Standard_EXPORT Standard_Integer PurgeViewer (const Handle(V3d_Viewer)& Vwr);
//! Helper function to unhighlight all entity owners currently highlighted with seleciton color.
- Standard_EXPORT void unhighlightOwners (const Handle(AIS_InteractiveObject)& theObject);
+ Standard_EXPORT void unselectOwners (const Handle(AIS_InteractiveObject)& theObject);
//! Helper function that highlights the owner given with <theStyle> without
//! performing AutoHighlight checks, e.g. is used for dynamic highlight.
//! for AutoHighlight, e.g. is used for selection.
Standard_EXPORT void highlightSelected (const Handle(SelectMgr_EntityOwner)& theOwner);
+ //! Helper function that highlights the owners given with <theStyle> with check
+ //! for AutoHighlight, e.g. is used for selection.
+ Standard_EXPORT void highlightOwners (const AIS_NListOfEntityOwner& theOwners,
+ const Standard_Boolean& theToUseObjectDisplayMode);
+
//! Helper function that highlights global owner of the object given with <theStyle> with check
//! for AutoHighlight, e.g. is used for selection.
//! If global owner is null, it simply highlights the whole object
Standard_EXPORT void highlightGlobal (const Handle(AIS_InteractiveObject)& theObj,
const Handle(Prs3d_Drawer)& theStyle,
- const Standard_Integer theDispMode) const;
+ const Standard_Integer theDispMode);
//! Helper function that unhighlights all owners that are stored in current AIS_Selection.
//! The function updates global status and selection state of owner and interactive object.
//! switched on in AIS_GlobalStatus will be highlighted with context's sub-intensity color.
Standard_EXPORT void unhighlightSelected (const Standard_Boolean theIsToHilightSubIntensity = Standard_False);
+ //! Helper function that highlights the owners given with <theStyle> with check
+ //! for AutoHighlight, e.g. is used for selection.
+ Standard_EXPORT void unhighlightOwners (const AIS_NListOfEntityOwner& theOwners,
+ const Standard_Boolean theIsToHilightSubIntensity = Standard_False);
+
//! Helper function that unhighlights global selection owner of given interactive.
//! The function does not perform any updates of global or owner status
- Standard_EXPORT void unhighlightGlobal (const Handle(AIS_InteractiveObject)& theObj) const;
+ Standard_EXPORT void unhighlightGlobal (const Handle(AIS_InteractiveObject)& theObj);
//! Helper function that turns on sub-intensity in global status and highlights
//! given objects with sub-intensity color
//=======================================================================
void AIS_InteractiveContext::highlightSelected (const Handle(SelectMgr_EntityOwner)& theOwner)
{
+ AIS_NListOfEntityOwner anOwners;
const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
if (anObj.IsNull())
{
{
if (aSelIter.Value()->IsSameSelectable (anObj))
{
- aSeq.Append (aSelIter.Value());
+ anOwners.Append (aSelIter.Value());
}
}
- anObj->HilightSelected (myMainPM, aSeq);
}
else
{
- const Handle(Prs3d_Drawer)& aStyle = getSelStyle (anObj, theOwner);
- const Standard_Integer aHiMode = getHilightMode (anObj, aStyle, -1);
- theOwner->HilightWithColor (myMainPM, aStyle, aHiMode);
+ anOwners.Append (theOwner);
}
+ highlightOwners (anOwners, Standard_False/*check if it is really important*/);
}
//=======================================================================
//=======================================================================
void AIS_InteractiveContext::highlightGlobal (const Handle(AIS_InteractiveObject)& theObj,
const Handle(Prs3d_Drawer)& theStyle,
- const Standard_Integer theDispMode) const
+ const Standard_Integer /*theDispMode*/)
{
if (theObj.IsNull())
{
return;
}
- const Standard_Integer aHiMode = getHilightMode (theObj, theStyle, theDispMode);
+ const Handle(AIS_GlobalStatus)& aStatus = myObjects (theObj);
+ const Standard_Integer aHiMode = getHilightMode (theObj, theStyle, aStatus->DisplayMode());
const Handle(SelectMgr_EntityOwner)& aGlobOwner = theObj->GlobalSelOwner();
if (aGlobOwner.IsNull())
return;
}
+ AIS_NListOfEntityOwner anOwners;
if (!aGlobOwner->IsAutoHilight())
{
SelectMgr_SequenceOfOwner aSeq;
{
if (aSelIter.Value()->IsSameSelectable (theObj))
{
- aSeq.Append (aSelIter.Value());
+ anOwners.Append (aSelIter.Value());
}
}
- theObj->HilightSelected (myMainPM, aSeq);
}
else
{
- aGlobOwner->HilightWithColor (myMainPM, theStyle, aHiMode);
+ anOwners.Append (aGlobOwner);
}
+ highlightOwners (anOwners, Standard_True);
}
//=======================================================================
//purpose :
//=======================================================================
void AIS_InteractiveContext::unhighlightSelected (const Standard_Boolean theIsToHilightSubIntensity)
+{
+ unhighlightOwners (mySelection->Objects(), theIsToHilightSubIntensity);
+}
+
+//=======================================================================
+//function : unhighlightOwners
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::unhighlightOwners (const AIS_NListOfEntityOwner& theOwners,
+ const Standard_Boolean theIsToHilightSubIntensity)
{
NCollection_IndexedMap<Handle(AIS_InteractiveObject)> anObjToClear;
