OpenGl_ShaderManager::prepareStdProgramFlat() - properly initialize vec4.
EOL" vec3 aNormal = transformNormal (occNormal);"
EOL" vec3 aReflect = reflect (normalize (aPosition.xyz), aNormal);"
EOL" aReflect.z += 1.0;"
- EOL" TexCoord = aReflect.xy * inversesqrt (dot (aReflect, aReflect)) * 0.5 + vec2 (0.5);";
+ EOL" TexCoord = vec4(aReflect.xy * inversesqrt (dot (aReflect, aReflect)) * 0.5 + vec2 (0.5), 0.0, 1.0);";
aSrcFragGetColor =
EOL"vec4 getColor(void) { return occTexture2D (occActiveSampler, TexCoord.st); }";