--- /dev/null
+// Created on: 2017-03-24
+// Created by: Mikhail Sazonov
+// Copyright (c) 2017 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#include <BRepLib.hxx>
+#include <BRep_Tool.hxx>
+#include <BRepAdaptor_Curve.hxx>
+#include <Geom_OffsetCurve.hxx>
+#include <Precision.hxx>
+#include <TopExp.hxx>
+#include <TopoDS_Vertex.hxx>
+
+//=======================================================================
+// function: findNearestValidPoint
+// purpose : Starting from the appointed end of the curve, find the nearest
+// point on the curve that is an intersection with the sphere with
+// center theVertPnt and radius theTol.
+//=======================================================================
+static Standard_Boolean findNearestValidPoint(
+ const Adaptor3d_Curve& theCurve,
+ const Standard_Real theFirst, const Standard_Real theLast,
+ const Standard_Boolean isFirst,
+ const gp_Pnt& theVertPnt,
+ const Standard_Real theTol,
+ const Standard_Real theEps,
+ Standard_Real& thePar)
+{
+ // 1. Check that the needed end is inside the sphere
+
+ Standard_Real aStartU = theFirst;
+ Standard_Real anEndU = theLast;
+ if (!isFirst)
+ std::swap(aStartU, anEndU);
+ gp_Pnt aP = theCurve.Value(aStartU);
+ const Standard_Real aSqTol = theTol * theTol;
+ if (aP.SquareDistance(theVertPnt) > aSqTol)
+ // the vertex does not cover the corresponding to this vertex end of the curve
+ return Standard_False;
+
+ // 2. Find a nearest point that is outside
+
+ // stepping along the curve by theTol till go out
+ //
+ // the general step is computed using general curve resolution
+ Standard_Real aStep = theCurve.Resolution(theTol) * 1.01;
+ // aD1Mag is a threshold to consider local derivative magnitude too small
+ // and to accelerate going out of sphere
+ // (inverse of resolution is the maximal derivative);
+ // this is actual for bezier and b-spline types only
+ Standard_Real aD1Mag = 0.;
+ GeomAbs_CurveType aType = theCurve.GetType();
+ if (aType == GeomAbs_OffsetCurve)
+ {
+ Handle(Geom_OffsetCurve) anOffsetCurve = theCurve.OffsetCurve();
+ Handle(Geom_Curve) aBaseCurve = anOffsetCurve->BasisCurve();
+ aType = GeomAdaptor_Curve(aBaseCurve).GetType();
+ }
+ if (aType == GeomAbs_BezierCurve || aType == GeomAbs_BSplineCurve)
+ {
+ aD1Mag = 1. / theCurve.Resolution(1.) * 0.01;
+ aD1Mag *= aD1Mag;
+ }
+ if (!isFirst)
+ aStep = -aStep;
+ Standard_Boolean isOut = Standard_False;
+ Standard_Real anUIn = aStartU;
+ Standard_Real anUOut = anUIn;
+ while (!isOut)
+ {
+ anUIn = anUOut;
+ anUOut += aStep;
+ if ((isFirst && anUOut > anEndU) || (!isFirst && anUOut < anEndU))
+ {
+ // step is too big and we go out of bounds,
+ // check if the opposite bound is outside
+ aP = theCurve.Value(anEndU);
+ isOut = (aP.SquareDistance(theVertPnt) > aSqTol);
+ if (!isOut)
+ // all range is inside sphere
+ return Standard_False;
+ anUOut = anEndU;
+ break;
+ }
+ if (aD1Mag > 0.)
