if(aP1.SquareDistance(aP2) < aSqTol)
{
- IntPatch_Point aVtx = theALine->Vertex(i);
- aVtx.SetValue(aVertP2S);
- aVtx.SetTolerance(aVertToler);
- aVtx.SetParameter(aNewVertexParam);
- aSeqVertex(++aNewVertID) = aVtx;
+ IntPatch_Point aLVtx = theALine->Vertex(i);
+ aLVtx.SetValue(aVertP2S);
+ aLVtx.SetTolerance(aVertToler);
+ aLVtx.SetParameter(aNewVertexParam);
+ aSeqVertex(++aNewVertID) = aLVtx;
hasVertexBeenChecked(i) = Standard_True;
isFound = Standard_True;
}