if (hasOwnLights)
{
aLayerSettings.Lights()->UpdateRevision();
- aManager->UpdateLightSourceStateTo (aLayerSettings.Lights(), theWorkspace->View()->SpecIBLMapLevels(), Handle(OpenGl_ShadowMapArray)());
+ //aManager->UpdateLightSourceStateTo (aLayerSettings.Lights(), theWorkspace->View()->SpecIBLMapLevels(), Handle(OpenGl_ShadowMapArray)());
+ aManager->UpdateLightSourceStateTo (aLayerSettings.Lights(), theWorkspace->View()->SpecIBLMapLevels(), aShadowMaps);
}
const Handle(Graphic3d_Camera)& aWorldCamera = aCtx->Camera();