"Warning: Removal of internal boundaries among Faces has failed\n"
"\n"
".BOPAlgo_AlertRemovalOfIBForEdgesFailed\n"
- "Warning: Removal of internal boundaries among Edges has failed\n";
+ "Warning: Removal of internal boundaries among Edges has failed\n"
+ "\n"
+ ".BOPAlgo_AlertSolidBuilderUnusedFaces\n"
+ "Warning: Some of the faces passed to the Solid Builder algorithm have not been classified and not used for solids creation\n";
#include <BRepMesh_Vertex.hxx>
#include <BRepMesh_Triangle.hxx>
+#include <Message_ProgressSentry.hxx>
#include <NCollection_Vector.hxx>
#include <algorithm>
void BRepMesh_Delaun::createTriangles(const Standard_Integer theVertexIndex,
BRepMesh::MapOfIntegerInteger& thePoly)
{
- Message_ProgressSentry aSentry(NULL, "", 0, 100, 1);
- createTriangles(theVertexIndex, thePoly, aSentry);
+ createTriangles (theVertexIndex, thePoly, NULL);
}
//=======================================================================
//=======================================================================
void BRepMesh_Delaun::createTriangles(const Standard_Integer theVertexIndex,
BRepMesh::MapOfIntegerInteger& thePoly,
- Message_ProgressSentry& theProgressEntry)
+ Message_ProgressSentry* theProgressEntry)
{
BRepMesh::ListOfInteger aLoopEdges, anExternalEdges;
const gp_XY& aVertexCoord = myMeshData->GetNode( theVertexIndex ).Coord();
BRepMesh::MapOfIntegerInteger::Iterator anEdges( thePoly );
for ( ; anEdges.More(); anEdges.Next() )
{
- if (!theProgressEntry.More())
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return;
}
while ( !aLoopEdges.IsEmpty() )
{
- if (!theProgressEntry.More())
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return;
}
void BRepMesh_Delaun::createTrianglesOnNewVertices(
BRepMesh::Array1OfInteger& theVertexIndexes)
{
- Message_ProgressSentry aSentry(NULL, "", 0, 100, 1);
- createTrianglesOnNewVertices(theVertexIndexes, aSentry);
+ createTrianglesOnNewVertices (theVertexIndexes, NULL);
}
//=======================================================================
//=======================================================================
void BRepMesh_Delaun::createTrianglesOnNewVertices(
BRepMesh::Array1OfInteger& theVertexIndexes,
- Message_ProgressSentry& theProgressEntry)
+ Message_ProgressSentry* theProgressEntry)
{
Handle(NCollection_IncAllocator) aAllocator =
new NCollection_IncAllocator(BRepMesh::MEMORY_BLOCK_SIZE_HUGE);
Standard_Integer anUpper = theVertexIndexes.Upper();
for( ; anIndex <= anUpper; ++anIndex )
{
- if (!theProgressEntry.More())
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return;
}
+
aAllocator->Reset(Standard_False);
BRepMesh::MapOfIntegerInteger aLoopEdges(10, aAllocator);
isModify = Standard_True;
while ( isModify && !aCirclesList.IsEmpty() )
{
- if (!theProgressEntry.More())
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return;
}
+
isModify = Standard_False;
BRepMesh::ListOfInteger::Iterator aCircleIt1( aCirclesList );
for ( ; aCircleIt1.More(); aCircleIt1.Next() )
}
}
- if (!theProgressEntry.More())
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return;
}
createTriangles( aVertexIdx, aLoopEdges, theProgressEntry );
}
}
- if (!theProgressEntry.More())
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return;
}
- insertInternalEdges(theProgressEntry);
- if (!theProgressEntry.More())
+
+ insertInternalEdges (theProgressEntry);
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return;
}
+
// Adjustment of meshes to boundary edges
frontierAdjust();
}
//=======================================================================
void BRepMesh_Delaun::insertInternalEdges()
{
- Message_ProgressSentry aSentry(NULL, "", 0, 100, 1);
- insertInternalEdges(aSentry);
+ insertInternalEdges (NULL);
}
//=======================================================================
//function : insertInternalEdges
//purpose :
//=======================================================================
-void BRepMesh_Delaun::insertInternalEdges(Message_ProgressSentry& theProgressEntry)
+void BRepMesh_Delaun::insertInternalEdges (Message_ProgressSentry* theProgressEntry)
{
BRepMesh::HMapOfInteger anInternalEdges = InternalEdges();
BRepMesh::MapOfInteger::Iterator anInernalEdgesIt( *anInternalEdges );
for ( ; anInernalEdgesIt.More(); anInernalEdgesIt.Next() )
{
- if (!theProgressEntry.More())
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return;
}
+
const Standard_Integer aLinkIndex = anInernalEdgesIt.Key();
const BRepMesh_PairOfIndex& aPair = myMeshData->ElementsConnectedTo(aLinkIndex);
}
}
+//=======================================================================
+//function : AddVertices
+//purpose : Adds some vertices in the triangulation.
