetAllElements();
+ if (HasNodes)
+ aLodBldr->Build (thePresentation, aVertIdxs, aNodesToExclude, Standard_False, theMode);
+ if (HasElements)
+ aLodBldr->Build (thePresentation, aTrgIdxs, aElemsToExclude, Standard_True, theMode);
+ }
+ }
if ( ShowComputeTime )
{
myDataSource = theDataSource;
}
+//================================================================
+// Function : AddDataSource
+// Purpose :
+//================================================================
+void MeshVS_Mesh::AddDataSource (const Handle(MeshVS_DataSource)& theDataSource)
+{
+ myLODDataSources.Append (theDataSource);
+}
+
//================================================================
// Function : HilightSelected
// Purpose :
//! Sets default builders' data source
Standard_EXPORT void SetDataSource (const Handle(MeshVS_DataSource)& aDataSource);
-
+
+ //! Adds data source to define LOD
+ Standard_EXPORT void AddDataSource (const Handle(MeshVS_DataSource)& theDataSource);
+
//! Returns default builders' drawer
Standard_EXPORT Handle(MeshVS_Drawer) GetDrawer() const;
Handle(MeshVS_Drawer) myHilightDrawer;
Handle(SelectMgr_EntityOwner) myWholeMeshOwner;
-
private:
-
MeshVS_SequenceOfPrsBuilder myBuilders;
Handle(MeshVS_PrsBuilder) myHilighter;
Handle(TColStd_HPackedMapOfInteger) myHiddenElements;
Handle(TColStd_HPackedMapOfInteger) mySelectableNodes;
Handle(MeshVS_DataSource) myDataSource;
MeshVS_MeshSelectionMethod mySelectionMethod;
-
-
+ NCollection_Vector<Handle(MeshVS_DataSource)> myLODDataSources;
};
-
-
-
-
-
-
#endif // _MeshVS_Mesh_HeaderFile
// Function : AddFaceSolidPrs
// Purpose :
//================================================================
-void MeshVS_MeshPrsBuilder::AddFaceSolidPrs (const Standard_Integer theID,
+void MeshVS_MeshPrsBuilder::AddFaceSolidPrs (const Handle(MeshVS_DataSource)& theDataSource,
+ const Standard_Integer theID,
const TColStd_Array1OfReal& theCoords,
const Standard_Integer theNbNodes,
const Standard_Integer theMaxNodes,
const Standard_Real theShrinkingCoef,
const Standard_Boolean theIsSmoothShading) const
{
- Handle(MeshVS_DataSource) aDataSource = myParentMesh->GetDataSource();
-
- if (aDataSource.IsNull())
+ if (theDataSource.IsNull())
return;
Standard_Real aCenterX = 0.0;
{
for (Standard_Integer aNodeIdx = 1; aNodeIdx <= theNbNodes; ++aNodeIdx)
{
- if (!aDataSource->GetNodeNormal (aNodeIdx, theID, aNormalX, aNormalY, aNormalZ))
+ if (!theDataSource->GetNodeNormal (aNodeIdx, theID, aNormalX, aNormalY, aNormalZ))
break;
aVertexNormals.Append (gp_XYZ (aNormalX, aNormalY, aNormalZ));
if (!theIsSmoothShading || aVertexNormals.Size() != theNbNodes)
{
- aDataSource->GetNormal (theID, theMaxNodes, aNormalX, aNormalY, aNormalZ);
+ theDataSource->GetNormal (theID, theMaxNodes, aNormalX, aNormalY, aNormalZ);
}
}
}
}
+//================================================================
+// Function : AddFaceSolidPrs
+// Purpose :
+//================================================================
+void MeshVS_MeshPrsBuilder::AddFaceSolidPrs (const Standard_Integer theID,
+ const TColStd_Array1OfReal& theCoords,
+ const Standard_Integer theNbNodes,
+ const Standard_Integer theMaxNodes,
+ const Handle(Graphic3d_ArrayOfTriangles)& theTriangles,
+ const Standard_Boolean theIsShaded,
+ const Standard_Boolean theIsShrinked,
+ const Standard_Real theShrinkingCoef,
+ const Standard_Boolean theIsSmoothShading) const
+{
+ Handle(MeshVS_DataSource) aDataSource = myParentMesh->GetDataSource();
+ AddFaceSolidPrs (aDataSource, theID, theCoords, theNbNodes, theMaxNodes, theTriangles,
+ theIsShaded, theIsShrinked, theShrinkingCoef, theIsSmoothShading);
+}
+
+
//================================================================
// Function : AddVolumePrs
// Purpose :
//! This class provides methods to compute base mesh presentation
class MeshVS_MeshPrsBuilder : public MeshVS_PrsBuilder
{
-
public:
-
//! Creates builder with certain display mode flags, data source, ID and priority
- Standard_EXPORT MeshVS_MeshPrsBuilder(const Handle(MeshVS_Mesh)& Parent, const MeshVS_DisplayModeFlags& Flags = MeshVS_DMF_OCCMask, const Handle(MeshVS_DataSource)& DS = 0, const Standard_Integer Id = -1, const MeshVS_BuilderPriority& Priority = MeshVS_BP_Mesh);
-
+ Standard_EXPORT MeshVS_MeshPrsBuilder(const Handle(MeshVS_Mesh)& Parent,
+ const MeshVS_DisplayModeFlags& Flags = MeshVS_DMF_OCCMask,
+ const Handle(MeshVS_DataSource)& DS = 0,
+ const Standard_Integer Id = -1,
+ const MeshVS_BuilderPriority& Priority = MeshVS_BP_Mesh);
+
//! Builds base mesh presentation by calling the methods below
- Standard_EXPORT virtual void Build (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const Standard_Boolean IsElement, const Standard_Integer DisplayMode) const Standard_OVERRIDE;
-
+ Standard_EXPORT virtual void Build (const Handle(Prs3d_Presentation)& Prs,
+ const TColStd_PackedMapOfInteger& IDs,
