Preprocessor directives were changed or created by function "check_headers" from stript adm/upgrade.tcl (CR24816)
| de l'approximation a deux variables
| a utiliser dans AdvApp2Var
|--------------------------------------------------------------*/
-#ifndef ApproxF2var_HeaderFile
-#define ApproxF2var_HeaderFile
+#ifndef AdvApp2Var_ApproxF2var_HeaderFile
+#define AdvApp2Var_ApproxF2var_HeaderFile
#include <Standard_Macro.hxx>
#include <AdvApp2Var_Data_f2c.hxx>
// commercial license or contractual agreement.
// AdvApp2Var_Data_f2c.hxx
-#ifndef Data_f2c_HeaderFile
-#define Data_f2c_HeaderFile
+#ifndef AdvApp2Var_Data_f2c_HeaderFile
+#define AdvApp2Var_Data_f2c_HeaderFile
#ifndef F2CTYPE_DEFINED
typedef int integer;
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef math_ContMatrices_HeaderFile
-#define math_ContMatrices_HeaderFile
+#ifndef AppCont_ContMatrices_HeaderFile
+#define AppCont_ContMatrices_HeaderFile
#include <math_Vector.hxx>
#include <Standard_Real.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Aspect_DisplayConnection_H__
-#define _Aspect_DisplayConnection_H__
+#ifndef Aspect_DisplayConnection_HeaderFile
+#define Aspect_DisplayConnection_HeaderFile
#include <Standard_Transient.hxx>
#include <Aspect_DisplayConnection_Handle.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Aspect_DisplayConnection_Handle_H__
-#define _Aspect_DisplayConnection_Handle_H__
+#ifndef Aspect_DisplayConnection_Handle_HeaderFile
+#define Aspect_DisplayConnection_Handle_HeaderFile
#include <Standard_Transient.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef ASPECT_POLYGONOFFSETMODE_HEADER
-#define ASPECT_POLYGONOFFSETMODE_HEADER
+#ifndef Aspect_PolygonOffsetMode_HeaderFile
+#define Aspect_PolygonOffsetMode_HeaderFile
// Enumeration for polygon offset modes
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __Aspect_WNTXWD_HXX
-# define __Aspect_WNTXWD_HXX
+#ifndef Aspect_XWD_HeaderFile
+#define Aspect_XWD_HeaderFile
#if !defined(_WIN32) && !defined(__WIN32__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
# include <X11/XWDFile.h>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef NMTDS_BoxBndTree_HeaderFile
-#define NMTDS_BoxBndTree_HeaderFile
+#ifndef BOPCol_BoxBndTree_HeaderFile
+#define BOPCol_BoxBndTree_HeaderFile
#include <NCollection_UBTree.hxx>
#include <Bnd_Box.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BOPDS_Col_HeaderFile
-#define _BOPDS_Col_HeaderFile
+#ifndef BOPCol_TBB_HeaderFile
+#define BOPCol_TBB_HeaderFile
#ifdef HAVE_TBB
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef BOPDS_VectorOfPnt_HeaderFile
-#define BOPDS_VectorOfPnt_HeaderFile
+#ifndef BOPDS_VectorOfPoint_HeaderFile
+#define BOPDS_VectorOfPoint_HeaderFile
#include <BOPCol_Array1.hxx>
#include <BOPDS_Point.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef BOPTest_Chronometer_HeaderFile
-#define BOPTest_Chronometer_HeaderFile
+#ifndef BOPTest_Chronometer_HeaderFile
+#define BOPTest_Chronometer_HeaderFile
//
#ifdef HAVE_TBB
#include <BOPCol_TBB.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef BOPTest_MapOfShapeSet_HeaderFile
-#define BOPTest_MapOfShapeSet_HeaderFile
+#ifndef BOPTools_MapOfSet_HeaderFile
+#define BOPTools_MapOfSet_HeaderFile
#include <BOPTools_Set.hxx>
#include <BOPTools_SetMapHasher.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BRepBuilderAPI_BndBoxTreeSelector_Header
-#define _BRepBuilderAPI_BndBoxTreeSelector_Header
+#ifndef BRepBuilderAPI_BndBoxTreeSelector_HeaderFile
+#define BRepBuilderAPI_BndBoxTreeSelector_HeaderFile
#include <TColStd_ListOfInteger.hxx>
#include <Bnd_Box.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BRepBuilderAPI_VertexInspector_Header
-#define _BRepBuilderAPI_VertexInspector_Header
+#ifndef BRepBuilderAPI_VertexInspector_HeaderFile
+#define BRepBuilderAPI_VertexInspector_HeaderFile
#include <TColStd_ListOfInteger.hxx>
#include <NCollection_Vector.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef BRepMesh_BaseAllocator_HeaderFile
+#define BRepMesh_BaseAllocator_HeaderFile
+
#include <NCollection_IncAllocator.hxx>
typedef Handle(NCollection_IncAllocator) BRepMesh_BaseAllocator;
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef BRepMesh_CellFilter_HeaderFile
+#define BRepMesh_CellFilter_HeaderFile
+
#include <gp_XYZ.hxx>
#include <gp_XY.hxx>
#include <NCollection_CellFilter.hxx>
#include <BRepMesh_CircleInspector.hxx>
typedef NCollection_CellFilter<BRepMesh_CircleInspector> BRepMesh_CellFilter;
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef BRepMesh_CircleInspector_Header
-#define BRepMesh_CircleInspector_Header
+#ifndef BRepMesh_CircleInspector_HeaderFile
+#define BRepMesh_CircleInspector_HeaderFile
#include <BRepMesh_Circ.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef BRepMesh_ListOfInteger_HeaderFile
+#define BRepMesh_ListOfInteger_HeaderFile
+
#include <NCollection_List.hxx>
typedef NCollection_List<Standard_Integer> BRepMesh_ListOfInteger;
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_BinnedBuilder_Header
-#define _BVH_BinnedBuilder_Header
+#ifndef BVH_BinnedBuilder_HeaderFile
+#define BVH_BinnedBuilder_HeaderFile
#include <BVH_Builder.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Box_Header
-#define _BVH_Box_Header
+#ifndef BVH_Box_HeaderFile
+#define BVH_Box_HeaderFile
#include <BVH_Types.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Builder_Header
-#define _BVH_Builder_Header
+#ifndef BVH_Builder_HeaderFile
+#define BVH_Builder_HeaderFile
#include <BVH_Set.hxx>
#include <BVH_Tree.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Geometry_Header
-#define _BVH_Geometry_Header
+#ifndef BVH_Geometry_HeaderFile
+#define BVH_Geometry_HeaderFile
#include <BVH_ObjectSet.hxx>
#include <BVH_Builder.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Object_Header
-#define _BVH_Object_Header
+#ifndef BVH_Object_HeaderFile
+#define BVH_Object_HeaderFile
#include <BVH_Box.hxx>
#include <BVH_Properties.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_ObjectSet_Header
-#define _BVH_ObjectSet_Header
