Within new style Aspect_TODT_SHADOW, a tiny shadow is drawn at right-bottom corner
with one pixel shift, producing a slightly nicer visual look than Aspect_TODT_DEKALE.
#define _Aspect_TypeOfDisplayText_HeaderFile
//! Define the display type of the text.
-//!
-//! TODT_NORMAL Default display. Text only.
-//! TODT_SUBTITLE There is a subtitle under the text.
-//! TODT_DEKALE The text is displayed with a 3D style.
-//! TODT_BLEND The text is displayed in XOR.
-//! TODT_DIMENSION Dimension line under text will be invisible.
enum Aspect_TypeOfDisplayText
{
-Aspect_TODT_NORMAL,
-Aspect_TODT_SUBTITLE,
-Aspect_TODT_DEKALE,
-Aspect_TODT_BLEND,
-Aspect_TODT_DIMENSION
+ Aspect_TODT_NORMAL, //!< default display, text only
+ Aspect_TODT_SUBTITLE, //!< there is a subtitle under the text
+ Aspect_TODT_DEKALE, //!< the text is displayed with a 3D style
+ Aspect_TODT_BLEND, //!< the text is displayed in XOR
+ Aspect_TODT_DIMENSION, //!< dimension line under text will be invisible
+ Aspect_TODT_SHADOW //!< the text will have a shadow at the right-bottom corner
};
#endif // _Aspect_TypeOfDisplayText_HeaderFile
drawText (theCtx, theTextAspect);
break;
}
+ case Aspect_TODT_SHADOW:
+ {
+ theCtx->SetColor4fv (theColorSubs);
+ setupMatrix (theCtx, theTextAspect, OpenGl_Vec3 (+1.0f, -1.0f, 0.00001f));
+ drawText (theCtx, theTextAspect);
+ break;
+ }
case Aspect_TODT_DIMENSION:
case Aspect_TODT_NORMAL:
{
aDisplayType = Aspect_TODT_DIMENSION;
else if (aType == "normal")
aDisplayType = Aspect_TODT_NORMAL;
+ else if (aType == "shadow")
+ aDisplayType = Aspect_TODT_SHADOW;
else
{
std::cout << "Error: wrong display type '" << aType << "'.\n";
"\n\t\t X and Y define the coordinate origin in 2d space relative to the view window"
"\n\t\t Example: X=0 Y=0 is center, X=1 Y=1 is upper right corner etc..."
"\n\t\t Z coordinate defines the gap from border of view window (except center position)."
- "\n\t\t: [-disptype {blend|decal|subtitle|dimension|normal}=normal}"
+ "\n\t\t: [-disptype {blend|decal|shadow|subtitle|dimension|normal}=normal}"
"\n\t\t: [-subcolor {R G B|name}=white]"
"\n\t\t: [-noupdate]"
"\n\t\t: [-plane NormX NormY NormZ DirX DirY DirZ]"
vfont add [locate_data_file DejaVuSans.ttf] SansFont
-vdrawtext t1 "Overlay Test Blend" -2d -perspos -1 1 -pos 100 -50 0 -height 16 -font SansFont -color 1 1 0 -disptype blend -subcolor 0 0 1
+set aParams "-height 16 -font SansFont -2d -persPos -1 1 -subColor BLUE1"
-vdrawtext t2 "Overlay Test Decal" -2d -perspos -1 1 -pos 100 -100 0 -height 16 -font SansFont -color 1 1 0 -disptype decal -subcolor 0 0 1
+vclear
+vviewparams -scale 254.5 -proj 0.89 -0.37 0.26 -up -0.21 0.16 0.96 -at 0.69 1.05 1.46
-vdrawtext t3 "Overlay Test Subtitle" -2d -perspos -1 1 -pos 100 -150 0 -height 16 -font SansFont -color 1 1 0 -disptype subtitle -subcolor 0 0 1
+vdrawtext td "Overlay Test Decal" {*}$aParams -pos 20 -100 0 -color WHITE -dispType decal
+vdrawtext ts "Overlay Test Shadow" {*}$aParams -pos 20 -150 0 -color WHITE -dispType shadow
+vdrawtext tx "Overlay Test XOR" {*}$aParams -pos 20 -200 0 -color YELLOW -dispType blend
+vdrawtext tt "Overlay Test Subtitle" {*}$aParams -pos 20 -250 0 -color WHITE -dispType subtitle
+vdrawtext tw "Overlay Test Normal" {*}$aParams -pos 20 -300 0 -color WHITE -dispType normal
+vdrawtext tb "Overlay Test Normal" {*}$aParams -pos 20 -350 0 -color GRAY33 -dispType normal
-vdrawtext t4 "Overlay Test Normal" -2d -perspos -1 1 -pos 100 -200 0 -height 16 -font SansFont -color 0 1 1 -disptype normal -subcolor 0 0 1
-
-vdrawtext t5 " Overlay Test Normal \n Second line" -2d -perspos -1 1 -pos 100 -250 0 -height 16 -font SansFont -color 0 1 1 -disptype normal -subcolor 0 0 1
-
-vdrawtext t6 " Overlay Test Subtitle\n Second line" -2d -perspos -1 1 -pos 100 -300 0 -height 16 -font SansFont -color 1 1 0 -disptype subtitle -subcolor 0 0 1
-
-vdrawtext t7 " Overlay Test Decal \n Second line" -2d -perspos -1 1 -pos 100 -350 0 -height 16 -font SansFont -color 1 1 0 -disptype decal -subcolor 0 0 1
-
-vdrawtext t8 " Overlay Test Blend \n Second line" -2d -perspos -1 1 -pos 100 -400 0 -height 16 -font SansFont -color 1 1 0 -disptype blend -subcolor 0 0 1
+vdrawtext td2 " Overlay Test Decal \n Second line" {*}$aParams -pos 200 -100 0 -color WHITE -dispType decal
+vdrawtext ts2 " Overlay Test Shadow \n Second line" {*}$aParams -pos 200 -150 0 -color WHITE -dispType shadow
+vdrawtext tx2 " Overlay Test XOR \n Second line" {*}$aParams -pos 200 -200 0 -color YELLOW -dispType blend
+vdrawtext tt2 " Overlay Test Subtitle\n Second line" {*}$aParams -pos 200 -250 0 -color WHITE -dispType subtitle
+vdrawtext tw2 " Overlay Test Normal \n Second line" {*}$aParams -pos 200 -300 0 -color WHITE -dispType normal
+vdrawtext tb2 " Overlay Test Normal \n Second line" {*}$aParams -pos 200 -350 0 -color GRAY33 -dispType normal
box b 1 2 3
-vsetdispmode 1
-vdisplay b
-vfit
-
-vfps
+vdisplay -dispMode 1 b
+vselprops localSelHighlight -dispMode 1 -material SILVER -color WHITE
+vselmode b FACE 1
+vselect 250 250
vglinfo
-checkview -screenshot -3d -path ${imagedir}/${test_image}.png
+vdump ${imagedir}/${casename}.png