else
isSensOK = ( aDist12 < 0. && aDist23 < 0.);
- Standard_Integer aNewEdge1, aNewEdge3, aNewTriangle;
if ( isSensOK )
{
- aNewEdge1 = myMeshData->AddLink(
- BRepMesh_Edge( theVertexIndex, aFirstNode, BRepMesh_Free ) );
-
- aNewEdge3 = myMeshData->AddLink(
- BRepMesh_Edge( aLastNode, theVertexIndex, BRepMesh_Free ) );
+ BRepMesh_Edge aNewEdge1 (theVertexIndex, aFirstNode, BRepMesh_Free);
+ BRepMesh_Edge aNewEdge3 (aLastNode, theVertexIndex, BRepMesh_Free);
+
+ Standard_Integer iNewEdge1 = myMeshData->AddLink (aNewEdge1);
+ Standard_Integer iNewEdge3 = myMeshData->AddLink (aNewEdge3);
- aNewTriangle = myMeshData->AddElement(
- BRepMesh_Triangle( Abs( aNewEdge1 ), anEdges.Key(), Abs( aNewEdge3 ),
- ( aNewEdge1 > 0 ), isPositive, ( aNewEdge3 > 0 ),
- BRepMesh_Free) );
+ BRepMesh_Triangle aNewTri (Abs (iNewEdge1), anEdges.Key(), Abs (iNewEdge3),
+ (iNewEdge1 > 0), isPositive, (iNewEdge3 > 0),
+ BRepMesh_Free);
+ Standard_Integer iNewTri = myMeshData->AddElement(aNewTri);
Standard_Boolean isCircleCreated =
- myCircles.Add( aVertexCoord, aFirstVertex.Coord(), aLastVertex.Coord(),
- aNewTriangle );
+ myCircles.Add (aVertexCoord, aFirstVertex.Coord(), aLastVertex.Coord(), iNewTri);
if ( !isCircleCreated )
- myMeshData->RemoveElement( aNewTriangle );
+ myMeshData->RemoveElement (iNewTri);
}
else
{
if ( aVEdge1.SquareModulus() > aVEdge3.SquareModulus() )
{
- aNewEdge1 = myMeshData->AddLink(
- BRepMesh_Edge( theVertexIndex, aFirstNode, BRepMesh_Free ) );
-
- anExternalEdges.Append( Abs( aNewEdge1) );
+ BRepMesh_Edge aNewEdge (theVertexIndex, aFirstNode, BRepMesh_Free);
+ Standard_Integer iNewEdge = myMeshData->AddLink(aNewEdge);
+ anExternalEdges.Append (Abs (iNewEdge));
}
else
{
- aNewEdge1 = myMeshData->AddLink(
- BRepMesh_Edge( aLastNode, theVertexIndex, BRepMesh_Free ) );
-
- anExternalEdges.Append( Abs( aNewEdge3 ) );
+ BRepMesh_Edge aNewEdge (aLastNode, theVertexIndex, BRepMesh_Free);
+ Standard_Integer iNewEdge = myMeshData->AddLink (aNewEdge);
+ anExternalEdges.Append (Abs (iNewEdge));
}
}
}
BRepMesh_MapOfIntegerInteger aLoopEdges( 10, myMeshData->Allocator() );
ListOfInteger aTrianglesList;
- while ( Standard_True )
+ for(;;)
{
aTrianglesList.Clear();
aLoopEdges.Clear();