initViewActions();
initCursors();
+
+ setBackgroundRole( QPalette::NoRole );//NoBackground );
+ // set focus policy to threat QContextMenuEvent from keyboard
+ setFocusPolicy( Qt::StrongFocus );
+ setAttribute( Qt::WA_PaintOnScreen );
+ setAttribute( Qt::WA_NoSystemBackground );
+
}
View::~View()
return myViewActions;
}
+/*!
+ Get paint engine for the OpenGL viewer. [ virtual public ]
+*/
+QPaintEngine* View::paintEngine() const
+{
+ return 0;
+}
+
void View::initViewActions()
{
if ( myViewActions )
theButtonDownY = y;
}
- if ( TheState == 0 )
+ if ( TheState == 1 )
{
myContext->Select( theButtonDownX, theButtonDownY, x, y, myView );
emit selectionChanged();
Standard_Integer&,
TopAbs_ShapeEnum& SelectionMode,
Standard_Boolean& );
+ virtual QPaintEngine* paintEngine() const;
signals:
void selectionChanged();
Handle(V3d_View) getView() const { return myView; }
Voxel_Selector& getSelector() { return mySelector; }
void setPrs(const Handle(Voxel_Prs)& prs) { myPrs = prs; }
+ virtual QPaintEngine* paintEngine() const;
signals:
myView->TriedronDisplay(Aspect_TOTP_LEFT_LOWER, Quantity_NOC_BLACK, 0.1, V3d_ZBUFFER);
mySelector.Init(myView);
+
+ setBackgroundRole( QPalette::NoRole );//NoBackground );
+ // set focus policy to threat QContextMenuEvent from keyboard
+ setFocusPolicy( Qt::StrongFocus );
+ setAttribute( Qt::WA_PaintOnScreen );
+ setAttribute( Qt::WA_NoSystemBackground );
}
Viewer::~Viewer()
}
+/*!
+ Get paint engine for the OpenGL viewer. [ virtual public ]
+*/
+QPaintEngine* Viewer::paintEngine() const
+{
+ return 0;
+}
+
void Viewer::resizeEvent(QResizeEvent * e)
{
if (!myView.IsNull())