+#ifndef BVH_ObjectSet_HeaderFile
+#define BVH_ObjectSet_HeaderFile
#include <BVH_Set.hxx>
#include <BVH_Object.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_PrimitiveSet_Header
-#define _BVH_PrimitiveSet_Header
+#ifndef BVH_PrimitiveSet_HeaderFile
+#define BVH_PrimitiveSet_HeaderFile
#include <BVH_Object.hxx>
#include <BVH_Builder.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Properties_Header
-#define _BVH_Properties_Header
+#ifndef BVH_Properties_HeaderFile
+#define BVH_Properties_HeaderFile
#include <BVH_Box.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Set_Header
-#define _BVH_Set_Header
+#ifndef BVH_Set_HeaderFile
+#define BVH_Set_HeaderFile
#include <BVH_Box.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Sorter_Header
-#define _BVH_Sorter_Header
+#ifndef BVH_Sorter_HeaderFile
+#define BVH_Sorter_HeaderFile
#include <BVH_Set.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_SpatialMedianBuilder_Header
-#define _BVH_SpatialMedianBuilder_Header
+#ifndef BVH_SpatialMedianBuilder_HeaderFile
+#define BVH_SpatialMedianBuilder_HeaderFile
#include <BVH_BinnedBuilder.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_SweepPlaneBuilder_Header
-#define _BVH_SweepPlaneBuilder_Header
+#ifndef BVH_SweepPlaneBuilder_HeaderFile
+#define BVH_SweepPlaneBuilder_HeaderFile
#include <BVH_Builder.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Tree_Header
-#define _BVH_Tree_Header
+#ifndef BVH_Tree_HeaderFile
+#define BVH_Tree_HeaderFile
#include <Standard_Type.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Triangulation_Header
-#define _BVH_Triangulation_Header
+#ifndef BVH_Triangulation_HeaderFile
+#define BVH_Triangulation_HeaderFile
#include <BVH_PrimitiveSet.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Types_Header
-#define _BVH_Types_Header
+#ifndef BVH_Types_HeaderFile
+#define BVH_Types_HeaderFile
// Use this macro to switch between STL and OCCT vector types
#define _BVH_USE_STD_VECTOR_
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef BinLDrivers_VectorOfDocumentSection_H
-#define BinLDrivers_VectorOfDocumentSection_H
+#ifndef BinLDrivers_VectorOfDocumentSection_HeaderFile
+#define BinLDrivers_VectorOfDocumentSection_HeaderFile
#include <NCollection_Vector.hxx>
#include <BinLDrivers_DocumentSection.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _ANAFILLETALGO_H_
-#define _ANAFILLETALGO_H_
+#ifndef ChFi2d_AnaFilletAlgo_HeaderFile
+#define ChFi2d_AnaFilletAlgo_HeaderFile
#include <TopoDS_Wire.hxx>
#include <TopoDS_Edge.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _CHAMFERAPI_H_
-#define _CHAMFERAPI_H_
+#ifndef ChFi2d_ChamferAPI_HeaderFile
+#define ChFi2d_ChamferAPI_HeaderFile
#include <TopoDS_Edge.hxx>
#include <TopoDS_Wire.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _CHFI2D_FILLETAPI_H_
-#define _CHFI2D_FILLETAPI_H_
+#ifndef ChFi2d_FilletAPI_HeaderFile
+#define ChFi2d_FilletAPI_HeaderFile
#include <ChFi2d_FilletAlgo.hxx>
#include <ChFi2d_AnaFilletAlgo.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _FILLETALGO_H_
-#define _FILLETALGO_H_
+#ifndef ChFi2d_FilletAlgo_HeaderFile
+#define ChFi2d_FilletAlgo_HeaderFile
#include <TopoDS_Edge.hxx>
#include <TopoDS_Wire.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef ChFiKPart_ComputeData_PlnCon_HeaderFile
-#define ChFiKPart_ComputeData_PlnCon_HeaderFile
+#ifndef ChFiKPart_ComputeData_FilPlnCon_HeaderFile
+#define ChFiKPart_ComputeData_FilPlnCon_HeaderFile
Standard_Boolean ChFiKPart_MakeFillet(TopOpeBRepDS_DataStructure& DStr,
const Handle(ChFiDS_SurfData)& Data,
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef ChFiKPart_ComputeData_PlnCyl_HeaderFile
-#define ChFiKPart_ComputeData_PlnCyl_HeaderFile
+#ifndef ChFiKPart_ComputeData_FilPlnCyl_HeaderFile
+#define ChFiKPart_ComputeData_FilPlnCyl_HeaderFile
Standard_Boolean ChFiKPart_MakeFillet(TopOpeBRepDS_DataStructure& DStr,
const Handle(ChFiDS_SurfData)& Data,
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef ChFiKPart_ComputeData_PlnPln_HeaderFile
-#define ChFiKPart_ComputeData_PlnPln_HeaderFile
+#ifndef ChFiKPart_ComputeData_FilPlnPln_HeaderFile
+#define ChFiKPart_ComputeData_FilPlnPln_HeaderFile
Standard_Boolean ChFiKPart_MakeFillet(TopOpeBRepDS_DataStructure& DStr,
const Handle(ChFiDS_SurfData)& Data,
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __Cocoa_LocalPool_h_
-#define __Cocoa_LocalPool_h_
+#ifndef Cocoa_LocalPool_HeaderFile
+#define Cocoa_LocalPool_HeaderFile
//! Auxiliary class to create
class Cocoa_LocalPool
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Cocoa_Window_H__
-#define _Cocoa_Window_H__
+#ifndef Cocoa_Window_HeaderFile
+#define Cocoa_Window_HeaderFile
#ifdef __OBJC__
@class NSView;
#include <TColStd_Array1OfReal.hxx>
#include <TColStd_Array1OfInteger.hxx>
-#ifndef _Convert_CosAnSinEvalFunction_HeaderFile
-#define _Convert_CosAnSinEvalFunction_HeaderFile
+#ifndef Convert_CosAndSinEvalFunction_HeaderFile
+#define Convert_CosAndSinEvalFunction_HeaderFile
typedef void Convert_CosAndSinEvalFunction(Standard_Real,
const Standard_Integer,
#include <TColStd_HArray1OfReal.hxx>
#include <TColStd_HArray1OfInteger.hxx>
-#ifndef _Convert_PolynomialCosAnSin_HeaderFile
-#define _Convert_PolynomialCosAnSin_HeaderFile
+#ifndef Convert_PolynomialCosAndSin_HeaderFile
+#define Convert_PolynomialCosAndSin_HeaderFile
void BuildPolynomialCosAndSin
(const Standard_Real,
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _DBC_BaseArray_HeaderFile
-#define _DBC_BaseArray_HeaderFile
+#ifndef DBC_BaseArray_objs_HeaderFile
+#define DBC_BaseArray_objs_HeaderFile
#include <DBC_DBVArray.hxx>
#include <Standard_Storable.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _DsgPrs_DatumPrs_H__
-#define _DsgPrs_DatumPrs_H__
+#ifndef DsgPrs_DatumPrs_HeaderFile
+#define DsgPrs_DatumPrs_HeaderFile
#include <gp_Ax2.hxx>
#include <Prs3d_Drawer.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Font_BRepFont_H__
-#define _Font_BRepFont_H__
+#ifndef Font_BRepFont_HeaderFile
+#define Font_BRepFont_HeaderFile
#include <Adaptor3d_CurveOnSurface.hxx>