+//=======================================================================
+void BRepMesh_Delaun::AddVertices(BRepMesh::Array1OfVertexOfDelaun& theVertices)
+{
+ AddVertices (theVertices, NULL);
+}
//=======================================================================
//function : AddVertices
//purpose : Adds some vertices in the triangulation.
//=======================================================================
void BRepMesh_Delaun::AddVertices(BRepMesh::Array1OfVertexOfDelaun& theVertices,
- Message_ProgressSentry& theProgressEntry)
+ Message_ProgressSentry* theProgressEntry)
{
std::make_heap(theVertices.begin(), theVertices.end(), ComparatorOfVertexOfDelaun());
std::sort_heap(theVertices.begin(), theVertices.end(), ComparatorOfVertexOfDelaun());
#include <TColStd_Array1OfInteger.hxx>
#include <TColStd_SequenceOfInteger.hxx>
#include <TColStd_MapOfInteger.hxx>
-#include <Message_ProgressSentry.hxx>
class Bnd_B2d;
class Bnd_Box2d;
class BRepMesh_Vertex;
+class Message_ProgressSentry;
//! Compute the Delaunay's triangulation with the algorithm of Watson.
class BRepMesh_Delaun
Standard_EXPORT void RemoveVertex (const BRepMesh_Vertex& theVertex);
//! Adds some vertices into the triangulation.
- Standard_EXPORT void AddVertices (BRepMesh::Array1OfVertexOfDelaun& theVertices,
- Message_ProgressSentry& theProgressEntry);
+ Standard_EXPORT void AddVertices (BRepMesh::Array1OfVertexOfDelaun& theVertices);
+
+ //! Adds some vertices into the triangulation.
+ Standard_EXPORT void AddVertices (BRepMesh::Array1OfVertexOfDelaun& theVertices,
+ Message_ProgressSentry* theProgressEntry);
//! Modify mesh to use the edge.
//! @return True if done
//! Creates the triangles beetween the given node and the given polyline.
void createTriangles (const Standard_Integer theVertexIndex,
BRepMesh::MapOfIntegerInteger& thePoly);
+
void createTriangles (const Standard_Integer theVertexIndex,
BRepMesh::MapOfIntegerInteger& thePoly,
- Message_ProgressSentry& theProgressEntry);
+ Message_ProgressSentry* theProgressEntry);
//! Add a triangle based on the given oriented edges into mesh
void addTriangle (const Standard_Integer (&theEdgesId)[3],
//! Creates the triangles on new nodes.
void createTrianglesOnNewVertices (BRepMesh::Array1OfInteger& theVertexIndices,
- Message_ProgressSentry& theProgressEntry);
+ Message_ProgressSentry* theProgressEntry);
+
//! Creates the triangles on new nodes.
void createTrianglesOnNewVertices (BRepMesh::Array1OfInteger& theVertexIndices);
void insertInternalEdges();
//! Performs insertion of internal edges into mesh.
- void insertInternalEdges(Message_ProgressSentry& theProgressEntry);
+ void insertInternalEdges (Message_ProgressSentry* theProgressEntry);
private:
#include <Standard_Type.hxx>
#include <TopoDS_Shape.hxx>
#include <Standard_Transient.hxx>
-#include <Message_ProgressIndicator.hxx>
//! This is a common interface for meshing algorithms
//! instantiated by Mesh Factory and implemented by plugins.
