OpenGl_View::myFboColorFormat now initialized using sized texture format GL_RGBA8
on mobile platforms (as in case of desktop platform).
myZLayers (Structure_MAX_PRIORITY - Structure_MIN_PRIORITY + 1),
myStateCounter (theCounter),
myLastLightSourceState (0, 0),
-#if !defined(GL_ES_VERSION_2_0)
myFboColorFormat (GL_RGBA8),
-#else
- myFboColorFormat (GL_RGBA),
-#endif
myFboDepthFormat (GL_DEPTH24_STENCIL8),
myToFlipOutput (Standard_False),
myFrameCounter (0),