+ TColStd_PackedMapOfInteger& IDsToExclude,
+ const Standard_Boolean IsElement,
+ const Standard_Integer DisplayMode) const Standard_OVERRIDE;
+
//! Builds nodes presentation
- Standard_EXPORT virtual void BuildNodes (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const Standard_Integer DisplayMode) const;
-
+ Standard_EXPORT virtual void BuildNodes (const Handle(Prs3d_Presentation)& Prs,
+ const TColStd_PackedMapOfInteger& IDs,
+ TColStd_PackedMapOfInteger& IDsToExclude,
+ const Standard_Integer DisplayMode) const;
+
//! Builds elements presentation
- Standard_EXPORT virtual void BuildElements (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const Standard_Integer DisplayMode) const;
-
+ Standard_EXPORT virtual void BuildElements (const Handle(Prs3d_Presentation)& Prs,
+ const TColStd_PackedMapOfInteger& IDs,
+ TColStd_PackedMapOfInteger& IDsToExclude,
+ const Standard_Integer DisplayMode) const;
+
//! Builds presentation of hilighted entity
- Standard_EXPORT virtual void BuildHilightPrs (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, const Standard_Boolean IsElement) const;
-
+ Standard_EXPORT virtual void BuildHilightPrs (const Handle(Prs3d_Presentation)& Prs,
+ const TColStd_PackedMapOfInteger& IDs,
+ const Standard_Boolean IsElement) const;
+
//! Add to array polygons or polylines representing volume
- Standard_EXPORT static void AddVolumePrs (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo, const TColStd_Array1OfReal& Nodes, const Standard_Integer NbNodes, const Handle(Graphic3d_ArrayOfPrimitives)& Array, const Standard_Boolean IsReflected, const Standard_Boolean IsShrinked, const Standard_Boolean IsSelect, const Standard_Real ShrinkCoef);
-
+ Standard_EXPORT static void AddVolumePrs (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo,
+ const TColStd_Array1OfReal& Nodes,
+ const Standard_Integer NbNodes,
+ const Handle(Graphic3d_ArrayOfPrimitives)& Array,
+ const Standard_Boolean IsReflected,
+ const Standard_Boolean IsShrinked,
+ const Standard_Boolean IsSelect,
+ const Standard_Real ShrinkCoef);
+
//! Calculate how many polygons or polylines are necessary to draw passed topology
- Standard_EXPORT static void HowManyPrimitives (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo, const Standard_Boolean AsPolygons, const Standard_Boolean IsSelect, const Standard_Integer NbNodes, Standard_Integer& Vertices, Standard_Integer& Bounds);
+ Standard_EXPORT static void HowManyPrimitives (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo,
+ const Standard_Boolean AsPolygons,
+ const Standard_Boolean IsSelect,
+ const Standard_Integer NbNodes,
+ Standard_Integer& Vertices,
+ Standard_Integer& Bounds);
+ //! Add to array of polylines some lines representing link
+ Standard_EXPORT void AddLinkPrs (const TColStd_Array1OfReal& theCoords,
+ const Handle(Graphic3d_ArrayOfSegments)& theLines,
+ const Standard_Boolean IsShrinked,
+ const Standard_Real ShrinkCoef) const;
+ //! Add to array of segments representing face's wire
+ Standard_EXPORT void AddFaceWirePrs (const TColStd_Array1OfReal& theCoords,
+ const Standard_Integer theNbNodes,
+ const Handle(Graphic3d_ArrayOfSegments)& theLines,
+ const Standard_Boolean theIsShrinked,
+ const Standard_Real theShrinkingCoef) const;
+ //! Add to array of polygons a polygon representing face
+ Standard_EXPORT void AddFaceSolidPrs (const Handle(MeshVS_DataSource)& theDataSource,
+ const Standard_Integer ID,
+ const TColStd_Array1OfReal& theCoords,
+ const Standard_Integer theNbNodes,
+ const Standard_Integer theMaxNodes,
+ const Handle(Graphic3d_ArrayOfTriangles)& theTriangles,
+ const Standard_Boolean theIsReflected,
+ const Standard_Boolean theIsShrinked,
+ const Standard_Real theShrinkCoef,
+ const Standard_Boolean theIsMeshSmoothShading) const;
DEFINE_STANDARD_RTTIEXT(MeshVS_MeshPrsBuilder,MeshVS_PrsBuilder)
protected:
-
- //! Add to array of polylines some lines representing link
- Standard_EXPORT void AddLinkPrs (const TColStd_Array1OfReal& theCoords, const Handle(Graphic3d_ArrayOfSegments)& theLines, const Standard_Boolean IsShrinked, const Standard_Real ShrinkCoef) const;
-
- //! Add to array of segments representing face's wire
- Standard_EXPORT void AddFaceWirePrs (const TColStd_Array1OfReal& theCoords, const Standard_Integer theNbNodes, const Handle(Graphic3d_ArrayOfSegments)& theLines, const Standard_Boolean theIsShrinked, const Standard_Real theShrinkingCoef) const;
-
//! Add to array of polygons a polygon representing face
- Standard_EXPORT void AddFaceSolidPrs (const Standard_Integer ID, const TColStd_Array1OfReal& theCoords, const Standard_Integer theNbNodes, const Standard_Integer theMaxNodes, const Handle(Graphic3d_ArrayOfTriangles)& theTriangles, const Standard_Boolean theIsReflected, const Standard_Boolean theIsShrinked, const Standard_Real theShrinkCoef, const Standard_Boolean theIsMeshSmoothShading) const;