Standard_EXPORT virtual void Perform () =0;
-
-
DEFINE_STANDARD_RTTIEXT(BRepMesh_DiscretRoot,Standard_Transient)
protected:
+++ /dev/null
-// Created: 2020-07-27
-//
-// Copyright (c) 2020 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-#ifndef BRepMesh_FaceSentry_HeaderFile
-#define BRepMesh_FaceSentry_HeaderFile
-
-#include <TopoDS_Face.hxx>
-
-class Message_ProgressSentry;
-
-class BRepMesh_FaceSentry
-{
-public:
- BRepMesh_FaceSentry()
- :mySentry(0L), isParallel(Standard_False)
- {
- }
-
- BRepMesh_FaceSentry (const TopoDS_Face& theFace,
- Message_ProgressSentry* theSentry = 0L,
- Standard_Boolean theParallel = Standard_False)
- :myFace(theFace), mySentry(theSentry),
- isParallel(theParallel)
- {
- }
-
- //! Get progress sentry
- Message_ProgressSentry* GetProgressEntry() const
- {
- return mySentry;
- }
-
- //! Return reference on TopoDS_Face
- const TopoDS_Face& GetFace() const
- {
- return myFace;
- }
-
- //! Returns isParallel
- Standard_Boolean IsParallel() const
- {
- return isParallel;
- }
-
-
-private:
- TopoDS_Face myFace;
- Message_ProgressSentry* mySentry;
- Standard_Boolean isParallel;
-};
-
-#endif
\ No newline at end of file
#include <Standard_Failure.hxx>
#include <NCollection_IncAllocator.hxx>
+#include <Message_ProgressSentry.hxx>
#include <BRep_ListIteratorOfListOfPointRepresentation.hxx>
#include <BRep_PointRepresentation.hxx>
OSD_Parallel::ForEach(aFaces.begin(), aFaces.end(), *this, !myParameters.InParallel);
}
+//=======================================================================
+//function : Process
+//purpose :
+//=======================================================================
+void BRepMesh_FastDiscret::Process(const TopoDS_Face& theFace) const
+{
+ Process (theFace, NULL);
+}
//=======================================================================
//function : Process
//purpose :
//=======================================================================
-void BRepMesh_FastDiscret::Process(const TopoDS_Face& theFace, Message_ProgressSentry& theProgrEntry) const
+void BRepMesh_FastDiscret::Process (const TopoDS_Face& theFace,
+ Message_ProgressSentry* theProgrEntry) const
{
Handle(BRepMesh_FaceAttribute) anAttribute;
- if (GetFaceAttribute(theFace, anAttribute) && theProgrEntry.More())
+ if (GetFaceAttribute(theFace, anAttribute)
+ && (theProgrEntry == NULL || theProgrEntry->More()))
{
try
{
BRepMesh_FastDiscretFace aTool(myParameters.Angle, myParameters.MinSize,
myParameters.InternalVerticesMode, myParameters.ControlSurfaceDeflection);
- aTool.Perform(anAttribute, theProgrEntry);
+ aTool.Perform (anAttribute, theProgrEntry);
}
catch (Standard_Failure)
{
#include <BRepMesh_ShapeTool.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
-#include <Message_ProgressSentry.hxx>
-#include <BRepMesh_FaceSentry.hxx>
-#include <OSD_Parallel.hxx>
class BRepMesh_DataStructureOfDelaun;
class Bnd_Box;
class BRepMesh_Vertex;
class gp_Pnt;
class BRepMesh_FaceAttribute;
+class Message_ProgressSentry;
//! Algorithm to mesh a shape with respect of the <br>
//! frontier the deflection and by option the shared <br>
//! Triangulate a face previously recorded for
//! processing by call to Add(). Can be executed in
//! parallel threads.
- Standard_EXPORT void Process(const TopoDS_Face& theFace, Message_ProgressSentry& theProgrEntry) const;
+ Standard_EXPORT void Process(const TopoDS_Face& face) const;
- void operator () (const BRepMesh_FaceSentry& aFaceSentry) const
+ //! Triangulate a face previously recorded for
+ //! processing by call to Add(). Can be executed in
+ //! parallel threads.
