]> OCCT Git - occt-copy.git/commit
0031682: Visualization - Prs3d_ShadingAspect::SetTransparency() has no effect with...
authorkgv <kgv@opencascade.com>
Wed, 22 Jul 2020 19:34:03 +0000 (22:34 +0300)
committernds <natalia.ermolaeva@opencascade.com>
Wed, 22 Jul 2020 21:45:47 +0000 (00:45 +0300)
commite91225a089296dc212e821d0a9fd3e49ee0f561b
tree0ec12b3a389c3107779fbd6b6226b6cb8b049776
parent9804a28dd22cd4fc7f8aea4e4a7d9c48ce0d2c6f
0031682: Visualization - Prs3d_ShadingAspect::SetTransparency() has no effect with Graphic3d_TOSM_UNLIT shading model

Prs3d_ShadingAspect::SetTransparency() now sets transparency also to interior color.
AIS_RubberBand now uses Graphic3d_TOSM_UNLIT.

(cherry picked from commit cc07d3180c48e31308d71c3f3b0108e1026fd4ca)
src/AIS/AIS_RubberBand.cxx
src/AIS/AIS_ViewController.cxx
src/Prs3d/Prs3d_ShadingAspect.cxx
tests/v3d/glsl/shading_models
tests/v3d/glsl/transp1 [new file with mode: 0644]