-
+ Standard_EXPORT void AddFaceSolidPrs (const Standard_Integer ID,
+ const TColStd_Array1OfReal& theCoords,
+ const Standard_Integer theNbNodes,
+ const Standard_Integer theMaxNodes,
+ const Handle(Graphic3d_ArrayOfTriangles)& theTriangles,
+ const Standard_Boolean theIsReflected,
+ const Standard_Boolean theIsShrinked,
+ const Standard_Real theShrinkCoef,
+ const Standard_Boolean theIsMeshSmoothShading) const;
+
//! Draw array of polygons and polylines in the certain order according to transparency
- Standard_EXPORT void DrawArrays (const Handle(Prs3d_Presentation)& Prs, const Handle(Graphic3d_ArrayOfPrimitives)& thePolygons, const Handle(Graphic3d_ArrayOfPrimitives)& theLines, const Handle(Graphic3d_ArrayOfPrimitives)& theLinkLines, const Handle(Graphic3d_ArrayOfPrimitives)& theVolumesInShad, const Standard_Boolean IsPolygonsEdgesOff, const Standard_Boolean IsSelected, const Handle(Graphic3d_AspectFillArea3d)& theFillAsp, const Handle(Graphic3d_AspectLine3d)& theLineAsp) const;
-
+ Standard_EXPORT void DrawArrays (const Handle(Prs3d_Presentation)& Prs,
+ const Handle(Graphic3d_ArrayOfPrimitives)& thePolygons,
+ const Handle(Graphic3d_ArrayOfPrimitives)& theLines,
+ const Handle(Graphic3d_ArrayOfPrimitives)& theLinkLines,
+ const Handle(Graphic3d_ArrayOfPrimitives)& theVolumesInShad,
+ const Standard_Boolean IsPolygonsEdgesOff,
+ const Standard_Boolean IsSelected,
+ const Handle(Graphic3d_AspectFillArea3d)& theFillAsp,
+ const Handle(Graphic3d_AspectLine3d)& theLineAsp) const;
+
//! Default calculation of center of face or link. This method if useful for shrink mode presentation
//! theCoords is array of nodes co-ordinates in the strict order X1, Y1, Z1, X2...
//! NbNodes is number of nodes an element consist of
//! xG, yG, zG are co-ordinates of center whose will be returned
- Standard_EXPORT static void CalculateCenter (const TColStd_Array1OfReal& theCoords, const Standard_Integer NbNodes, Standard_Real& xG, Standard_Real& yG, Standard_Real& zG);
-
-
-
-private:
-
-
-
-
+ Standard_EXPORT static void CalculateCenter (const TColStd_Array1OfReal& theCoords,
+ const Standard_Integer NbNodes,
+ Standard_Real& xG,
+ Standard_Real& yG,
+ Standard_Real& zG);
};
OpenGl_LayerList.cxx
OpenGl_LayerList.hxx
OpenGl_LayerFilter.hxx
+OpenGl_LOD.hxx
+OpenGl_LOD.cxx
+OpenGl_LODManager.hxx
+OpenGl_LODManager.cxx
OpenGl_GraphicDriver.cxx
OpenGl_GraphicDriver.hxx
OpenGl_IndexBuffer.cxx
--- /dev/null
+// Created on: 2015-10-29
+// Created by: Varvara POSKONINA
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#include <OpenGl_LOD.hxx>
+
+IMPLEMENT_STANDARD_RTTIEXT (OpenGl_LOD, Graphic3d_LOD)
+
+//=======================================================================
+// function : NewGroup
+// purpose :
+//=======================================================================
+Handle(Graphic3d_Group) OpenGl_LOD::NewGroup (const Handle(Graphic3d_Structure)& theParentStruct)
+{
+ Handle(OpenGl_Group) aGroup = new OpenGl_Group (theParentStruct);
+ myGroups.Append (aGroup);
+ return aGroup;
+}
--- /dev/null
+// Created on: 2015-10-29
+// Created by: Varvara POSKONINA
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef _OpenGl_LOD_Header
+#define _OpenGl_LOD_Header
+
+#include <Graphic3d_LOD.hxx>
+#include <OpenGl_AspectFace.hxx>
+#include <OpenGl_AspectLine.hxx>
+#include <OpenGl_Structure.hxx>
+
+class OpenGl_LOD : public Graphic3d_LOD
+{
+public:
+
+ Standard_EXPORT OpenGl_LOD() : Graphic3d_LOD () {};
+ Standard_EXPORT ~OpenGl_LOD() {};
+
+ Standard_EXPORT virtual Handle(Graphic3d_Group) NewGroup (const Handle(Graphic3d_Structure)& theParentStruct) Standard_OVERRIDE;
+
+ DEFINE_STANDARD_RTTIEXT (OpenGl_LOD, Graphic3d_LOD)
+};
+
+DEFINE_STANDARD_HANDLE (OpenGl_LOD, Graphic3d_LOD)
+
+#endif // _OpenGl_LOD_Header
--- /dev/null
+// Created on: 2015-11-25
+// Created by: Varvara POSKONINA
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#include <Graphic3d_LOD.hxx>
+#include <OpenGl_LOD.hxx>
+#include <OpenGl_LODManager.hxx>
+
+#include <algorithm>
+
+IMPLEMENT_STANDARD_RTTIEXT (OpenGl_LODManager, Graphic3d_LODManager)
+
+namespace
+{
+ // Comparison operator for sorting LODs
+ class CompareLODS
+ {
+ public:
+
+ CompareLODS (const NCollection_Vector<Handle(Graphic3d_LOD)>& theLODs)
+ : myLODs (theLODs) {}
+
+ Standard_Boolean operator() (const Handle(Graphic3d_LOD)& theLeft, const Handle(Graphic3d_LOD)& theRight) const
+ {
+ return theLeft->GetRange() < theRight->GetRange();
+ }
+
+ private:
+ void operator = (const CompareLODS&);
+
+ private:
+ const NCollection_Vector<Handle(Graphic3d_LOD)>& myLODs;
+ };
+}
+
+//=======================================================================
+// function : Creation
+// purpose :
+//=======================================================================
+OpenGl_LODManager::OpenGl_LODManager (const Handle(Graphic3d_Structure)& theParentStructure)