+ {
+ Standard_Real aStepLocal = aStep;
+ for (;;)
+ {
+ // cycle to go out of local singularity
+ gp_Vec aD1;
+ theCurve.D1(anUOut, aP, aD1);
+ if (aD1.SquareMagnitude() < aD1Mag)
+ {
+ aStepLocal *= 2.;
+ anUOut += aStepLocal;
+ if ((isFirst && anUOut < anEndU) || (!isFirst && anUOut > anEndU))
+ // still in range
+ continue;
+ // went out of range, so check if the end point has out state
+ anUOut = anEndU;
+ aP = theCurve.Value(anUOut);
+ isOut = (aP.SquareDistance(theVertPnt) > aSqTol);
+ if (!isOut)
+ // all range is inside sphere
+ return Standard_False;
+ }
+ break;
+ }
+ }
+ else
+ {
+ aP = theCurve.Value(anUOut);
+ }
+ if (!isOut)
+ isOut = (aP.SquareDistance(theVertPnt) > aSqTol);
+ }
+
+ // 3. Precise solution with binary search
+
+ Standard_Real aDelta = Abs(anUOut - anUIn);
+ while (aDelta > theEps)
+ {
+ Standard_Real aMidU = (anUIn + anUOut) * 0.5;
+ aP = theCurve.Value(aMidU);
+ isOut = (aP.SquareDistance(theVertPnt) > aSqTol);
+ if (isOut)
+ anUOut = aMidU;
+ else
+ anUIn = aMidU;
+ aDelta = Abs(anUOut - anUIn);
+ }
+ thePar = (anUIn + anUOut) * 0.5;
+ return Standard_True;
+}
+
+//=======================================================================
+// function: FindValidRange
+// purpose :
+//=======================================================================
+Standard_Boolean BRepLib::FindValidRange
+ (const Adaptor3d_Curve& theCurve, const Standard_Real theTolE,
+ const Standard_Real theParV1, const gp_Pnt& thePntV1, const Standard_Real theTolV1,
+ const Standard_Real theParV2, const gp_Pnt& thePntV2, const Standard_Real theTolV2,
+ Standard_Real& theFirst, Standard_Real& theLast)
+{
+ if (theParV2 - theParV1 < Precision::PConfusion())
+ return Standard_False;
+
+ Standard_Real anEps = Max(theCurve.Resolution(theTolE) * 0.1, Precision::PConfusion());
+
+ if (Precision::IsInfinite(theParV1))
+ theFirst = theParV1;
+ else
+ {
+ if (!findNearestValidPoint(theCurve, theParV1, theParV2, Standard_True,
+ thePntV1, theTolV1, anEps, theFirst))
+ return Standard_False;
+ if (theParV2 - theFirst < anEps)
+ return Standard_False;
+ }
+
+ if (Precision::IsInfinite(theParV2))
+ theLast = theParV2;
+ else
+ {
+ if (!findNearestValidPoint(theCurve, theParV1, theParV2, Standard_False,
+ thePntV2, theTolV2, anEps, theLast))
+ return Standard_False;
+ if (theLast - theParV1 < anEps)
+ return Standard_False;
+ }
+
+ // check found parameters
+ if (theFirst > theLast)
+ {
+ // overlapping, not valid range
+ return Standard_False;
+ }
+
+ return Standard_True;
+}
+
+//=======================================================================
+// function: FindValidRange
+// purpose :
+//=======================================================================
+Standard_Boolean BRepLib::FindValidRange
+ (const TopoDS_Edge& theEdge, Standard_Real& theFirst, Standard_Real& theLast)
+{
+ TopLoc_Location aLoc;
+ Standard_Real f, l;
+ if (BRep_Tool::Curve(theEdge, aLoc, f, l).IsNull())
+ return Standard_False;