+ Standard_EXPORT void Process (const TopoDS_Face& theFace,
+ Message_ProgressSentry* theProgrEntry) const;
+
+ void operator () (const TopoDS_Face& face) const
{
- if (!aFaceSentry.GetProgressEntry()->More())
- {
- return;
- }
- Process(aFaceSentry.GetFace(), *aFaceSentry.GetProgressEntry());
-
- if (aFaceSentry.IsParallel())
- {
- aFaceSentry.GetProgressEntry()->Next(OSD_Parallel::NbLogicalProcessors());
- }
- else
- {
- aFaceSentry.GetProgressEntry()->Next();
- }
+ Process(face);
}
//! Returns parameters of meshing
#include <TopoDS_Vertex.hxx>
#include <TopExp.hxx>
+#include <Message_ProgressSentry.hxx>
#include <NCollection_Map.hxx>
#include <Bnd_Box2d.hxx>
//function : Perform
//purpose :
//=======================================================================
+void BRepMesh_FastDiscretFace::Perform(const Handle(BRepMesh_FaceAttribute)& theAttribute)
+{
+ Perform (theAttribute, NULL);
+}
+
+//=======================================================================
+//function : Perform
+//purpose :
+//=======================================================================
void BRepMesh_FastDiscretFace::Perform (const Handle(BRepMesh_FaceAttribute)& theAttribute,
- Message_ProgressSentry& theProgressEntry)
+ Message_ProgressSentry* theProgressEntry)
{
add(theAttribute, theProgressEntry);
- if (!theProgressEntry.More())
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return;
}
//purpose :
//=======================================================================
void BRepMesh_FastDiscretFace::add (const Handle(BRepMesh_FaceAttribute)& theAttribute,
- Message_ProgressSentry& theProgressEntry)
+ Message_ProgressSentry* theProgressEntry)
{
if (!theAttribute->IsValid() || theAttribute->ChangeMeshNodes()->IsEmpty())
return;
(vmax - vmin) < Precision::PConfusion());
Standard_Real aDef = -1;
- if (!theProgressEntry.More())
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return;
}
+
if ( !isaline && myStructure->ElementsOfDomain().Extent() > 0 )
{
if (!rajout)
{
// compute maximal deflection
aDef = control(trigu, Standard_True, theProgressEntry);
- if (!theProgressEntry.More())
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return;
}
+
rajout = (aDef > myAttribute->GetDefFace() || aDef < 0.);
}
if (thetype != GeomAbs_Plane)
if (rajout)
{
insertInternalVertices(trigu, theProgressEntry);
- if (!theProgressEntry.More())
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return;
}
if (myIsControlSurfaceDeflection)
{
aDef = control(trigu, Standard_False, theProgressEntry);
- if (!theProgressEntry.More())
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return;
}
Standard_Boolean BRepMesh_FastDiscretFace::addVerticesToMesh(
const BRepMesh::ListOfVertex& theVertices,
BRepMesh_Delaun& theMeshBuilder,
- Message_ProgressSentry& theProgressEntry)
+ Message_ProgressSentry* theProgressEntry)
{
if (theVertices.IsEmpty())
return Standard_False;
aArrayOfNewVertices(++aVertexId) = aVertexIt.Value();
theMeshBuilder.AddVertices(aArrayOfNewVertices, theProgressEntry);
- return theProgressEntry.More();
+ return theProgressEntry == NULL || theProgressEntry->More();
}
//=======================================================================
//purpose :
//=======================================================================
void BRepMesh_FastDiscretFace::insertInternalVertices (BRepMesh_Delaun& theMeshBuilder,
- Message_ProgressSentry& theProgressEntry)
+ Message_ProgressSentry* theProgressEntry)
{
Handle(NCollection_IncAllocator) anAlloc = new NCollection_IncAllocator;
BRepMesh::ListOfVertex aNewVertices(anAlloc);
Standard_Real BRepMesh_FastDiscretFace::control(
BRepMesh_Delaun& theTrigu,
const Standard_Boolean theIsFirst,
- Message_ProgressSentry& theProgressEntry)
+ Message_ProgressSentry* theProgressEntry)
{
Standard_Integer aTrianglesNb = myStructure->ElementsOfDomain().Extent();
if (aTrianglesNb < 1)
new NCollection_IncAllocator(BRepMesh::MEMORY_BLOCK_SIZE_HUGE);
for (; aPass <= aPassesNb && aInsertedNb && !isAllDegenerated; ++aPass)
{
- if (!theProgressEntry.More())
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return 0;
}
+
aTempAlloc->Reset(Standard_False);
BRepMesh::ListOfVertex aNewVertices(aTempAlloc);
BRepMesh::MapOfInteger::Iterator aTriangleIt(aTriangles);
for (; aTriangleIt.More(); aTriangleIt.Next())
{
- if (!theProgressEntry.More())
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return 0;
}
+
const Standard_Integer aTriangleId = aTriangleIt.Key();
const BRepMesh_Triangle& aCurrentTriangle = myStructure->GetElement(aTriangleId);
ftt << "vertex vt" << aPass << "_" << i << " "
<< aP.X() << " " << aP.Y() << " " << aP.Z() << endl;
}
-#endif
- if (!theProgressEntry.More())
+#endif
+ if (theProgressEntry != NULL && !theProgressEntry->More())
{
return 0;
}
+
if (addVerticesToMesh(aNewVertices, theTrigu, theProgressEntry))
++aInsertedNb;
}
#include <BRepMesh_Triangle.hxx>
#include <BRepMesh_Classifier.hxx>
#include <ElSLib.hxx>
-#include <Message_ProgressSentry.hxx>
class BRepMesh_DataStructureOfDelaun;
class BRepMesh_FaceAttribute;
class BRepMesh_Edge;
class BRepMesh_Vertex;
class gp_Pnt;
+class Message_ProgressSentry;
//! Algorithm to mesh a face with respect of the frontier
//! the deflection and by option the shared components.