+ : Graphic3d_LODManager (theParentStructure)
+{
+ Standard_ASSERT_RAISE (!theParentStructure.IsNull(),
+ "Parent structure of LOD manager is null!");
+}
+
+//=======================================================================
+// function : AddNewLOD
+// purpose :
+//=======================================================================
+Handle(Graphic3d_LOD) OpenGl_LODManager::AddNewLOD()
+{
+ Handle(Graphic3d_LOD) aNewLOD = new OpenGl_LOD();
+ myLODs.Append (aNewLOD);
+ sortLODs();
+ return aNewLOD;
+}
+
+//=======================================================================
+// function : sortLODs
+// purpose :
+//=======================================================================
+void OpenGl_LODManager::sortLODs()
+{
+ std::sort (myLODs.begin(), myLODs.end(), CompareLODS (myLODs));
+}
--- /dev/null
+// Created on: 2015-11-25
+// Created by: Varvara POSKONINA
+// Copyright (c) 2005-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef _OpenGl_LODManager_Header
+#define _OpenGl_LODManager_Header
+
+#include <Graphic3d_LODManager.hxx>
+
+class OpenGl_LODManager : public Graphic3d_LODManager
+{
+public:
+ Standard_EXPORT OpenGl_LODManager (const Handle(Graphic3d_Structure)& theParentStructure);
+
+ Standard_EXPORT virtual ~OpenGl_LODManager() {};
+
+ Standard_EXPORT virtual Handle(Graphic3d_LOD) AddNewLOD() Standard_OVERRIDE;
+
+ DEFINE_STANDARD_RTTIEXT (OpenGl_LODManager, Graphic3d_LODManager)
+
+protected:
+ Standard_EXPORT virtual void sortLODs() Standard_OVERRIDE;
+};
+
+DEFINE_STANDARD_HANDLE (OpenGl_LODManager, Graphic3d_LODManager)
+
+#endif // _OpenGl_LODManager_Header
#include <OpenGl_Context.hxx>
#include <OpenGl_GlCore11.hxx>
#include <OpenGl_GraphicDriver.hxx>
+#include <OpenGl_LOD.hxx>
+#include <OpenGl_LODManager.hxx>
#include <OpenGl_ShaderManager.hxx>
#include <OpenGl_ShaderProgram.hxx>
#include <OpenGl_StructureShadow.hxx>
#include <OpenGl_Workspace.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
+#include <Graphic3d_LODManager.hxx>
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Structure,Graphic3d_CStructure)
return aGroup;
}
+// =======================================================================
+// function : NewLOD
+// purpose :
+// =======================================================================
+Handle(Graphic3d_LOD) OpenGl_Structure::NewLOD (const Handle(Graphic3d_Structure)& theStruct)
+{
+ if (myLODManager.IsNull())
+ {
+ myLODManager = new OpenGl_LODManager (theStruct);
+ }
+ return myLODManager->AddNewLOD();
+}
+
// =======================================================================
// function : RemoveGroup
// purpose :
myInstancedStructure->renderGeometry (theWorkspace, theHasClosed);
}
- for (OpenGl_Structure::GroupIterator aGroupIter (myGroups); aGroupIter.More(); aGroupIter.Next())
+ const Graphic3d_SequenceOfGroup& aGroups = DrawGroups();
+ for (OpenGl_Structure::GroupIterator aGroupIter (aGroups); aGroupIter.More(); aGroupIter.Next())
{
theHasClosed = theHasClosed || aGroupIter.Value()->IsClosed();
aGroupIter.Value()->Render (theWorkspace);
return;
}
+ if (!myLODManager.IsNull() && myLODManager->GetCurrentLODIdx (theWorkspace->View()->Camera()) == -1)
+ return;
+
const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
// Render named status
{
return new OpenGl_StructureShadow (theManager, this);
}
+
+//=======================================================================
+//function : SetDetailLevelRange
+//purpose :
+//=======================================================================
+void OpenGl_Structure::SetDetailLevelRange (const Standard_Integer theIdOfLOD,
+ const Standard_Real theFrom,
+ const Standard_Real theTo)
+{
+ Standard_ASSERT_RAISE (theFrom < theTo,
+ "The upper boundary of the interval must be greater than lower one!");
+
+ if (theIdOfLOD < 0 || theIdOfLOD > myLODManager->NbOfDetailLevels())
+ return;
+
+ myLODManager->SetRange (theIdOfLOD, theFrom, theTo);
+}
+
+//=======================================================================
+//function : DrawGroups
+//purpose :
+//=======================================================================
+const Graphic3d_SequenceOfGroup& OpenGl_Structure::DrawGroups() const
+{
+ return myLODManager.IsNull() ? myGroups : myLODManager->GetCurrentGroups();
+}
+
+//=======================================================================
+//function : NbDetailLevels
+//purpose :
+//=======================================================================
+Standard_Integer OpenGl_Structure::NbDetailLevels() const
+{
+ return myLODManager->NbOfDetailLevels();
+}
class OpenGl_Structure;
class OpenGl_GraphicDriver;
+class OpenGl_LOD;
typedef NCollection_List<const OpenGl_Structure* > OpenGl_ListOfStructure;
+typedef NCollection_Vector<Handle(OpenGl_LOD)> OpenGl_VectorOfLODs;
//! Implementation of low-level graphic structure.