+ BRepAdaptor_Curve anAC(theEdge);
+ Standard_Real aParV[2] = { anAC.FirstParameter(), anAC.LastParameter() };
+ if (aParV[1] - aParV[0] < Precision::PConfusion())
+ return Standard_False;
+
+ // get vertices
+ TopoDS_Vertex aV[2];
+ TopExp::Vertices(theEdge, aV[0], aV[1]);
+
+ Standard_Real aTolE = BRep_Tool::Tolerance(theEdge);
+ // to have correspondence with intersection precision
+ // the tolerances of vertices are increased on Precision::Confusion()
+ Standard_Real aTolV[2] = { Precision::Confusion(), Precision::Confusion() };
+ gp_Pnt aPntV[2];
+ for (Standard_Integer i = 0; i < 2; i++)
+ {
+ if (!aV[i].IsNull())
+ {
+ aTolV[i] += BRep_Tool::Tolerance(aV[i]);
+ aPntV[i] = BRep_Tool::Pnt(aV[i]);
+ }
+ else if (!Precision::IsInfinite(aParV[i]))
+ {
+ aTolV[i] += aTolE;
+ aPntV[i] = anAC.Value(aParV[i]);
+ }
+ }
+ return FindValidRange(anAC, aTolE,
+ aParV[0], aPntV[0], aTolV[0],
+ aParV[1], aPntV[1], aTolV[1],
+ theFirst, theLast);
+}
#include <Precision.hxx>
#include <LocalAnalysis.hxx>
#include <LocalAnalysis_SurfaceContinuity.hxx>
+#include <Geom_SphericalSurface.hxx>
#include <Geom_Surface.hxx>
#include <Geom_Curve.hxx>
#include <Geom2d_TrimmedCurve.hxx>
#include <Geom2d_Curve.hxx>
#include <DrawTrSurf.hxx>
#include <GeomAbs_Shape.hxx>
+#include <TCollection_AsciiString.hxx>
#include <TopoDS.hxx>
#include <TopExp.hxx>
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
#include <TopOpeBRepTool_PurgeInternalEdges.hxx>
//#include <TopOpeBRepTool_FuseEdges.hxx>
+#include <BRepLib.hxx>
#include <BRepLib_FuseEdges.hxx>
#include <TopTools_HSequenceOfShape.hxx>
return 0;
}
+//=======================================================================
+//function : tolsphere
+//purpose :
+//=======================================================================
+static Standard_Integer tolsphere(Draw_Interpretor& di, Standard_Integer n, const char** a)
+{
+ if (n != 2)
+ {
+ di << "use toolsphere shape\n";
+ return 1;
+ }
+
+ TopoDS_Shape aS = DBRep::Get(a[1]);
+ if (aS.IsNull())
+ {
+ di << "No such shape " << a[1] << "\n";
+ return 1;
+ }
+
+ TopTools_IndexedMapOfShape aMapV;
+ TopExp::MapShapes(aS, TopAbs_VERTEX, aMapV);
+ for (Standard_Integer i = 1; i <= aMapV.Extent(); i++)
+ {
+ const TopoDS_Vertex& aV = TopoDS::Vertex(aMapV.FindKey(i));
+ Standard_Real aRadius = BRep_Tool::Tolerance(aV);
+ gp_Pnt aCenter = BRep_Tool::Pnt(aV);
+ Handle(Geom_Surface) aSph = new Geom_SphericalSurface(gp_Ax2(aCenter,gp::DZ()), aRadius);
+ TCollection_AsciiString aName(a[1]);
+ aName = aName + "_v" + i;
+ DrawTrSurf::Set(aName.ToCString(), aSph);
+ di << aName << " ";
+ }
+ return 0;
+}
+
+//=======================================================================
+//function : validrange
+//purpose :
+//=======================================================================
+static Standard_Integer validrange(Draw_Interpretor& di,
+ Standard_Integer narg, const char** a)
+{
+ if (narg < 2)
+ {
+ di << "usage: validrange edge [(out) u1 u2]";
