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0022812: Bad performance meshing a face based on extrusion of huge b-spline curve
author
epv
<epv@opencascade.com>
Wed, 13 Mar 2013 08:16:57 +0000
(12:16 +0400)
committer
emv
<emv@opencascade.com>
Wed, 20 Mar 2013 08:42:58 +0000
(12:42 +0400)
src/CPnts/CPnts_AbscissaPoint.cxx
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diff --git
a/src/CPnts/CPnts_AbscissaPoint.cxx
b/src/CPnts/CPnts_AbscissaPoint.cxx
index
764d554
..
142f822
100755
(executable)
--- a/
src/CPnts/CPnts_AbscissaPoint.cxx
+++ b/
src/CPnts/CPnts_AbscissaPoint.cxx
@@
-67,10
+67,10
@@
static Standard_Integer order(const Adaptor3d_Curve& C)
return 5;
case GeomAbs_BezierCurve :
- return Min(24, 2*C.
Bezier()->
Degree());
+ return Min(24, 2*C.Degree());
case GeomAbs_BSplineCurve :
- return Min(24, 2*C.
BSpline()->
NbPoles()-1);
+ return Min(24, 2*C.NbPoles()-1);
default :
return 10;