class OpenGl_Structure : public Graphic3d_CStructure
//! Create new group within this structure
Standard_EXPORT virtual Handle(Graphic3d_Group) NewGroup (const Handle(Graphic3d_Structure)& theStruct) Standard_OVERRIDE;
+ //! Create new LOD within this structure
+ Standard_EXPORT virtual Handle(Graphic3d_LOD) NewLOD (const Handle(Graphic3d_Structure)& theStruct) Standard_OVERRIDE;
+
//! Remove group from this structure
Standard_EXPORT virtual void RemoveGroup (const Handle(Graphic3d_Group)& theGroup) Standard_OVERRIDE;
+ Standard_EXPORT virtual void SetDetailLevelRange (const Standard_Integer theIdOfLOD,
+ const Standard_Real theFrom,
+ const Standard_Real theTo) Standard_OVERRIDE;
+
public:
//! @return graphic groups
- virtual const Graphic3d_SequenceOfGroup& DrawGroups() const
- {
- return myGroups;
- }
+ virtual const Graphic3d_SequenceOfGroup& DrawGroups() const;
//! Access graphic driver
OpenGl_GraphicDriver* GlDriver() const
//! Is the structure ray-tracable (contains ray-tracable elements)?
Standard_Boolean IsRaytracable() const;
+ Standard_EXPORT virtual Standard_Integer NbDetailLevels() const Standard_OVERRIDE;
+
protected:
Standard_EXPORT virtual ~OpenGl_Structure();
#include <Standard_Handle.hxx>
class Graphic3d_Group;
+class Graphic3d_LOD;
class Prs3d_Presentation;
//! objects in the display.
//! A group also contains the attributes whose ranges are limited to the primitives in it.
Standard_EXPORT static Handle(Graphic3d_Group) NewGroup (const Handle(Prs3d_Presentation)& Prs3d);
-
-
-
-
-protected:
-
-
-
-
-
-private:
-
-
-
-
-
};
TKernel
TKG3d
TKG2d
+TKSTL
#include <TopoDS_Shape.hxx>
#include <V3d_View.hxx>
#include <ViewerTest.hxx>
+#include <ViewerTest_DoubleMapOfInteractiveAndName.hxx>
#include <VrmlAPI.hxx>
#include <VrmlAPI_Writer.hxx>
#include <VrmlData_DataMapOfShapeAppearance.hxx>
extern Standard_Boolean VDisplayAISObject (const TCollection_AsciiString& theName,
const Handle(AIS_InteractiveObject)& theAISObj,
Standard_Boolean theReplaceIfExists = Standard_True);
+extern ViewerTest_DoubleMapOfInteractiveAndName& GetMapOfAIS();
static Standard_Integer writestl
(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
return 0;
}
+#include <AIS_InteractiveObject.hxx>
+#include <BRepBuilderAPI_Copy.hxx>
+#include <BRepMesh_IncrementalMesh.hxx>
+#include <BRepTools.hxx>
+#include <MeshVS_LODDataSource.hxx>
+#include <TopExp_Explorer.hxx>
+#include <TopoDS.hxx>
+#include <ViewerTest_AutoUpdater.hxx>
+//=======================================================================
+//function : VGenLods
+//purpose : Generates sequence of LODs for the shape given
+//=======================================================================
+static int MeshGenLods (Draw_Interpretor& theDI,
+ Standard_Integer theArgNum,
+ const char** theArgs)
+{
+ if (theArgNum < 3)
+ {
+ std::cout << "Error! Wrong number of arguments. See usage:\n";
+ theDI.PrintHelp (theArgs[0]);
+ return 1;
+ }
+
+ Handle(AIS_InteractiveContext) aCtx = ViewerTest::GetAISContext();
+ if (aCtx.IsNull())
+ {
+ std::cout << "Error! No opened viewer." << std::endl;
+ return 1;
+ }
+
+ Standard_CString aShapeName = theArgs[1];
+ const TopoDS_Shape aShape = DBRep::Get (aShapeName);
+ if (aShape.IsNull())
+ {
+ std::cout << "Error! No shape with the name " << aShapeName << "." << std::endl;
+ return 1;
+ }
+ const Standard_Integer aLodsNb = Draw::Atoi (theArgs[2]);
+ if (aLodsNb <= 0)
+ {
+ std::cout << "Error! Incorrect amount of LODs passed: " << aLodsNb << "." << std::endl;
+ std::cout << "Must be greater than zero." << std::endl;
+ return 1;
+ }
+ Standard_Boolean toPrintInfo = Standard_False;
+ TCollection_AsciiString aSavePath = "";
+ Handle(MeshVS_Mesh) aMesh = NULL;
+ if (theArgNum > 3)
+ {
+ for (Standard_Integer anArgIdx = 3; anArgIdx < theArgNum; ++anArgIdx)
+ {
+ TCollection_AsciiString anArg (theArgs[anArgIdx]);
+ anArg.LowerCase();
+ if (anArg == "-debug")
+ {