#include <BRep_Builder.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Font_FTFont_H__
-#define _Font_FTFont_H__
+#ifndef Font_FTFont_HeaderFile
+#define Font_FTFont_HeaderFile
#include <NCollection_Vec2.hxx>
#include <NCollection_String.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Font_FTLibrary_H__
-#define _Font_FTLibrary_H__
+#ifndef Font_FTLibrary_HeaderFile
+#define Font_FTLibrary_HeaderFile
#include <Standard_DefineHandle.hxx>
#include <Standard_Transient.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Graphic3d_BufferType_H__
-#define _Graphic3d_BufferType_H__
+#ifndef Graphic3d_BufferType_HeaderFile
+#define Graphic3d_BufferType_HeaderFile
//! Define buffers available for dump
typedef enum
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Graphic3d_CStructure_Handle_H__
-#define _Graphic3d_CStructure_Handle_H__
+#ifndef Graphic3d_CStructure_Handle_HeaderFile
+#define Graphic3d_CStructure_Handle_HeaderFile
#include <Standard_DefineHandle.hxx>
#include <Handle_Standard_Transient.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Graphic3d_Camera_Handle_H__
-#define _Graphic3d_Camera_Handle_H__
+#ifndef Graphic3d_Camera_Handle_HeaderFile
+#define Graphic3d_Camera_Handle_HeaderFile
#include <Graphic3d_Camera.hxx>
typedef Handle(Graphic3d_Camera) Graphic3d_Camera_Handle;
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Graphic3d_MarkerImage_H__
-#define _Graphic3d_MarkerImage_H__
+#ifndef Graphic3d_MarkerImage_HeaderFile
+#define Graphic3d_MarkerImage_HeaderFile
#include <Graphic3d_MarkerImage_Handle.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Graphic3d_TextureBitMap_Handle_H__
-#define _Graphic3d_TextureBitMap_Handle_H__
+#ifndef Graphic3d_MarkerImage_Handle_HeaderFile
+#define Graphic3d_MarkerImage_Handle_HeaderFile
#include <Standard_DefineHandle.hxx>
#include <Standard_Transient.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Handle_Graphic3d_ShaderObject_HeaderFile
-#define _Handle_Graphic3d_ShaderObject_HeaderFile
+#ifndef Graphic3d_ShaderObject_Handle_HeaderFile
+#define Graphic3d_ShaderObject_Handle_HeaderFile
#include <Standard_Transient.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Handle_Graphic3d_ShaderProgram_HeaderFile
-#define _Handle_Graphic3d_ShaderProgram_HeaderFile
+#ifndef Graphic3d_ShaderProgram_Handle_HeaderFile
+#define Graphic3d_ShaderProgram_Handle_HeaderFile
#include <Standard_Transient.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Handle_Graphic3d_ShaderVariable_HeaderFile
-#define _Handle_Graphic3d_ShaderVariable_HeaderFile
+#ifndef Graphic3d_ShaderVariable_Handle_HeaderFile
+#define Graphic3d_ShaderVariable_Handle_HeaderFile
#include <Standard_Transient.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef Graphic3d_TRANS_MODE_FLAGS_HXX
-#define Graphic3d_TRANS_MODE_FLAGS_HXX
+#ifndef Graphic3d_TransModeFlags_HeaderFile
+#define Graphic3d_TransModeFlags_HeaderFile
typedef Standard_Integer Graphic3d_TransModeFlags;
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Graphic3d_Vec_H__
-#define _Graphic3d_Vec_H__
+#ifndef Graphic3d_Vec_HeaderFile
+#define Graphic3d_Vec_HeaderFile
#include <Graphic3d_Vec2.hxx>
#include <Graphic3d_Vec3.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef IGESData_Dump_HeaderFile
+#define IGESData_Dump_HeaderFile
+
// --------------------------
// IGESData_Dump.hxx
// --------------------------
}\
}\
}
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Image_AlienPixMap_H__
-#define _Image_AlienPixMap_H__
+#ifndef Image_AlienPixMap_HeaderFile
+#define Image_AlienPixMap_HeaderFile
#include <Image_PixMap.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Image_Color_H__
-#define _Image_Color_H__
+#ifndef Image_Color_HeaderFile
+#define Image_Color_HeaderFile
#include <Standard.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Image_Diff_H__
-#define _Image_Diff_H__
+#ifndef Image_Diff_HeaderFile
+#define Image_Diff_HeaderFile
#include <Image_PixMap.hxx>
#include <TCollection_AsciiString.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Image_PixMap_H__
-#define _Image_PixMap_H__
+#ifndef Image_PixMap_HeaderFile
+#define Image_PixMap_HeaderFile
#include <Image_PixMapData.hxx>
#include <Image_PixMap_Handle.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Image_PixMapData_H__
-#define _Image_PixMapData_H__
+#ifndef Image_PixMapData_HeaderFile
+#define Image_PixMapData_HeaderFile
#include <Image_Color.hxx>
#include <NCollection_Buffer.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Image_PixMap_Handle_H__
-#define _Image_PixMap_Handle_H__
+#ifndef Image_PixMap_Handle_HeaderFile
+#define Image_PixMap_Handle_HeaderFile
#include <Standard_DefineHandle.hxx>
#include <Standard_Transient.hxx>
//============================================================================
//======================================================= IntAna2d_Outils.hxx
//============================================================================
-#ifndef IntAna2d_Outil_HeaderFile
-#define IntAna2d_Outil_HeaderFile
+#ifndef IntAna2d_Outils_HeaderFile
+#define IntAna2d_Outils_HeaderFile
#include <math_DirectPolynomialRoots.hxx>
#include <math_TrigonometricFunctionRoots.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef IntImp_ComputeTangence_HeaderFile
+#define IntImp_ComputeTangence_HeaderFile
+
#include <gp_Vec.hxx>
#include <IntImp_ConstIsoparametric.hxx>
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef Interface_Statics_HeaderFile
+#define Interface_Statics_HeaderFile
+
// Macros to help static Handles not to be "constructed" before main run
// In order to avoid it, the Handle to be statically reserved is encapsulated
// in a structure itself designated through a Null Pointer :
#define InitHandleVal(type,var,value) \
if(!var##_s) { var##_s=new type##_struc; var##_s->H=value; }\
Handle(type)& var = var##_s->H;
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef Interface_Translates_HeaderFile
+#define Interface_Translates_HeaderFile
+
// Interface_Translates.hxx
// This set of macros provides some simple translation formula, i.e.