const Standard_Boolean isInternalVerticesMode,
const Standard_Boolean isControlSurfaceDeflection);
- Standard_EXPORT void Perform(const Handle(BRepMesh_FaceAttribute)& theAttribute, Message_ProgressSentry& theProgressEntry);
-
+ Standard_EXPORT void Perform(const Handle(BRepMesh_FaceAttribute)& theAttribute);
+
+ Standard_EXPORT void Perform (const Handle(BRepMesh_FaceAttribute)& theAttribute,
+ Message_ProgressSentry* theProgressEntry);
+
DEFINE_STANDARD_RTTIEXT(BRepMesh_FastDiscretFace,Standard_Transient)
private:
- void add(const Handle(BRepMesh_FaceAttribute)& theAttribute, Message_ProgressSentry& theProgressEntry);
+ void add(const Handle(BRepMesh_FaceAttribute)& theAttribute, Message_ProgressSentry* theProgressEntry);
void add(const TopoDS_Vertex& theVertex);
Standard_Real control(BRepMesh_Delaun& theMeshBuilder,
const Standard_Boolean theIsFirst,
- Message_ProgressSentry& theProgressEntry);
+ Message_ProgressSentry* theProgressEntry);
//! Registers the given nodes in mesh data structure and
//! performs refinement of existing mesh.
Standard_Boolean addVerticesToMesh(
const BRepMesh::ListOfVertex& theVertices,
BRepMesh_Delaun& theMeshBuilder,
- Message_ProgressSentry& theProgressEntry);
+ Message_ProgressSentry* theProgressEntry);
//! Calculates nodes lying on face's surface and inserts them to a mesh.
//! @param theMeshBuilder initialized tool refining mesh
//! in respect to inserting nodes.
- void insertInternalVertices(BRepMesh_Delaun& theMeshBuilder,
- Message_ProgressSentry& theProgressEntry);
+ void insertInternalVertices(BRepMesh_Delaun& theMeshBuilder,
+ Message_ProgressSentry* theProgressEntry);
//! Calculates nodes lying on spherical surface.
//! @param theNewVertices list of vertices to be extended and added to mesh.