+ return 1;
+ }
+
+ TopoDS_Edge aE = TopoDS::Edge(DBRep::Get(a[1],TopAbs_EDGE, true));
+ if (aE.IsNull())
+ return 1;
+ Standard_Real u1, u2;
+ if (BRepLib::FindValidRange(aE, u1, u2))
+ {
+ if (narg > 3)
+ {
+ Draw::Set(a[2], u1);
+ Draw::Set(a[3], u2);
+ }
+ else
+ {
+ di << u1 << " " << u2;
+ }
+ }
+ else
+ di << "edge has no valid range";
+ return 0;
+}
//=======================================================================
//function : CheckCommands
"listfuseedge shape",
__FILE__,
listfuseedge,g);
+theCommands.Add("tolsphere", "toolsphere shape\n"
+ "\t\tshows vertex tolerances by drawing spheres",
+ __FILE__, tolsphere, g);
+theCommands.Add("validrange",
+ "validrange edge [(out) u1 u2]\n"
+ "\t\tcomputes valid range of the edge, and\n"
+ "\t\tprints first and last values or sets the variables u1 and u2",
+ __FILE__, validrange, g);
}
#include <Bnd_Box.hxx>
+#include <BRepLib.hxx>
#include <BndLib_Add3dCurve.hxx>
#include <BRep_Tool.hxx>
#include <BRepAdaptor_Curve.hxx>
return;
}
//
+ gp_Pnt aP1 = BRep_Tool::Pnt(myV1);
+ gp_Pnt aP2 = BRep_Tool::Pnt(myV2);
Standard_Real aTolE, aTolV1, aTolV2;
aTolE = BRep_Tool::Tolerance(myEdge);
aTolV1 = BRep_Tool::Tolerance(myV1);
// the tolerances of vertices are increased on Precision::Confusion()
aTolV1 += aDTol;
aTolV2 += aDTol;
- //
- BRepAdaptor_Curve aBAC(myEdge);
- // parametric tolerance for the edge
- // to be used in AbscissaPoint computations
- Standard_Real aPTolE = aBAC.Resolution(aTolE);
- // for the edges with big tolerance use
- // min parametric tolerance - 1% of its range
- Standard_Real aPTolEMin = (myT2 - myT1) / 100.;
- if (aPTolE > aPTolEMin) {
- aPTolE = aPTolEMin;
- }
- //
+
// compute the shrunk range - part of the edge not covered
// by the tolerance spheres of its vertices
- GCPnts_AbscissaPoint aPC1(aBAC, aTolV1, myT1, aPTolE);
- // if Abscissa is unable to compute the parameter
- // use the resolution of the curve
- myTS1 = aPC1.IsDone() ? aPC1.Parameter() : (myT1 + aBAC.Resolution(aTolV1));
- if (myT2 - myTS1 < aPDTol) {
- // micro edge
- return;
- }
- //
- GCPnts_AbscissaPoint aPC2(aBAC, -aTolV2, myT2, aPTolE);
- myTS2 = aPC2.IsDone() ? aPC2.Parameter() : (myT2 - aBAC.Resolution(aTolV2));
- if (myTS2 - myT1 < aPDTol) {
- // micro edge
+ BRepAdaptor_Curve aBAC(myEdge);
+ if (!BRepLib::FindValidRange(aBAC, aTolE, myT1, aP1, aTolV1,
+ myT2, aP2, aTolV2, myTS1, myTS2)) {
+ // no valid range
return;
}
- //
if ((myTS2 - myTS1) < aPDTol) {
// micro edge
return;
}
//
// compute the length of the edge on the shrunk range
+ //
+ // parametric tolerance for the edge
+ // to be used in AbscissaPoint computations
+ Standard_Real aPTolE = aBAC.Resolution(aTolE);
+ // for the edges with big tolerance use
+ // min parametric tolerance - 1% of its range
+ Standard_Real aPTolEMin = (myT2 - myT1) / 100.;
+ if (aPTolE > aPTolEMin) {
+ aPTolE = aPTolEMin;
+ }
Standard_Real anEdgeLength =
GCPnts_AbscissaPoint::Length(aBAC, myTS1, myTS2, aPTolE);
if (anEdgeLength < aDTol) {