for (nument = numlow; nument <= numup; nument ++)\
seq->Append(arr->Value(nument));\
}
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __INTERFACE_GRAPHIC_HXX
-#define __INTERFACE_GRAPHIC_HXX
+#ifndef InterfaceGraphic_HeaderFile
+#define InterfaceGraphic_HeaderFile
#ifdef WNT
#include <InterfaceGraphic_WNT.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef InterfaceGraphic_AspectHeader
-#define InterfaceGraphic_AspectHeader
+#ifndef InterfaceGraphic_Aspect_HeaderFile
+#define InterfaceGraphic_Aspect_HeaderFile
#ifndef IMP100701
#define IMP100701 /* GG Add depth field in the bitmap structure */
#ifdef __APPLE__
-#ifndef InterfaceGraphic_CocoaHeader
-#define InterfaceGraphic_CocoaHeader
+#ifndef InterfaceGraphic_Cocoa_HeaderFile
+#define InterfaceGraphic_Cocoa_HeaderFile
#include <stdio.h>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef InterfaceGraphic_Graphic3dHeader
-#define InterfaceGraphic_Graphic3dHeader
+#ifndef InterfaceGraphic_Graphic3d_HeaderFile
+#define InterfaceGraphic_Graphic3d_HeaderFile
#include <InterfaceGraphic_telem.hxx>
#include <Standard_Transient.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef InterfaceGraphic_Visual3dHeader
-#define InterfaceGraphic_Visual3dHeader
+#ifndef InterfaceGraphic_Visual3d_HeaderFile
+#define InterfaceGraphic_Visual3d_HeaderFile
#include <InterfaceGraphic_Aspect.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __INTERFACE_GRAPHIC_WNT_HXX
-# define __INTERFACE_GRAPHIC_WNT_HXX
+#ifndef InterfaceGraphic_WNT_HeaderFile
+#define InterfaceGraphic_WNT_HeaderFile
#ifdef WNT
# include <windows.h>
// commercial license or contractual agreement.
#ifndef _WIN32
-#ifndef InterfaceGraphic_X11Header
-#define InterfaceGraphic_X11Header
+#ifndef InterfaceGraphic_X11_HeaderFile
+#define InterfaceGraphic_X11_HeaderFile
#include <stdio.h>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef InterfaceGraphic_XWDHeader
-#define InterfaceGraphic_XWDHeader
+#ifndef InterfaceGraphic_XWD_HeaderFile
+#define InterfaceGraphic_XWD_HeaderFile
/*
* InterfaceGraphic_SWAPTEST = 0 sur sun, sgi, hp
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef INTERFACEGRAPHIC_TELEM_H
-#define INTERFACEGRAPHIC_TELEM_H
+#ifndef InterfaceGraphic_telem_HeaderFile
+#define InterfaceGraphic_telem_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef INTERFACEGRAPHIC_TGL_ALL_H
-#define INTERFACEGRAPHIC_TGL_ALL_H
+#ifndef InterfaceGraphic_tgl_all_HeaderFile
+#define InterfaceGraphic_tgl_all_HeaderFile
typedef int Tint;
typedef float Tfloat;
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __WNTIO_H
-# define __WNTIO_H
+#ifndef InterfaceGraphic_wntio_HeaderFile
+#define InterfaceGraphic_wntio_HeaderFile
# ifdef __cplusplus
extern "C" {
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Sequence_Declare_HeaderFile
-#define _Sequence_Declare_HeaderFile
+#ifndef LDOM_DeclareSequence_HeaderFile
+#define LDOM_DeclareSequence_HeaderFile
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef MeshVS_BUILDERPRIORITY_HXX
-#define MeshVS_BUILDERPRIORITY_HXX
+#ifndef MeshVS_BuilderPriority_HeaderFile
+#define MeshVS_BuilderPriority_HeaderFile
typedef Standard_Integer MeshVS_BuilderPriority;
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef MeshVS_DISPLAY_MODE_FLAGS_HXX
-#define MeshVS_DISPLAY_MODE_FLAGS_HXX
+#ifndef MeshVS_DisplayModeFlags_HeaderFile
+#define MeshVS_DisplayModeFlags_HeaderFile
typedef Standard_Integer MeshVS_DisplayModeFlags;
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef MeshVS_ENTITYTYPEHXX
-#define MeshVS_ENTITYTYPEHXX
+#ifndef MeshVS_EntityType_HeaderFile
+#define MeshVS_EntityType_HeaderFile
typedef enum
{
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef MeshVS_SELECTION_MODE_FLAGS_HXX
-#define MeshVS_SELECTION_MODE_FLAGS_HXX
+#ifndef MeshVS_SelectionModeFlags_HeaderFile
+#define MeshVS_SelectionModeFlags_HeaderFile
typedef enum
{
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __TWO_NODES_STRUCT_HEADER__
-#define __TWO_NODES_STRUCT_HEADER__
+#ifndef MeshVS_TwoNodes_HeaderFile
+#define MeshVS_TwoNodes_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _NCollection_String_H__
-#define _NCollection_String_H__
+#ifndef NCollection_String_HeaderFile
+#define NCollection_String_HeaderFile
#include "NCollection_UtfString.hxx"
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _NCollection_UtfIterator_H__
-#define _NCollection_UtfIterator_H__
+#ifndef NCollection_UtfIterator_HeaderFile
+#define NCollection_UtfIterator_HeaderFile
#include <Standard_TypeDef.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _NCollection_UtfString_H__
-#define _NCollection_UtfString_H__
+#ifndef NCollection_UtfString_HeaderFile
+#define NCollection_UtfString_HeaderFile
#include "NCollection_UtfIterator.hxx"
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _NCollection_Vec2_H__
-#define _NCollection_Vec2_H__
+#ifndef NCollection_Vec2_HeaderFile
+#define NCollection_Vec2_HeaderFile
#include <cmath> // std::sqrt()
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _NCollection_Vec3_H__
-#define _NCollection_Vec3_H__
+#ifndef NCollection_Vec3_HeaderFile
+#define NCollection_Vec3_HeaderFile
#include <cstring>
#include <cmath>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _NCollection_Vec4_H__
-#define _NCollection_Vec4_H__
+#ifndef NCollection_Vec4_HeaderFile
+#define NCollection_Vec4_HeaderFile
#include <NCollection_Vec3.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef List_Of_Errors
-#define List_Of_Errors
+#ifndef OSD_ErrorList_HeaderFile
+#define OSD_ErrorList_HeaderFile
#include <OSD_WhoAmI.hxx>
#include <errno.h>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OSD_MemInfo_H__
-#define _OSD_MemInfo_H__
+#ifndef OSD_MemInfo_HeaderFile
+#define OSD_MemInfo_HeaderFile
#include <TCollection_AsciiString.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __OSD_WNT_HXX
-# define __OSD_WNT_HXX
+#ifndef OSD_WNT_HeaderFile
+#define OSD_WNT_HeaderFile
#include <Standard_Stream.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __OSD_WNT_H
-# define __OSD_WNT_H
+#ifndef OSD_WNT_1_HeaderFile
+#define OSD_WNT_1_HeaderFile
# ifndef STRICT
# define STRICT
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __OSD_WNT_BREAK_HXX
-# define __OSD_WNT_BREAK_HXX
+#ifndef OSD_WNT_BREAK_HeaderFile