- for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
+ for (AIS_NListOfEntityOwner::Iterator aSelIter (theOwners); aSelIter.More(); aSelIter.Next())
{
const Handle(SelectMgr_EntityOwner) anOwner = aSelIter.Value();
const Handle(AIS_InteractiveObject) anInteractive = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
- Handle(AIS_GlobalStatus) aStatus;
- if (!myObjects.Find (anInteractive, aStatus))
- {
- continue;
- }
+ Handle(AIS_GlobalStatus)& aStatus = myObjects.ChangeFind (anInteractive);
if (anOwner->IsAutoHilight())
{
anOwner->Unhilight (myMainPM);
if (theIsToHilightSubIntensity)
{
- if (aStatus->IsSubIntensityOn())
+ if (!aStatus.IsNull() && aStatus->IsSubIntensityOn())
{
const Standard_Integer aHiMode = getHilightMode (anInteractive, aStatus->HilightStyle(), aStatus->DisplayMode());
highlightWithSubintensity (anOwner, aHiMode);
{
anObjToClear.Add (anInteractive);
}
- if (anOwner == anInteractive->GlobalSelOwner())
+ if (!aStatus.IsNull() && anOwner == anInteractive->GlobalSelOwner())
{
- myObjects.ChangeFind (anInteractive)->SetHilightStatus (Standard_False);
+ aStatus->SetHilightStatus (Standard_False);
}
}
for (NCollection_IndexedMap<Handle(AIS_InteractiveObject)>::Iterator anIter (anObjToClear); anIter.More(); anIter.Next())
//function : unhighlightGlobal
//purpose :
//=======================================================================
-void AIS_InteractiveContext::unhighlightGlobal (const Handle(AIS_InteractiveObject)& theObj) const
+void AIS_InteractiveContext::unhighlightGlobal (const Handle(AIS_InteractiveObject)& theObj)
{
if (theObj.IsNull())
{
return;
}
- if (aGlobOwner->IsAutoHilight())
- {
- aGlobOwner->Unhilight (myMainPM);
- }
- else
- {
- myMainPM->Unhighlight (theObj);
- theObj->ClearSelected();
- }
+ AIS_NListOfEntityOwner anOwners;
+ anOwners.Append (aGlobOwner);
+ unhighlightOwners (anOwners);
}
//=======================================================================
{
// In case of selection without using local context
clearDynamicHighlight();
+
+ highlightOwners (mySelection->Objects(), Standard_True);
+
+ if (theToUpdateViewer)
+ UpdateCurrentViewer();
+}
+
+//=======================================================================
+//function : highlightOwners
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::highlightOwners (const AIS_NListOfEntityOwner& theOwners,
+ const Standard_Boolean& theToUseObjectDisplayMode)
+{
AIS_MapOfObjSelectedOwners anObjOwnerMap;
- for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
+ for (AIS_NListOfEntityOwner::Iterator aSelIter (theOwners); aSelIter.More(); aSelIter.Next())
{
const Handle(SelectMgr_EntityOwner) anOwner = aSelIter.Value();
const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
+ if (anObj.IsNull())
+ continue;
+
const Handle(Prs3d_Drawer)& anObjSelStyle = getSelStyle (anObj, anOwner);
Handle(AIS_GlobalStatus)& aState = myObjects.ChangeFind(anObj);
- if (anOwner == anObj->GlobalSelOwner())
+ if (theToUseObjectDisplayMode && anOwner == anObj->GlobalSelOwner())
{
aState->SetHilightStatus (Standard_True);
aState->SetHilightStyle (anObjSelStyle);
}
else
{
- const Standard_Integer aHiMode = getHilightMode (anObj, anObjSelStyle, aState->DisplayMode());
+ const Standard_Integer aHiMode = getHilightMode (anObj, anObjSelStyle, theToUseObjectDisplayMode ? aState->DisplayMode() : -1);
anOwner->HilightWithColor (myMainPM, anObjSelStyle, aHiMode);
}
}
}
anObjOwnerMap.Clear();
}
-
- if (theToUpdateViewer)
- UpdateCurrentViewer();
}
//=======================================================================
//=======================================================================
void AIS_InteractiveContext::UnhilightSelected (const Standard_Boolean theToUpdateViewer)
{
- for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
- {
- const Handle(SelectMgr_EntityOwner) anOwner = aSelIter.Value();
- const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
- if (anOwner == anObj->GlobalSelOwner())
- {
- myObjects.ChangeFind (anObj)->SetHilightStatus (Standard_False);
- }
-
- anOwner->Unhilight (myMainPM);
- }
+ unhighlightSelected();
if (theToUpdateViewer)
UpdateCurrentViewer();
}
}
- if (myAutoHilight && theOwner == anObject->GlobalSelOwner())
- {
- Handle(AIS_GlobalStatus)& aState = myObjects.ChangeFind (anObject);
- aState->SetHilightStatus (Standard_True);
- aState->SetHilightStyle (anObjSelStyle);
- }
-
if (theToUpdateViewer)
UpdateCurrentViewer();
}
if (myAutoHilight)
{
const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
- const Standard_Boolean isGlobal = anObj->GlobalSelOwner() == theOwner;
Handle(AIS_GlobalStatus)& aStatus = myObjects.ChangeFind (anObj);
if (theOwner->IsSelected())
{
highlightSelected (theOwner);
- if (isGlobal)
- {
- aStatus->SetHilightStatus (Standard_True);
- aStatus->SetHilightStyle (getSelStyle (anObj, theOwner));
- }
}
else
{
- if (theOwner->IsAutoHilight())
- {
- theOwner->Unhilight (myMainPM);
- }
- else
- {
- anObj->ClearSelected();
- }
- aStatus->SetHilightStatus (Standard_False);
+ AIS_NListOfEntityOwner anOwners;
+ anOwners.Append (theOwner);
+ unhighlightOwners (anOwners);
+
aStatus->SetHilightStyle (Handle(Prs3d_Drawer)());
}
}