OpenGl_Group.cxx
OpenGl_Structure.hxx
OpenGl_Structure.cxx
+OpenGl_StructureShadow.hxx
+OpenGl_StructureShadow.cxx
OpenGl_Element.hxx
OpenGl_Element.cxx
OpenGl_Text.hxx
#include <OpenGl_GraphicDriver.hxx>
#include <OpenGl_ShaderManager.hxx>
#include <OpenGl_ShaderProgram.hxx>
-#include <OpenGl_Structure.hxx>
+#include <OpenGl_StructureShadow.hxx>
#include <OpenGl_telem_util.hxx>
#include <OpenGl_Vec.hxx>
#include <OpenGl_View.hxx>
return myZLayer;
}
-//! Dummy structure which just redirects to groups of another structure.
-class OpenGl_StructureShadow : public OpenGl_Structure
-{
-
-public:
-
- //! Create empty structure
- OpenGl_StructureShadow (const Handle(Graphic3d_StructureManager)& theManager,
- const Handle(OpenGl_Structure)& theStructure);
-
- virtual const Graphic3d_SequenceOfGroup& DrawGroups() const { return myParent->DrawGroups(); }
-
-private:
-
- Handle(OpenGl_Structure) myParent;
-
-public:
-
- DEFINE_STANDARD_RTTI(OpenGl_StructureShadow) // Type definition
-
-};
-
-DEFINE_STANDARD_HANDLE(OpenGl_StructureShadow, OpenGl_Structure)
-
-IMPLEMENT_STANDARD_HANDLE (OpenGl_StructureShadow, OpenGl_Structure)
-IMPLEMENT_STANDARD_RTTIEXT(OpenGl_StructureShadow, OpenGl_Structure)
-
-//=======================================================================
-//function : OpenGl_StructureShadow
-//purpose :
-//=======================================================================
-OpenGl_StructureShadow::OpenGl_StructureShadow (const Handle(Graphic3d_StructureManager)& theManager,
- const Handle(OpenGl_Structure)& theStructure)
-: OpenGl_Structure (theManager)
-{
- Handle(OpenGl_StructureShadow) aShadow = Handle(OpenGl_StructureShadow)::DownCast (theStructure);
- myParent = aShadow.IsNull() ? theStructure : aShadow->myParent;
-
-
- Composition = myParent->Composition;
- ContainsFacet = myParent->ContainsFacet;
- IsInfinite = myParent->IsInfinite;
- for (Standard_Integer i = 0; i <= 3; ++i)
- {
- for (Standard_Integer j = 0; j <= 3; ++j)
- {
- Graphic3d_CStructure::Transformation[i][j] = myParent->Graphic3d_CStructure::Transformation[i][j];
- }
- }
-
- TransformPersistence.IsSet = myParent->TransformPersistence.IsSet;
- TransformPersistence.Flag = myParent->TransformPersistence.Flag;
- TransformPersistence.Point = myParent->TransformPersistence.Point;
-}
-
//=======================================================================
//function : ShadowLink
//purpose :
--- /dev/null
+// Created on: 2014-09-01
+// Created by: Ivan SAZONOV
+// Copyright (c) 2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#include <OpenGl_StructureShadow.hxx>
+
+
+IMPLEMENT_STANDARD_HANDLE (OpenGl_StructureShadow, OpenGl_Structure)
+IMPLEMENT_STANDARD_RTTIEXT(OpenGl_StructureShadow, OpenGl_Structure)
+
+//=======================================================================
+//function : OpenGl_StructureShadow
+//purpose :
+//=======================================================================
+OpenGl_StructureShadow::OpenGl_StructureShadow (const Handle(Graphic3d_StructureManager)& theManager,
+ const Handle(OpenGl_Structure)& theStructure)
+: OpenGl_Structure (theManager)
+{
+ Handle(OpenGl_StructureShadow) aShadow = Handle(OpenGl_StructureShadow)::DownCast (theStructure);
+ myParent = aShadow.IsNull() ? theStructure : aShadow->myParent;
+
+
+ Composition = myParent->Composition;
+ ContainsFacet = myParent->ContainsFacet;
+ IsInfinite = myParent->IsInfinite;
+ for (Standard_Integer i = 0; i <= 3; ++i)
+ {
+ for (Standard_Integer j = 0; j <= 3; ++j)
+ {
+ Graphic3d_CStructure::Transformation[i][j] = myParent->Graphic3d_CStructure::Transformation[i][j];
+ }
+ }
+
+ TransformPersistence.IsSet = myParent->TransformPersistence.IsSet;
+ TransformPersistence.Flag = myParent->TransformPersistence.Flag;
+ TransformPersistence.Point = myParent->TransformPersistence.Point;
+}
--- /dev/null
+// Created on: 2014-09-01
+// Created by: Ivan SAZONOV
+// Copyright (c) 2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef OpenGl_StructureShadow_Header
+#define OpenGl_StructureShadow_Header
+
+#include <OpenGl_Structure.hxx>
+
+//! Dummy structure which just redirects to groups of another structure.
+class OpenGl_StructureShadow : public OpenGl_Structure
+{
+
+public:
+
+ //! Create empty structure
+ Standard_EXPORT OpenGl_StructureShadow (const Handle(Graphic3d_StructureManager)& theManager,
+ const Handle(OpenGl_Structure)& theStructure);
+
+ virtual const Graphic3d_SequenceOfGroup& DrawGroups() const { return myParent->DrawGroups(); }
+
+private:
+
+ Handle(OpenGl_Structure) myParent;
+
+public:
+
+ DEFINE_STANDARD_RTTI(OpenGl_StructureShadow) // Type definition
+
+};
+
+DEFINE_STANDARD_HANDLE(OpenGl_StructureShadow, OpenGl_Structure)
+
+#endif // OpenGl_StructureShadow_Header