#include <GCPnts_TangentialDeflection.hxx>
#include <Message_ProgressSentry.hxx>
-#include <BRepMesh_FaceSentry.hxx>
-
IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_IncrementalMesh,BRepMesh_DiscretRoot)
static Standard_Boolean IS_IN_PARALLEL = Standard_False;
}
+class BRepMesh_IncrementalMesh::FaceListFunctor
+{
+public:
+ FaceListFunctor (BRepMesh_IncrementalMesh* theAlgo,
+ const Handle(Message_ProgressIndicator)& theProgress,
+ Standard_Boolean theParallel)
+ : myAlgo (theAlgo),
+ mySentry (theProgress, "Mesh faces", 0, theAlgo->myFaces.Size(), 1),
+ myThreadId (OSD_Thread::Current()),
+ myIsParallel (theParallel),
+ myHasProgress (!theProgress.IsNull())
+ {
+ }
+
+ void operator() (const Standard_Integer theFaceIndex) const
+ {
+ if (!mySentry.More())
+ {
+ return;
+ }
+
+ TopoDS_Face& aFace = myAlgo->myFaces.ChangeValue (theFaceIndex);
+ myAlgo->myMesh->Process (aFace, &mySentry);
+
+ if (myIsParallel)
+ {
+ // use a trick to avoid mutex locks - increment the progress only within main thread
+ if (myHasProgress && myThreadId == OSD_Thread::Current())
+ {
+ mySentry.Next (OSD_Parallel::NbLogicalProcessors());
+ }
+ }
+ else
+ {
+ mySentry.Next();
+ }
+ }
+
+private:
+ mutable BRepMesh_IncrementalMesh* myAlgo;
+ mutable Message_ProgressSentry mySentry;
+ Standard_ThreadId myThreadId;
+ Standard_Boolean myIsParallel;
+ Standard_Boolean myHasProgress;
+};
//=======================================================================
//function : Default constructor
//function : Constructor
//purpose :
//=======================================================================
-BRepMesh_IncrementalMesh::BRepMesh_IncrementalMesh (const TopoDS_Shape& theShape,
- const BRepMesh_FastDiscret::Parameters& theParameters) :
- myParameters(theParameters)
-{
- myShape = theShape;
- Perform();
-}
-//=======================================================================
-//function : Constructor
-//purpose :
-//=======================================================================
-BRepMesh_IncrementalMesh::BRepMesh_IncrementalMesh (const TopoDS_Shape& theShape,
- const BRepMesh_FastDiscret::Parameters& theParameters,
- const Handle(Message_ProgressIndicator) &theProgress)
+BRepMesh_IncrementalMesh::BRepMesh_IncrementalMesh(const TopoDS_Shape& theShape,
+ const BRepMesh_FastDiscret::Parameters& theParameters)
: myParameters(theParameters)
{
myShape = theShape;
- Perform(theProgress);
+ Perform();
}
//=======================================================================
//=======================================================================
void BRepMesh_IncrementalMesh::Perform()
{
- Handle(Message_ProgressIndicator) aProgress;
- Perform(aProgress);
+ Perform (Handle(Message_ProgressIndicator)());
}
//=======================================================================
//function : Perform
-//purpose :
+//purpose :
//=======================================================================
-
-void BRepMesh_IncrementalMesh::Perform(const Handle(Message_ProgressIndicator) &theProgress)
+void BRepMesh_IncrementalMesh::Perform (const Handle(Message_ProgressIndicator)& theProgress)
{
init();
if (myMesh.IsNull())
return;
- update(theProgress);
+ update (theProgress);
}
//=======================================================================
//function : update()
//purpose :
//=======================================================================
-void BRepMesh_IncrementalMesh::update(const Handle(Message_ProgressIndicator) &theProgress)
+void BRepMesh_IncrementalMesh::update (const Handle(Message_ProgressIndicator)& theProgress)
{
- Message_ProgressSentry anOuterSentry(theProgress, "Updating", 0, 100, 1);
-
+ Message_ProgressSentry anOuterSentry (theProgress, "Updating", 0, 100, 1);
+
// Update edges data
- TopExp_Explorer aExplorer(myShape, TopAbs_EDGE);
- int aEdgeSize = 0;
- for ( ; aExplorer.More(); aExplorer.Next(), aEdgeSize++)
- {
- }
anOuterSentry.Next(9);
- aExplorer.Init(myShape, TopAbs_EDGE);
- for (Message_ProgressSentry anEdgeSentry(theProgress, "Update edges data", 0, aEdgeSize, 1);
