void Graphic3d_Group::SetMinMaxValues (const Standard_Real theXMin, const Standard_Real theYMin, const Standard_Real theZMin,
const Standard_Real theXMax, const Standard_Real theYMax, const Standard_Real theZMax)
{
- myBounds.CornerMin() = Graphic3d_Vec4 (static_cast<Standard_ShortReal> (theXMin),
- static_cast<Standard_ShortReal> (theYMin),
- static_cast<Standard_ShortReal> (theZMin),
- 1.0f);
- myBounds.CornerMax() = Graphic3d_Vec4 (static_cast<Standard_ShortReal> (theXMax),
- static_cast<Standard_ShortReal> (theYMax),
- static_cast<Standard_ShortReal> (theZMax),
- 1.0f);
+ myBounds = Graphic3d_BndBox4f (Graphic3d_Vec4 (static_cast<Standard_ShortReal> (theXMin),
+ static_cast<Standard_ShortReal> (theYMin),
+ static_cast<Standard_ShortReal> (theZMin),
+ 1.0f),
+ Graphic3d_Vec4 (static_cast<Standard_ShortReal> (theXMax),
+ static_cast<Standard_ShortReal> (theYMax),
+ static_cast<Standard_ShortReal> (theZMax),
+ 1.0f));
}
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