+#define OSD_WNT_BREAK_HeaderFile
# ifdef WNT
# include <OSD.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Handle_OpenGl_Context_Header
-#define _Handle_OpenGl_Context_Header
+#ifndef Handle_OpenGl_Context_HeaderFile
+#define Handle_OpenGl_Context_HeaderFile
#include <Standard_DefineHandle.hxx>
#include <Handle_Standard_Transient.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Handle_OpenGl_GraphicDriver_Header
-#define _Handle_OpenGl_GraphicDriver_Header
+#ifndef Handle_OpenGl_GraphicDriver_HeaderFile
+#define Handle_OpenGl_GraphicDriver_HeaderFile
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Handle_OpenGl_PointSprite_Header
-#define _Handle_OpenGl_PointSprite_Header
+#ifndef Handle_OpenGl_PointSprite_HeaderFile
+#define Handle_OpenGl_PointSprite_HeaderFile
#include <Handle_OpenGl_Texture.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Handle_OpenGl_ShaderObject_Header
-#define _Handle_OpenGl_ShaderObject_Header
+#ifndef Handle_OpenGl_ShaderObject_HeaderFile
+#define Handle_OpenGl_ShaderObject_HeaderFile
#include <OpenGl_Resource.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Handle_OpenGl_ShaderProgram_Header
-#define _Handle_OpenGl_ShaderProgram_Header
+#ifndef Handle_OpenGl_ShaderProgram_HeaderFile
+#define Handle_OpenGl_ShaderProgram_HeaderFile
#include <OpenGl_Resource.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Handle_OpenGl_Texture_Header
-#define _Handle_OpenGl_Texture_Header
+#ifndef Handle_OpenGl_Texture_HeaderFile
+#define Handle_OpenGl_Texture_HeaderFile
#include <OpenGl_Resource.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Handle_OpenGl_View_Header
-#define _Handle_OpenGl_View_Header
+#ifndef Handle_OpenGl_View_HeaderFile
+#define Handle_OpenGl_View_HeaderFile
#include <Standard_DefineHandle.hxx>
#include <Handle_MMgt_TShared.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Handle_OpenGl_Window_Header
-#define _Handle_OpenGl_Window_Header
+#ifndef Handle_OpenGl_Window_HeaderFile
+#define Handle_OpenGl_Window_HeaderFile
#include <Standard_DefineHandle.hxx>
#include <Handle_MMgt_TShared.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Handle_OpenGl_Workspace_Header
-#define _Handle_OpenGl_Workspace_Header
+#ifndef Handle_OpenGl_Workspace_HeaderFile
+#define Handle_OpenGl_Workspace_HeaderFile
#include <Standard_DefineHandle.hxx>
#include <Handle_OpenGl_Window.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __OPENGL_AVIWRITER_H
-#define __OPENGL_AVIWRITER_H
+#ifndef OpenGl_AVIWriter_HeaderFile
+#define OpenGl_AVIWriter_HeaderFile
#ifdef WNT
#define THIS void
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_ArbDbg_H__
-#define _OpenGl_ArbDbg_H__
+#ifndef OpenGl_ArbDbg_HeaderFile
+#define OpenGl_ArbDbg_HeaderFile
#include <OpenGl_GlFunctions.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_ArbFBO_H__
-#define _OpenGl_ArbFBO_H__
+#ifndef OpenGl_ArbFBO_HeaderFile
+#define OpenGl_ArbFBO_HeaderFile
#include <OpenGl_GlFunctions.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_ArbIns_H__
-#define _OpenGl_ArbIns_H__
+#ifndef OpenGl_ArbIns_HeaderFile
+#define OpenGl_ArbIns_HeaderFile
#include <OpenGl_GlFunctions.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_ArbTBO_H__
-#define _OpenGl_ArbTBO_H__
+#ifndef OpenGl_ArbTBO_HeaderFile
+#define OpenGl_ArbTBO_HeaderFile
#include <OpenGl_GlFunctions.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_AspectFace_Header
-#define _OpenGl_AspectFace_Header
+#ifndef OpenGl_AspectFace_HeaderFile
+#define OpenGl_AspectFace_HeaderFile
#include <InterfaceGraphic_telem.hxx>
#include <Aspect_InteriorStyle.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_AspectLine_Header
-#define _OpenGl_AspectLine_Header
+#ifndef OpenGl_AspectLine_HeaderFile
+#define OpenGl_AspectLine_HeaderFile
#include <TCollection_AsciiString.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_AspectMarker_Header
-#define OpenGl_AspectMarker_Header
+#ifndef OpenGl_AspectMarker_HeaderFile
+#define OpenGl_AspectMarker_HeaderFile
#include <InterfaceGraphic_Graphic3d.hxx>
#include <Aspect_TypeOfMarker.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_AspectText_Header
-#define OpenGl_AspectText_Header
+#ifndef OpenGl_AspectText_HeaderFile
+#define OpenGl_AspectText_HeaderFile
#include <InterfaceGraphic_Graphic3d.hxx>
#include <Font_FontAspect.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_CView_Header
-#define OpenGl_CView_Header
+#ifndef OpenGl_CView_HeaderFile
+#define OpenGl_CView_HeaderFile
#include <InterfaceGraphic_telem.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_CappingAlgo_H__
-#define _OpenGl_CappingAlgo_H__
+#ifndef OpenGl_CappingAlgo_HeaderFile
+#define OpenGl_CappingAlgo_HeaderFile
#include <OpenGl_RenderFilter.hxx>
#include <OpenGl_Group.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_CappingPlaneResource_H__
-#define _OpenGl_CappingPlaneResource_H__
+#ifndef OpenGl_CappingPlaneResource_HeaderFile
+#define OpenGl_CappingPlaneResource_HeaderFile
#include <OpenGl_Resource.hxx>
#include <OpenGl_AspectFace.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Caps_H__
-#define _OpenGl_Caps_H__
+#ifndef OpenGl_Caps_HeaderFile
+#define OpenGl_Caps_HeaderFile
#include <Standard_DefineHandle.hxx>
#include <Standard_Transient.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Clipping_H__
-#define _OpenGl_Clipping_H__
+#ifndef OpenGl_Clipping_HeaderFile
+#define OpenGl_Clipping_HeaderFile
#include <Aspect_GenId.hxx>
#include <Graphic3d_ClipPlane.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Context_H__
-#define _OpenGl_Context_H__
+#ifndef OpenGl_Context_HeaderFile
+#define OpenGl_Context_HeaderFile
#include <Aspect_Handle.hxx>
#include <Aspect_Drawable.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_Element_Header
-#define OpenGl_Element_Header
+#ifndef OpenGl_Element_HeaderFile
+#define OpenGl_Element_HeaderFile
#include <Handle_OpenGl_Context.hxx>
#include <Handle_OpenGl_Workspace.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_ExtGS_H__
-#define _OpenGl_ExtGS_H__
+#ifndef OpenGl_ExtGS_HeaderFile
+#define OpenGl_ExtGS_HeaderFile
#include <OpenGl_GlFunctions.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_Flipper_Header
-#define OpenGl_Flipper_Header
+#ifndef OpenGl_Flipper_HeaderFile
+#define OpenGl_Flipper_HeaderFile