+ toPrintInfo = Standard_True;
+ }
+ else if (anArg == "-mesh")
+ {
+ aMesh = Handle(MeshVS_Mesh)::DownCast (GetMapOfAIS().Find2 (theArgs[++anArgIdx]));
+ }
+ else if (anArg == "-save")
+ {
+ aSavePath = TCollection_AsciiString (theArgs[++anArgIdx]);
+ }
+ }
+ }
+
+ // Determine max deflection of a shape
+ Handle(Poly_Triangulation) aFaceTrg;
+ TopLoc_Location aFaceLoc;
+ Standard_Real aMaxDefl = 0.0;
+ for (TopExp_Explorer anExplorer (aShape, TopAbs_FACE); anExplorer.More(); anExplorer.Next())
+ {
+ TopoDS_Face aCurFace = TopoDS::Face (anExplorer.Current());
+ aFaceTrg = BRep_Tool::Triangulation (aCurFace, aFaceLoc);
+ if (!aFaceTrg.IsNull())
+ {
+ if (aFaceTrg->Deflection() > aMaxDefl)
+ aMaxDefl = aFaceTrg->Deflection();
+ }
+ }
+
+ BRepTools::Clean (aShape);
+ BRepMesh_FastDiscret::Parameters aMeshParams;
+ aMeshParams.Deflection = aMaxDefl;
+ aMeshParams.Angle = 0.5;
+ aMeshParams.Relative = Standard_False;
+ aMeshParams.InParallel = Standard_False;
+ aMeshParams.MinSize = Precision::Confusion();
+ aMeshParams.InternalVerticesMode = Standard_True;
+ aMeshParams.ControlSurfaceDeflection = Standard_True;
+ aMeshParams.AdaptiveMin = Standard_False;
+ BRepMesh_IncrementalMesh aBaseMesher (aShape, aMeshParams);
+ aBaseMesher.Perform();
+ ViewerTest_AutoUpdater anAutoUpd (aCtx, ViewerTest::CurrentView());
+
+
+ // compute the shape for each LOD
+ TopoDS_Shape* aLodShapes = new TopoDS_Shape[aLodsNb];
+ BRepBuilderAPI_Copy aMainCopyAlgo;
+ aMainCopyAlgo.Perform (aShape, Standard_True, Standard_True);
+ aLodShapes[0] = aMainCopyAlgo.Shape();
+ Standard_Real aDeflDecrFactor = aMaxDefl / aLodsNb;
+ for (Standard_Integer aLodIdx = 1; aLodIdx < aLodsNb; ++aLodIdx)
+ {
+ BRepBuilderAPI_Copy aCopyAlgo;
+ aCopyAlgo.Perform (aShape, Standard_True, Standard_True);
+ aLodShapes[aLodIdx] = aCopyAlgo.Shape();
+ BRepTools::Clean (aLodShapes[aLodIdx]);
+ BRepMesh_FastDiscret::Parameters aParams;
+ aParams.Deflection = aMaxDefl - aLodIdx * aDeflDecrFactor;
+ aParams.Angle = 0.5;
+ aParams.Relative = Standard_False;
+ aParams.InParallel = Standard_False;
+ aParams.MinSize = Precision::Confusion();
+ aParams.InternalVerticesMode = Standard_True;
+ aParams.ControlSurfaceDeflection = Standard_True;
+ aParams.AdaptiveMin = Standard_False;
+ BRepMesh_IncrementalMesh aMesher (aLodShapes[aLodIdx], aParams);
+ aMesher.Perform();
+ if (toPrintInfo)
+ {
+ Standard_Integer aStatus = aMesher.GetStatusFlags();
+ std::cout << "LOD #" << aLodIdx << " meshing status: ";
+ if (!aStatus)
+ std::cout << " OK" << std::endl;
+ else
+ {
+ for (Standard_Integer aBitIdx = 0; aBitIdx < 4; ++aBitIdx)
+ {
+ if ((aStatus >> aBitIdx) & 1)
+ {
+ switch (aBitIdx + 1)
+ {
+ case 1:
+ std::cout << " OpenWire ";
+ break;
+ case 2:
+ std::cout << " SelfIntersectingWire ";
+ break;
+ case 3:
+ std::cout << " Failure ";
+ break;
+ case 4:
+ std::cout << " ReMesh ";
+ break;
+ }
+ }
+ }
+ std::cout << std::endl;
+ }
+ }
+ }
+
+ if (toPrintInfo)
+ {
+ std::cout << std::endl;
+ for (Standard_Integer aLodIdx = 0; aLodIdx < aLodsNb; ++aLodIdx)
+ {
+ std::cout << "LOD #" << aLodIdx + 1 << " info:" << std::endl;
+ if (aLodShapes[aLodIdx].IsNull())
+ {
+ std::cout << "The shape is null!" << std::endl;
+ }
+
+ Handle(Poly_Triangulation) aCurTrg;
+ TopLoc_Location aCurLoc;
+ Standard_Real aDefl = 0.0;
+ Standard_Integer aTrgsNb = 0, aNodesNb = 0;
+ for (TopExp_Explorer aShapeExp (aLodShapes[aLodIdx], TopAbs_FACE); aShapeExp.More(); aShapeExp.Next())
+ {
+ TopoDS_Face aCurFace = TopoDS::Face (aShapeExp.Current());
+ aCurTrg = BRep_Tool::Triangulation (aCurFace, aCurLoc);
+ if (!aCurTrg.IsNull())
+ {
+ aTrgsNb += aCurTrg->NbTriangles();
+ aNodesNb += aCurTrg->NbNodes();
+ if (aCurTrg->Deflection() > aDefl)
+ aDefl = aCurTrg->Deflection();
+ }
+ }
+ std::cout << "deflection : " << aDefl << std::endl;
+ std::cout << "triangles nb: " << aTrgsNb << std::endl;
+ std::cout << "nodes nb : " << aNodesNb << std::endl;
