Use gp::Resolution() instead of Precision::SquareConfustion() in order to normalize normal vectors according to implementation of gp_Vec::Normalize().
Standard_Real aCoord[3];
Standard_Integer iNode[3] = {0, 0, 0};
Standard_Integer iN, iTri;
- const Standard_Real eps2 = Precision::SquareConfusion();
+ const Standard_Real eps2 = gp::Resolution();
for (iTri = 1; iTri <= arrTri.Length(); iTri++) {
// Get the nodes of the current triangle