Fixed usage of non-existing function texture2D().
}
else
{
- OutColor = mix (texture2D (uAccumTexture, vPixel), aColor, 1.f / (uAccumSamples + 1));
+ OutColor = mix (texture (uAccumTexture, vPixel), aColor, 1.f / (uAccumSamples + 1));
}
#endif // ADAPTIVE_SAMPLING
" }\n"
" else\n"
" {\n"
- " OutColor = mix (texture2D (uAccumTexture, vPixel), aColor, 1.f / (uAccumSamples + 1));\n"
+ " OutColor = mix (texture (uAccumTexture, vPixel), aColor, 1.f / (uAccumSamples + 1));\n"
" }\n"
"\n"
"#endif // ADAPTIVE_SAMPLING\n"