Fix misprint leading to double semicolon in GLSL code.
if (hasGlslBitOps)
{
- aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("int uPattern;", Graphic3d_TOS_FRAGMENT));
- aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("float uFactor;", Graphic3d_TOS_FRAGMENT));
+ aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("int uPattern", Graphic3d_TOS_FRAGMENT));
+ aUniforms.Append (OpenGl_ShaderObject::ShaderVariable ("float uFactor", Graphic3d_TOS_FRAGMENT));
aStageInOuts.Append (OpenGl_ShaderObject::ShaderVariable ("vec2 ScreenSpaceCoord", Graphic3d_TOS_VERTEX | Graphic3d_TOS_FRAGMENT));
aSrcVertEndMain =
EOL" ScreenSpaceCoord = gl_Position.xy / gl_Position.w;";