#include <OpenGl_Element.hxx>
#include <OpenGl_Vec.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Font_H__
-#define _OpenGl_Font_H__
+#ifndef OpenGl_Font_HeaderFile
+#define OpenGl_Font_HeaderFile
#include <OpenGl_Texture.hxx>
#include <OpenGl_Vec.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OPENGL_FRAME_BUFFER_H
-#define OPENGL_FRAME_BUFFER_H
+#ifndef OpenGl_FrameBuffer_HeaderFile
+#define OpenGl_FrameBuffer_HeaderFile
#include <OpenGl_Context.hxx>
#include <OpenGl_Resource.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore11_Header
-#define _OpenGl_GlCore11_Header
+#ifndef OpenGl_GlCore11_HeaderFile
+#define OpenGl_GlCore11_HeaderFile
#include <OpenGl_GlCore11Fwd.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore11Fwd_Header
-#define _OpenGl_GlCore11Fwd_Header
+#ifndef OpenGl_GlCore11Fwd_HeaderFile
+#define OpenGl_GlCore11Fwd_HeaderFile
#include <OpenGl_GlFunctions.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore12_Header
-#define _OpenGl_GlCore12_Header
+#ifndef OpenGl_GlCore12_HeaderFile
+#define OpenGl_GlCore12_HeaderFile
#include <OpenGl_GlCore11.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore13_Header
-#define _OpenGl_GlCore13_Header
+#ifndef OpenGl_GlCore13_HeaderFile
+#define OpenGl_GlCore13_HeaderFile
#include <OpenGl_GlCore12.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore14_Header
-#define _OpenGl_GlCore14_Header
+#ifndef OpenGl_GlCore14_HeaderFile
+#define OpenGl_GlCore14_HeaderFile
#include <OpenGl_GlCore13.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore15_Header
-#define _OpenGl_GlCore15_Header
+#ifndef OpenGl_GlCore15_HeaderFile
+#define OpenGl_GlCore15_HeaderFile
#include <OpenGl_GlCore14.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore20_Header
-#define _OpenGl_GlCore20_Header
+#ifndef OpenGl_GlCore20_HeaderFile
+#define OpenGl_GlCore20_HeaderFile
#include <OpenGl_GlCore15.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore21_Header
-#define _OpenGl_GlCore21_Header
+#ifndef OpenGl_GlCore21_HeaderFile
+#define OpenGl_GlCore21_HeaderFile
#include <OpenGl_GlCore20.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore30_Header
-#define _OpenGl_GlCore30_Header
+#ifndef OpenGl_GlCore30_HeaderFile
+#define OpenGl_GlCore30_HeaderFile
#include <OpenGl_GlCore21.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore31_Header
-#define _OpenGl_GlCore31_Header
+#ifndef OpenGl_GlCore31_HeaderFile
+#define OpenGl_GlCore31_HeaderFile
#include <OpenGl_GlCore30.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore32_Header
-#define _OpenGl_GlCore32_Header
+#ifndef OpenGl_GlCore32_HeaderFile
+#define OpenGl_GlCore32_HeaderFile
#include <OpenGl_GlCore31.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore33_Header
-#define _OpenGl_GlCore33_Header
+#ifndef OpenGl_GlCore33_HeaderFile
+#define OpenGl_GlCore33_HeaderFile
#include <OpenGl_GlCore32.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore40_Header
-#define _OpenGl_GlCore40_Header
+#ifndef OpenGl_GlCore40_HeaderFile
+#define OpenGl_GlCore40_HeaderFile
#include <OpenGl_GlCore33.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore41_Header
-#define _OpenGl_GlCore41_Header
+#ifndef OpenGl_GlCore41_HeaderFile
+#define OpenGl_GlCore41_HeaderFile
#include <OpenGl_GlCore40.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore42_Header
-#define _OpenGl_GlCore42_Header
+#ifndef OpenGl_GlCore42_HeaderFile
+#define OpenGl_GlCore42_HeaderFile
#include <OpenGl_GlCore41.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore43_Header
-#define _OpenGl_GlCore43_Header
+#ifndef OpenGl_GlCore43_HeaderFile
+#define OpenGl_GlCore43_HeaderFile
#include <OpenGl_GlCore42.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore44_Header
-#define _OpenGl_GlCore44_Header
+#ifndef OpenGl_GlCore44_HeaderFile
+#define OpenGl_GlCore44_HeaderFile
#include <OpenGl_GlCore43.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlFunctions_Header
-#define _OpenGl_GlFunctions_Header
+#ifndef OpenGl_GlFunctions_HeaderFile
+#define OpenGl_GlFunctions_HeaderFile
// required for correct APIENTRY definition
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GraduatedTrihedron_Header
-#define _OpenGl_GraduatedTrihedron_Header
+#ifndef OpenGl_GraduatedTrihedron_HeaderFile
+#define OpenGl_GraduatedTrihedron_HeaderFile
#include <OpenGl_Element.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Group_Header
-#define _OpenGl_Group_Header
+#ifndef OpenGl_Group_HeaderFile
+#define OpenGl_Group_HeaderFile
#include <InterfaceGraphic_Graphic3d.hxx>
#include <Graphic3d_Group.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_IndexBuffer_H__
-#define _OpenGl_IndexBuffer_H__
+#ifndef OpenGl_IndexBuffer_HeaderFile
+#define OpenGl_IndexBuffer_HeaderFile
#include <OpenGl_VertexBuffer.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Layer_Header
-#define _OpenGl_Layer_Header
+#ifndef OpenGl_Layer_HeaderFile
+#define OpenGl_Layer_HeaderFile
#include <OpenGl_PriorityList.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_LayerList_Header
-#define _OpenGl_LayerList_Header
+#ifndef OpenGl_LayerList_HeaderFile
+#define OpenGl_LayerList_HeaderFile
#include <OpenGl_PriorityList.hxx>
#include <OpenGl_Layer.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_Light_Header
-#define OpenGl_Light_Header
+#ifndef OpenGl_Light_HeaderFile
+#define OpenGl_Light_HeaderFile
#include <Graphic3d_CLight.hxx>
#include <Visual3d_TypeOfLightSource.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_LineAttributes_Header
-#define _OpenGl_LineAttributes_Header
+#ifndef OpenGl_LineAttributes_HeaderFile
+#define OpenGl_LineAttributes_HeaderFile
#include <OpenGl_Resource.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_Matrix_Header
-#define OpenGl_Matrix_Header
+#ifndef OpenGl_Matrix_HeaderFile
+#define OpenGl_Matrix_HeaderFile
#include <InterfaceGraphic_telem.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_NamedStatus_Header
-#define _OpenGl_NamedStatus_Header
+#ifndef OpenGl_NamedStatus_HeaderFile
+#define OpenGl_NamedStatus_HeaderFile
// Dynamic fields
#define OPENGL_NS_HIDE (1<<0)
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_PointSprite_H__
-#define _OpenGl_PointSprite_H__
+#ifndef OpenGl_PointSprite_HeaderFile
+#define OpenGl_PointSprite_HeaderFile
