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-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-#ifndef _Graphic3d_CappingFlags_HeaderFile
-#define _Graphic3d_CappingFlags_HeaderFile
-
-//! Enumeration of capping flags.
-enum Graphic3d_CappingFlags
-{
- Graphic3d_CappingFlags_None = 0x0000, //!< no flags
- Graphic3d_CappingFlags_ObjectMaterial = 0x0001, //!< use object material
- Graphic3d_CappingFlags_ObjectTexture = 0x0002, //!< use object texture
- Graphic3d_CappingFlags_ObjectShader = 0x0008, //!< use object GLSL program
- Graphic3d_CappingFlags_ObjectAspect =
- Graphic3d_CappingFlags_ObjectMaterial | Graphic3d_CappingFlags_ObjectTexture | Graphic3d_CappingFlags_ObjectShader //!< use entire fill area aspect from object