- aExplorer.More() && anEdgeSentry.More(); aExplorer.Next(), anEdgeSentry.Next())
{
- const TopoDS_Edge& aEdge = TopoDS::Edge(aExplorer.Current());
- if(!BRep_Tool::IsGeometric(aEdge))
- continue;
+ int aNbEdges = 0;
+ for (TopExp_Explorer aExplorer (myShape, TopAbs_EDGE); aExplorer.More(); aExplorer.Next())
+ {
+ ++aNbEdges;
+ }
+
+ Message_ProgressSentry anEdgeSentry (theProgress, "Update edges data", 0, aNbEdges, 1);
+ for (TopExp_Explorer aExplorer (myShape, TopAbs_EDGE);
+ aExplorer.More() && anEdgeSentry.More(); aExplorer.Next(), anEdgeSentry.Next())
+ {
+ const TopoDS_Edge& aEdge = TopoDS::Edge(aExplorer.Current());
+ if(!BRep_Tool::IsGeometric(aEdge))
+ continue;
- update(aEdge);
+ update(aEdge);
+ }
}
if (!anOuterSentry.More())
return;
}
anOuterSentry.Next(5);
-
- NCollection_Vector<BRepMesh_FaceSentry> aFaces;
+
// Update faces data
NCollection_Vector<TopoDS_Face>::Iterator aFaceIt(myFaces);
- for (Message_ProgressSentry aFacesSentry(theProgress, "Update faces data", 0, myFaces.Size(), 1);
- aFaceIt.More() && aFacesSentry.More(); aFaceIt.Next(), aFacesSentry.Next())
+ for (Message_ProgressSentry aFacesSentry (theProgress, "Update faces data", 0, myFaces.Size(), 1);
+ aFaceIt.More() && aFacesSentry.More(); aFaceIt.Next(), aFacesSentry.Next())
{
update(aFaceIt.Value());
}
myStatus = BRepMesh_UserBreak;
return;
}
+
anOuterSentry.Next(80);
- Message_ProgressSentry aProgrSentry(theProgress, "Mesh faces", 0, myFaces.Size(), 1);
- for (NCollection_Vector<TopoDS_Face>::Iterator aFaceIter(myFaces); aFaceIter.More(); aFaceIter.Next())
{
- aFaces.Append(BRepMesh_FaceSentry(aFaceIter.Value(), &aProgrSentry, myParameters.InParallel));
+ // Mesh faces
+ FaceListFunctor aFacesFunctor (this, theProgress, myParameters.InParallel);
+ OSD_Parallel::For (0, myFaces.Size(), aFacesFunctor, !myParameters.InParallel);
}
- // Mesh faces
- OSD_Parallel::ForEach(aFaces.begin(), aFaces.end(), *myMesh, !myParameters.InParallel);
+
if (!anOuterSentry.More())
{
myStatus = BRepMesh_UserBreak;
return;
}
+
anOuterSentry.Next(5);
- Message_ProgressSentry aSentry(theProgress, "Commit", 0, myFaces.Size(), 1);
- commit(aSentry);
+ {
+ Message_ProgressSentry aSentry (theProgress, "Commit", 0, myFaces.Size(), 1);
+ commit (aSentry);
+ }
anOuterSentry.Next();
clear();
}
//function : commit
//purpose :
//=======================================================================
-void BRepMesh_IncrementalMesh::commit(Message_ProgressSentry& theSentry)
+void BRepMesh_IncrementalMesh::commit (Message_ProgressSentry& theSentry)
{
NCollection_Vector<TopoDS_Face>::Iterator aFaceIt(myFaces);
for (; aFaceIt.More() && theSentry.More(); aFaceIt.Next(), theSentry.Next())
#include <TopTools_DataMapOfShapeReal.hxx>
#include <BRepMesh_DiscretRoot.hxx>
#include <BRepMesh.hxx>
-#include <Message_ProgressIndicator.hxx>
#include <vector>
+class Message_ProgressIndicator;
class Poly_Triangulation;
class TopoDS_Shape;
class TopoDS_Edge;
//! used for the faces will be the maximum deflection of their edges.
//! @param theAngDeflection angular deflection.
//! @param isInParallel if TRUE shape will be meshed in parallel.
- Standard_EXPORT BRepMesh_IncrementalMesh (
+ Standard_EXPORT BRepMesh_IncrementalMesh(
const TopoDS_Shape& theShape,
const Standard_Real theLinDeflection,
const Standard_Boolean isRelative = Standard_False,
//! Automatically calls method Perform.
//! @param theShape shape to be meshed.
//! @param theParameters - parameters of meshing
- Standard_EXPORT BRepMesh_IncrementalMesh (const TopoDS_Shape& theShape,
- const BRepMesh_FastDiscret::Parameters& theParameters);
-
- //! Constructor.
- //! Automatically calls method Perform.
- //! @param theShape shape to be meshed.
- //! @param theParameters - parameters of meshing
- //! @param theProgress - progress indicator
Standard_EXPORT BRepMesh_IncrementalMesh (const TopoDS_Shape& theShape,
- const BRepMesh_FastDiscret::Parameters& theParameters,
- const Handle(Message_ProgressIndicator) &theProgress);
+ const BRepMesh_FastDiscret::Parameters& theParameters);
- // //! Performs meshing ot the shape.
