puts $aFile $aProjTmpl
close $aFile
+ set aCommonSettingsFile "$aVcFilePath.user"
lappend aVcFiles $aVcFilePath
# write filters file for vc10
lappend aVcFiles [osutils:vcxproj:filters $theOutDir $aProjName aVcFilesX]
}
+ set aCommonSettingsFileTmpl ""
if { "$theVcVer" == "vc9" } {
set aCommonSettingsFileTmpl "$::env(WOK_LIBRARY)/templates/vcproj.user.vc9x"
- set aCommonSettingsFile "$aVcFilePath.user"
+ } elseif { "$theVcVer" == "vc10" } {
+ set aCommonSettingsFileTmpl "$::env(WOK_LIBRARY)/templates/vcxproj.user.vc10x"
+ } elseif { "$theVcVer" == "vc11" } {
+ set aCommonSettingsFileTmpl "$::env(WOK_LIBRARY)/templates/vcxproj.user.vc11x"
+ }
+ if { "$aCommonSettingsFileTmpl" != "" } {
file copy -force -- "$aCommonSettingsFileTmpl" "$aCommonSettingsFile"
lappend aVcFiles "$aCommonSettingsFile"
}
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>\r
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
+ <LocalDebuggerEnvironment>PATH=..\..\..\win32\vc10\bind;$(CSF_OPT_BIN32D);$(PATH)</LocalDebuggerEnvironment>\r
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
+ <LocalDebuggerEnvironment>PATH=..\..\..\win32\vc10\bin;$(CSF_OPT_BIN32);$(PATH)</LocalDebuggerEnvironment>\r
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
+ <LocalDebuggerEnvironment>PATH=..\..\..\win64\vc10\bin;$(CSF_OPT_BIN64);$(PATH)</LocalDebuggerEnvironment>\r
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
+ <LocalDebuggerEnvironment>PATH=..\..\..\win64\vc10\bind;$(CSF_OPT_BIN64D);$(PATH)</LocalDebuggerEnvironment>\r
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
+ </PropertyGroup>\r
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>\r
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
+ <LocalDebuggerEnvironment>PATH=..\..\..\win32\vc11\bind;$(CSF_OPT_BIN32D);$(PATH)</LocalDebuggerEnvironment>\r
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
+ <LocalDebuggerEnvironment>PATH=..\..\..\win32\vc11\bin;$(CSF_OPT_BIN32);$(PATH)</LocalDebuggerEnvironment>\r
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
+ <LocalDebuggerEnvironment>PATH=..\..\..\win64\vc11\bin;$(CSF_OPT_BIN64);$(PATH)</LocalDebuggerEnvironment>\r
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
+ <LocalDebuggerEnvironment>PATH=..\..\..\win64\vc11\bind;$(CSF_OPT_BIN64D);$(PATH)</LocalDebuggerEnvironment>\r
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
+ </PropertyGroup>\r
+</Project>
\ No newline at end of file