#include <OpenGl_Texture.hxx>
#include <Handle_OpenGl_PointSprite.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_PrimitiveArray_Header
-#define OpenGl_PrimitiveArray_Header
+#ifndef OpenGl_PrimitiveArray_HeaderFile
+#define OpenGl_PrimitiveArray_HeaderFile
#include <OpenGl_IndexBuffer.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OPENGL_PRINTERCONTEXT_H
-#define _OPENGL_PRINTERCONTEXT_H
+#ifndef OpenGl_PrinterContext_HeaderFile
+#define OpenGl_PrinterContext_HeaderFile
#include <Standard_DefineHandle.hxx>
#include <TColStd_Array2OfReal.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_PriorityList_Header
-#define _OpenGl_PriorityList_Header
+#ifndef OpenGl_PriorityList_HeaderFile
+#define OpenGl_PriorityList_HeaderFile
#include <NCollection_Sequence.hxx>
#include <NCollection_Array1.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_RenderFilter_H__
-#define _OpenGl_RenderFilter_H__
+#ifndef OpenGl_RenderFilter_HeaderFile
+#define OpenGl_RenderFilter_HeaderFile
#include <Standard_DefineHandle.hxx>
#include <Standard_Transient.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Resource_H__
-#define _OpenGl_Resource_H__
+#ifndef OpenGl_Resource_HeaderFile
+#define OpenGl_Resource_HeaderFile
#include <Standard_Transient.hxx>
#include <Handle_Standard_Transient.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_SceneGeometry_Header
-#define _OpenGl_SceneGeometry_Header
+#ifndef OpenGl_SceneGeometry_HeaderFile
+#define OpenGl_SceneGeometry_HeaderFile
#include <BVH_Geometry.hxx>
#include <BVH_Triangulation.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_ShaderObject_Header
-#define _OpenGl_ShaderObject_Header
+#ifndef OpenGl_ShaderObject_HeaderFile
+#define OpenGl_ShaderObject_HeaderFile
#include <Handle_OpenGl_ShaderObject.hxx>
#include <Graphic3d_ShaderObject.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_ShaderProgram_Header
-#define _OpenGl_ShaderProgram_Header
+#ifndef OpenGl_ShaderProgram_HeaderFile
+#define OpenGl_ShaderProgram_HeaderFile
#include <NCollection_DataMap.hxx>
#include <NCollection_Sequence.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_State_HeaderFile
-#define _OpenGl_State_HeaderFile
+#ifndef OpenGl_ShaderStates_HeaderFile
+#define OpenGl_ShaderStates_HeaderFile
#include <InterfaceGraphic_tgl_all.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_StencilTest_Header
-#define OpenGl_StencilTest_Header
+#ifndef OpenGl_StencilTest_HeaderFile
+#define OpenGl_StencilTest_HeaderFile
#include <OpenGl_Element.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_Structure_Header
-#define OpenGl_Structure_Header
+#ifndef OpenGl_Structure_HeaderFile
+#define OpenGl_Structure_HeaderFile
#include <Graphic3d_CStructure.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_Text_Header
-#define OpenGl_Text_Header
+#ifndef OpenGl_Text_HeaderFile
+#define OpenGl_Text_HeaderFile
#include <OpenGl_Element.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_TextFormatter_H__
-#define _OpenGl_TextFormatter_H__
+#ifndef OpenGl_TextFormatter_HeaderFile
+#define OpenGl_TextFormatter_HeaderFile
#include <OpenGl_Font.hxx>
#include <OpenGl_VertexBufferEditor.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_TextParam_Header
-#define _OpenGl_TextParam_Header
+#ifndef OpenGl_TextParam_HeaderFile
+#define OpenGl_TextParam_HeaderFile
#include <InterfaceGraphic_telem.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Texture_H__
-#define _OpenGl_Texture_H__
+#ifndef OpenGl_Texture_HeaderFile
+#define OpenGl_Texture_HeaderFile
#include <OpenGl_GlCore13.hxx>
#include <OpenGl_Resource.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_TextureBufferArb_H__
-#define _OpenGl_TextureBufferArb_H__
+#ifndef OpenGl_TextureBufferArb_HeaderFile
+#define OpenGl_TextureBufferArb_HeaderFile
#include <OpenGl_VertexBuffer.hxx>
#include <OpenGl_ArbTBO.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Trihedron_Header
-#define _OpenGl_Trihedron_Header
+#ifndef OpenGl_Trihedron_HeaderFile
+#define OpenGl_Trihedron_HeaderFile
#include <OpenGl_Element.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Vec_H__
-#define _OpenGl_Vec_H__
+#ifndef OpenGl_Vec_HeaderFile
+#define OpenGl_Vec_HeaderFile
#include <Graphic3d_Vec.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_VertexBuffer_H__
-#define _OpenGl_VertexBuffer_H__
+#ifndef OpenGl_VertexBuffer_HeaderFile
+#define OpenGl_VertexBuffer_HeaderFile
#include <OpenGl_GlCore20.hxx>
#include <OpenGl_Resource.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_VertexBufferEditor_H__
-#define _OpenGl_VertexBufferEditor_H__
+#ifndef OpenGl_VertexBufferEditor_HeaderFile
+#define OpenGl_VertexBufferEditor_HeaderFile
#include <OpenGl_VertexBuffer.hxx>
#include <OpenGl_Context.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_View_Header
-#define _OpenGl_View_Header
+#ifndef OpenGl_View_HeaderFile
+#define OpenGl_View_HeaderFile
#include <MMgt_TShared.hxx>
#include <Standard_DefineHandle.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Window_Header
-#define _OpenGl_Window_Header
+#ifndef OpenGl_Window_HeaderFile
+#define OpenGl_Window_HeaderFile
#include <OpenGl_GlCore11.hxx>
#include <InterfaceGraphic_Aspect.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Workspace_Header
-#define _OpenGl_Workspace_Header
+#ifndef OpenGl_Workspace_HeaderFile
+#define OpenGl_Workspace_HeaderFile
#include <map>
#include <set>
************************************************************************/
-#ifndef OPENGL_TELEM_UTIL_H
-#define OPENGL_TELEM_UTIL_H
+#ifndef OpenGl_telem_util_HeaderFile
+#define OpenGl_telem_util_HeaderFile
#include <InterfaceGraphic_telem.hxx>
#include <cmath>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OPENGL_TGL_FUNCS_H
-#define OPENGL_TGL_FUNCS_H
+#ifndef OpenGl_tgl_funcs_HeaderFile
+#define OpenGl_tgl_funcs_HeaderFile
typedef float matrix3[4][4];
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OPENGL_TRANSFORM_PERSISTENCE_H
-#define OPENGL_TRANSFORM_PERSISTENCE_H
+#ifndef OpenGl_transform_persistence_HeaderFile
+#define OpenGl_transform_persistence_HeaderFile
enum TP_FLAGS
{
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef PLib_JacobiPolynomial_0_HeaderFile
+#define PLib_JacobiPolynomial_0_HeaderFile
+
// Table de la matrice de passage de canonique a Legendre.