+ //! Performs meshing ot the shape.
Standard_EXPORT virtual void Perform() Standard_OVERRIDE;
//! Performs meshing ot the shape.
- Standard_EXPORT void Perform(const Handle(Message_ProgressIndicator) &theProgress);
-
+ Standard_EXPORT void Perform(const Handle(Message_ProgressIndicator)& theProgress);
+
public: //! @name accessing to parameters.
//! Returns meshing parameters
private:
//! Builds the incremental mesh for the shape.
- void update(const Handle(Message_ProgressIndicator) &theProgress = NULL);
+ void update(const Handle(Message_ProgressIndicator)& theProgress);
//! Checks triangulation of the given face for consistency
//! with the chosen tolerance. If some edge of face has no
//! Clears internal data structures.
void clear();
+private:
+ class FaceListFunctor;
+
protected:
BRepMesh::DMapOfEdgeListOfTriangulationBool myEdges;
BRepMesh_EdgeTessellator.hxx
BRepMesh_FaceAttribute.cxx
BRepMesh_FaceAttribute.hxx
-BRepMesh_FaceSentry.hxx
BRepMesh_FactoryError.hxx
BRepMesh_FastDiscret.cxx
BRepMesh_FastDiscret.hxx
aMeshParams.AdaptiveMin = isAdaptiveMin;
Handle(Draw_ProgressIndicator) aProgress = new Draw_ProgressIndicator(di, 1);
- BRepMesh_IncrementalMesh aMesher(aShape, aMeshParams, aProgress);
+ BRepMesh_IncrementalMesh aMesher;
+ aMesher.SetShape (aShape);
+ aMesher.ChangeParameters() = aMeshParams;
+ aMesher.Perform (aProgress);
di << "Meshing statuses: ";
Standard_Integer statusFlags = aMesher.GetStatusFlags();
const Standard_Real step,
const Standard_Boolean isInf,
const Standard_Real newScopeSpan) :
- myProgress(progress), myActive(!progress.IsNull()),
- myThreadId(OSD_Thread::Current())
+ myProgress(progress), myActive(!progress.IsNull())
{
if ( ! myActive ) return;
progress->SetName ( name );
const Standard_Real step,
const Standard_Boolean isInf,
const Standard_Real newScopeSpan) :
- myProgress(progress), myActive(!progress.IsNull()),
- myThreadId(OSD_Thread::Current())
+ myProgress(progress), myActive(!progress.IsNull())
{
if ( ! myActive ) return;
progress->SetName ( name );
#include <Standard_Boolean.hxx>
#include <Standard_CString.hxx>
#include <Standard_Real.hxx>
-
-#include <Standard_ThreadId.hxx>
-#include <OSD_Thread.hxx>
-
class Message_ProgressIndicator;
class TCollection_HAsciiString;
Handle(Message_ProgressIndicator) myProgress;
Standard_Boolean myActive;
- Standard_ThreadId myThreadId;
};
inline void Message_ProgressSentry::Relieve ()
{
- if ( !myActive || myThreadId != OSD_Thread::Current()) return;
+ if ( ! myActive ) return;
myProgress->EndScope();
myActive = 0;
}
inline void Message_ProgressSentry::Next (const Standard_CString name) const
{
- if ( myActive && myThreadId == OSD_Thread::Current())
- {
- myProgress->NextScope(name);
- }
+ if ( myActive ) myProgress->NextScope(name);
}
//=======================================================================
inline void Message_ProgressSentry::Next (const Standard_Real span,
const Standard_CString name) const
{
- if ( myActive && myThreadId == OSD_Thread::Current())
- {
- myProgress->NextScope(span, name);
- }
+ if ( myActive ) myProgress->NextScope(span, name);
}
//=======================================================================
inline void Message_ProgressSentry::Next (const Standard_Real span,
const Handle(TCollection_HAsciiString)& name) const
{
- if ( myActive && myThreadId == OSD_Thread::Current())
- {
+ if ( myActive ) {
myProgress->EndScope();
myProgress->NewScope(span, name);
}
inline void Message_ProgressSentry::Show () const
{
- if ( !myProgress.IsNull() && myThreadId == OSD_Thread::Current())
- {
- myProgress->Show();
- }
+ if ( ! myProgress.IsNull() ) myProgress->Show();
}