#include "ColoredMeshDlg.h"
+#include <Graphic3d_ArrayOfTriangles.hxx>
#include <Graphic3d_StructureManager.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <BRepMesh.hxx>
}
}
+ Handle(Graphic3d_ArrayOfTriangles) aOP = new Graphic3d_ArrayOfTriangles(3 * nnn, 0, Standard_True, Standard_True);
+
for (nt = 1; nt <= nnn; nt++)
{
#ifdef DEBUG
if (TriangleIsValid (Nodes(n1),Nodes(n2),Nodes(n3)) )
{ // Associates a vertexNT to each node
- Graphic3d_Array1OfVertexNC Points(1,3);
- Aspect_Array1OfEdge aretes(1,3);
-
-
- mygroup->BeginPrimitives();
- {
- gp_Pnt p = Nodes(n1).Transformed(myLocation.Transformation());
- gp_Pnt q = Nodes(n2).Transformed(myLocation.Transformation());
- gp_Pnt r = Nodes(n3).Transformed(myLocation.Transformation());
-
- Points(1).SetCoord(p.X(), p.Y(), p.Z());
- Points(2).SetCoord(q.X(), q.Y(), q.Z());
- Points(3).SetCoord(r.X(), r.Y(), r.Z());
+
+ TColgp_Array1OfPnt Points(1,3);
-
- Points(1).SetNormal(myNormal(n1).X(), myNormal(n1).Y(), myNormal(n1).Z());
- Points(2).SetNormal(myNormal(n2).X(), myNormal(n2).Y(), myNormal(n2).Z());
- Points(3).SetNormal(myNormal(n3).X(), myNormal(n3).Y(), myNormal(n3).Z());
-//ICI!!!
-/*
- Points(1).SetColor(Color(p,abs(int(B.Z())),abs(int(H.Z())),Dlg.Colorization));
- Points(2).SetColor(Color(q,abs(int(B.Z())),abs(int(H.Z())),Dlg.Colorization));
- Points(3).SetColor(Color(r,abs(int(B.Z())),abs(int(H.Z())),Dlg.Colorization));
-*/
- Points(1).SetColor(Color(p,B.Z(),H.Z(),Dlg.Colorization));
- Points(2).SetColor(Color(q,B.Z(),H.Z(),Dlg.Colorization));
- Points(3).SetColor(Color(r,B.Z(),H.Z(),Dlg.Colorization));
-
-
- /* Points(1).SetColor(Altitude(p,abs(B.Z()),abs(H.Z())));
- Points(2).SetColor(Altitude(q,abs(B.Z()),abs(H.Z())));
- Points(3).SetColor(Altitude(r,abs(B.Z()),abs(H.Z())));*/
-
-
- aretes(1).SetValues(1, 2, Aspect_TOE_INVISIBLE);
- aretes(2).SetValues(2, 3, Aspect_TOE_INVISIBLE);
- aretes(3).SetValues(3, 1, Aspect_TOE_INVISIBLE);
- }
- mygroup->EndPrimitives();
- mygroup->TriangleSet(Points, aretes, Standard_True);
+ gp_Pnt p = Nodes(n1).Transformed(myLocation.Transformation());
+ gp_Pnt q = Nodes(n2).Transformed(myLocation.Transformation());
+ gp_Pnt r = Nodes(n3).Transformed(myLocation.Transformation());
+ Points(1).SetCoord(p.X(), p.Y(), p.Z());
+ Points(2).SetCoord(q.X(), q.Y(), q.Z());
+ Points(3).SetCoord(r.X(), r.Y(), r.Z());
+ aOP->AddVertex(Points(1), myNormal(n1), Color(p,B.Z(),H.Z(),Dlg.Colorization));
+ aOP->AddVertex(Points(2), myNormal(n2), Color(q,B.Z(),H.Z(),Dlg.Colorization));
+ aOP->AddVertex(Points(3), myNormal(n3), Color(r,B.Z(),H.Z(),Dlg.Colorization));
} // end of "if the triangle is valid
} // end of the "parcours" of the triangles
+
+ mygroup->BeginPrimitives();
+ mygroup->AddPrimitiveArray(aOP);
+ mygroup->EndPrimitives();
+
mygroup->SetGroupPrimitivesAspect(myAspect);
}// end of the exploration of the shape in faces