if (theToKeepAspect)
{
- myCamera->SetAspect ((Standard_Real) aFBOVPSizeX / aFBOSizeYMax);
+ myCamera->SetAspect ((Standard_Real) aFBOVPSizeX / aFBOVPSizeY);
}
//workaround for rendering list of Over and Under Layers
--- /dev/null
+puts "============"
+puts "CR24728"
+puts "============"
+puts ""
+
+############################################################
+# Test image dumping with software accelerated GL context
+############################################################
+
+vcaps soft=1
+vinit View1
+
+box b 1 2 3
+vdisplay b
+vfit
+
+vdump $imagedir/${casename}.png