static const Standard_Real TransMatrix_C0[2][496] = {
{0.10000000000000000000000000000000e+01,
};
//#include <PLib_JacobiPolynomial_1.cxx>
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Prs3d_DimensionUnits_Header
-#define _Prs3d_DimensionUnits_Header
+#ifndef Prs3d_DimensionUnits_HeaderFile
+#define Prs3d_DimensionUnits_HeaderFile
#include <TCollection_AsciiString.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Prs3d_Point_H__
-#define _Prs3d_Point_H__
+#ifndef Prs3d_Point_HeaderFile
+#define Prs3d_Point_HeaderFile
#include <Graphic3d_ArrayOfPoints.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Prs3d_WFShape_H__
-#define _Prs3d_WFShape_H__
+#ifndef Prs3d_WFShape_HeaderFile
+#define Prs3d_WFShape_HeaderFile
#include <Prs3d_Root.hxx>
#include <Prs3d_NListOfSequenceOfPnt.hxx>
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
-#ifndef _PrsMgr_ListOfPresentations_H__
-#define _PrsMgr_ListOfPresentations_H__
+#ifndef PrsMgr_ListOfPresentations_HeaderFile
+#define PrsMgr_ListOfPresentations_HeaderFile
#include <NCollection_List.hxx>
#include <Prs3d_Presentation.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef COLOR_PXX_INCLUDED
-#define COLOR_PXX_INCLUDED
+#ifndef Quantity_Color_1_HeaderFile
+#define Quantity_Color_1_HeaderFile
#define RGBHLS_H_UNDEFINED -1.0
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef SelectMgr_CompareResults_HeaderFile
+#define SelectMgr_CompareResults_HeaderFile
+
#include <SelectMgr_IndexedDataMapOfOwnerCriterion.hxx>
#include <SelectMgr_SortCriterion.hxx>
#include <TCollection_CompareOfInteger.hxx>
return (myMapOfCriterion.FindFromIndex(Left) <
myMapOfCriterion.FindFromIndex(Right));
}
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Standard_CLocaleSentry_H__
-#define _Standard_CLocaleSentry_H__
+#ifndef Standard_CLocaleSentry_HeaderFile
+#define Standard_CLocaleSentry_HeaderFile
#include <Standard_Macro.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Standard_PrimitiveTypes_HeaderFile
-#define _Standard_PrimitiveTypes_HeaderFile
+#ifndef Standard_PrimitiveTypes_HeaderFile
+#define Standard_PrimitiveTypes_HeaderFile
#include <stddef.h>
#include <stdlib.h>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef Standard_math_HeaderFile
+#define Standard_math_HeaderFile
+
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#endif /* _MSC_VER */
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _StdPrs_HLRFace_H__
-#define _StdPrs_HLRFace_H__
+#ifndef StdPrs_HLRShape_HeaderFile
+#define StdPrs_HLRShape_HeaderFile
#include <Prs3d_Root.hxx>
#include <Prs3d_Presentation.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _StdPrs_Point_H__
-#define _StdPrs_Point_H__
+#ifndef StdPrs_Point_HeaderFile
+#define StdPrs_Point_HeaderFile
#include <Geom_Point.hxx>
#include <Prs3d_Point.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _StdPrs_Vertex_H__
-#define _StdPrs_Vertex_H__
+#ifndef StdPrs_Vertex_HeaderFile
+#define StdPrs_Vertex_HeaderFile
#include <Prs3d_Point.hxx>
#include <Prs3d_Drawer.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _StdPrs_WFDeflectionShape_H__
-#define _StdPrs_WFDeflectionShape_H__
+#ifndef StdPrs_WFDeflectionShape_HeaderFile
+#define StdPrs_WFDeflectionShape_HeaderFile
#include <Prs3d_Presentation.hxx>
#include <Prs3d_WFShape.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _StdPrs_WFRestrictedFace_H__
-#define _StdPrs_WFRestrictedFace_H__
+#ifndef StdPrs_WFRestrictedFace_HeaderFile
+#define StdPrs_WFRestrictedFace_HeaderFile
#include <BRepAdaptor_HSurface.hxx>
#include <Prs3d_Drawer.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _StdPrs_WFShape_H__
-#define _StdPrs_WFShape_H__
+#ifndef StdPrs_WFShape_HeaderFile
+#define StdPrs_WFShape_HeaderFile
#include <Prs3d_Root.hxx>
#include <Prs3d_Presentation.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef StepFile_CallFailure_HeaderFile
+#define StepFile_CallFailure_HeaderFile
+
#ifdef __cplusplus
extern "C"
#endif
void StepFile_CallFailure(char * const message);
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef TopOpeBRepBuild_SplitSolid_INCLUDED
-#define TopOpeBRepBuild_SplitSolid_INCLUDED
+#ifndef TopOpeBRepBuild_SplitSolid_HeaderFile
+#define TopOpeBRepBuild_SplitSolid_HeaderFile
#include <TopOpeBRepBuild_ShellFaceSet.hxx>
#include <TopOpeBRepBuild_SolidBuilder.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _TopOpeBRepDS_tsx_HeaderFile
-#define _TopOpeBRepDS_tsx_HeaderFile
+#ifndef TopOpeBRepDS_DSX_HeaderFile
+#define TopOpeBRepDS_DSX_HeaderFile
#ifdef DEB
#include <TopOpeBRepDS_define.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _TopOpeBRepDS_regpv_HeaderFile
-#define _TopOpeBRepDS_regpv_HeaderFile
+#ifndef TopOpeBRepDS_repvg_HeaderFile
+#define TopOpeBRepDS_repvg_HeaderFile
#include <TopOpeBRepDS_define.hxx>
Standard_EXPORT void FDS_repvg
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _V3d_Plane_H__
-#define _V3d_Plane_H__
+#ifndef V3d_Plane_HeaderFile
+#define V3d_Plane_HeaderFile
#include <Graphic3d_ClipPlane.hxx>
#include <Graphic3d_Structure.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef V3d_Static_HeaderFile
+#define V3d_Static_HeaderFile
+
//static Standard_Real MyXwindowCenter ;
//static Standard_Real MyYwindowCenter ;
//static Standard_Real MyWindowWidth ;
static Graphic3d_Vertex MyViewReferencePoint ;
static Graphic3d_Vertex MyGravityReferencePoint ;
static Graphic3d_Vertex MyProjReferencePoint ;
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _VOXEL_TYPEDEF_HXX_
-#define _VOXEL_TYPEDEF_HXX_
+#ifndef Voxel_TypeDef_HeaderFile
+#define Voxel_TypeDef_HeaderFile
// Basic data types
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __WNT_Dword_HeaderFile
-# define __WNT_Dword_HeaderFile
+#ifndef WNT_Dword_HeaderFile
+#define WNT_Dword_HeaderFile
// Purpose: Defines a Windows NT DWORD type.
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __WNT_Uint_HeaderFile
-# define __WNT_Uint_HeaderFile
+#ifndef WNT_Uint_HeaderFile
+#define WNT_Uint_HeaderFile
// Purpose: Defines a Windows NT UINT type.
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __WNT_WindowData_HeaderFile
-# define __WNT_WindowData_HeaderFile
+#ifndef WNT_WindowData_HeaderFile
+#define WNT_WindowData_HeaderFile
// Purpose: Defines additional window data type.
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef XSDRAW_Commands_HeaderFile
+#define XSDRAW_Commands_HeaderFile
+
#include <TCollection_AsciiString.hxx>
static TCollection_AsciiString XSDRAW_CommandPart
}
return res;
}
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Xw_Window_H__
-#define _Xw_Window_H__
+#ifndef Xw_Window_HeaderFile
+#define Xw_Window_HeaderFile
#if !defined(_WIN32) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))