+ std::cout << std::endl;
+ }
+ }
+
+ if (!aMesh.IsNull() && aSavePath != "")
+ {
+ if (aSavePath.Value (aSavePath.Length()) != '/')
+ {
+ aSavePath = aSavePath + "/";
+ }
+ aSavePath = aSavePath + aShapeName + "_LOD";
+ for (Standard_Integer aLodIdx = 0; aLodIdx < aLodsNb; ++aLodIdx)
+ {
+ StlAPI_Writer aWriter;
+ aWriter.ASCIIMode() = Standard_False;
+ TCollection_AsciiString aPath = aSavePath + aLodIdx + ".stl";
+ StlAPI_ErrorStatus aStatus = aWriter.Write (aLodShapes[aLodIdx], aPath.ToCString());
+ switch (aStatus)
+ {
+ case StlAPI_CannotOpenFile:
+ std::cout << "Error! Cannot create/open a file with the name: " << aPath << std::endl;
+ break;
+ case StlAPI_StatusOK:
+ default:
+ std::cout << "LOD" << aLodIdx << " was written sucessfully to the file " << aPath << std::endl;
+ }
+ }
+ }
+
+ return 0;
+}
+
+#include <MeshVS_LODBuilder.hxx>
+static int MeshLod (Draw_Interpretor& theDI,
+ Standard_Integer theArgNum,
+ const char** theArgs)
+{
+ struct DetailLevelData
+ {
+ public:
+ DetailLevelData()
+ : myMesh (NULL),
+ myFrom (-DBL_MAX),
+ myTo (DBL_MAX) {}
+
+ public:
+ Handle(StlMesh_Mesh) myMesh;
+ Standard_Real myFrom;
+ Standard_Real myTo;
+ };
+
+ if (theArgNum < 3)
+ {
+ std::cout << "Error! Wrong number of arguments. See usage:\n";
+ theDI.PrintHelp (theArgs[0]);
+ return 1;
+ }
+
+ Handle(AIS_InteractiveContext) aCtx = ViewerTest::GetAISContext();
+ if (aCtx.IsNull())
+ {
+ std::cout << "Error! No opened viewer." << std::endl;
+ return 1;
+ }
+
+ Standard_CString aShapeName = theArgs[1];
+ if (GetMapOfAIS().IsBound2 (aShapeName))
+ {
+ std::cout << "Error! The context already has an interactive object with the name " << aShapeName << "." << std::endl;
+ return 1;
+ }
+ const TCollection_AsciiString aPathToLODInfo = Draw::Atoi (theArgs[2]);
+ if (aPathToLODInfo == "")
+ {
+ std::cout << "Error! Path to LOD info must not be empty!" << std::endl;
+ return 1;
+ }
+
+ std::ifstream aLODInfoFile (theArgs[2]);
+ NCollection_List<DetailLevelData> myLODDataList;
+ Handle(StlMesh_Mesh) aLargestMesh;
+ for (std::string aLODInfoStr; getline (aLODInfoFile, aLODInfoStr);)
+ {
+ DetailLevelData aData;
+ std::istringstream aStream (aLODInfoStr);
+ std::vector<std::string> aTokens;
+ std::copy (std::istream_iterator<std::string> (aStream),
+ std::istream_iterator<std::string>(),
+ std::back_inserter (aTokens));
+ for (Standard_Integer aTokenIdx = 0; aTokenIdx < aTokens.size(); ++aTokenIdx)
+ {
+ if (aTokens[aTokenIdx] == "-path")
+ {
+ OSD_Path aFile (aTokens[++aTokenIdx].c_str());
+ Handle(Draw_ProgressIndicator) aProgress = new Draw_ProgressIndicator (theDI, 1);
+ Handle(StlMesh_Mesh) aSTLMesh = RWStl::ReadFile (aFile, aProgress);
+ if (aSTLMesh.IsNull())
+ {
+ std::cout << "Error! Can not read LOD located at the path: " << aTokens[aTokenIdx] << std::endl;
+ return 1;
+ }
+ aData.myMesh = aSTLMesh;
+ if (aLargestMesh.IsNull() || aSTLMesh->Triangles().Length() > aLargestMesh->Triangles().Length())
+ {
+ aLargestMesh = aSTLMesh;
+ }
+ }
+ else if (aTokens[aTokenIdx] == "-from")
+ {
+ aData.myFrom = Draw::Atof (aTokens[++aTokenIdx].c_str());
+ }
+ else if (aTokens[aTokenIdx] == "-to")
+ {
+ aData.myTo = Draw::Atof (aTokens[++aTokenIdx].c_str());
+ }
+ }
+ myLODDataList.Append (aData);
+ }
+
+ if (aLargestMesh.IsNull())
+ {
+ std::cout << "Error! No meshes found in lod info file!" << std::endl;
+ return 1;
+ }
+
+ Handle(MeshVS_Mesh) anOriginMesh = new MeshVS_Mesh();
+ Handle(XSDRAWSTLVRML_DataSource) anOriginDataSource = new XSDRAWSTLVRML_DataSource (aLargestMesh);
+ anOriginMesh->SetDataSource (anOriginDataSource);
+ Handle(MeshVS_MeshPrsBuilder) anOriginBuilder = new MeshVS_MeshPrsBuilder (anOriginMesh.operator->());
+ anOriginMesh->AddBuilder (anOriginBuilder, Standard_True);
+ anOriginMesh->GetDrawer()->SetColor (MeshVS_DA_EdgeColor, Quantity_NOC_YELLOW);
+
+ for (NCollection_List<DetailLevelData>::Iterator aLodDataIter (myLODDataList); aLodDataIter.More(); aLodDataIter.Next())
+ {
+ Handle(MeshVS_LODDataSource) aLod = new MeshVS_LODDataSource (aLodDataIter.Value().myMesh);
+ anOriginMesh->AddDataSource (aLod);
+ Handle(MeshVS_LODBuilder) aLODBuilder = new MeshVS_LODBuilder (anOriginMesh.operator->());
+ aLODBuilder->SetDataSource (aLod);
+ aLODBuilder->SetDrawer (anOriginBuilder->GetDrawer());
+ anOriginMesh->AddBuilder (aLODBuilder);
+ }
+
+ // Hide all nodes by default
+ Handle(TColStd_HPackedMapOfInteger) aNodes = new TColStd_HPackedMapOfInteger();
+ Standard_Integer aLen = aLargestMesh->Vertices().Length();
+ for (Standard_Integer anIndex = 1; anIndex <= aLen; ++anIndex)
+ aNodes->ChangeMap().Add (anIndex);
+ anOriginMesh->SetHiddenNodes (aNodes);
+ anOriginMesh->SetSelectableNodes (aNodes);
+
+ VDisplayAISObject (aShapeName, anOriginMesh);
+ aCtx->Deactivate (anOriginMesh);
+
+ Standard_Integer aLodIdx = 0;
+ for (NCollection_List<DetailLevelData>::Iterator aLodDataIter (myLODDataList); aLodDataIter.More(); aLodDataIter.Next())
+ {
+ anOriginMesh->Presentation()->SetDetailLevelRange (aLodIdx, aLodDataIter.Value().myFrom, aLodDataIter.Value().myTo);
+ }
+
+ Draw::Set (aShapeName, new XSDRAWSTLVRML_DrawableMesh (anOriginMesh));
+ Handle(V3d_View) aView = ViewerTest::CurrentView();
+ if (!aView.IsNull())
+ aView->FitAll();
+
+ return 0;
+}
+
//-----------------------------------------------------------------------------
void XSDRAWSTLVRML::InitCommands (Draw_Interpretor& theCommands)
theCommands.Add ("meshdeform", "display deformed mesh", __FILE__, meshdeform, g );
theCommands.Add ("mesh_edge_width", "set width of edges", __FILE__, mesh_edge_width, g );
theCommands.Add ("meshinfo", "displays the number of nodes and triangles", __FILE__, meshinfo, g );
+ theCommands.Add ("meshgenlods",
+ "meshgenlods shapeName lodsNb [-save pathToFolder] [-mesh meshName] [-debug]"
+ "\n\t\t: Generates sequence of LODs for the shape with shapeName in amount of lodsNb."
+ "\n\t\t: lodsNb means the exact amount of physical LODs to generate, e.g. the main"
+ "\n\t\t: object's presentation is not considered as a separate level of detail here."
+ "\n\t\t: [-debug] enables printing of meshing status and each LOD's info.",
+ __FILE__, MeshGenLods, g);
+ theCommands.Add ("meshlod",
+ "meshlod shapeName pathToFileWithLodInfo"
+ "\n\t\t: Creates an object with the name shapeName that has LODs described in file stored at"
+ "\n\t\t: pathToFileWithLodInfo. Each string in the file is a full description of LOD. It must"
+ "\n\t\t: be filled using the following form:"
+ "\n\t\t: -path pathToLOD [-from fromRange] [-to toRange], where"
+ "\n\t\t: pathToLOD is a path to STL file with LOD mesh, fromRange and toRange define a depth"
+ "\n\t\t: range where the LOD will be visible. Each of range parameters is optional, but in this"
+ "\n\t\t: case, it will be equal to positive and negative max double correspondingly."
+ "\n\t\t: It is assumed that ranges are non-overlapping segments of the real axis."
+ __FILE__, MeshLod, g);
}
//==============================================================================
--- /dev/null
+set aPathToData ""
+set aTmpFolder ""
+
+pload ALL
+vinit
+meshlod m $aTmpFolder/lod_data.txt
+
+##########################################################################
+# to generate brep file for LODs generaion, it is requred to use
+# iges shapes. the following sequence of commands creates both
+# stl and brep files for the iges shape
+##########################################################################
+igesbrep $aPathToData/iges/bearing.iges res *
+vdisplay res
+# write created brep to file
+save res $aTmpFolder/bearing.brep
+trinfo res
+# copy maximal deflection value, then re-mesh the shape with proper
+# deflection
+tclean res
+incmesh res $maxDeflection
+# save corresponding stl with the same triangulation as will be used
+# for generaion of LODs
+writestl res $aTmpFolder/bearing.stl